The Royal Hunter is a ranged infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Oldenburg by building a Trading Post on one of their palaces. Royal Hunters counter Skirmishers, can fire at deer to drive them in a certain direction without killing them, gather from hunted animals and pick up Treasures.
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Overview[]
The Royal Huntsman is a ranged infantry unit that also fulfills the role of a villager. It is effective against Skirmishers and other light infantry units, but vulnerable against cavalry and artillery.
Royal Huntsmen perform the role of improved Settlers, as they have higher ranged attack, range resistance, and slightly higher speed, but an increased food cost, no multipliers against artillery, have a build limit and slower training time. Royal Huntsmen only gather food from huntables, which also contributes to the players' early economy, and since they are tagged as villagers, upgrades like Blunderbuss and Hunting Dogs will benefit their attack and gather rate, respectively. Additionally, they have a ranged attack with bonus damage against light infantry units, such as foot archers and Skirmishers. However, their low damage, build limit, and hit points makes them unsuited to handle large groups of units, and they will be especially weak against Oprichniks, since they have a multiplier against villagers.
Royal Hunter[]
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Danish Skirmisher that excels at countering other Skirmishers. Benefits from Villager combat upgrades.
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—Royal Hunter in-game description
Royal Huntsmen can become Royal Hunters after researching the League of Armed Neutrality technology. Royal Hunters move slightly slower and can no longer gather food from huntables, but they do not take population space, get hand damage multipliers, increase their ranged damage, Line of Sight, maximum range, and build limit, and since Royal Hunters are no longer considered villagers, they will not take additional damage from Oprichniks, but are still vulnerable against cavalry and artillery.
In both forms, however, they gain the benefit of Market upgrades and Home City Cards that benefit villagers. As villagers are normally not expected to engage in combat, these upgrades generally provide very large bonuses to their combat stats, which would normally not justify sending them into combat. Royal Hunters, however, will instead enjoy significant boosts to their combat capabilities due to their much better pre-existing combat stats. This is especially notable after sending the Native American Warrior Culture card, which will give Royal Hunters damage similar to heavy infantry.
They do not benefit from all villager upgrades; notably, they are unaffected by either the "Catrachos" card that can be sent by Central America, or by the CanadianRevolution.
For African civilizations, native warriors are upgraded automatically and for free.
Civilization differences[]
The Germans can train Royal Hunters from the Royal Embassy after sending the "Prince-Electors" Home City Card and choosing the House of Oldenburg as ally, also allowing them to train Northern Musketeers. The Royal Hunters take 2 population and can be upgraded to Veteran and Royal Guard level and have train limits of 21.
The Russians get 4 Royal Huntsmen from the "Treaty of Mozhaisk" card, which also allows them to build a Royal Embassy and train Royal Huntsmen there.
Revolutions[]
Revolutionary France can get Royal Hunters through the "Sister Republics" card, which are included in the pool of random native warriors shipped.
Villager gather work rate for food resources +20%; Hacienda auto gather work rate for food +20%
Furrier
Villager gather work rate for hunted animals +15%, for Berry Bush and Cherry Orchard +20%; land villager changes gather yield for hunted animals +7.5%, for Berry Bush +10%
TEAM Furrier
Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Spice Trade
Villager gather work rate for hunted animals, Berry Bush, and Cherry Orchard +20%; land villager changes gather yield for hunted animals and Berry Bush +10%
TEAM Spice Trade
Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
"Alpaca Wool" is available to the Inca, and also Portuguese and Spanish upon revolting to Peru.
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 2 Royal Hunters if the player had built a Trading Post or Tambo on a House of Oldenburg palace.
"Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
"Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
Villager gather work rate for all resources +15%; Abun gather work rate for Mountain Monastery +15%; Mountain Monastery auto gather work rate +15%
Beekeepers
Villager gather work rate for hunted animals, Berry Bush, Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
TEAM Great Buffalo Hunt
Delivers 10 Bison; villager gather work rate for hunted animals +10%
Hudson Bay Company
Delivers 16 Deer; villager auto gather 0.15 coin/s whilst gathering from hunted and herded animals, and 0.015 coin whilst gathering from other resources
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Delivers 1 Royal Embassy Wagon; choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy; allied units will cost population in the Royal Embassy and Home City; removes cost for Royal Houses alliances; player can choose from Hanover, Habsburg, Oldenburg, Wettin, and Wittelsbach; doubled most train limits for allied native units
"Prince-Electors" enables Royal Hunters, Northern Musketeers, Veteran Oldenburgs and Royal Guard Oldenburgs at the Royal Embassy, if the player chooses to ally with the House of Oldenburg
Settler hit points and all melee attack damage +40%, speed +25%; unit affected by villager upgrades hit points and all melee attack damage +10%, speed +5%
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Unit train bounty +40%; building build bounty +20%
Great Hunter
Villager gather work rate for hunted animals +20%; adds 10% of all food collected from hunted animals so far to the player's stockpile (up to 1,500 food)
Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Plan of Miramare
Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Sonora Valleys
Villager gather work rate for natural resources and herded animals +25%
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Delivers 2 Blockhouse Wagons and 1 Fort Wagon; villager gather work rate for hunted animals +20%
"Guerrilla Tactics" is also available upon revolting to Yucatán.
"Chimayó Genizarios" ships 2 Royal Huntsmen, researches League of Armed Neutrality (turning Royal Huntsmen into Royal Hunters), and upgrades them to Royal Guard, if the player had built a Trading Post on a House of Oldenburg palace.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Overmountain Settlers
Delivers 4 Settlers; villager ranged attack damage +12; land villager changes gather yield for natural resources +25%
"Indian Friendship" ships 2 Royal Huntsmen, researches League of Armed Neutrality (turning Royal Huntsmen into Royal Hunters), and upgrades them to Royal Guard, if the player had built a Trading Post on a House of Oldenburg palace.
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Overmountain Settlers" is available upon selecting the Tennessee Federal State.
Move 2Som De ønsker - As you wish ('De' is an archaic formal form of 'du')
Move3 1Jeg er på vej - I am on the way
Attack 1Ja! - Yes!
Attack 2Angrib! - Attack!
Attack 3For Kongen! - For the King!
History[]
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The House of Oldenburg ruled parts of northern Germany, Denmark, and the surrounding regions from the medieval period through the 20th century. During the early modern period, this faction's territories were generally northerly ones with a long tradition of hunting – which made many of its people deadly accurate with a firearm, and thus effective both in the hunt and in battle.