“ | Danish Counter Skirmisher and Villager that can only hunt and gather from huntable animals. | ” |
—Royal Huntsman in-game description |
The Royal Huntsman is a ranged infantry villager native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can be trained at a Trading Post built on a House of Oldenburg palace.
Overview[]
The Royal Huntsman is a ranged infantry unit that also fulfills the role of a villager. It is effective against Skirmishers and other light infantry units, but vulnerable against cavalry and artillery.
Royal Huntsmen perform the role of improved Settlers, as they have higher ranged attack, range resistance, and slightly higher speed, but an increased food cost, no multipliers against artillery, have a build limit and slower training time. Royal Huntsmen only gather food from huntables, which also contributes to the players' early economy, and since they are tagged as villagers, upgrades like Blunderbuss and Hunting Dogs will benefit their attack and gather rate, respectively. Additionally, they have a ranged attack with bonus damage against light infantry units, such as foot archers and Skirmishers. However, their low damage, build limit, and hit points makes them unsuited to handle large groups of units, and they will be especially weak against Oprichniks, since they have a multiplier against villagers.
Royal Hunter[]
“ | Danish Skirmisher that excels at countering other Skirmishers. Benefits from Villager combat upgrades. | ” |
—Royal Hunter in-game description |
Royal Huntsmen can become Royal Hunters after researching the League of Armed Neutrality technology. Royal Hunters move slightly slower and can no longer gather food from huntables, but they do not take population space, get hand damage multipliers, increase their ranged damage, Line of Sight, maximum range, and build limit, and since Royal Hunters are no longer considered villagers, they will not take additional damage from Oprichniks, but are still vulnerable against cavalry and artillery.
In both forms, however, they gain the benefit of Market upgrades and Home City Cards that benefit villagers. As villagers are normally not expected to engage in combat, these upgrades generally provide very large bonuses to their combat stats, which would normally not justify sending them into combat. Royal Hunters, however, will instead enjoy significant boosts to their combat capabilities due to their much better pre-existing combat stats. This is especially notable after sending the Native American Warrior Culture card, which will give Royal Hunters damage similar to heavy infantry.
They do not benefit from all villager upgrades; notably, they are unaffected by either the "Catrachos" card that can be sent by Central America, or by the Canadian Revolution.
The Germans can train Royal Hunters from the Royal Embassy after sending the "Prince-Electors" Home City Card and choosing the House of Oldenburg as ally, also allowing them to train Northern Musketeers. The Royal Hunters use 2 population spaces and can be upgraded to Veteran and Royal Guard level. Despite Royal Hunters not being villagers anymore, they cannot be trained in batches (Possibly a bug, since they are differentiated from each other in-game as they have separate unit IDs.)
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Veteran Oldenburgs | 125 wood 125 coin |
Upgrades Royal Huntsmen/Royal Hunters to Veteran (+20% hit points and damage) | |
Royal Guard Oldenburgs | 350 wood 350 coin |
Upgrades Royal Huntsmen/Royal Hunters and Northern Musketeers to Royal Guard (+40% hit points and damage); requires Veteran Oldenburgs | |
Legendary Native Warriors Exalted Natives |
1,500 food 1,500 wood |
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and damage) |
- The Legendary Native Warriors improvement is available in the Capitol for European civilizations and the Mexicans, in the State Capitol for the United States, and in the Town Center for African, Asian (as Exalted Natives), and Native American civilizations.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, heavy infantry, counter-skirmishers |
Weak vs. | Heavy cavalry, hand shock infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Flint Lock (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Tar Kilns (+5%) |
Attack | Counter Infantry Rifling (+1.0× multiplier vs. light infantry) Paper Cartridge (+15%) Smokeless Powder (+10%) Yoga (+5%) Clenched Fist (+25% hand attack) Somali Jile Daggers (-35% hand attack ROF) Armatoloi (+5%) Kalthoff Repeaters (+0.5× multiplier vs. light infantry) |
Resistance | Hualcana (+5%; Inca only) Somali Oryx Hide Shields (+5% ranged resistance) |
Speed | Military Drummers (+10%) Tilly's Discipline (+20%; Germans only) Cherokee War Dance (+20%) Quechuan Mountaineering (+10%) Apache Endurance (+5%) Akan Fontomfrom (+5%) |
Line of Sight | Town Watch (+3) |
Train time | Standing Army (-25%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Strangers' Quarters (-10%; Africans only) Cree Kinship (-45%) Quechuan Diet (-15%) Akan Fontomfrom (-25%) Philhellenism (-10%) |
Cost | Philhellenism (-10%) |
Other | Meritocracy (-20% upgrade cost) League of Armed Neutrality (replace Royal Huntsmen with Royal Hunters; -1 population; +7 build limit; +5 ranged and siege attack; +7 range and LOS) Yoruba Herbalism (regenerate 1 hit point per second nearby a tree or Berry Bush) |
Penalties | Coffee Trade (-10% speed; Dutch only) Tilly's Discipline (+10% cost; Germans only) League of Armed Neutrality (Royal Hunters can no longer gather food from huntables; -0.5 speed) |
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, heavy infantry, counter-skirmishers |
Weak vs. | Cavalry, especially Oprichniks, counter-skirmishers, artillery |
Improvements | |
Gathering speed | Code Napoleon (+10%; French only) Civil Servants (+5%; Asians only) Imperial Bureaucracy (+10%; Asians only) Hunting Dogs (+10% from huntable animals; Europeans, Native Americans, United States and Mexicans only) Steel Traps (+20% from huntable animals; Europeans, United States and Mexicans only) Great Feast (+10%; Native Americans only) Harvest Ceremony (+15%; Native Americans only) Green Corn Ceremony (+20%; Native Americans only) Large Scale Gathering (+50%; Native Americans only) Hunting Eagles (+5% from huntable animals; Chinese and Indians only) Professional Hunters (+10% from huntable animals; Chinese and Indians only) Village Dogs (+5%; Africans only) Snares (+10%; Africans only) Maya Calendar (+10%) Zapotec Food of the Gods (+10%) |
Hit points | Great Coat (+35%; Europeans only) Spirit Medicine (+35%; Native Americans only) Eastern Medicine (+35%; Asians only) Frontiersmen (+35%; United States and Mexicans only) Berber Kings of the Desert (+35%) Tribal Societies (+20%) |
Attack | Blunderbuss (+3; Europeans only) Spirit Medicine (+3; Native Americans only) Eastern Medicine (+3; Asians only) Chouannerie (+1.0× multiplier vs. infantry) |
Range | Blunderbuss (+4; Europeans only) Spirit Medicine (+4; Native Americans only) Eastern Medicine (+4; Asians only) Frontiersmen (+6; United States and Mexicans only) Royal Hunters (+4; Africans only) |
Line of Sight | Blunderbuss (+4; Europeans only) Spirit Medicine (+4; Native Americans only) Eastern Medicine (+4; Asians only) Frontiersmen (+6; United States and Mexicans only) Royal Hunters (+8; Africans only) |
Speed | Tribal Societies (+10%) |
Train time | Christian Schools (-15%) |
Other | Hunting Expeditions (gather 0.1 coin while gathering from huntable animals) Gerewol Festival (exchanges train bounty from experience to influence; Hausa only) |
Penalties | Encomienda Manor (-5% gather rate from anything, but Mills; Portuguese only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Royal Huntsman/Royal Hunter
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Alpaca Wool | Villagers get +50% hit points and +30% resistance; units affected by villager upgrades get +15% hit points and +10% resistance | |
Native Alliance | Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians) | |
Native Treaties | Each different allied native tribe sends a shipment of their respective native warriors | |
Native Warriors | Native warriors cost 25% less resources | |
Native Warrior Combat | Native warriors get +15% hit points and attack | |
TEAM Native Weapon Trade | Native warrior train limit +20% | |
Blood Brothers | Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans) | |
Pioneers | Villagers get +65% hit points; units affected by villager upgrades get +20% hit points (also +1 Villager for the Indians) | |
Warrior Culture | Villagers get +20 attack, and now attack enemies automatically; units affected by villager upgrades get +3 attack | |
Fencing School | Infantry and Shock Infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | |
Liberation March | Infantry, cavalry, and Shock Infantry get +5% speed and -35% train time | |
Refrigeration | Villagers gather food 20% faster | |
Furrier | Villagers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster; huntable animals have gather yield increased by 8%, berry bushes gather yield +10% | |
TEAM Furrier | Villagers gather from huntable animals 10% faster and gather from Berry Bushes, Blueberry Bushes and Cherry Orchards 15% faster, plus 5% gather yield from hunted animals and Cherry Orchards, 8% from Berry and Blueberry Bushes | |
Spice Trade | Vilagers gather from huntable animals, Berry Bushes, Blueberry Bushes and Cherry Orchards 20% faster and plus 10% gather yield from hunted animals and Berry and Blueberry Bushes; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer | |
TEAM Spice Trade | Villagers gather from huntable animals 10% faster and gather from Berry Bushes and Cherry Orchards 15% faster; Huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer | |
Medicine | Villager train time and cost -15% | |
TEAM Medicine | Villager train time -15% |
- "Alpaca Wool" is available to the Inca, and also Portuguese and Spanish upon revolting to Peru.
- "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
- "Native Treaties" is available to Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 2 Royal Hunters if the player had built a Trading Post on a House of Oldenburg palace.
- "Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
- "Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
- "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Inca, Lakota, Mexicans, Portuguese, Russians, Spanish, and United States.
- "TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
- "Pioneers" is not available to the Ethiopians, Inca, Italians and Japanese.
- "Warrior Culture" is available to the Mexicans (upon revolting to the Maya) and Native Americans (except the Inca).
- "Fencing School" is available to the Aztecs, Europeans (except to the French, Maltese, Ottomans and Spanish) and the Indians.
- "Liberation March" is available to the Mexicans and Spanish.
- "Refrigeration" is not available to the Aztecs, Ethiopians, Haudenosaunee, Hausa, Inca and Indians.
- "Furrier" is not available to the British, Dutch, Japanese and Russians
- "TEAM Furrier" is available to the Haudenosaunee and Russians.
- "Spice Trade" is not available to the Aztecs, Ethiopians, Haudenosaunee, Inca, Japanese and Lakota.
- "TEAM Spice Trade" is available to the Dutch and Lakota.
- "Medicine" card is not available to the Chinese, French, Hausa, Indians, Japanese, Mexicans and Ottomans.
- "TEAM Medicine" card is available to the Aztecs, Haudenosaunee, Inca and Indians.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
Asians[]
Card | Description | Age |
---|---|---|
Native Warrior Hitpoints | Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians) | |
Native Warrior Attack | Native warriors get +30% attack and -25% train time |
- "Native Warrior Hitpoints" is not available to the Japanese.
- "Native Warrior Attack" is not available to the Indians.
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% |
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | The player's infantry get +15% hit points; allied infantry get +10% hit points |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed | |
Temenyas | Gunpowder infantry get +5% attack; Neftenya available in the Commerce Age | |
Shiftas | Villagers get +35% hit points; outlaws get +15% hit points and take -1 population; units affected by villager upgrades get +10% hit points | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
Roof of Africa | All food gathering (but not Trade Routes, Factories, shipments, and trickles) is 25% faster | |
Iyasu Reforms | Villagers gather resources 15% faster | |
Beekepers | Villagers gather food from huntable animals, Berry Bushes, Cherry Orchards, and Fields 15% faster |
Europeans[]
Card | Description | Age |
---|---|---|
Economic Theory | Villagers and Fishing Boats gather 10% faster | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Great Buffalo Hunt | Ships 10 Bison; Villagers gather food from huntable animals 10% faster | |
Hudson Bay Company | Ships 12 Deer; Villagers gain a trickle of 0.15 coin/sec while gathering from huntable and herdable animals, and 0.015 coin/sec while gathering from other resources | |
Legendary Native Warriors | Grants Legendary Native Warriors | |
Sevites | Maroons, native warriors, and Villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points | |
Louverture Liberation | Ships 6 Citizens and allows them to be trained at the Town Centers for 70 coin; allows Fishing Boats to be trained at the Dock; native warriors get +20% hit points and +5% speed | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed |
- "Economic Theory" is not available to the British and Dutch.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Great Buffalo Hunt" and "Hudson Bay Company" are available to the British and the French upon revolting to Canada.
- "Legendary Native Warriors" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
- "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
- "Wanderlust" is available to the British and the Dutch upon revolting to South Africa, and can be sent 3 times.
Federal Americans[]
Card | Description | Age |
---|---|---|
Indian Friendship/Chimayo Genizarios | Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive twice as fast; costs 500 food, 500 wood |
- "Indian Friendship" is available to United States and "Chimayo Genizarios" to the Mexicans.
- "Indian Friendship"/"Chimayo Genizarios" ships 2 Royal Huntsmen, researches League of Armed Neutrality (turning Royal Huntsmen into Royal Hunters), and upgrades them to Royal Guard (if not already), if the player had built a Trading Post on a House of Oldenburg palace.
French[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +15% attack | |
Wilderness Warfare | Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points | |
TEAM French Auxiliaries Combat | Native warriors get +10% hit points and damage | |
Royal Fencing School | Infantry and Shock infantry train time -40%; +3 Royal Musketeers | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them. Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from Trees and Mango Groves and coin from Mines 20% faster; food from Huntable animals, Livestock, Mills, Farms and coin from Estates 15% faster | |
Sister Republics | Receive 15 random random European native units; costs 1,500 food |
- "Cult of the Supreme Being" and "Sister Republics" are available upon revolting to Revolutionary France.
- "Sister Republics" ships European native units from all Royal Houses, excepting the House of Jagiellon, House of Phanar, and House of Vasa.
Germans[]
Card | Description | Age |
---|---|---|
Prince-Electors | Ships 1 Royal Embassy Wagon; Choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy. Allied units will now cost population in the Royal Embassy and Home City. Removed cost for Royal Houses alliances |
- "Prince-Electors" enables Royal Hunters, Northern Musketeers, Veteran Oldenburgs and Royal Guard Oldenburgs at the Royal Embassy, if the player chooses to ally with the House of Oldenburg
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Infantry get +8 LOS; +1 Native Scout | |
Conservative Tactics | Infantry get +10% hit points and damage | |
Native Warrior Conscription | Native warrior cost -25% and train limit +20% | |
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead |
Hausa[]
Card | Description | Age |
---|---|---|
Dambe Wrestling | Villagers get +50% hit points and -33% hand attack Rate of Fire, but their ranged attack now have a minimum range of 8; units affected by villager upgrades get +15% hit points and -33% hand attack Rate of Fire | |
Suya Skewers | Villagers from huntable animals and livestock 35% faster; huntable animals and livestock lasts 15% longer | |
Pulaaku Code | Villagers gather 15% faster from natural resources and 5% faster from anything else | |
Sahelian Kingdoms | Native warriors get +15% hit points and damage; Mercenaries and outlaws get +10% hit points and damage |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
Couriers | Infantry, shock infantry and cavalry train time -45% | |
TEAM Inca Bridges | Infantry, Villagers, Healing units, and Envoys get +5% speed;; +1 Chasqui | |
Salt Ponds | Villagers gather resources from animals 20% faster; Fishing Boats and Chincha Rafts gather from fishes and whales 20% faster |
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack; +1 Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Zamindars | Infantry train time -20%; receives 2 Sepoys instead of 1 Villager with every Home City shipment; +2 Sepoys |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | All cavalry and infantry get +15% hand attack | |
Florentine Football | Settlers get +40% hit points and hand attack, and +25% speed; units affected by villager upgrades get +10% hit points and hand attack, and +5% speed |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack | |
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +10% speed, +20 LOS and train units 15% faster; Banner army train time -10%; Land military unit train time -20% | |
TEAM Jujutsu | Villagers get +35% hit points; Surgeons, Priests, Architects, Native Scouts, and Envoys get +20% attack; Disciples and Shaolin Masters get +10% attack; units affected by villager upgrades get +10% hit points |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed | |
Black Arrow | Native warrior train time -85% | |
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP | |
Great Hunter | Villagers gather from huntable animals 20% faster, and adds 10% of all food collected from hunted animals so far to the player's stockpile (up to 1,500 food) | |
Adoption | Villagers get -25% train time and grant +250% XP train bounty; units affected by villager upgrades get -10% train time |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Squires | Military buildings train and research work rate +80%, except Forts which get train and research work rate +340% | |
Wignacourt Constructions | Villagers gather natural resources 10% faster, and an additional 20% faster when nearby a Town Center, Outpost, or Commandery |
Mexicans[]
Card | Description | Age |
---|---|---|
Guerrilla Tactics | Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability | |
Plan of Miramare | [Plan] Turns all Salteadores into Voltigeur Skirmishers; Rifle infantry get +2 LOS and range; costs 1,000 food, 1,000 wood. | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units and buildings get +8 LOS; sees what enemies can see for 20 seconds | |
Sonora Valleys | Villagers gather from livestock and natural resources 25% faster | |
National Servant | All units get +10% hit points; Padre healing speed increased by 200% | |
Bastimento | Infantry train time -25%; Revolutionary train time -50%; Villager train time -20% | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Guerrilla Tactics" is also available upon revolting to Yucatán.
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Sonora Valleys" is available upon selecting the Sonora Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Bastimento" is available upon revolting to Rio Grande.
- "Pok Ta Pok" is available upon revolting to the Maya.
Native Americans[]
Card | Description | Age |
---|---|---|
North America Trade | Villagers gain trickle of 0.15 coin/sec while gathering from huntable and herdable animals, and 0.015 coin/sec while gathering from other resources |
- "North America Trade" is available to the Haudenosaunee and Lakota.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder Infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack | |
Dueling School | Infantry train time -25% | |
12 Oldenburg Allies | Ships 12 Royal Hunters and upgrades them to Royal Guard level; costs 1,000 coin |
- "Mercenary Loyalty" reduces cost of "12 Oldenburg Allies" by 10%.
Spanish[]
Card | Description | Age |
---|---|---|
Marvelous Year | Villager train time -33.3% and gather rate +20% for 365 seconds | |
Peninsular Guerrillas | Ranged infantry get +20% attack, musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | All units get +10 LOS; +1 Inquisitor |
United States[]
Card | Description | Age |
---|---|---|
Continental Rangers | Rifle infantry get +15% hit points and damage | |
French Immigrants | [Immigrant] Ships 3 Coureur des Bois; villagers get +35% hit points, +100% ranged attack, +0.5 speed, and now resist ranged attacks; units affected by villager upgrades get +10% hit points and speed; costs 225 wood | |
Russian-American Company | [Immigrant] Ships 2 Blockhouse Wagons wich can construct Frontier Blockhouses; Villagers gather food from huntable animals 30% faster | |
Indiana Mobilization | Ships an additional Carbine Cavalry for each shipment sent so far this game including this one; all units and technologies including Age advancements train and research 10% faster; costs 250 food, 250 wood | |
Overmountain Settlers | Ships 4 Settlers; villagers get +12 ranged attack and natural resources yield 25% more resources |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
- "Overmountain Settlers" is available upon selecting the Tennessee Federal State.
Changelog[]
Knights of the Mediterranean[]
- With update 13.18214, Royal Huntsmen are no longer able to gather wood after sending the "Sawmills" Home City Card.
- With update 15.30007, Royal Hunter ranged damage changed from 15 to 14.
In-game dialogue[]
The Royal Huntsman speaks Danish.
- Select 1 Hvad er mine mål? - What are my targets?
- Select 2 Deres Majestæt? - Your Majesty
- Select 3 Ja? - Yes?
- Move 1 Det vil blive gjort - It will be done
- Move 2 Som De ønsker - As you wish ('De' is an archaic formal form of 'du')
- Move3 1 Jeg er på vej - I am on the way
- Attack 1 Ja! - Yes!
- Attack 2 Angrib! - Attack!
- Attack 3 For Kongen! - For the King!
History[]
“ | The House of Oldenburg ruled parts of northern Germany, Denmark, and the surrounding regions from the medieval period through the 20th century. During the early modern period, this faction's territories were generally northerly ones with a long tradition of hunting – which made many of its people deadly accurate with a firearm, and thus effective both in the hunt and in battle. | ” |
—In-game compendium section |
Trivia[]
- The Royal Huntsman is based on the Danish Royal Life Guards, particularly their 1702 uniform.
- Contrary to the in-game description for the Royal Hunter, it is not considered a Skirmisher, due to not being tagged as light infantry.