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Danish Counter Skirmisher and Villager that can only hunt and gather from huntable animals.
—Royal Huntsman in-game description

The Royal Huntsman is a ranged infantry villager native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can be trained at a Trading Post built on a House of Oldenburg palace.

Overview[]

The Royal Huntsman is a ranged infantry unit that also fulfills the role of a villager. It is effective against Skirmishers and other light infantry units, but vulnerable against cavalry and artillery.

Royal Huntsmen perform the role of improved Settlers, as they have higher ranged attack, range resistance, and slightly higher speed, but an increased food cost, no multipliers against artillery, have a build limit and slower training time. Royal Huntsmen only gather food from huntables, which also contributes to the players' early economy, and since they are tagged as villagers, upgrades like Blunderbuss and Hunting Dogs will benefit their attack and gather rate, respectively. Additionally, they have a ranged attack with bonus damage against light infantry units, such as foot archers and Skirmishers. However, their low damage, build limit, and hit points makes them unsuited to handle large groups of units, and they will be especially weak against Oprichniks, since they have a multiplier against villagers.

Royal Hunter[]

Danish Skirmisher that excels at countering other Skirmishers. Benefits from Villager combat upgrades.
—Royal Hunter in-game description

Royal Huntsmen can become Royal Hunters after researching the League of Armed Neutrality technology. Royal Hunters move slightly slower and can no longer gather food from huntables, but they do not take population space, get hand damage multipliers, increase their ranged damage, Line of Sight, maximum range, and build limit, and since Royal Hunters are no longer considered villagers, they will not take additional damage from Oprichniks, but are still vulnerable against cavalry and artillery.

In both forms, however, they gain the benefit of Market upgrades and Home City Cards that benefit villagers. As villagers are normally not expected to engage in combat, these upgrades generally provide very large bonuses to their combat stats, which would normally not justify sending them into combat. Royal Hunters, however, will instead enjoy significant boosts to their combat capabilities due to their much better pre-existing combat stats. This is especially notable after sending the Native American Warrior Culture card, which will give Royal Hunters damage similar to heavy infantry.

They do not benefit from all villager upgrades; notably, they are unaffected by either the "Catrachos" card that can be sent by Central America, or by the Canadian Revolution.

The Germans can train Royal Hunters from the Royal Embassy after sending the "Prince-Electors" Home City Card and choosing the House of Oldenburg as ally, also allowing them to train Northern Musketeers. The Royal Hunters use 2 population spaces and can be upgraded to Veteran and Royal Guard level. Despite Royal Hunters not being villagers anymore, they cannot be trained in batches (Possibly a bug, since they are differentiated from each other in-game as they have separate unit IDs.)

Upgrades[]

Age Upgrade Cost Effect
Age III tech tree aoe3
Veteran infantry Veteran Oldenburgs 125 wood
125 coin
Upgrades Royal Huntsmen/Royal Hunters to Veteran (+20% hit points and damage)
Age IV tech tree aoe 3
Guard infantry Royal Guard Oldenburgs 350 wood
350 coin
Upgrades Royal Huntsmen/Royal Hunters and Northern Musketeers to Royal Guard (+40% hit points and damage); requires Veteran Oldenburgs
Imperial Age
Legendary natives Legendary Native Warriors
Exalted natives Exalted Natives
1,500 food
1,500 wood
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and damage)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and the Mexicans, in the State Capitol for the United States, and in the Town Center for African, Asian (as Exalted Natives), and Native American civilizations.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Light infantry, heavy infantry, counter-skirmishers
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Flint lock Flint Lock (+10%)
Cree Tanning Cree Tanning (+5%)
Gadaa System Gadaa System (+5%; Ethiopians only)
Tar kilns Tar Kilns (+5%)
Attack Counter Infantry Rifling Counter Infantry Rifling (+1.0× multiplier vs. light infantry)
Paper cartridge Paper Cartridge (+15%)
Smokeless Powder Smokeless Powder (+10%)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+25% hand attack)
Somali jile daggers Somali Jile Daggers (-35% hand attack ROF)
Armatoloi Armatoloi (+5%)
Kalthoff repeaters Kalthoff Repeaters (+0.5× multiplier vs. light infantry)
Resistance Hualcana Hualcana (+5%; Inca only)
Somali oryx shields Somali Oryx Hide Shields (+5% ranged resistance)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%; Germans only)
Cherokee War Dance Cherokee War Dance (+20%)
Quechuan Mountaineering Quechuan Mountaineering (+10%)
Apache Endurance Apache Endurance (+5%)
Akan Drums Akan Fontomfrom (+5%)
Line of Sight Town Watch Town Watch (+3)
Train time Standing Army Standing Army (-25%)
Immigrants Immigrants (-10%)
New Mexico Immigration New Mexico Immigration (-10%; United States only)
Strangers' Quarters Strangers' Quarters (-10%; Africans only)
Cree Kinship Cree Kinship (-45%)
Quechuan Diet Quechuan Diet (-15%)
Akan Drums Akan Fontomfrom (-25%)
Philhellenism Philhellenism (-10%)
Cost Philhellenism Philhellenism (-10%)
Other Merritocracy Meritocracy (-20% upgrade cost)
League of armed neutrality League of Armed Neutrality (replace Royal Huntsmen with Royal Hunters; -1 population; +7 build limit; +5 ranged and siege attack; +7 range and LOS)
Yoruba herbalism Yoruba Herbalism (regenerate 1 hit point per second nearby a tree or Berry Bush)
Penalties Coffee Trade Coffee Trade (-10% speed; Dutch only)
Tillys Discipline Tilly's Discipline (+10% cost; Germans only)
League of armed neutrality League of Armed Neutrality (Royal Hunters can no longer gather food from huntables; -0.5 speed)

Unit strengths and weaknesses
Strong vs. Light infantry, heavy infantry, counter-skirmishers
Weak vs. Cavalry, especially Oprichniks, counter-skirmishers, artillery
Improvements
Gathering speed Code Napoleon Code Napoleon (+10%; French only)
Civil Servants Civil Servants (+5%; Asians only)
Imperial Bureaucracy Imperial Bureaucracy (+10%; Asians only)
Hunting Dogs AOEIII Hunting Dogs (+10% from huntable animals; Europeans, Native Americans, United States and Mexicans only)
Steel traps Steel Traps (+20% from huntable animals; Europeans, United States and Mexicans only)
Great Feast Great Feast (+10%; Native Americans only)
Harvest Ceremony Harvest Ceremony (+15%; Native Americans only)
Green Corn Ceremony Green Corn Ceremony (+20%; Native Americans only)
Large Scale Gathering Large Scale Gathering (+50%; Native Americans only)
Hunting Eagles Hunting Eagles (+5% from huntable animals; Chinese and Indians only)
Professional Hunters Professional Hunters (+10% from huntable animals; Chinese and Indians only)
Village Dogs Village Dogs (+5%; Africans only)
Snares Snares (+10%; Africans only)
Maya Calendar Maya Calendar (+10%)
Zapotec Food of the Gods Zapotec Food of the Gods (+10%)
Hit points Great Coat Great Coat (+35%; Europeans only)
Spirit Medicine Spirit Medicine (+35%; Native Americans only)
Eastern Medicine Eastern Medicine (+35%; Asians only)
Frontiersmen Frontiersmen (+35%; United States and Mexicans only)
Berber desert kings Berber Kings of the Desert (+35%)
Tribal Societies Tribal Societies (+20%)
Attack Blunderbuss Blunderbuss (+3; Europeans only)
Spirit Medicine Spirit Medicine (+3; Native Americans only)
Eastern Medicine Eastern Medicine (+3; Asians only)
Chouannerie Chouannerie (+1.0× multiplier vs. infantry)
Range Blunderbuss Blunderbuss (+4; Europeans only)
Spirit Medicine Spirit Medicine (+4; Native Americans only)
Eastern Medicine Eastern Medicine (+4; Asians only)
Frontiersmen Frontiersmen (+6; United States and Mexicans only)
Royal Hunters Royal Hunters (+4; Africans only)
Line of Sight Blunderbuss Blunderbuss (+4; Europeans only)
Spirit Medicine Spirit Medicine (+4; Native Americans only)
Eastern Medicine Eastern Medicine (+4; Asians only)
Frontiersmen Frontiersmen (+6; United States and Mexicans only)
Royal Hunters Royal Hunters (+8; Africans only)
Speed Tribal Societies Tribal Societies (+10%)
Train time Christian Schools Christian Schools (-15%)
Other Hunting expeditions Hunting Expeditions (gather 0.1 coin while gathering from huntable animals)
Gerewol Festival Gerewol Festival (exchanges train bounty from experience to influence; Hausa only)
Penalties Encomienda Manor Encomienda Manor (-5% gather rate from anything, but Mills; Portuguese only)

Home City Cards[]

Click for a list of Home City Cards related to the Royal Huntsman/Royal Hunter
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
Inca Home City 3 (Alpaca Wool) Alpaca Wool Villagers get +50% hit points and +30% resistance; units affected by villager upgrades get +15% hit points and +10% resistance
Age I tech tree aoe3
Japanese Home City 3 (Native Alliance) Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
Age II tech tree aoe3
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Age II tech tree aoe3
Spanish Home City 3 (Native Warriors) Native Warriors Native warriors cost 25% less resources
Age III tech tree aoe3
French Home City 3 (Native Warrior Combat) Native Warrior Combat Native warriors get +15% hit points and attack
Age III tech tree aoe3
Iroquois Home City 3 (Native Warrior Societies) TEAM Native Weapon Trade Native warrior train limit +20%
Age II tech tree aoe3
Spanish Home City 3 (Blood Brothers) Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Age IV tech tree aoe 3
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points (also +1 Villager for the Indians)
Age I tech tree aoe3
Iroquois Home City 3 (Warrior Culture) Warrior Culture Villagers get +20 attack, and now attack enemies automatically; units affected by villager upgrades get +3 attack
Age IV tech tree aoe 3
Spanish Home City 3 (Fencing School) Fencing School Infantry and Shock Infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Age II tech tree aoe3
Mexican Home City 3 (Liberation March) Liberation March Infantry, cavalry, and Shock Infantry get +5% speed and -35% train time
Age III tech tree aoe3
Spanish Home City 4 (Refrigeration) Refrigeration Villagers gather food 20% faster
Age III tech tree aoe3
Spanish Home City 4 (Furrier) Furrier Villagers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster; huntable animals have gather yield increased by 8%, berry bushes gather yield +10%
Age I tech tree aoe3
Iroquois Home City 4 (Furrier) TEAM Furrier Villagers gather from huntable animals 10% faster and gather from Berry Bushes, Blueberry Bushes and Cherry Orchards 15% faster, plus 5% gather yield from hunted animals and Cherry Orchards, 8% from Berry and Blueberry Bushes
Age I tech tree aoe3
Spanish Home City 4 (Spice Trade) Spice Trade Vilagers gather from huntable animals, Berry Bushes, Blueberry Bushes and Cherry Orchards 20% faster and plus 10% gather yield from hunted animals and Berry and Blueberry Bushes; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
Age II tech tree aoe3
Dutch Home City 4 (Spice Trade) TEAM Spice Trade Villagers gather from huntable animals 10% faster and gather from Berry Bushes and Cherry Orchards 15% faster; Huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer
Age II tech tree aoe3
Spanish Home City 4 (Medicine) Medicine Villager train time and cost -15%
Age II tech tree aoe3
Indian Home City 4 (TEAM Medicine) TEAM Medicine Villager train time -15%
Age II tech tree aoe3
  • "Alpaca Wool" is available to the Inca, and also Portuguese and Spanish upon revolting to Peru.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Treaties" is available to Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 2 Royal Hunters if the player had built a Trading Post on a House of Oldenburg palace.
  • "Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
  • "Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Inca, Lakota, Mexicans, Portuguese, Russians, Spanish, and United States.
  • "TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
  • "Pioneers" is not available to the Ethiopians, Inca, Italians and Japanese.
  • "Warrior Culture" is available to the Mexicans (upon revolting to the Maya) and Native Americans (except the Inca).
  • "Fencing School" is available to the Aztecs, Europeans (except to the French, Maltese, Ottomans and Spanish) and the Indians.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Refrigeration" is not available to the Aztecs, Ethiopians, Haudenosaunee, Hausa, Inca and Indians.
  • "Furrier" is not available to the British, Dutch, Japanese and Russians
  • "TEAM Furrier" is available to the Haudenosaunee and Russians.
  • "Spice Trade" is not available to the Aztecs, Ethiopians, Haudenosaunee, Inca, Japanese and Lakota.
  • "TEAM Spice Trade" is available to the Dutch and Lakota.
  • "Medicine" card is not available to the Chinese, French, Hausa, Indians, Japanese, Mexicans and Ottomans.
  • "TEAM Medicine" card is available to the Aztecs, Haudenosaunee, Inca and Indians.

Africans[]

Card Description Age
Trainspeed africa Feudal Armies All units' train time -15%; hero respawn time -15%
Age III tech tree aoe3
Loyal warriors Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)
Age III tech tree aoe3

Asians[]

Card Description Age
Native Warrior Hitpoints Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians)
Age III tech tree aoe3
Japanese Home City 3 (Native Warrior Attack) Native Warrior Attack Native warriors get +30% attack and -25% train time
Age III tech tree aoe3
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age
Chinese Home City 1 (TEAM Yongle Infrastructure) TEAM Yongle Infrastructure Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Age I tech tree aoe3
Western reforms Western Reforms All units get +8% hit points and attack
Age IV tech tree aoe 3
Acupuncture aoe3 Acupuncture All units' train time -20%
Age III tech tree aoe3

Dutch[]

Card Description Age
Dutch Home City 2 (Infantry Hitpoints) TEAM Infantry Hitpoints The player's infantry get +15% hit points; allied infantry get +10% hit points
Age II tech tree aoe3

Ethiopians[]

Card Description Age
Ethiopian Home City 2 (TEAM Coffee Consumption) TEAM Coffee Consumption Ranged infantry get +5% speed
Age IV tech tree aoe 3
Temenyas Temenyas Gunpowder infantry get +5% attack; Neftenya available in the Commerce Age
Age I tech tree aoe3
Shiftas Shiftas Villagers get +35% hit points; outlaws get +15% hit points and take -1 population; units affected by villager upgrades get +10% hit points
Age I tech tree aoe3
Ignatian spirituality Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat
Age IV tech tree aoe 3
Roof africa Roof of Africa All food gathering (but not Trade Routes, Factories, shipments, and trickles) is 25% faster
Age II tech tree aoe3
Iyasu reforms Iyasu Reforms Villagers gather resources 15% faster
Age III tech tree aoe3
Beekeepers Beekepers Villagers gather food from huntable animals, Berry Bushes, Cherry Orchards, and Fields 15% faster
Age II tech tree aoe3

Europeans[]

Card Description Age
Spanish Home City 4 (Economic Theory) Economic Theory Villagers and Fishing Boats gather 10% faster
Age I tech tree aoe3
Loyal warriors Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Revolution
Canada Home City (Great Buffalo Hunt) Great Buffalo Hunt Ships 10 Bison; Villagers gather food from huntable animals 10% faster
Revolution
Canada Home City (Hudson Bay Company) Hudson Bay Company Ships 12 Deer; Villagers gain a trickle of 0.15 coin/sec while gathering from huntable and herdable animals, and 0.015 coin/sec while gathering from other resources
Revolution
Legendary natives Legendary Native Warriors Grants Legendary Native Warriors
Revolution
Sevites Sevites Maroons, native warriors, and Villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Revolution
Citizenship Haiti Louverture Liberation Ships 6 Citizens and allows them to be trained at the Town Centers for 70 coin; allows Fishing Boats to be trained at the Dock; native warriors get +20% hit points and +5% speed
Revolution
South Africa Home City (Wanderlust) Wanderlust Land units get +5% hit points; land villagers and wagons get +5% speed
Revolution
  • "Economic Theory" is not available to the British and Dutch.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Great Buffalo Hunt" and "Hudson Bay Company" are available to the British and the French upon revolting to Canada.
  • "Legendary Native Warriors" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and the Dutch upon revolting to South Africa, and can be sent 3 times.

Federal Americans[]

Card Description Age
Mexican Home City 3 (Chimayo Genizarios) Indian Friendship/Chimayo Genizarios Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive twice as fast; costs 500 food, 500 wood
Age IV tech tree aoe 3
  • "Indian Friendship" is available to United States and "Chimayo Genizarios" to the Mexicans.
  • "Indian Friendship"/"Chimayo Genizarios" ships 2 Royal Huntsmen, researches League of Armed Neutrality (turning Royal Huntsmen into Royal Hunters), and upgrades them to Royal Guard (if not already), if the player had built a Trading Post on a House of Oldenburg palace.

French[]

Card Description Age
Team ranged infantry damage TEAM Senegalese Riflemen Ranged infantry get +15% attack
Age III tech tree aoe3
French Home City 3 (Wilderness Warfare) Wilderness Warfare Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points
Age II tech tree aoe3
French Home City 3 (Improved Native Warrior Combat) TEAM French Auxiliaries Combat Native warriors get +10% hit points and damage
Age II tech tree aoe3
French Home City 3 (Royal Fencing School) Royal Fencing School Infantry and Shock infantry train time -40%; +3 Royal Musketeers
Age II tech tree aoe3
Revolutionary French Home City (Cult of the Supreme Being) Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them. Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from Trees and Mango Groves and coin from Mines 20% faster; food from Huntable animals, Livestock, Mills, Farms and coin from Estates 15% faster
Revolution
Revolutionary French Home City (Sister Republics) Sister Republics Receive 15 random random European native units; costs 1,500 food
Revolution

Germans[]

Card Description Age
German Home City 5 (Prince-Electors) Prince-Electors Ships 1 Royal Embassy Wagon; Choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy. Allied units will now cost population in the Royal Embassy and Home City. Removed cost for Royal Houses alliances
Age I tech tree aoe3
  • "Prince-Electors" enables Royal Hunters, Northern Musketeers, Veteran Oldenburgs and Royal Guard Oldenburgs at the Royal Embassy, if the player chooses to ally with the House of Oldenburg

Haudenosaunee[]

Card Description Age
Iroquois Home City 2 (Scout Infantry) TEAM Scout Infantry Infantry get +8 LOS; +1 Native Scout
Age II tech tree aoe3
Iroquois Home City 3 (Conservative Tacticcs) Conservative Tactics Infantry get +10% hit points and damage
Age II tech tree aoe3
Cheap Natives Native Warrior Conscription Native warrior cost -25% and train limit +20%
Age III tech tree aoe3
Haudenosaunee Home City 3 (Wampum) Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead
Age IV tech tree aoe 3

Hausa[]

Card Description Age
Hc dambe wrestling Dambe Wrestling Villagers get +50% hit points and -33% hand attack Rate of Fire, but their ranged attack now have a minimum range of 8; units affected by villager upgrades get +15% hit points and -33% hand attack Rate of Fire
Age I tech tree aoe3
Hausa Home City 4 (Suya Skewers) Suya Skewers Villagers from huntable animals and livestock 35% faster; huntable animals and livestock lasts 15% longer
Age III tech tree aoe3
Hausa Home City 4 (Pulaaku Code) Pulaaku Code Villagers gather 15% faster from natural resources and 5% faster from anything else
Age I tech tree aoe3
Hausa Home City Cards 5 (Sahelian Kingdoms) Sahelian Kingdoms Native warriors get +15% hit points and damage; Mercenaries and outlaws get +10% hit points and damage
Age IV tech tree aoe 3

Inca[]

Card Description Age
Inca Home City 2 (Road Building) Road Building Land military units get +10% speed
Age II tech tree aoe3
Inca Home City 2 (Couriers) Couriers Infantry, shock infantry and cavalry train time -45%
Age III tech tree aoe3
Inca Home City 2 (TEAM Inca Bridges) TEAM Inca Bridges Infantry, Villagers, Healing units, and Envoys get +5% speed;; +1 Chasqui
Age I tech tree aoe3
Inca Home City 4 (Salt Ponds) Salt Ponds Villagers gather resources from animals 20% faster; Fishing Boats and Chincha Rafts gather from fishes and whales 20% faster
Age II tech tree aoe3

Indians[]

Card Description Age
Dravidian martial arts Dravidian Martial Arts All units get +15% hand attack; Rajputs get +20% hand attack; +1 Villager
Age II tech tree aoe3
Shivajis tactics TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3
Indian Home City 3 (Conscript Sepoys) Zamindars Infantry train time -20%; receives 2 Sepoys instead of 1 Villager with every Home City shipment; +2 Sepoys
Age II tech tree aoe3

Italians[]

Card Description Age
Iroquois Home City 2 (Infantry Hitpoints) Infantry Hitpoints Infantry get +15% hit points
Age II tech tree aoe3
Italian Home City 2 (Schiavoni Swords) Schiavoni Swords All cavalry and infantry get +15% hand attack
Age II tech tree aoe3
Italian Home City 3 (Florentine Football) Florentine Football Settlers get +40% hit points and hand attack, and +25% speed; units affected by villager upgrades get +10% hit points and hand attack, and +5% speed
Age I tech tree aoe3

Japanese[]

Card Description Age
Onin war Onin War Infantry get +33% siege attack
Age II tech tree aoe3
Japanese Home City 3 (Cheaper Unit Upgrades) TEAM Sengoku Unit upgrades cost -20%
Age IV tech tree aoe 3
Bakufu Bakufu Daimyo and Shogun Tokugawa get +10% speed, +20 LOS and train units 15% faster; Banner army train time -10%; Land military unit train time -20%
Age III tech tree aoe3
Japanese Home City 3 (Pioneers) TEAM Jujutsu Villagers get +35% hit points; Surgeons, Priests, Architects, Native Scouts, and Envoys get +20% attack; Disciples and Shaolin Masters get +10% attack; units affected by villager upgrades get +10% hit points
Age I tech tree aoe3

Lakota[]

Card Description Age
Sioux Home City 2 (Wind Runner) Moccasins Infantry get +10% speed
Age IV tech tree aoe 3
Sioux Home City 3 (Black Arrow) Black Arrow Native warrior train time -85%
Age III tech tree aoe3
Winter counts Winter Counts Training units grants +40% XP and constructing buildings grants +20% XP
Age I tech tree aoe3
Sioux Home City 4 (Great Hunter) Great Hunter Villagers gather from huntable animals 20% faster, and adds 10% of all food collected from hunted animals so far to the player's stockpile (up to 1,500 food)
Age II tech tree aoe3
Sioux Home City 4 (Adoption) Adoption Villagers get -25% train time and grant +250% XP train bounty; units affected by villager upgrades get -10% train time
Age III tech tree aoe3

Maltese[]

Card Description Age
Maltese Home City 2 (TEAM Knights of the Round Table) TEAM Knights of the Round Table Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points
Age I tech tree aoe3
Maltese Home City 3 (Squires) Squires Military buildings train and research work rate +80%, except Forts which get train and research work rate +340%
Age III tech tree aoe3
Maltese Home City 3 (Wignacourt Constructions) Wignacourt Constructions Villagers gather natural resources 10% faster, and an additional 20% faster when nearby a Town Center, Outpost, or Commandery
Age II tech tree aoe3

Mexicans[]

Card Description Age
Mexican Home City 2 (Guerrilla Tactics) Guerrilla Tactics Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability
Age III tech tree aoe3
Mexico card Plan of Miramare Plan of Miramare [Plan] Turns all Salteadores into Voltigeur Skirmishers; Rifle infantry get +2 LOS and range; costs 1,000 food, 1,000 wood.
Age IV tech tree aoe 3
Mexican Home City 2 (TEAM Mariachi) TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Age I tech tree aoe3
Federal card colegio de san nicolas Colegio de San Nicolás Ships 500 XP; units and buildings get +8 LOS; sees what enemies can see for 20 seconds
Age II tech tree aoe3
Federal card sonora valleys Sonora Valleys Villagers gather from livestock and natural resources 25% faster
Age III tech tree aoe3
Federal card national servant National Servant All units get +10% hit points; Padre healing speed increased by 200%
Imperial Age
Rio Grande Home City (Bastimento) Bastimento Infantry train time -25%; Revolutionary train time -50%; Villager train time -20%
Revolution
Maya Home City (Pok Ta Pok) Pok Ta Pok Infantry get +10% speed and -10% train time
Revolution
  • "Guerrilla Tactics" is also available upon revolting to Yucatán.
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "Sonora Valleys" is available upon selecting the Sonora Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Native Americans[]

Card Description Age
Haudenosaunee Home City 4 (North America Trade) North America Trade Villagers gain trickle of 0.15 coin/sec while gathering from huntable and herdable animals, and 0.015 coin/sec while gathering from other resources
Age IV tech tree aoe 3
  • "North America Trade" is available to the Haudenosaunee and Lakota.

Ottomans[]

Card Description Age
Ottoman Home City 3 (Matrakci School) Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Age II tech tree aoe3

Portuguese[]

Card Description Age
Portuguese Home City 2 (Gunpowder Infantry Hitpoints) TEAM Gunpowder Infantry Hitpoints Gunpowder Infantry get +15% hit points
Age III tech tree aoe3

Russians[]

Card Description Age
Russian Home City 2 (Ransack) Ransack Infantry get +50% siege attack
Age III tech tree aoe3
Russian Home City 3 (Dueling School) Dueling School Infantry train time -25%
Age I tech tree aoe3
Russian Home City 5 (INF 12 Oldenburg Allies) 12 Oldenburg Allies Ships 12 Royal Hunters and upgrades them to Royal Guard level; costs 1,000 coin
Age IV tech tree aoe 3
  • "Mercenary Loyalty" reduces cost of "12 Oldenburg Allies" by 10%.

Spanish[]

Card Description Age
Spanish Home City 1 (Marvelous Year) Marvelous Year Villager train time -33.3% and gather rate +20% for 365 seconds
Age III tech tree aoe3
Spanish Home City 2 (Peninsular Guerrillas) Peninsular Guerrillas Ranged infantry get +20% attack, musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
Age IV tech tree aoe 3
Spanish Home City 3 (Inquisition) TEAM Spanish Inquisition All units get +10 LOS; +1 Inquisitor
Age II tech tree aoe3

United States[]

Card Description Age
US Home City 2 (Continental Rangers) Continental Rangers Rifle infantry get +15% hit points and damage
Age III tech tree aoe3
US Home City 5 (French Immigrants) French Immigrants [Immigrant] Ships 3 Coureur des Bois; villagers get +35% hit points, +100% ranged attack, +0.5 speed, and now resist ranged attacks; units affected by villager upgrades get +10% hit points and speed; costs 225 wood
Age I tech tree aoe3
US Home City 5 (Russian-American Company) Russian-American Company [Immigrant] Ships 2 Blockhouse Wagons wich can construct Frontier Blockhouses; Villagers gather food from huntable animals 30% faster
Age III tech tree aoe3
Federal card indiana mobilization Indiana Mobilization Ships an additional Carbine Cavalry for each shipment sent so far this game including this one; all units and technologies including Age advancements train and research 10% faster; costs 250 food, 250 wood
Age III tech tree aoe3
Federal card overmountain settlers Overmountain Settlers Ships 4 Settlers; villagers get +12 ranged attack and natural resources yield 25% more resources
Age III tech tree aoe3

Changelog[]

Age3DE Icon Knights of the Mediterranean[]

In-game dialogue[]

The Royal Huntsman speaks Danish.

History[]

The House of Oldenburg ruled parts of northern Germany, Denmark, and the surrounding regions from the medieval period through the 20th century. During the early modern period, this faction's territories were generally northerly ones with a long tradition of hunting – which made many of its people deadly accurate with a firearm, and thus effective both in the hunt and in battle.
—In-game compendium section

Trivia[]

  • The Royal Huntsman is based on the Danish Royal Life Guards, particularly their 1702 uniform.
  • Contrary to the in-game description for the Royal Hunter, it is not considered a Skirmisher, due to not being tagged as light infantry.

Gallery[]

Native warriors in Age of Empires III
3Icon48px Age of Empires III
Aztec native icon aoe3de AztecsAztec eagle warrior portrait aoe3de Aztec Eagle Warrior · Aztec jaguar warrior aoe3de Aztec Jaguar Warrior
Carib aoe3de CaribCarib blowgunner aoe3de Carib Blowgunner
Cherokee aoe3de CherokeeCherokee rifle aoe3de Cherokee Rifleman
Comanche icon aoe3de ComancheComanche aoe3de Comanche Horse Archer
Cree aoe3de CreeCree tracker aoe3de Cree Tracker
Iroquois aoe3de HaudenosauneeTomahawk aoe3de Haudenosaunee Tomahawk · Iro mantlet de Haudenosaunee Mantlet
Sioux aoe3de LakotaLakota axe rider aoe3de Lakota Axe Rider · Lakota dog soldier aoe3de Lakota Dog Soldier
Maya aoe3de MayaHolcanspear aoe3de Maya Holcan Spearman (former) · Holcanspear aoe3de Maya Holcan Javelineer*
Nootka aoe3de NootkaNootka de Nootka Clubman · Nootka warchief aoe3de Nootka War Chief
Inca native icon aoe3de QuechuaInca huaminca aoe3de Quechua Huaminca · Inca bolas warrior aoe3de Quechua Bolas Warrior
Seminole aoe3de SeminoleSharktooth bow aoe3de Seminole Sharktooth Bowman
Tupi aoe3de TupiTupi archer aoe3de Tupi Blackwood Archer
3WCIcon48px The WarChiefs
Apache aoe3de ApacheApache Cavalry aoe3de Apache Cavalry
Cheyenne aoe3de CheyenneCheyenne Rider aoe3de Cheyenne Rider
Huron aoe3de HuronHuron Mantlet aoe3de Huron Mantlet
Klamath settlement portrait KlamathKlamath Rifleman de Klamath Rifleman
Mapuche icon aoe3de MapucheMapuche Ironwood de Mapuche Ironwood Clubman · Preview mapuche bolas rider icon Mapuche Bolas Rider*
Navajo aoe3de NavajoNavajo Rifleman de Navajo Rifleman
Zapotec icon aoe3de ZapotecZapotec de Zapotec Lightning Warrior
3ADIcon48px The Asian Dynasties
Bhakti aoe3de Bhakti TempleTiger claw aoe3de Tiger Claw · War elephant aoe3de War Elephant**
Jesuit aoe3de Jesuit MissionConquistador aoe3de Conquistador
Native shaolin site icon portrait Shaolin TempleRatten shield de Rattan Shield
Sufi aoe3de Sufi MosqueSufi qizilbash portrait Qizilbash*
Udasi aoe3de Udasi TempleChakram aoe3de Chakram Thrower
Zen aoe3de Zen TempleSohei aoe3de Sohei Naginata
Age3DE Icon Definitive Edition
Lenape warrior portrait LenapeLenape warrior portrait Lenape Warrior
AOE3DE Tengri Tengri ShrineTatar archer portrait Tatar Archer · Pet wolf aoe3de Tengri Wolf
Age3DE Icon The African Royals
Akan Settlement Icon AkanAkan ankobia portrait Akan Ankobia · Akan Tufohen Portrait Updated Akan Tufohen
Berber Settlement Portrait BerbersBerber camel rider portrait Berber Camel Rider · Berber sultan portrait Berber Sultan
Somali Settlement Portrait SomalisSomali Issa Warrior Portrait Somali Issa Warrior · Somali Darood Militia Portrait Somali Darood Militia
Sudanese settlement portrait SudaneseSudanese dervish portrait Sudanese Dervish
Yoruba settlement portait YorubaYoruba legionary portrait Yoruba Oyo Legionary · Yoruba Eso Rider Portrait Yoruba Eso Rider
Age3DE Icon Knights of the Mediterranean
Bourbon icon portrait-1 House of BourbonBourbon royal musketeer portrait Royal Musketeer · Bourbon royal dragoon portrait Royal Dragoon
Habsburg icon portrait-1 House of HabsburgHabsburg mounted infantry portrait Mounted Infantry · Habsburg line infantry portrait Line Infantry
Hanover icon portrait-1 House of HanoverHanover totenkopf hussar portrait Totenkopf Hussar · Hanover black brunswicker portrait Black Brunswicker · Hanover drummer portrait Drummer
Jagiellon icon portrait-1 House of JagiellonJagiellon lipka tatar portrait Lipka Tatar · Jagiellon shock rider portrait Shock Rider
Oldenburg icon portrait-1 House of OldenburgOldenburg royal huntsman portrait Royal Huntsman · Oldenburg northern musketeer portrait Northern Musketeer
Phanar icon portrait-1 House of PhanarGuardian klepht portrait Evzone · Phanar boyar portrait Boyar · Phanar sacred band infantry portrait Sacred Band Infantry
Vasa icon portrait-1 House of VasaVasa royal arquebusier portrait Royal Arquebusier · Vasa winged hussar portrait Winged Hussar
Wettin icon portrait-1 House of WettinWettin trabant portrait Trabant · Wettin saxon cuirassier portrait Saxon Cuirassier
Wittelsbach icon portrait-1 House of WittelsbachWittelsbach mountain trooper portrait Mountain Trooper · Wittelsbach chevauleger portrait Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit
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