Age of Empires Series Wiki

Welcome! Find useful links from the home page by clicking the wiki name link at the top.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki

Danish Counter Skirmisher and Villager that can only hunt and gather from huntable animals.
—Royal Huntsman in-game description

The Royal Huntsman is a ranged infantry villager native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can be trained at a Trading Post or Tambo built on a House of Oldenburg palace.

In-game information[]

The Royal Hunter is a ranged infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Oldenburg by building a Trading Post on one of their palaces. Royal Hunters counter Skirmishers, can fire at deer to drive them in a certain direction without killing them, gather from hunted animals and pick up Treasures.

Overview[]

The Royal Huntsman is a ranged infantry unit that also fulfills the role of a villager. It is effective against Skirmishers and other light infantry units, but vulnerable against cavalry and artillery.

Royal Huntsmen perform the role of improved Settlers, as they have higher ranged attack, range resistance, and slightly higher speed, but an increased food cost, no multipliers against artillery, have a build limit and slower training time. Royal Huntsmen only gather food from huntables, which also contributes to the players' early economy, and since they are tagged as villagers, upgrades like Blunderbuss and Hunting Dogs will benefit their attack and gather rate, respectively. Additionally, they have a ranged attack with bonus damage against light infantry units, such as foot archers and Skirmishers. However, their low damage, build limit, and hit points makes them unsuited to handle large groups of units, and they will be especially weak against Oprichniks, since they have a multiplier against villagers.

Royal Hunter[]

Danish Skirmisher that excels at countering other Skirmishers. Benefits from Villager combat upgrades.
—Royal Hunter in-game description

Royal Huntsmen can become Royal Hunters after researching the League of Armed Neutrality technology. Royal Hunters move slightly slower and can no longer gather food from huntables, but they do not take population space, get hand damage multipliers, increase their ranged damage, Line of Sight, maximum range, and build limit, and since Royal Hunters are no longer considered villagers, they will not take additional damage from Oprichniks, but are still vulnerable against cavalry and artillery.

In both forms, however, they gain the benefit of Market upgrades and Home City Cards that benefit villagers. As villagers are normally not expected to engage in combat, these upgrades generally provide very large bonuses to their combat stats, which would normally not justify sending them into combat. Royal Hunters, however, will instead enjoy significant boosts to their combat capabilities due to their much better pre-existing combat stats. This is especially notable after sending the Native American Warrior Culture card, which will give Royal Hunters damage similar to heavy infantry.

They do not benefit from all villager upgrades; notably, they are unaffected by either the "Catrachos" card that can be sent by Central America, or by the Canadian Revolution.

Upgrades[]

Age Upgrade Cost Effect
Age III tech tree aoe3
Veteran infantry Veteran Oldenburgs 125 wood
125 coin
Upgrades Royal Huntsmen/Royal Hunters to Veteran (+20% hit points and damage)
Age IV tech tree aoe 3
Guard infantry Royal Guard Oldenburgs 350 wood
350 coin
Upgrades Royal Huntsmen/Royal Hunters to Royal Guard (+40% hit points and damage); requires Veteran Oldenburgs
Imperial Age
Imperial Age
Legendary natives Legendary Native Warriors
Exalted natives Exalted Natives
1,500 food
1,500 wood
Upgrades Royal Huntsmen/Royal Hunters to Imperial (+50% hit points and damage)

Civilization differences[]

  • The Germans can train Royal Hunters from the Royal Embassy after sending the "Prince-Electors" Home City Card and choosing the House of Oldenburg as ally, also allowing them to train Northern Musketeers. The Royal Hunters take 2 population and can be upgraded to Veteran and Royal Guard level and have train limits of 21.
  • The Russians get 4 Royal Huntsmen from the "Treaty of Mozhaisk" card, which also allows them to build a Royal Embassy and train Royal Huntsmen there.

Revolutions[]

  • Revolutionary France can get Royal Hunters through the "Sister Republics" card, which are included in the pool of random native warriors shipped.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Light infantry, heavy infantry, counter-skirmishers
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Flint lock Flint Lock (+10%)
Cree Tanning Cree Tanning (+5%)
Gadaa System Gadaa System (+5%; Ethiopians only)
Tar kilns Tar Kilns (+5%)
Attack Counter Infantry Rifling Counter Infantry Rifling (+1.0× multiplier vs. light infantry)
Paper cartridge Paper Cartridge (+15%)
Smokeless Powder Smokeless Powder (+10%)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+25% hand attack)
Somali jile daggers Somali Jile Daggers (-35% hand attack ROF)
Armatoloi Armatoloi (+5%)
Kalthoff repeaters Kalthoff Repeaters (+0.5× multiplier vs. light infantry)
Resistance Hualcana Hualcana (+5%; Inca only)
Somali oryx shields Somali Oryx Hide Shields (+5% ranged resistance)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%; Germans only)
Cherokee War Dance Cherokee War Dance (+20%)
Quechuan Mountaineering Quechuan Mountaineering (+10%)
Apache Endurance Apache Endurance (+5%)
Akan Drums Akan Fontomfrom (+5%)
Line of Sight Town Watch Town Watch (+3)
Cost Philhellenism Philhellenism (-10%)
Train time Standing Army Standing Army (-25%)
Immigrants Immigrants (-10%)
New Mexico Immigration New Mexico Immigration (-10%; United States only)
Strangers' Quarters Strangers' Quarters (-10%; Africans only)
Cree Kinship Cree Kinship (-45%)
Quechuan Diet Quechuan Diet (-15%)
Akan Drums Akan Fontomfrom (-25%)
Philhellenism Philhellenism (-10%)
Other Merritocracy Meritocracy (-20% upgrade cost)
League of armed neutrality League of Armed Neutrality (replace Royal Huntsmen with Royal Hunters; -1 population; +7 build limit; +5 ranged and siege attack; +7 range and LOS)
Yoruba herbalism Yoruba Herbalism (regenerate 1 hit point per second nearby a tree or Berry Bush)
Penalties Tillys Discipline Tilly's Discipline (+10% cost; Germans only)
League of armed neutrality League of Armed Neutrality (Royal Hunters can no longer gather food from huntables; -0.5 speed)

Unit strengths and weaknesses
Strong vs. Light infantry, heavy infantry, counter-skirmishers
Weak vs. Cavalry, especially Oprichniks, counter-skirmishers, artillery
Improvements
Gathering speed Code Napoleon Code Napoleon (+10%; French only)
Civil Servants Civil Servants (+5%; Asians only)
Imperial Bureaucracy Imperial Bureaucracy (+10%; Asians only)
Hunting Dogs AOEIII Hunting Dogs (+10% from huntable animals; Europeans, Native Americans, United States and Mexicans only)
Steel traps Steel Traps (+20% from huntable animals; Europeans, United States and Mexicans only)
Great Feast Great Feast (+10%; Native Americans only)
Harvest Ceremony Harvest Ceremony (+15%; Native Americans only)
Green Corn Ceremony Green Corn Ceremony (+20%; Native Americans only)
Large Scale Gathering Large Scale Gathering (+50%; Native Americans only)
Hunting Eagles Hunting Eagles (+5% from huntable animals; Chinese and Indians only)
Professional Hunters Professional Hunters (+10% from huntable animals; Chinese and Indians only)
Village Dogs Village Dogs (+5%; Africans only)
Snares Snares (+10%; Africans only)
Maya Calendar Maya Calendar (+10%)
Zapotec Food of the Gods Zapotec Food of the Gods (+10%)
Hit points Great Coat Great Coat (+35%; Europeans only)
Spirit Medicine Spirit Medicine (+35%; Native Americans only)
Eastern Medicine Eastern Medicine (+35%; Asians only)
Frontiersmen Frontiersmen (+35%; United States and Mexicans only)
Berber desert kings Berber Kings of the Desert (+35%)
Tribal Societies Tribal Societies (+20%)
Attack Blunderbuss Blunderbuss (+3; Europeans only)
Spirit Medicine Spirit Medicine (+3; Native Americans only)
Eastern Medicine Eastern Medicine (+3; Asians only)
Chouannerie Chouannerie (+1.0× multiplier vs. infantry)
Speed Tribal Societies Tribal Societies (+10%)
Line of Sight Blunderbuss Blunderbuss (+4; Europeans only)
Spirit Medicine Spirit Medicine (+4; Native Americans only)
Eastern Medicine Eastern Medicine (+4; Asians only)
Frontiersmen Frontiersmen (+6; United States and Mexicans only)
Royal Hunters Royal Hunters (+8; Africans only)
Range Blunderbuss Blunderbuss (+4; Europeans only)
Spirit Medicine Spirit Medicine (+4; Native Americans only)
Eastern Medicine Eastern Medicine (+4; Asians only)
Frontiersmen Frontiersmen (+6; United States and Mexicans only)
Royal Hunters Royal Hunters (+4; Africans only)
Train time Christian Schools Christian Schools (-15%)
Other Hunting expeditions Hunting Expeditions (auto gather 0.1 coin/s while gathering from hunted animals)
Gerewol Festival Gerewol Festival (exchanges train bounty from experience to influence; Hausa only)
Penalties Encomienda Manor Encomienda Manor (-5% gather rate from anything, but Mills; Portuguese only)

Home City Cards[]

Click for a list of Home City Cards related to the Royal Huntsman/Royal Hunter
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
Inca Home City 3 (Alpaca Wool) Alpaca Wool Villager hit points +50%, resistance +30%; unit affected by villager upgrades hit points +15%, resistance +10%, +1 Chasqui
Age I tech tree aoe3
Team ranged infantry damage TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Age III tech tree aoe3
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Age II tech tree aoe3
Japanese Home City 3 (Native Alliance) Native Alliance Native warrior cost -10%, train limit +20%
Age II tech tree aoe3
Spanish Home City 3 (Native Warriors) Native Warriors Native warrior cost -25%
Age III tech tree aoe3
French Home City 3 (Native Warrior Combat) Native Warrior Combat Native warrior hit points and damage +15%
Age III tech tree aoe3
Iroquois Home City 3 (Native Warrior Societies) TEAM Native Weapon Trade Native warrior train limit +20%
Age II tech tree aoe3
Spanish Home City 3 (Blood Brothers) Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassy build limit +5, hit points +40%
Age IV tech tree aoe 3
Spanish Home City 3 (Pioneers) Pioneers Villager hit points +65%; unit affected by villager upgrades hit points +20%
Age I tech tree aoe3
Iroquois Home City 3 (Warrior Culture) Warrior Culture Villager all ranged and melee attack damage +20, and now attack enemies automatically; unit affected by villager upgrades all ranged and melee attack damage +3
Age I tech tree aoe3
Mexican Home City 3 (Liberation March) Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Age III tech tree aoe3
Spanish Home City 3 (Fencing School) Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
Age II tech tree aoe3
Spanish Home City 4 (Refrigeration) Refrigeration Villager gather work rate for food resources +20%; Hacienda auto gather work rate for food +20%
Age III tech tree aoe3
Spanish Home City 4 (Furrier) Furrier Villager gather work rate for hunted animals +15%, for Berry Bush and Cherry Orchard +20%; land villager changes gather yield for hunted animals +7.5%, for Berry Bush +10%
Age I tech tree aoe3
Iroquois Home City 4 (Furrier) TEAM Furrier Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Age I tech tree aoe3
Spanish Home City 4 (Spice Trade) Spice Trade Villager gather work rate for hunted animals, Berry Bush, and Cherry Orchard +20%; land villager changes gather yield for hunted animals and Berry Bush +10%
Age II tech tree aoe3
Dutch Home City 4 (Spice Trade) TEAM Spice Trade Villager gather work rate for hunted animals +10%, for Berry Bush and Cherry Orchard +15%; land villager changes gather yield for hunted animals and Cherry Orchard +5%, for Berry Bush +7.5%
Age II tech tree aoe3
Spanish Home City 4 (Medicine) Medicine Land villager cost and train time -15%
Age II tech tree aoe3
Indian Home City 4 (TEAM Medicine) TEAM Medicine Land villager train time -15%
Age II tech tree aoe3
US Home City 5 (Russian-American Company) Russian-American Company Delivers 2 Blockhouse Wagons; villager gather work rate for hunted animals +20%
Age III tech tree aoe3
  • "Alpaca Wool" is available to the Inca, and also Portuguese and Spanish upon revolting to Peru.
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 2 Royal Hunters if the player had built a Trading Post or Tambo on a House of Oldenburg palace.
  • "Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
  • "Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Inca, Lakota, Mexicans, Portuguese, Russians, Spanish, and United States.
  • "TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
  • "Pioneers" is not available to the Ethiopians, Inca, Italians, and Japanese.
  • "Warrior Culture" is available to the Mexicans (upon revolting to the Maya) and Native Americans (except the Inca).
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to the Aztecs, Europeans (except French, Maltese, Ottomans, and Spanish), and Indians.
  • "Refrigeration" is not available to the Aztecs, Ethiopians, Haudenosaunee, Hausa, Inca, and Indians.
  • "Furrier" is not available to the British, Dutch, Japanese and Russians
  • "TEAM Furrier" is available to the Haudenosaunee and Russians.
  • "Spice Trade" is not available to the Aztecs, Ethiopians, Haudenosaunee, Inca, Japanese, and Lakota.
  • "TEAM Spice Trade" is available to the Dutch and Lakota.
  • "Medicine" card is not available to the Chinese, French, Hausa, Indians, Japanese, Mexicans, and Ottomans.
  • "TEAM Medicine" is available to the Aztecs, Haudenosaunee, Inca, and Indians.
  • "Russian-American Company" is available to the Russians and United States.
Africans
Card Description Age
Trainspeed africa Feudal Armies Unit train time -15%; hero respawn time -15%
Age III tech tree aoe3
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Age III tech tree aoe3
Asians
Card Description Age
Native Warrior Hitpoints Native Warrior Hitpoints Native warrior hit points +30%, speed +10%
Age III tech tree aoe3
Japanese Home City 3 (Native Warrior Attack) Native Warrior Attack Native warrior train time -25%, damage +30%
Age III tech tree aoe3
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.
Chinese
Card Description Age
Chinese Home City 1 (TEAM Yongle Infrastructure) TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Age II tech tree aoe3
Western reforms Western Reforms Unit hit points and damage +8%
Age IV tech tree aoe 3
Acupuncture aoe3 Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Age III tech tree aoe3
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
Dutch Home City 2 (Infantry Hitpoints) TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Age II tech tree aoe3
Ethiopians
Card Description Age
Ethiopian Home City 2 (TEAM Coffee Consumption) TEAM Coffee Consumption Ranged infantry speed +5%
Age IV tech tree aoe 3
Temenyas Temenyas Gunpowder trooper damage +5%; enables Neftenya to be trained from the Commerce Age
Age I tech tree aoe3
Shiftas Shiftas Villager hit points +35%; unit affected by villager upgrades hit points +10%; outlaw hit points +15%, population cost -1 (to a minimum of 1)
Age I tech tree aoe3
Ignatian spirituality Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Age IV tech tree aoe 3
Roof africa Roof of Africa Villager and fishing boat gather work rate for food sources +25%
Age IV tech tree aoe 3
Iyasu reforms Iyasu Reforms Villager gather work rate for all resources +15%; Abun gather work rate for Mountain Monastery +15%; Mountain Monastery auto gather work rate +15%
Age III tech tree aoe3
Beekeepers Beekeepers Villager gather work rate for hunted animals, Berry Bush, Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +15%; Hacienda auto gather work rate for food +15%
Age II tech tree aoe3
Europeans
Card Description Age
Spanish Home City 4 (Economic Theory) Economic Theory Villager and fishing boat gather work rate for all resources +10%
Age I tech tree aoe3
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Revolution
Canada Home City (Great Buffalo Hunt) TEAM Great Buffalo Hunt Delivers 10 Bison; villager gather work rate for hunted animals +10%
Revolution
Canada Home City (Hudson Bay Company) Hudson Bay Company Delivers 16 Deer; villager auto gather 0.15 coin/s whilst gathering from hunted and herded animals, and 0.015 coin whilst gathering from other resources
Revolution
Sevites Sevites Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Revolution
Citizenship Haiti Louverture Liberation Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Revolution
South Africa Home City (Wanderlust) Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
Revolution
  • "Economic Theory" is not available to the British and Dutch.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "TEAM Great Buffalo Hunt" and "Hudson Bay Company" are available to the British and the French upon revolting to Canada.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and the Dutch upon revolting to South Africa.
French
Card Description Age
French Home City 3 (Wilderness Warfare) Wilderness Warfare Coureur des Bois, Cree Coureur des Bois, native warrior, Skirmisher, and Settler hit points +20%
Age II tech tree aoe3
French Home City 3 (Improved Native Warrior Combat) TEAM French Auxiliaries Combat Native warrior hit points and damage +10%
Age I tech tree aoe3
French Home City 3 (Royal Fencing School) Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Age II tech tree aoe3
Revolutionary French Home City (Cult of the Supreme Being) Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Revolution
Revolutionary French Home City (Sister Republics) Sister Republics Delivers 15 random European native warriors; costs 1,000 food
Revolution
  • "Cult of the Supreme Being" and "Sister Republics" are available upon revolting to Revolutionary France.
Germans
Card Description Age
German Home City 5 (Prince-Electors) Prince-Electors Delivers 1 Royal Embassy Wagon; choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy; allied units will cost population in the Royal Embassy and Home City; removes cost for Royal Houses alliances; player can choose from Hanover, Habsburg, Oldenburg, Wettin, and Wittelsbach; doubled most train limits for allied native units
Age I tech tree aoe3
  • "Prince-Electors" enables Royal Hunters, Northern Musketeers, Veteran Oldenburgs and Royal Guard Oldenburgs at the Royal Embassy, if the player chooses to ally with the House of Oldenburg
Haudenosaunee
Card Description Age
Iroquois Home City 2 (Scout Infantry) TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Age II tech tree aoe3
Iroquois Home City 3 (Conservative Tacticcs) Conservative Tactics Infantry hit points and damage +10%
Age II tech tree aoe3
Cheap Natives Native Warrior Conscription Native warrior cost -25%, train limit +20%
Age III tech tree aoe3
Haudenosaunee Home City 3 (Wampum) Wampum Unit train bounty +35%, train time -20%, siege unit and artillery train time -5% instead; building build bounty +35%
Age III tech tree aoe3
Hausa
Card Description Age
Hc dambe wrestling Dambe Wrestling Villager hit points +50%, hand attack Rate of Fire -33%, but ranged attack minimum range +8; unit affected by villager upgrades hit points +15%, hand attack Rate of Fire -33%
Age I tech tree aoe3
Hausa Home City 4 (Suya Skewers) Suya Skewers Villager gather work rate for hunted and herded animals +35%
Age III tech tree aoe3
Hausa Home City 4 (Pulaaku Code) Pulaaku Code Villager gather work rate for all resources +5%, for natural resources +15% instead
Age I tech tree aoe3
Hausa Home City Cards 5 (Sahelian Kingdoms) Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Age III tech tree aoe3
Inca
Card Description Age
Inca Home City 2 (Road Building) Road Building Land military speed +10%
Age II tech tree aoe3
Inca Home City 2 (Couriers) Couriers Infantry, cavalry, and shock infantry train time -45%
Age III tech tree aoe3
Inca Home City 2 (TEAM Inca Bridges) TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
Age II tech tree aoe3
Inca Home City 4 (Salt Ponds) Salt Ponds Villager gather work rate for hunted and herded animals +20%; fishing boat gather work rate for fish and whale +20%
Age II tech tree aoe3
Indians
Card Description Age
Dravidian martial arts Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
Age II tech tree aoe3
Shivajis tactics TEAM Shivaji's Tactics Unit hit points and damage +5%
Age IV tech tree aoe 3
Indian Home City 3 (Conscript Sepoys) Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Age II tech tree aoe3
Italians
Card Description Age
Iroquois Home City 2 (Infantry Hitpoints) Infantry Hitpoints Infantry hit points +15%
Age II tech tree aoe3
Italian Home City 2 (Schiavoni Swords) Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Age II tech tree aoe3
Italian Home City 3 (Florentine Football) Florentine Football Settler hit points and all melee attack damage +40%, speed +25%; unit affected by villager upgrades hit points and all melee attack damage +10%, speed +5%
Age I tech tree aoe3
Japanese
Card Description Age
Onin war Onin War Infantry siege attack damage +33%
Age II tech tree aoe3
Japanese Home City 3 (Cheaper Unit Upgrades) TEAM Sengoku Unit upgrade cost -20%
Age IV tech tree aoe 3
Bakufu Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Age III tech tree aoe3
Japanese Home City 3 (Pioneers) TEAM Jujutsu Villager hit points +35%; unit affected by villager upgrades hit points +10%; Surgeon, Priest, Architect, Native Scout, and Envoy damage +20%; Disciple and Shaolin Master damage +10%
Age I tech tree aoe3
Lakota
Card Description Age
Sioux Home City 2 (Wind Runner) Moccasins Infantry speed +10%
Age IV tech tree aoe 3
Sioux Home City 3 (Black Arrow) Black Arrow Native warrior train time -85%
Age III tech tree aoe3
Winter counts Winter Counts Unit train bounty +40%; building build bounty +20%
Age I tech tree aoe3
Sioux Home City 4 (Great Hunter) Great Hunter Villager gather work rate for hunted animals +20%; adds 10% of all food collected from hunted animals so far to the player's stockpile (up to 1,500 food)
Age II tech tree aoe3
Sioux Home City 4 (Adoption) Adoption Villager train time -25%, train bounty +250%; unit affected by villager upgrades train time -10%
Age III tech tree aoe3
Maltese
Card Description Age
Maltese Home City 2 (TEAM Knights of the Round Table) TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Age I tech tree aoe3
Maltese Home City 3 (Wignacourt Constructions) Wignacourt Constructions Villager gather work rate for natural resources +10%, and an additional +20% when nearby Town Centers, Command Posts, Outposts, and Commanderies
Age II tech tree aoe3
Mexicans
Card Description Age
Mexican Home City 2 (Ambuscade) Guerrilla Tactics Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Age III tech tree aoe3
Mexico card Plan of Miramare Plan of Miramare Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
Age IV tech tree aoe 3
Mexican Home City 2 (TEAM Mariachi) TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Age I tech tree aoe3
Mexican Home City 3 (Chimayo Genizarios) Chimayó Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Age IV tech tree aoe 3
Federal card colegio de san nicolas Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Age II tech tree aoe3
Federal card sonora valleys Sonora Valleys Villager gather work rate for natural resources and herded animals +25%
Age III tech tree aoe3
Federal card national servant National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Rio Grande Home City (Bastimento) Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Revolution
Maya Home City (Pok Ta Pok) Pok Ta Pok Infantry train time -10%, speed +10%
Revolution
US Home City 5 (Russian-American Company) Russian-American Company Delivers 2 Blockhouse Wagons and 1 Fort Wagon; villager gather work rate for hunted animals +20%
Revolution
Native Americans
Card Description Age
Haudenosaunee Home City 4 (North America Trade) North America Trade Villager auto gather 0.15 coin/s whilst gathering from hunted and herded animals, and 0.015 coin whilst gathering from other resources
Age III tech tree aoe3
  • "North America Trade" is available to the Haudenosaunee and Lakota.
Ottomans
Card Description Age
Ottoman Home City 3 (Matrakci School) Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Age II tech tree aoe3
Portuguese
Card Description Age
Portuguese Home City 2 (Gunpowder Infantry Hitpoints) TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Age III tech tree aoe3
Russians
Card Description Age
Russian Home City 2 (Ransack) Ransack Infantry siege attack damage +50%
Age III tech tree aoe3
Russian Home City 3 (Dueling School) Dueling School Infantry train time -25%
Age I tech tree aoe3
Russian Home City 5 (INF 12 Oldenburg Allies) 12 Oldenburg Allies Delivers 12 Royal Huntsmen; grants Veteran and Royal Guard Oldenburgs; costs 1,000 coin
Age IV tech tree aoe 3
Russian Home City 5 (Treaty of Mozhaysk) Treaty of Mozhaysk Delivers 4 Royal Huntsmen; enables Royal Huntsmen to be trained at Royal Embassies; enables Royal Embassy to be built; costs 350 food
Age II tech tree aoe3
Spanish
Card Description Age
Spanish Home City 1 (Marvelous Year) Marvelous Year For the next 365 seconds, villager train time -25%, gather work rate for all resources +15%
Age III tech tree aoe3
Spanish Home City 2 (Peninsular Guerrillas) Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
Age IV tech tree aoe 3
Spanish Home City 3 (Inquisition) TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Age II tech tree aoe3
United States
Card Description Age
US Home City 2 (Continental Rangers) Continental Rangers Rifle infantry hit points and damage +15%
Age III tech tree aoe3
Mexican Home City 3 (Chimayo Genizarios) Indian Friendship Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Age IV tech tree aoe 3
US Home City 5 (French Immigrants) French Immigrants Delivers 3 Coureurs des Bois; villager hit points +35%, ranged attack damage +100%, speed +0.5, changes hand resistance to ranged; unit affected by villager upgrades hit points and speed +10%; costs 225 wood
Age I tech tree aoe3
Federal card indiana mobilization Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Age III tech tree aoe3
Federal card overmountain settlers Overmountain Settlers Delivers 4 Settlers; villager ranged attack damage +12; land villager changes gather yield for natural resources +25%
Age III tech tree aoe3
  • "Indian Friendship" ships 2 Royal Huntsmen, researches League of Armed Neutrality (turning Royal Huntsmen into Royal Hunters), and upgrades them to Royal Guard, if the player had built a Trading Post on a House of Oldenburg palace.
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Overmountain Settlers" is available upon selecting the Tennessee Federal State.

Changelog[]

KotM AoE3 icon Knights of the Mediterranean[]

In-game dialogue[]

The Royal Huntsman speaks Danish.

History[]

The House of Oldenburg ruled parts of northern Germany, Denmark, and the surrounding regions from the medieval period through the 20th century. During the early modern period, this faction's territories were generally northerly ones with a long tradition of hunting – which made many of its people deadly accurate with a firearm, and thus effective both in the hunt and in battle.
—In-game compendium section

Trivia[]

  • The Royal Huntsman is based on the Danish Royal Life Guards, particularly their 1702 uniform.
  • Contrary to the in-game description for the Royal Hunter, it is not considered a Skirmisher, due to not being tagged as light infantry.

Gallery[]

Native warriors in Age of Empires III
3Icon48px Age of Empires III
Aztec native icon aoe3de AztecsAztec eagle warrior portrait aoe3de Aztec Eagle Warrior · Aztec jaguar warrior aoe3de Aztec Jaguar Warrior
Carib aoe3de CaribCarib blowgunner aoe3de Carib Blowgunner
Cherokee aoe3de CherokeeCherokee rifle aoe3de Cherokee Rifleman
Comanche icon aoe3de ComancheComanche aoe3de Comanche Horse Archer
Cree aoe3de CreeCree tracker aoe3de Cree Tracker
Iroquois aoe3de HaudenosauneeTomahawk aoe3de Haudenosaunee Tomahawk · Iro mantlet de Haudenosaunee Mantlet
Sioux aoe3de LakotaLakota axe rider aoe3de Lakota Axe Rider · Tokala soldier aoe3de Lakota Tokala Soldier
Maya aoe3de MayaHolcanspear aoe3de Maya Holcan Spearman (former) · Holcanspear aoe3de Maya Holcan Javelineer*
Nootka aoe3de NootkaNootka de Nootka Clubman · Nootka warchief aoe3de Nootka War Chief
Inca native icon aoe3de QuechuaInca huaminca aoe3de Quechua Huaminca · Inca bolas warrior aoe3de Quechua Bolas Warrior
Seminole aoe3de SeminoleSharktooth bow aoe3de Seminole Sharktooth Bowman
Tupi aoe3de TupiTupi archer aoe3de Tupi Blackwood Archer
3WCIcon48px The WarChiefs
Apache aoe3de ApacheApache Cavalry aoe3de Apache Cavalry
Cheyenne aoe3de CheyenneCheyenne Rider aoe3de Cheyenne Rider
Huron aoe3de HuronHuron Mantlet aoe3de Huron Mantlet
Klamath settlement portrait KlamathKlamath Rifleman de Klamath Rifleman
Mapuche icon aoe3de MapucheMapuche Ironwood de Mapuche Ironwood Clubman · Preview mapuche bolas rider icon Mapuche Bolas Rider*
Navajo aoe3de NavajoNavajo Rifleman de Navajo Rifleman
Zapotec icon aoe3de ZapotecZapotec de Zapotec Lightning Warrior
3ADIcon48px The Asian Dynasties
Bhakti aoe3de Bhakti TempleTiger claw aoe3de Tiger Claw · War elephant aoe3de War Elephant**
Jesuit aoe3de Jesuit MissionConquistador aoe3de Conquistador
Native shaolin site icon portrait Shaolin TempleRatten shield de Rattan Shield
Sufi aoe3de Sufi MosqueSufi qizilbash portrait Qizilbash*
Udasi aoe3de Udasi TempleChakram aoe3de Chakram Thrower
Zen aoe3de Zen TempleSohei aoe3de Sohei Naginata
Age3DE Icon Definitive Edition
Lenape warrior portrait LenapeLenape warrior portrait Lenape Warrior
AOE3DE Tengri Tengri ShrineTatar archer portrait Tatar Archer · Pet wolf aoe3de Tengri Wolf
TAR AoE3 icon The African Royals
Akan Settlement Icon AkanAkan ankobia portrait Akan Ankobia · Akan Tufohen Portrait Updated Akan Tufohen
Berber Settlement Portrait BerbersBerber camel rider portrait Berber Camel Rider · Berber sultan portrait Berber Sultan
Somali Settlement Portrait SomalisSomali Issa Warrior Portrait Somali Issa Warrior · Somali Darood Militia Portrait Somali Darood Militia
Sudanese settlement portrait SudaneseSudanese dervish portrait Sudanese Dervish
Yoruba settlement portait YorubaYoruba legionary portrait Yoruba Oyo Legionary · Yoruba Eso Rider Portrait Yoruba Eso Rider
KotM AoE3 icon Knights of the Mediterranean
Bourbon icon portrait-1 House of BourbonBourbon royal musketeer portrait Royal Musketeer · Bourbon royal dragoon portrait Royal Dragoon
Habsburg icon portrait-1 House of HabsburgHabsburg mounted infantry portrait Mounted Infantry · Habsburg line infantry portrait Line Infantry
Hanover icon portrait-1 House of HanoverHanover totenkopf hussar portrait Totenkopf Hussar · Hanover black brunswicker portrait Black Brunswicker · Hanover drummer portrait Drummer
Jagiellon icon portrait-1 House of JagiellonJagiellon lipka tatar portrait Lipka Tatar · Jagiellon shock rider portrait Shock Rider
Oldenburg icon portrait-1 House of OldenburgOldenburg royal huntsman portrait Royal Huntsman · Oldenburg northern musketeer portrait Northern Musketeer
Phanar icon portrait-1 House of PhanarPhanar evzone portrait Evzone · Phanar boyar portrait Boyar · Phanar sacred band infantry portrait Sacred Band Infantry
Vasa icon portrait-1 House of VasaVasa royal arquebusier portrait Royal Arquebusier · Vasa winged hussar portrait Winged Hussar
Wettin icon portrait-1 House of WettinWettin trabant portrait Trabant · Wettin saxon cuirassier portrait Saxon Cuirassier
Wittelsbach icon portrait-1 House of WittelsbachWittelsbach mountain trooper portrait Mountain Trooper · Wittelsbach chevauleger portrait Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit