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|“||Guard Cavalry mercenary riding a heavy war horse that damages units while moving.||”|
The Royal Horseman is a mercenary heavy cavalry unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean.
The Royal Horseman is available as one of the randomly available mercenary units of a given map, or in the House of Bourbon minor civilization on European maps using a Trading Post after researching the Maison du Roi technology in the Industrial Age. It functions as a mercenary version of the Cuirassier, costing 1/3 more resources and population total, while offering significantly more hit points, slightly higher attack, and a larger area of effect.
While its cost can be quite prohibitive, it will, just like the Cuirassier, serve as both an excellent damage sponge and a terrifying counter against even highly upgraded infantry with low hit points. It should especially be considered when playing Germans, as their primary cavalry unit is more fragile than usual, and they can upgrade mercenaries' HP/attack and reduce their cost using Home City shipments. When accessed by using the Maison du Roi technology, it greatly synergizes with the Spanish getting Home City shipments quicker. Considering that the technology costs less than two times the amount of a single Royal Horseman, it will pay off very quickly. It will also greatly increase the value of infinite mercenary shipments in the Industrial Age for either civilization.
|Unit strengths and weaknesses|
|Strong vs.||Ranged infantry, Shock Infantry, artillery|
|Weak vs.||Heavy infantry, light cavalry|
|Hit points|| Cavalry Cuirass (+10%)|
Horsemanship (+10%; Lakota only)
Gadaa System (+5%; Ethiopians only)
Comanche Horse Breeding (+10%)
Cree Tanning (+10%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
|Attack|| Pillage (+25% siege attack)|
Gadaa System (+5%; Ethiopians only)
Wind Horses (-10% ROF)
|Armor|| Pancerni (+0.1)|
Sudanese Quilted Armor (+10% melee resistance)
|Speed|| Horse Secrets (+10%; Haudenosaunee only)|
Comanche Mustangs (+5%)
Apache Endurance (+5%)
Wind Horses (+0.5)
|Sight||Town Watch (+2)|
|Creation speed|| Mass Cavalry (-35%)|
Terror Charge (-20%; Indians only)
Blue Nile Ties (-15%; Ethiopians only)
Cheyenne Horse Trading (-40%)
Quechuan Diet (-10%)
Shaman Drums (-10%)
|Train cost|| Mapuche Ad-mapu (-10% coin cost)|
Golden Liberty (-5% coin cost)
Blue Nile Ties (-15%; Ethiopians only)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
|Other|| Multinationalism (ships 8 random European mercenaries)|
Maison du Roi (ships an additional Royal Horseman with every new shipment; allows to train Royal Horsemen)
|Penalties||Coffee Trade (-10% speed; Dutch only)|
- Royal Horsemen may spawn as one of the 8 random mercenary units after researching Multinationalism.
Home City Cards
- Click for a list of cards related to the Royal Horseman
- Green: TEAM Shipment that is sent to each player in a team
- Red: Shipment that can be sent twice
|Cavalry Combat||Cavalry get +15% hit points and attack||10|
|Cavalry Damage||Cavalry get +15% attack||10|
|Liberation March||Infantry, cavalry, and Shock Infantry get +5% speed and train time -35%||N/A|
|Riding School||Cavalry train time -40%||10|
- The Cavalry Combat card is available to Dutch, Italians, Lakota, Mexicans, Ottomans, Russians and Spanish.
- The Cavalry Damage card is available to Haudenosaunee (on the Fortress Age) and Lakota.
- The Liberation March card is available to Mexicans and Spanish
- The Riding School card is not available to Chinese, Japanese and Spanish.
- Every civilization can train Royal Horsemen and receive one with every new shipment after reserching Maison du Roi.
|Feudal Armies||Unit train time -15%; Hero respawn time -15%|
|Western Reforms||All units get +8% hit points and attack||40|
|Acupuncture||Unit train time -20%||10|
|Ignatian Spirituality||All units get +5% hit points and regeneration capability even while in combat|
|Loyal Warriors||Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)|
|TEAM Hand Cavalry Attack||Heavy cavalry and Coyote Runners get +15% attack||10|
|TEAM Cavalry Attack||Heavy cavalry, light cavalry, and Shock Infantry get +15% attack||10|
|Spanish Riding School||Cavalry get +10% speed +4 Uhlans||25|
|Improved Mercenaries||Mercenaries get +20% hit points and attack +3 Uhlans||10|
|Cavalry Hitpoints||Cavalry get +15% hit points||10|
- Haudenosaunee can train Royal Horsemen and receive one with every new shipment after reserching Maison du Roi.
|Sahelian Kingdoms||Native warriors get +15% hit points and attack; Mercenaries and Outlaws get +10% hit points and attack|
|Road Building||All land military units get +10% speed|
|Couriers||Infantry, shock infantry and cavalry train time -45%|
- Incas can train Royal Horsemen and receive one with every new shipment after reserching Maison du Roi.
|Dravidian Martial Arts||All units get +15% melee attack +1 Villager||40|
|TEAM Shivaji's Tactics||All units get +5% hit points and attack||25|
|Schiavoni Swords||All cavalry and infantry get +15% hand attack|
|Savoyard Company||Ships 6 Royal Horsemen and 9 Armored Pistoleers; costs 1,000 food, 1,000 wood, and 1,000 coin|
|Bakufu||Daimyo and Shogun Tokugawa get +10% speed, +20 LOS and train units 15% faster; Banner army train time -10%; Land military unit train time -20%||25|
|Morning Star||Temporarily reveals all enemies and treasures. Axe Riders can now loot treasures for double the resources or XP. Hand cavalry get an additional ×2.0 multiplier against Treasure Guardians||25|
|TEAM Mustangs||Cavalry costs -10%||10|
- Lakota can train Royal Horsemen and receive one with every new shipment after reserching Maison du Roi.
|TEAM Knights of the Round Table||Ships 1 Hospitaller for each Center owned by the player; increases all unit hit points by 2%|
|Hire Royal Horsemen||Ships 7 Royal Horsemen; costs 1,500 coin|
|Plan of Casa Mata||[Plan] Turns all Dragoons into Chinacos; melee cavalry get +5% speed; costs 250 food, 250 wood|
|TEAM Mariachi||For the next 30 seconds, military buildings have their work rate increased by 400% and units have their speed increased by 10%|
|TEAM Kamchatka Expeditions||Cavalry and Shock Infantry get +10% hit points and +4 LOS||1|
|TEAM Inquisition||All units get +10 LOS||10|
|Hand Infantry/Hand Cavalry Attack||Melee infantry and cavalry get +15% attack, except mercenaries which get +8%|
|Hand Infantry/Hand Cavalry Hitpoints||Melee infantry and cavalry get +15% hit points, except mercenaries which get +8%|
|German Mercenary Contracts||Mercenaries get +25% hit points and attack; Jaegers and Landsknechts can be trained at Barracks and Galleons; Black Riders can be trained at Stables and Galleons|
The Royal Horseman speaks French using the French Spy's dialogue files.
Knights of the Mediterranean
- Originally, Royal Horsemen cost 500 coin and 5 population, had 20% ranged resistance, and dealt 5 stampede damage. With update 13.12327, they cost 400 coin and 4 population, have 30% ranged resistance, and deal 7 stampede damage.
|“||As the opulence and military prowess of early-modern European states increased, several monarchs and other magnates equipped ‘gardes du corps’ – personal bodyguards, usually consisting of elite cavalry. While these gradually became increasingly widespread, those in France and the German states developed an especially fearsome reputation. Heavy cavalry remained effective in battle, whether as a shock force, when executing cleverly timed tactical maneuvers, or merely when protecting their ruler, but there was a darker side to them as well – they were often sent to literally trample unruly subjects in instances of civil unrest.||”|