“ | Guard cavalry mercenary riding a heavy war horse with a powerful stampede mode that damages units while moving. | ” |
—In-game description |
The Royal Horseman is a mercenary heavy cavalry unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean.
Overview[]
The Royal Horseman is a heavy cavalry unit that functions as a mercenary version of the Cuirassier, costing 1/3 more resources and population total, while offering significantly more hit points, slightly higher attack, and a larger area of effect. It is available as one of the randomly available mercenary units of a given map. However, it will be also available at any Trading Post built on a House of Bourbon palace after researching the Maison du Roi technology in the Industrial Age, which also ships one Royal Horseman with every new Home City Card. This proves to be helpful for civilizations that cannot train cavalry units (like the Aztecs or Inca), making Royal Horsemen a better choice over cavalry native warriors due to their increased statistics and not having a build limit.
Unlike other melee cavalry units, the Royal Horseman gets the "Stampede mode", a similar stance to "Trample mode" which makes it move slower, take more damage from enemies, and decreasing its attack, but in addition to the larger Area of Effect in melee combat, it also makes the Royal Horseman capable of damage units while being in movement at a low rate. However, as they will be more vulnerable in this mode, it is advisable to protect them from Pikemen or Dragoons with long-ranged infantry units, such as Skirmishers.
While its cost can be quite prohibitive, it will, just like the Cuirassier, serve as both an excellent damage sponge and a terrifying counter against even highly upgraded infantry with low hit points. It should especially be considered when playing Germans, as their primary cavalry unit is more fragile than usual, and they can upgrade mercenaries' hit points/attack and reduce their cost using Home City shipments. When accessed by using the Maison du Roi technology, it greatly synergizes with the Spanish getting Home City shipments quicker. Considering that the technology costs less than twice the amount of a single Royal Horseman, it will pay off very quickly. It will also greatly increase the value of infinite mercenary shipments in the Industrial Age for either civilization.
Civilization differences[]
- The Dutch can train Royal Horsemen at Stables through the "Dutch States Army" Home City Card, which also reduces their train time by 15% and increases speed by 7%.
- If the player picks The Mercenary Contractor for aging up to the Fortress Age with the French or the Italians, it will allow them to train Royal Horsemen at the Tavern (Lombard for the Italians).
- The Germans' Battleships can train Royal Horsemen through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
- The United States can get Black Riders through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry, MercType2 |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Gadaa System (+5%; Ethiopians only) Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) |
Resistance | Kapikulu Corps (+10% hand resistance; Ottomans only) Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Terror Charge (-20%; Indians only) Blue Nile Ties (-15%; Ethiopians only) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Philhellenism (-10%) Shaman Drums (-10%) Strangers' Quarters (-10%; Africans only) Wallenstein's Contracts (-10%; Germans only) |
Cost | Blue Nile Ties (-15%; Ethiopians only) Wallenstein's Contracts (-15%; Germans only) Philhellenism (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only) |
Other | Multinationalism (ships 8 random European mercenaries) Maison du Roi (ships an additional Royal Horseman with every new shipment; allows to train Royal Horsemen) |
Home City Cards[]
- Click for a list of cards related to the Royal Horseman
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Cavalry Damage | Cavalry get +15% damage | |
Cavalry Hitpoints | Cavalry get +15% hit points | |
Cavalry Combat | Cavalry get +15% hit points and damage | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Riding School | Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | |
Outlaw Combat | Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California) |
- "Cavalry Damage" is available to the British and Lakota.
- "Cavalry Hitpoints" is available to the British and Haudenosaunee.
- "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
- "Liberation March" is available to the Mexicans and Spanish.
- "Riding School" is available to Europeans (except the Maltese and Spanish) and Indians.
- "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
Chinese[]
Card | Description | Age |
---|---|---|
Western Reforms | All units get +8% hit points and damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
Dutch[]
Card | Description | Age |
---|---|---|
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%; mercenaries (except Napoleon Guns and Li'l Bombards) get +7% speed; Highlanders can be trained at Barracks, Royal Horsemen at Stables, and both at the Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10% |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat |
Europeans[]
Card | Description | Age |
---|---|---|
Hire Royal Horsemen | Delivers 7 Royal Horsemen; costs 1,500 coin | |
Blandengues | Hand cavalry cost -20% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Junín Hussars | Hand cavalry and hand shock infantry get +5% speed and -30% train time (only get -20% train time if stacked with "Liberation March") | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Hire Royal Horsemen" is available to the French, Maltese, and Swedes.
- "Mercenary Loyalty" reduces cost of "Hire Royal Horsemen" by 25%.
- "Blandengues" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Junín Hussars" is available to the Portuguese and Spanish upon revolting to Peru.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% damage | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Germans-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead | |
Spanish Riding School | Cavalry get +10% speed; +4 Uhlans | |
Improved Mercenaries | Mercenaries get +15% hit points and damage | |
Adler von Lübeck | Delivers 1 Battleship and 1 Privateer; Battleships can train mercenaries; costs 900 food, 900 wood, 900 coin |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
Couriers | Infantry, cavalry, and shock infantry train time -45% |
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Italian-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage | |
Savoyard Company | Delivers 6 Royal Horsemen and 9 Armored Pistoleers; costs 1,000 food, 1,000 wood, 1,000 coin |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
- "Mercenary Loyalty" reduces cost of "Savoyard Company" by 25%.
Japanese[]
Card | Description | Age |
---|---|---|
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead |
Lakota[]
Card | Description | Age |
---|---|---|
Morning Star | Temporarily reveals all enemies and treasures; Axe Riders can loot treasures for double the resources or XP; hand cavalry get +2.0 attack bonus damage against treasure guardians | |
TEAM Mustangs | Cavalry and shock infantry cost -10% | |
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Casa Mata | Turns all Dragoons into Chinacos; hand cavalry get +5% speed; costs 250 food, 250 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
Hand Cavalry Attack | Hand cavalry get +15% damage | |
Hand Cavalry Hitpoints | Hand cavalry get +15% hit points | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% damage | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points | |
German Mercenary Contracts | Mercenaries get +20% hit points and damage; Jaegers and Landsknechts can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Stables and Galleons |
United States[]
Card | Description | Age |
---|---|---|
Poker | Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin | |
Indiana Mobilization | Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Hamilton's Own | Delivers 4 Napoleon Guns and 2 Li'l Bombards; mercenary get +25% hit points and damage; costs 2,500 coin | |
Seminole Ponies | Delivers 9 Hussars; hand cavalry get +15% hit points and damage, and +5% speed; cavalry train time -10% |
Changelog[]
Knights of the Mediterranean[]
- Originally, Royal Horsemen cost 500 coin, take 5 population, had 20% ranged resistance, and dealt 5 stampede damage. With update 13.12327, they cost 400 coin, take 4 population, have 30% ranged resistance, and deal 7 stampede damage.
- With update 13.27885, the Royal Horseman deals 10 stampede damage.
- Originally, Royal Horsemen had 750 hit points. With update 13.58326, they have 900 hit points.
In-game dialogue[]
The Royal Horseman speaks French using the French Spy's dialogue files.
History[]
“ | As the opulence and military prowess of early-modern European states increased, several monarchs and other magnates equipped 'gardes du corps' – personal bodyguards, usually consisting of elite cavalry. While these gradually became increasingly widespread, those in France and the German states developed an especially fearsome reputation. Heavy cavalry remained effective in battle, whether as a shock force, when executing cleverly timed tactical maneuvers, or merely when protecting their ruler, but there was a darker side to them as well – they were often sent to literally trample unruly subjects in instances of civil unrest. | ” |
Trivia[]
- In its portrait and Compendium image, the Royal Horseman wields a sabre, but the in-game model wields a rapier instead.
- The Royal Horseman could be inspired by the French Life Guards (French: Garde du Corps), the senior formation of the King of France's Household Cavalry within the Maison du Roi.