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Age of Empires Series Wiki
Age of Empires Series Wiki
Civilization Technology tree Strategy History
Civilization Technology tree Strategy
History

In-game, the Romans are specified as an infantry civilization.

Characteristics[]

Civilization bonuses[]

Team bonus[]

Priests +50% heal speed.

Missing technologies[]

Guard Tower, Irrigation, Alchemy, Conscription, Astrology, Afterlife

Missing units[]

Composite Bowman, Chariot Archer, Horse Archer, Elephant Archer, Heavy Cavalry, War Elephant, Camel Rider, Fire Galley

Tech tree key[]

Blue: Units
Red: Buildings
Green: Technologies
Grey: Unavailable to this civilization

Military[]

Barracks[]

Barracks
Axeman
Slinger
Long Swordsman
Legionary

Archery Range[]

Archery Range
Requires
Barracks
Bowman Horse Archer
Requires
Improved Bow
Composite Bowman
Chariot Archer Elephant Archer

Stable[]

Stable
Requires
Barracks
Scout Chariot
Requires
Wheel
Cavalry
Heavy Cavalry
Cataphract
Camel Rider War Elephant
Armored Elephant

Siege Workshop[]

Siege Workshop
Requires
Archery Range
Catapult
Ballista
Helepolis


Academy[]

Academy
Requires
Stable
Hoplite
Phalangite
Centurion

Dock[]

Dock
Fishing Boat
Fishing Ship Fire Galley
Scout Ship
War Galley
Trireme
Merchant Ship
Requires
unlock
Juggernaut


Temple[]

Temple
Requires
Market
Priest
Zealotry
Theocracy


Defensive structures[]

Granary[]

Granary
Fortified Wall
Fortified Gate
Watch Tower
Sentry Tower
Guard Tower
Ballista Tower


Research[]

Storage Pit[]

Storage Pit


Government Center[]

Requires
Market
Unlocks additional Town Centers
Additional
Ballistics
Architecture
Logistics
Conscription


Economy[]

Town Center[]

Town Center Town Center
Requires Government Center
Villager
Research Tool Age
Research Bronze Age
Research Iron Age


Market[]

Market
Requires
Granary
Farm
Stone Mining
Gold Mining
Coinage
Domestication
Plow
Irrigation
Trade Cart


Other[]

House Wonder


Image format[]

Click to enlarge:

AoEDE Tech E3 Roman

Technology tree of the Romans in the Definitive Edition

Roman TT 1

Technology tree of the Roman civilization in The Rise of Rome. Shaded boxes signify buildings, while Dotted Line boxes mean it is unavailable to this civilization. The vertical lines separate age availability, while the horizontal lines signify what is required to get an item.

References[]

  1. As of DE CU11, the bonus actually makes every second blow of Short Swordsmen line commence twice as fast, as if the rate of fire (RoF) was 0.75 seconds instead of 1.5 seconds like a generic Short Swordsman; however, every first attack's RoF is set to normal 1.5 sec. It also counts in the attack delay (AD) of a Short Swordsman (0.75 sec., unchanged for Romans), so the first two blows of the initial attack (after the AD) are dealt with RoF of 0.75 sec. Thus, Roman Short Swordsman, after reaching its target (the animation of the attack has just started), deals damage with the following cooldowns (every "→" means the damage is dealt): 0.75 sec. delay because of AD → 0.75 sec. delay due to increased RoF mitigating AD → 0.75 sec. because of increased RoF bonus → 1.5 sec. generic delay → 0.75 sec. → 1.5 sec. → 0.75 sec, which combines for 5.25 sec.; generic civilization would have 8.25 sec. instead. This lead to a slightly higher actual bonus RoF for the first blows.
Technology trees in Age of Empires
East Asian architecture Choson · Lac Viet · Shang · Yamato
Egyptian architecture Assyrians · Egyptians · Hittites
Greek architecture Greeks · Minoans · Phoenicians
Mesopotamian architecture Babylonians · Persians · Sumerians
Roman architecture Carthaginians · Macedonians · Palmyrans · Romans