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Knights of St. John can further boost their Rodeleros' hit points by 20% through the "Hand Infantry Hitpoints" [[Home City Card]] (12 damage and 189 hit points with all upgrades except [[Corselet]]). |
Knights of St. John can further boost their Rodeleros' hit points by 20% through the "Hand Infantry Hitpoints" [[Home City Card]] (12 damage and 189 hit points with all upgrades except [[Corselet]]). |
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− | Through use of Academy cards from |
+ | Through use of Academy cards from their [[Home City]], Rodeleros' hit points and attack can be increased by 35% and 30% respectively. [[Missionary (Age of Empires III)#Unction|Unction]] will then boost their attack further 5-63% (39.93 damage and 324 hit points with all upgrades except Corselet). |
In spite of the several cards the Spanish can send for them, Rodeleros should be considered a specialised Pikeman unit that scales better in the later ages and nothing else. They cannot take on buildings well, are extremely vulnerable to Skirmisher-type units, and do not fare well against masses of ranged Heavy Infantry either. Indeed, despite their massive hand resistance, their fragile hit points make them fall quickly to virtually any type of ranged attack; even if Rodeleros manage to get up close to a Musketeer group, they will lose, since most Musketeers will get a chance to use ranged attacks due to being protected by the rest of their group. While they can force light cavalry to retreat, Dragoons can hit-and-run against them, meaning they only really shine against Melee Cavalry. |
In spite of the several cards the Spanish can send for them, Rodeleros should be considered a specialised Pikeman unit that scales better in the later ages and nothing else. They cannot take on buildings well, are extremely vulnerable to Skirmisher-type units, and do not fare well against masses of ranged Heavy Infantry either. Indeed, despite their massive hand resistance, their fragile hit points make them fall quickly to virtually any type of ranged attack; even if Rodeleros manage to get up close to a Musketeer group, they will lose, since most Musketeers will get a chance to use ranged attacks due to being protected by the rest of their group. While they can force light cavalry to retreat, Dragoons can hit-and-run against them, meaning they only really shine against Melee Cavalry. |