Age of Empires Series Wiki
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* '''{{color|blue|Player}}''' ([[Egyptians (Age of Empires)|Egyptians]]): The player starts with a small base in the eastern corner of the map.
 
* '''{{color|blue|Player}}''' ([[Egyptians (Age of Empires)|Egyptians]]): The player starts with a small base in the eastern corner of the map.
 
=== Enemy ===
 
=== Enemy ===
* {{color|red>'''Enemy}}''' ([[Greeks (Age of Empires)|Greeks]]): The enemy (whose name is picked randomly from the pool of Egyptian AI names) starts with watch towers on the river island. They do not posess any other units. They change diplomatic stance towards the player from neutral to enemy within the first seconds of the game.
+
* '''{{color|red|Enemy}}''' ([[Greeks (Age of Empires)|Greeks]]): The enemy (whose name is picked randomly from the pool of Egyptian AI names) starts with watch towers on the river island. They do not posess any other units. They change diplomatic stance towards the player from neutral to enemy within the first seconds of the game.'''
 
==Strategy==
 
==Strategy==
 
Since there are no enemy villages on the map, you don't need to fear an attack, and you can take your time. Build up your base until you can train [[Stone Thrower]]s. Build [[Light Transport]]s, and send the stone throwers over with a few soldiers. Use the stone throwers to destroy the enemy [[Watch Tower (Age of Empires)|Watch Towers]] and the soldiers to kill the animals ([[Lion]]s and [[Alligator]]s) that could threaten your [[Villager (Age of Empires)|Villagers]]. Then, send a few villagers across, to gather the [[stone]] and build the buildings to complete the scenario.
 
Since there are no enemy villages on the map, you don't need to fear an attack, and you can take your time. Build up your base until you can train [[Stone Thrower]]s. Build [[Light Transport]]s, and send the stone throwers over with a few soldiers. Use the stone throwers to destroy the enemy [[Watch Tower (Age of Empires)|Watch Towers]] and the soldiers to kill the animals ([[Lion]]s and [[Alligator]]s) that could threaten your [[Villager (Age of Empires)|Villagers]]. Then, send a few villagers across, to gather the [[stone]] and build the buildings to complete the scenario.

Revision as of 21:07, 23 October 2018

River Outpost is the ninth scenario of the Ascent of Egypt Learning Campaign. It teaches the player to use transports.

Scenario instructions

Description

The power of our armies and religion has stabilized our frontiers for the time being. The Nubians to the south remain a threat, however, although subduing them is too expensive to consider. As an alternative, the pharaoh has ordered that a river outpost be placed on a strategic Nile River island to discourage Nubian raiders from coming down river. Locate the large island in the center of the river to the north and build a Town Center and two Guard Towers there.
—In-game section in the original release

Starting conditions

Objectives

  • Locate the large Nile Island.
  • Build Town Center on island.
  • Build two Guard Towers on island.

Hints

  • There are towers on the island that you must destroy before starting construction there.
  • To eliminate the towers, build war ships, or create a small band of infantry units, such as Axemen, to take them down.
  • You must advance to the Bronze Age and build a Government Center before you can build a second Town Center.
  • You will need to build a transport to carry villagers to the island to build the Town Center. You should take several villagers because the island is inhabited by hungry lions and alligators, which can be hunted.
  • When the island is free from predators, you can build a Town Center and begin gathering the stone you need to build two Guard Towers. You can research Watch Towers at the Granary, and upgrade to more powerful towers there.

Players

Player

  • Player (Egyptians): The player starts with a small base in the eastern corner of the map.

Enemy

  • Enemy (Greeks): The enemy (whose name is picked randomly from the pool of Egyptian AI names) starts with watch towers on the river island. They do not posess any other units. They change diplomatic stance towards the player from neutral to enemy within the first seconds of the game.

Strategy

Since there are no enemy villages on the map, you don't need to fear an attack, and you can take your time. Build up your base until you can train Stone Throwers. Build Light Transports, and send the stone throwers over with a few soldiers. Use the stone throwers to destroy the enemy Watch Towers and the soldiers to kill the animals (Lions and Alligators) that could threaten your Villagers. Then, send a few villagers across, to gather the stone and build the buildings to complete the scenario.

Alternatively, you can build a some war Galleys and priests to take out the watch towers and convert them. Afterwards, you can delete them as upgrading won't have effect on converted units.

History

Historical notes

Throughout Egyptian history, the Nubians to the south (but upriver) remained a potential threat. At various times in Egyptian history, the pharaoh ordered campaigns against this area to move the threat back. The Egyptians periodically advanced further up river, from cataract to cataract (rapids and waterfalls that blocked boat movement) over the centuries. After each advance, Egypt would take control and then gradually lose it, forcing another invasion at a later date.

One defensive tactic was to place fortifications at strategic points. The fortress at Buhen was one of nine built at the Second Cataract around 1900 BC. Its outside wall stood 36 feet high and contained an estimated 8,000,000 mud bricks. Inside the fortress were barracks, homes for soldiers, and stables for trade caravan donkeys.
—In-game section in the original release

Historical outcome

The fortresses at the Second Cataract were successful in keeping the peace in the region for about 300 years. In terms of American history, this span would compare to the period stretching from the settlement of the Jamestown colony in Virginia to the outbreak of World War I. Around 1600 BC, a new ruling force in Nubia, the Kushites, became sufficiently powerful to overthrow Egyptian rule and destroy the forts. Between 1550 and 1300 BC, stronger pharaohs returned to Nubia and conquered it once more, this time extending their control up to the Fourth Cataract.
—In-game section in the original release
Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptHunting · Foraging  · Exploration · Dawn of a New Age · Skirmish · Farming · Trade · Religion · River Outpost · Naval Battle · A Wonder of the World · Siege in Canaan
NuRoR hoplite idle Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · The Trojan War · I'll Be Back (Colonization of Ionia) · The Siege of Athens · Xenophon's March · Wonder (Alexander the Great)
NuRoR priest idle Voices of BabylonThe Holy Man · The Tigris Valley · Lost (Vengeance) · I Shall Return · The Great Hunt  · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon Age of Empires: The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Age of Empires: Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.