"Ranged cavalry that are effective against cavalry, heavy infantry, and artillery."
In-game description

The Rifle Rider is a gunpowder cavalry in Age of Empires III: The WarChiefs that is unique to the Sioux and can be trained at the Corral once the Fortress Age is reached.

Overview Edit

The Rifle Rider is one of the most significant units available to the Sioux civilization. These units are the Native American version of a Dragoon, but unlike Dragoons, they are good against heavy infantry. They have a good ranged attack and hit points, but another advantage is their rapid rate of fire, at 1 hit every 1.5 seconds. That means they can easily kill large numbers of heavy infantry units in a short period of time.

Though they are very well rounded, they fare poorly against light cavalry. This is because unlike most cavalry, they are classified as both heavy and light, against whom light cavalry has a multiplier.

It is a good idea to combine a group of Rifle Riders with several Axe Riders; Rifle Riders are one of the most powerful units in the game. However, Dragoons-like units will make short work of them due to multipliers.

Upgrades Edit

The Rifle Rider is automatically upgraded to Elite (+25% hit points and attack) at the Fortress Age.

Age Upgrade Cost Effect
Ages industrial
Champion cavalry Champion Rifle Riders 400 wood,
200 coin
Upgrades Rifle Riders to Champion (+25% hit points and attack)
Ages imperial
Legendary cavalry Legendary Rifle Riders 1,500 wood,
1,500 coin
Upgrades Rifle Riders to Legendary (+50% hit points and attack); requires Champion Musket Riders

Further statistics Edit

As Rifle Riders are unique to the Sioux, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy cavalry, heavy infantry, artillery
Weak vs. Light cavalry, Skirmishers
Hit points Horsemanship Horsemanship (+10%)
Cavalry Cuirass Cavalry Cuirass (+10%)
Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Bonepipe Armor Bonepipe Armor (+1.0x multiplier vs. artillery)
Gun Trade Gun Trade (+25%)
Ranged Cavalry Caracole Ranged Cavalry Caracole (+10%)
Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+30% siege attack)
Range Ranged Cavalry Caracole Ranged Cavalry Caracole (+2)
Sight Ranged Cavalry Caracole Ranged Cavalry Caracole (+2)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Cheyenne Horse Trading Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As Rifle Riders are unique to the Sioux, only their cards and other civilizations' TEAM cards are shown in the following tables:

History Edit

"The ultimate development of the famous Sioux art of war were their amazingly skilled horsemen armed with repeating rifles. There is an old stereotype that the American Indians were reactionary culturally, unable to adapt to modern ways. The Sioux rifle riders demonstrate the falseness of this idea – during their heyday, they were the most advanced warriors on Earth. In Europe at this time, cavalry were still fighting with sabers and lances. Even in America, the U.S. cavalry used single-shot rifles, significantly inferior to the Sioux carbines."

Gallery Edit

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