The only way to obtain Revolutionary Sharpshooters are by sending the "Morgan's Continental Sharpshooters" Home City Card, in which it causes all Forts, both already built and newly built ones, to spawn four Revolutionary Sharpshooters.
Like the Skirmisher, the Revolutionary Sharpshooter has a long-ranged attack that is suited to kiting the enemy from afar. They are strong at countering and defeating heavy infantry and light ranged cavalry, but highly vulnerable to heavy cavalry and artillery due to their relatively low hit points and a weak hand attack.
Since these units spawns freely after their shipment has been sent, and they require Forts for that, it is hard to mass, unlike the Skirmisher. However, since the United States has the infinite Fort shipment (like all revolutions), it is viable to have a sizable army of Revolutionary Sharpshooters if the player manages to have at least 5 Forts or more, and since the United States also lets the player spawn a Gatling Gun with each Fort, it is advisable to keep pairing them with Gatling Guns.
Their long range ensures they can put all their damage to bear as fast as possible and makes them easy to control while kiting. They are effective against enemy Skirmishers and other ranged infantry, but their counter-damage wards off cheaper heavy infantry attacks in melee, as well as harassment from fast ranged cavalry. When in position near enemy Settlers, their range also makes them effective at harassing them while not committing too much to a bad position should a fight occur. When fighting heavy infantry, it is advisable to take an Armory in order to unlock Counter Infantry Rifling for an effective extra 33% attack against those units. Revolutionary Sharpshooters are capable of sieging buildings, but this is a risky strategy due to the poor positioning required to do so, along with slow speed and low siege damage. It may be better to use them defensively in support of Falconets, Gatling Guns, or Halberdiers instead.
Comparisons[]
Compared to the Skirmisher, Revolutionary Sharpshooters have:
Higher damage multiplier against heavy infantry (+1) and light cavalry (+1.75)
Higher range and Line of Sight (+4)
Can be trained only at Forts
Further statistics[]
As Revolutionary Sharpshooters are unique to the revolutionary United States, only technologies that their base European civilizations have access to are shown in the following table:
As Revolutionary Sharpshooters are unique to the revolutionary United States, only their base European civilizations' cards and other civilizations' TEAM cards are shown in the following tables (for the base civilization, non-TEAM cards will only be applied if they are sent before revolting):
Click for a list of Home City Cards related to the Revolutionary Sharpshooter
Some cards are highlighted with:
Green
TEAM Shipment that is sent to each player in a team
Delivers 12 Revolutionary Sharpshooters; transforms all Skirmishers/Bersaglieri/Rangers into Revolutionary Sharpshooters; enables Revolutionary Sharpshooters to be trained at Forts
Continental Army
Transforms all Revolutionaries into Regulars; State Militia, Regular, Revolutionary Sharpshooter, Carbine Cavalry, Revolutionary, and Militiaman hit points and damage +15%; the General and Legion Grenadier hit points and damage +10%; costs 500 coin
"Fencing School" is available to the British, Dutch, Italians, and Swedes.
"Morgan's Continental Sharpshooters" and "Continental Army" are available upon revolting to the United States.
Skirmisher with low hitpoints, but a strong attack. Good against infantry.
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—In-game description
The Volunteer is the counterpart of the Revolutionary Sharpshooter, appearing in the Battle of New Orleans scenario of the Historical Battles, serving as a replacement for the Skirmisher. It is statistically identical to Revolutionary Sharpshooter, but can be trained at the Barracks.
Volunteers are also accessible in the Scenario Editor under the Units category, labeled SPC Volunteer.
Originally, the unit was named Volunteer. With update 23511, the unit is renamed to Revolutionary Sharpshooter and is tagged as Rifle infantry.
Revolutionary Sharpshooters have a ร0.75 ranged multiplier against cavalry and shock infantry, ร3.0 against light ranged cavalry and ranged shock infantry.
With update 13.58326, Revolutionary Sharpshooters have a ร0.6 ranged multiplier vs. cavalry and ร0.5 shock infantry, ร3.75 against light ranged cavalry and ranged shock infantry.
The Revolutionary Sharpshooter and the Historical Battles Volunteer reuse the in-game description of the Cassador. The same happens with the Berber Arquebusier and the Somali Arquebusier.
Update 23511 changed the original name from Definitive Edition Volunteer for Revolutionary Sharpshooter with the release of the United States civilization pack. The reason for this change was to avoid confusion between units, as State Militia has an upgrade that changes its name to Volunteer.
However, the Volunteers remain with their original name in the Battle of New Orleans scenario.
The Revolutionary Volunteer's unit ID number in the game files is 1776, referencing the year in which the Independence of the United States was declared.