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Skirmisher with low hitpoints, but a strong attack. Good against infantry.
—In-game description

The Revolutionary Sharpshooter (Volunteer before update 23511) is a revolutionary ranged gunpowder infantry in Age of Empires III: Definitive Edition that is unique to the revolutionary United States.

Overview[]

The only way to obtain Revolutionary Sharpshooters are by sending the "Volunteers" Home City Card, in which it causes all Forts, both already built and newly built ones, to spawn four Revolutionary Sharpshooters.

Like the Skirmisher, the Revolutionary Sharpshooter has a long-ranged attack that is suited to kiting the enemy from afar. They are strong at countering and defeating heavy infantry and ranged cavalry, but highly vulnerable to melee cavalry and artillery due to their relatively low hit points and a weak melee attack.

Since these units spawns freely after their shipment card has been sent, and they require Forts for that, it is hard to mass, unlike the Skirmisher. However, since the United States has the infinite Fort shipment card (like all revolutions), it is viable to have a sizeable army of Revolutionary Sharpshooters if the player manages to have at least 5 Forts or more, and since the United States also lets the player spawn a Gatling Gun with each Fort, it is advisable to keep pairing them with Gatling Guns.

Their long range ensures they can put all their damage to bear as fast as possible and makes them easy to control while kiting. They are effective against enemy Skirmishers and other ranged infantry, but their counter-damage wards off cheaper heavy infantry attacks in melee, as well as harassment from fast ranged cavalry. When in position near enemy Settlers, their range also makes them effective at harassing them while not committing too much to a bad position should a fight occur. When fighting heavy infantry, it is advisable to take an Armory in order to unlock Counter Infantry Rifling for an effective extra 33% attack against those units. Revolutionary Sharpshooters are capable of sieging buildings, but this is a risky strategy due to the poor positioning required to do so, along with slow speed and low siege damage. It may be better to use them defensively in support of Falconets, Gatling Guns, or Halberdiers instead.

Comparisons[]

Compared to the Skirmisher, Revolutionary Sharpshooters have:

  • More hit points (+20)
  • Slightly better speed (+0.75)
  • Better resistance against ranged attacks (+20%)
  • Better attack overall
  • Cannot be trained normally

Further statistics[]

As Revolutionary Sharpshooters are unique to the revolutionary United States, only technologies that their base European civilizations have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Improvements
Hit points Flint lock.png Flint Lock (+10%)
Thin Red Line.png Thin Red Line (+20%; British only)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Counter Infantry Rifling.png Counter Infantry Rifling (+1.0x multiplier vs. heavy infantry)
Paper cartridge.png Paper Cartridge (+15%)
Yoga.png Yoga (+5%)
Smokeless Powder.png Smokeless Powder (+30% siege attack)
Clenched Fist.png Clenched Fist (+30% melee attack)
Speed Military Drummers.png Military Drummers (+10%)
Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%)
Penalties Thin Red Line.png Thin Red Line (-25% speed; British only)
Coffee Trade.png Coffee Trade (-10% speed; Dutch only)

Home City Cards[]

As Revolutionary Sharpshooters are unique to the revolutionary United States, only their base European civilizations' cards and other civilizations' TEAM cards are shown in the following tables (for the base civilization, non-TEAM cards will only be applied if they are sent before revolting):

Historical Battles[]

Skirmisher with low hitpoints, but a strong attack. Good against infantry.
—In-game description

A variant of the Revolutionary Sharpshooter named Volunteer appears in the Battle of New Orleans scenario of the Historical Battles, serving as a replacement for the Skirmisher. It is statistically identical to Revolutionary Sharpshooter, but can be trained at the Barracks.

Volunteers are also accessible in the Scenario Editor under the Units category, labeled SPC Volunteer.

Changelog[]

Definitive Edition[]

  • Originally, the unit was named Volunteer. With update 23511, the unit is renamed to Revolutionary Sharpshooter and is tagged as Rifle Infantry.

Trivia[]

  • The Revolutionary Sharpshooter portrait is inspired by a drawing of 1st Regiment Ohio Militia, 1812 Captain J. Collins Rifle Company by Don Troiani.
  • The Revolutionary Sharpshooter and the Historical Battles Volunteer reuse the in-game description of the Cassador. The same happens with the Berber Arquebusier.
  • Update 23511 changed the original name from Definitive Edition Volunteer for Revolutionary Sharpshooter with the release of the United States civilization pack. The reason for this change was to avoid confusion between units, as State Militia has an upgrade that changes its name to Volunteer.
    • However, the Volunteers remain with their original name in the Battle of New Orleans scenario.
  • The Revolutionary Volunteer's unit ID number in the game files is 1776, referencing the year in which the Independence of the United States was declared.

See also[]

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