Info icon.png
This article is about the unit. For the Home City card, see Levy.

The Revolutionary (called Colonial Militia before the Definitive Edition) is a unit introduced in Age of Empires III: The WarChiefs.

Variants[edit | edit source]

There are three versions of the Revolutionary: the Random map version, the Campaign version, and the Villager version.

Solid general-purpose infantry. Good against cavalry.
—In-game description

In random map games, the Revolutionary is only available to revolutionary nations (except Canada and South Africa), where all Settlers and their derivatives will turn into Revolutionary (Settler Wagons turn into two Revolutionaries instead) and they can be trained at the Town Center; the British can also train them at their Manors.

Revolutionaries function in a similar manner to Minutemen, both appear similar, have similar attack, and can be trained from the Town Center, but Revolutionaries are much stronger in attack overall and do not lose hit points over time like Minutemen, but are fairly weak in comparison to other infantry units, making them basically hybrid musketeer/skirmishers. However, Musketeers and Skirmishers both outperform the Revolutionary in their separate roles.

In the original The WarChiefs, choosing Toussaint L'Ouverture as the revolutionary leader will increase the Revolutionary's hit points by 10%.

Nation differences[edit | edit source]

  • Barbary States, Finland, Gran Colombia, and Mexico do not have Revolutionaries.
  • Revolting to Brazil turn Revolutionaries into Voluntarios da Patria which have half hit points and attack, as well as cost and train/kill bounties. As soon as the player revolts to Brazil, each of the player's Settler also turns into two (four for Settler Wagons) Voluntarios da Patria, and Voluntarios da Patria also appears at the Home City shipment point with the amount is twice the amount of Villagers the player the moment they revolted. Instead of being trained directly, Voluntarios da Patria are automatically spawned by Brazilian Town Centers.
  • Revolting to Haiti increases Revolutionaries' hit points by 25% and their train bounty by 2, but increases their food cost by 20 and kill bounty by 2.
  • Revolting to Hungary turn Revolutionaries into Grenzers which can collect treasures and have 4 more range and 3.0x multiplier against Treasure Guardians, but has 10% less hit points.
  • Peru can turn Revolutionaries into Peruvian Legions with the Peruvian Guard Home City card, which have a secondary ranged attack by throwing grenades like that of Grenadiers; the grenade attack deals 24 Siege damage with 3 AoE, 18 range, and 12 minimum range.
  • Revolting to Romania turn Revolutionaries into Dorobants which have 10% more hit points but have 2 less range.

Further statistics[edit | edit source]

As Revolutionaries are unique to revolutionary nations, only technologies that their base European civilizations have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Cavalry, light infantry
Weak vs. Skirmishers, archers, artillery
Hit points Flint lock.png Flint Lock (+10%)
Thin Red Line.png Thin Red Line (+20%, British only)
Corselet.png Corselet (+25%, Spanish only)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Counter Infantry Rifling.png Counter Infantry Rifling (+1.0x multiplier vs. heavy infantry)
Paper cartridge.png Paper Cartridge (+15%)
Yoga.png Yoga (+5%)
Smokeless Powder.png Smokeless Powder (+30% siege attack)
Clenched Fist.png Clenched Fist (+30% melee attack)
Speed Military Drummers.png Military Drummers (+10%)
Tillys Discipline.png Tilly's Discipline (+20%, Germans only)
Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%)
Penalties Coffee Trade.png Coffee Trade (-10% speed, Dutch only)
Tillys Discipline.png Tilly's Discipline (+10% cost, Germans only)
Corselet.png Corselet (-15% speed, Spanish only)

Home City Cards[edit | edit source]

As Revolutionaries are unique to revolutionary nations, only their base European civilizations' cards and other civilizations' TEAM cards are shown in the following tables (for the revolting player themselves, non-TEAM cards will only be applied if they are sent before revolting):

Changelog[edit | edit source]

The WarChiefs[edit | edit source]

  • The random map Colonia Militia give 12 XP when trained or killed.

Definitive Edition[edit | edit source]

  • The random map Revolutionaries give 10 XP when trained or killed.

Trivia[edit | edit source]

Definitive Edition[edit | edit source]

  • Brazilian Revolutionaries are named after the original Portuguese name of the Fatherland Volunteers.
  • Hungarian Revolutionaries are named after the Grenzers.
  • Peru's "Peruvian Guard" Home City Card and the renamed Revolutionaries refer to the original name of the Peruvian Army, Legión Peruana de la Guardia ("Peruvian Guard Legion").
  • Romanian Revolutionaries' name refers to Romanian infantry who fought in the Russo-Turkish War of 1877.

History[edit | edit source]

The term militia refers to a citizen's military force, and not under the direct control or authority of a central government. Each of the original thirteen British colonies in North America had their own militias. They were composed of volunteers from a variety of backgrounds. During the seventeenth and eighteenth centuries, it was considered one's civic duty to serve in the local militia to protect the colony from outside attacks.

During the early days of the U.S. Revolutionary War, local militias played a key role in the initial skirmishes with British regulars. The battles of Lexington and Bunker Hill were carried out by local militias. To bolster the fledgling country's military capabilities, the Continental Congress established a formal American Continental Army on 14 June 1775, which officially created six companies of expert riflemen, from Pennsylvania, Maryland, and Virginia.

Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
—In-game description

In the Act I: Fire campaign, the Colonial Militia can be trained in Nathaniel Black's War Huts and acts as the basic soldier for the Continental Army during the American Revolution. Their stats and price are slightly changed than their Revolution variant, making them resemble more of a regular Skirmisher. However, they can be upgraded to Veteran and Guard levels.

Upgrades[edit | edit source]

Age Upgrade Cost Effect
Ages fortress.jpg
Veteran infantry.png Veteran Militia 200 wood,
200 coin
Upgrades Colonial Militia to Veteran (+20% hit points and attack)
Ages fortress.jpg
Guard infantry.png Guard Militia 600 wood,
600 coin
Upgrades Colonial Militia to Guard (+30% hit points and attack); requires Veteran Militia

Trivia[edit | edit source]

  • The Campaign version of the Colonial Militia is the only unit with the Guard level upgrade available in the Fortress Age.
  • The Militia speak with recycled dialogue originally used for Major Cooper (voiced by James Horan) with the pitch raised slightly.

A soldier who can gather Wood, but not other resources. He looks cold.
—In-game description

These Colonial Militia appears in the Valley Forge scenario of the Act I: Fire campaign, which acts as a villager that can only gather wood and are essential in gathering wood at the start to send Food Wagons.

The villager Colonial Militia appears exactly the same with the infantry version, only that the idle villager button will show up when the former are idle.

Gallery[edit | edit source]

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