The Revolutionary is a ranged infantry unit comparable to a Musketeer and only available in revolutions. Once you have revolted, all your settlers drop their work and pick up guns to turn into Revolutionaries and take the battle to the enemy base. Instead of villagers, your Town Center now produces Revolutionaries. Like Musketeers they counter cavalry with their bayonets in melee combat. Unlike most gunpowder infantry units, Revolutionaries are also countering cavalry with their ranged attack. Some revolutions have more powerful Revolutionaries, special upgrade shipments, or unique replacements. Revolutionaries only cost food, which makes it easier to replenish the ranks in a revolution when the economy largely relies on Trading Posts and Factories.
Revolting to Brazil turns Revolutionaries into Voluntarios da Patria which have -50% hit points and damage, as well as cost and train/kill bounties, and 4.75 speed. As soon as the player revolts to Brazil, each of the player's Settler also turns into two (four for Settler Wagons and Architects) Voluntarios da Patria, and Voluntarios da Patria also appears at the Home City shipment point with the amount is twice the amount of villagers the player the moment they revolted. Instead of being trained directly, Voluntarios da Patria are automatically spawned by Brazilian Town Centers in batches of 9 every 146 seconds.
Revolting to Egypt turns Revolutionaries into Khevite Fusiliers which have +0.5 bonus damage against artillery and siege troopers in Stagger Mode, +0.5 bonus damage against cavalry and +0.2 against shock infantry in Melee Mode, but -10% hit points.
Revolting to Haititurns Revolutionaries into Maroons which have 5.0 speed, -15% hit points, +2 ranged attack range, -1.5XP train and kill bounty, and cost -10food.
Revolting to Hungary turns Revolutionaries into Grenzers which can collect treasures, have +4 ranged attack range and 3.0x bonus damage against treasure guardians, but -10% hit points.
Peru turns Revolutionaries into Peruvian Legions with the "Peruvian Guard" Home City Card, which have a secondary ranged attack by throwing grenades like that of Grenadiers; the grenade attack deals 19 siege damage with 2Area of Effect, 14 range, 3.0 Rate of Fire, and 12 minimum range. The grenade attack has 0.5x bonus damage against artillery and light infantry. It also improves the siege attack against buildings to 29 with a range of 12. Revolutionaries now benefit from Incendiary Grenades.
Revolting to Romania turns Revolutionaries into Dorobants which have +15% hit points but -2 ranged attack range, and cost +10food.
The Mexicans have various revolutions starting from the Commerce Age, however their Revolutionaries have -25% hit points and damage, -0.5 speed, -0.66 ranged attack against cavalry and -0.4 against shock infantry penalties since the Commerce Age (Revolutionaries wear a different hat when being trained in the Commerce Age), and are automatically upgraded to their normal stats: +15% hit points and damage, +0.25 speed, +0.33 ranged attack bonus damage against cavalry and +0.2 against shock infantry in the Fortress Age; +10% hit points and damage , +0.25 speed, +0.33 ranged attack bonus damage against cavalry and +0.2 against shock infantry in the Industrial Age.
The Italians can get Revolutionaries through the Risorgimento technology researched in the Basilica, which ships 15 Redshirts, and 1 extra Redshirt for each Settler the player has lost so far, up to a maximum of 35. These Revolutionaries have 2.0x bonus damage against heroes. The Italian Redshirts count as a standalone Revolutionary variant, and they are not affected by specific buff cards such as "Continental Army" for the United States Revolution. Trainable Revolutionaries in Town Centers do not become Italian Redshirts. Redshirts have 5.0 base speed instead of 4.5.
The Germans and Inca have revolution-like Home City Cards, such as "March Revolution" and "Tupac Rebellion", which also turn their villagers into Revolutionaries.
The Dutch and Portuguese can still train the Revolutionary from Town Centers after revolting to Indonesia, and Revolutionaries turn into Kraton Guards with the "Kraton Guard" Home City Card, which gives them 15% more hit points and damage, and a unique visual model.
Risorgimento (delivers 15 Revolutionaries and 1 additional Revolutionary for each Settler lost so far this game, up to 35; delivers twice as much Revolutionaries if it was researched after revolting to Brazil; Italians only)
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
African Roots
Delivers a random 6 West Africa units and allows to ally with the Akan or Yoruba in the Native Embassy; Akan infantry, Yoruba infantry and Maroons can now use Stealth mode; costs 1,000 food
Military Frontier
Each Outpost/Blockhouse spawns 1 Grenzer/Dorobant; enables Grenzers/Dorobants to build Outposts/Blockhouses, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Kraton Guards
Pikeman hit points and damage +20%; Revolutionary hit points and damage +15%
Yogyakarta Resistance
Transforms all Javanese Spearmen into Revolutionaries; costs 250 food
Peruvian Guard
Delivers 10 Peruvian Legions; upgrades Revolutionaries to Peruvian Legions with +6 Line of Sight and a secondary grenade attack; enables Incendiary Grenades in the Arsenal
Continental Army
Transforms all Revolutionaries into Regulars; State Militia, Regular, Revolutionary Sharpshooter, Carbine Cavalry, Revolutionary, and Militiaman hit points and damage +15%; the General and Legion Grenadier hit points and damage +10%; costs 500 coin
"Fencing School" is not available to the French, Maltese, Ottomans, and Spanish.
"Sevites" and "African Roots" are available upon revolting to Haiti.
"Military Frontier" is available upon revolting to Hungary and Romania.
"Kraton Guards" and "Yogyakarta Resistance" are available upon revolting to Indonesia.
"Peruvian Guard" is available upon revolting to Peru.
"Continental Army" is available upon revolting to the United States.
Transforms all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeer, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin
"TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
Plan of Ayutla
Transforms all Insurgentes into Revolutionaries; enables Revolutionary to be trained at Town Centers in batches of 10; Revolutionary, Filibuster, and Californio cost -10%; costs 500 food, 500 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante
Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Catrachos
Settlers become Revolutionaries when killed
6 Revolutionaries
Delivers 6 Revolutionaries
Sierra Madre Republic
Delivers 1 Settler for each 3 Revolutionaries lost so far (up to 24)
Nuevo Leon Militia
Delivers 2 Revolutionaries for each shipment sent so far this game, including this one
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
”
—In-game description
In the Act I: Fire campaign, the Colonial Militia can be trained in Nathaniel Black's War Huts and acts as the basic soldier for the Continental Army during the American Revolution. They can also be sent from the Home City using the "6 Revolutionaries" and "8 Revolutionaries" cards. Their stats and price are slightly changed compared to their Revolution variant, making them resemble regular Skirmishers. However, they can be upgraded to Veteran and Guard levels.
Upgrades Colonial Militia to Guard (+30% hit points and damage); requires Veteran Colonial Militia
Trivia[]
The Campaign version of the Colonial Militia is the only unit with the Veteran level upgrade available in the Commerce Age and the Guard level upgrade available in the Fortress Age.
The Colonial Militia speak with recycled dialogue originally used for Major Cooper (voiced by James Horan) with the pitch raised slightly.
“
A soldier who can gather Wood, but not other resources. He looks cold.
”
—In-game description
These Colonial Militia appears in the Valley Forge scenario of the Act I: Fire campaign, and act as a villagers that can only gather wood at a rate of 0.62/sec and are essential in gathering wood at the start to build Huts.
The villager Colonial Militia appears exactly the same as the infantry version, only that the idle villager button will show up when the former are idle.
Trivia[]
When ordered to gather wood or build Huts, the villager Revolutionary doesn't have any respond voice clips.
With update 14.43676, Revolutionaries shipped by Risorgimento received a new model. The "Peruvian Guard" Home City Card grants a new model for Peruvian Legions.
With patch 15.59076, Revolutionaries have 4.5 speed, Voluntarios da Patria have 4.75 speed, and Maroons have 5.0 speed.
The term militia refers to a citizen's military force, and not under the direct control or authority of a central government. Each of the original thirteen British colonies in North America had their own militias. They were composed of volunteers from a variety of backgrounds. During the seventeenth and eighteenth centuries, it was considered one's civic duty to serve in the local militia to protect the colony from outside attacks.
During the early days of the U.S. Revolutionary War, local militias played a key role in the initial skirmishes with British regulars. The battles of Lexington and Bunker Hill were carried out by local militias. To bolster the fledgling country's military capabilities, the Continental Congress established a formal American Continental Army on 14 June 1775, which officially created six companies of expert riflemen, from Pennsylvania, Maryland, and Virginia.
The European empires in the New World lasted in most cases for a little more than 300 years. By the early nineteenth century most European colonies had thrown off their Old World masters and had become independent nations through revolutionary wars. The first revolution by the Thirteen British colonies resulted in the eventual formation of the United States. The success of this revolution was assured when the United States stated its Monroe Doctrine, forbidding any power from further conquests or colony placement in the Americas, and Great Britain made it clear that its navy would not allow such actions either.
Soon other occupied countries in the Americas and Europe were to follow the example of the successful revolution in North America. The French Revolution of 1789 toppled the Bourbon monarchy that had ruled France for 200 years. The Greeks and Serbians put an end to Ottoman rule. Revolutionary armies in the Americas were often led by experienced officers and generals who prior to the revolution served in the military of the colonial powers, and not seldomly were of European heritage. The military skills of revolutionary leaders like Simón Bolívar, José de San Martín, or Bernardo O'Higgins were of paramount importance in liberating Latin America from centuries of Spanish and Portuguese colonial rule. Not all wars of liberation were immediately successful. The revolutions and rebellions in Ireland, Poland, Romania, and Hungary took several attempts before eventually succeeding.
Brazilian Revolutionaries are named after the original Portuguese name of the Fatherland Volunteers.
Hungarian Revolutionaries are named after the Grenzers. They were an Austrian unit featured in the Napoleonic Era mod. One of the developers of the mod worked on the Definitive Edition.
Peru's "Peruvian Guard" Home City Card and the renamed Revolutionaries refer to the original name of the Peruvian Army, Legión Peruana de la Guardia ("Peruvian Guard Legion").
Dorobant Romanian Revolutionaries' name refers to Romanian infantry who fought in the Russo-Turkish War of 1877.
Drabant, Trabant and Dorobant share the same root from trabant/drabant, originally a Hussite Czech word, "foot soldier".
Gallery[]
From left to right: Colonial Militia (Campaign version), Colonial Militia (Revolution version), Colonial Militia (Villager version) (the one chopping wood)
In-game Peruvian Legion (Revolutionary after sending the "Peruvian Guard" Home City Card) since update 14.43676
In-game Maroon
In-game Revolutionaries (Indonesian Revolution)
In-game Indonesian Revolutionary (Revolutionary after sending the "Kraton Guards" Home City Card )
From left to right: Revolutionary (Barbary States Cut Content), Voluntario da Patria (Brazil), Khevite Fusiliers (Egypt), Revolutionary (Haiti before update), Revolutionary (Indonesia)