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|Name = Revolution |
|Name = Revolution |
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|Image = Revolution.png |
|Image = Revolution.png |
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− | |Intro = {{ |
+ | |Intro = {{3icons|The WarChiefs}} |
− | |Civilization = Europeans |
+ | |Civilization = Europeans<br />{{3icons|Mexicans}} |
− | |Building = |
+ | |Building = {{3icons|Town Center}} |
− | |Previous = |
+ | |Previous = {{3icons|Industrial Age}} |
|Time = 10 seconds |
|Time = 10 seconds |
||
|Food = 1,000 |
|Food = 1,000 |
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Line 11: | Line 11: | ||
|Coin = 1,000 |
|Coin = 1,000 |
||
}} |
}} |
||
+ | [[File:Revolootin AoE3.mp3|268px|thumb|"Revolootin", the track which plays upon revolting]] |
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− | '''Revolution''' is a feature in ''[[Age of Empires III: The WarChiefs]]'' that allows European civilizations to revolt from their [[Home City]] and form a new political entity with additional unit types and specific bonuses. This can greatly boost the player's military strength at the cost of being unable to advance into the [[Imperial Age (Age of Empires III)|Imperial Age]] while stalling all resource gathering by units. |
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+ | [[File:AoE3DE Revolution flags.png|thumb|268px|The revolutionary nation flags in ''Age of Empires III: Definitive Edition''.]] |
||
+ | '''Revolution''' is a feature in ''[[Age of Empires III: The WarChiefs]]'' that allows European [[Civilization (Age of Empires III)|civilizations]] to revolt from their [[Home City]] and form a new political entity with additional unit types and specific bonuses. This can greatly boost the player's military strength at the cost of being unable to advance into the [[Imperial Age (Age of Empires III)|Imperial Age]] while stalling all resource gathering by units. |
||
− | Revolting is expanded in the ''[[Age of Empires III: Definitive Edition|Definitive Edition]]'' with new mechanics. For most revolutionary nations, new |
+ | Revolting is expanded in the ''[[Age of Empires III: Definitive Edition|Definitive Edition]]'' with new mechanics. For most revolutionary nations, new shipments allow for the training of Settlers, enabling players to restart their economies. Selecting Canada and South Africa retains [[Settler]]s immediately, improving their ranged attack and gathering rates respectively. |
== Overview == |
== Overview == |
||
[[File:revolutionmessage.jpg|thumb|The message that appears when Revolting from the player's civilization]] |
[[File:revolutionmessage.jpg|thumb|The message that appears when Revolting from the player's civilization]] |
||
− | [[File:Revolution Peru Argentina.jpg|thumb|The revolutionary politicians menu in the original ''Age of Empires III: The WarChiefs''; Peru ( |
+ | [[File:Revolution Peru Argentina.jpg|thumb|The revolutionary politicians menu in the original ''Age of Empires III: The WarChiefs''; Peru ([[Simón Bolívar]]) and Argentina ([[José de San Martín]]) are shown here]] |
− | + | In ''The WarChiefs'' and ''The Asian Dynasties'', Revolting allows a choice of one of two revolutionary leaders, or one of two to five revolutionary nations in the ''Definitive Edition'', per European civilization with different bonuses (see below), and is a much cheaper and faster option than advancing into the [[Imperial Age (Age of Empires III)|Imperial Age]] (which costs {{Resources|food = 4,000|coin = 4,000}}, and takes 90 seconds). |
|
Once Revolution is researched: |
Once Revolution is researched: |
||
* The player's flag and [[Home City]] changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation. In ''The WarChiefs'', the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below). |
* The player's flag and [[Home City]] changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation. In ''The WarChiefs'', the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below). |
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* ''All'' Home City shipments on their way are canceled and the shipment(s) used are refunded. |
* ''All'' Home City shipments on their way are canceled and the shipment(s) used are refunded. |
||
− | * ''All'' [[Settler]]s and their equivalents ([[Coureur des Bois|Coureurs des Bois]] and [[Settler Wagon]]s) turn into [[Revolutionary|Revolutionaries]] or their equivalents for certain revolutionary nations; Settler(s) being trained are canceled with their [[food]] costs refunded, and ''any'' Settler(s) or their equivalents rescued from [[treasure]]s turn into Revolutionaries or their equivalents; ''any'' buildings being constructed (except by [[:Category:Wagons|wagons]]) will thus be left incomplete. This does not occur when the player revolts to [[Canada]] or [[South Africa]] in the ''Definitive Edition''; the player will retain their Settlers and can continue playing as they were before revolting. |
+ | * ''All'' [[Settler]]s and their equivalents ([[Coureur des Bois|Coureurs des Bois]], [[Architect]], and [[Settler Wagon]]s) turn into [[Revolutionary|Revolutionaries]] or their equivalents for certain revolutionary nations; Settler(s) being trained are canceled with their [[food]] costs refunded, and ''any'' Settler(s) or their equivalents rescued from [[treasure]]s turn into Revolutionaries or their equivalents; ''any'' buildings being constructed (except by [[:Category:Wagons|wagons]]) will thus be left incomplete. This does not occur when the player revolts to [[Canada]] or [[South Africa]] in the ''Definitive Edition''; the player will retain their Settlers and can continue playing as they were before revolting. |
** Each Settler Wagon turns into two Revolutionaries or their equivalents instead of one, with the additional Revolutionaries appearing as a Home City shipment. |
** Each Settler Wagon turns into two Revolutionaries or their equivalents instead of one, with the additional Revolutionaries appearing as a Home City shipment. |
||
− | * [[Town Center (Age of Empires III)|Town Center]] build limit is automatically increased to 10 and, along with [[House (Age of Empires III)|Houses]]/[[Manor |
+ | * [[Town Center (Age of Empires III)|Town Center]] build limit is automatically increased to 10 and, along with [[House (Age of Empires III)|Houses]]/[[Manor House]]s, are no longer needed to support [[population]]; the latter does not apply if the player revolts to Canada, [[Finland (revolutionary)|Finland]], or South Africa in the ''Definitive Edition''. |
− | As Revolution is not counted as an [[Age]], all units that are automatically upgraded in every Age ([[Explorer]], [[Dog#Age of Empires III|War Dog]], Explorer Dog, [[ |
+ | As Revolution is not counted as an [[Age]], all units that are automatically upgraded in every Age ([[Explorer (Age of Empires III)|Explorer]], [[Dog#Age of Empires III|War Dog]], Explorer Dog, [[Sipahi (Age of Empires III)|Sipahi]], [[Spy (Age of Empires III)|Spy]], [[Petard (Age of Empires III)|Petard]], etc.) will not be upgraded when the player revolts. |
− | Even though a revolting player no longer has Settlers to gather resources, most revolutionary nations can restart their economy through certain units or [[Home City Card]]s. In ''The WarChiefs''and ''The Asian Dynasties'', a revolting player still can keep a small economy going through the following: |
+ | Even though a revolting player no longer has Settlers to gather resources, most revolutionary nations can restart their economy through certain units or [[Home City Card]]s. In ''The WarChiefs'' and ''The Asian Dynasties'', a revolting player still can keep a small economy going through the following: |
− | * [[Trading Post]]s built by [[Explorer]]s on trade routes |
+ | * [[Trading Post]]s built by [[Explorer (Age of Empires III)|Explorer]]s on trade routes |
* [[Fishing Boat (Age of Empires III)|Fishing Boats]] |
* [[Fishing Boat (Age of Empires III)|Fishing Boats]] |
||
+ | * Fishing with Native [[Canoe (Age of Empires III)|Canoes]] and [[Caravel (Age of Empires III)|Caravels]]/[[Galley (Age of Empires III)|Galleys]] |
||
* [[Bank]]s |
* [[Bank]]s |
||
* [[Factory|Factories]] |
* [[Factory|Factories]] |
||
− | * Settlers[[Settler Wagon]]s/[[Villager (Age of Empires III)|Villagers]] sent by allied TEAM shipments or from [[Sequoyah's Cherokee Syllabary]] |
+ | * Settlers/[[Settler Wagon]]s/[[Villager (Age of Empires III)|Villagers]] sent by allied TEAM shipments or from [[Sequoyah's Cherokee Syllabary]] |
* Resource trickle Home City Cards (only if they are sent before revolting) |
* Resource trickle Home City Cards (only if they are sent before revolting) |
||
* [[Cree]] [[Cree Coureur des Bois|Coureur des Bois]] |
* [[Cree]] [[Cree Coureur des Bois|Coureur des Bois]] |
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Line 41: | Line 44: | ||
Only one player in each team may revolt in a game; after someone revolts, their teammates won't be able to revolt themselves. In ''The WarChiefs'', only a single player may revolt in a game; after someone revolts, ''all'' other players may not revolt themselves. Regardless, the other players can still advance to the Imperial Age. |
Only one player in each team may revolt in a game; after someone revolts, their teammates won't be able to revolt themselves. In ''The WarChiefs'', only a single player may revolt in a game; after someone revolts, ''all'' other players may not revolt themselves. Regardless, the other players can still advance to the Imperial Age. |
||
+ | |||
+ | === Mexicans === |
||
+ | The [[Mexicans]] have the unique ability to revolt as early as the [[Commerce Age]], with earlier revolutions being much cheaper than later ones. In addition, they are also capable of revolting ''twice'' (from [[Yucatán (revolutionary)|Yucatán]] to [[Maya (revolutionary)|Maya]]). |
||
+ | |||
+ | The Mexicans can undo their revolt and become Mexico once again, keeping all bonuses from revolutionary cards they have sent as well as retaining certain revolutionary cards if they haven't been sent yet and advances the Mexican player into the next two Ages from when they revolted (e.g. if the player revolts to [[Rio Grande]] at the [[Fortress Age]], undoing it advances the player to the Imperial Age). However, revolting to [[California (revolutionary)|California]], Maya, and [[Texas (revolutionary)|Texas]] are irreversible. |
||
== Features == |
== Features == |
||
=== Choices === |
=== Choices === |
||
<tabber> |
<tabber> |
||
+ | |-|Definitive Edition= |
||
− | |-|Original= |
||
{| class="wikitable" |
{| class="wikitable" |
||
− | ! |
+ | ! width="20%" |Nation |
− | ! |
+ | ! width="15%" |Home City |
− | ! |
+ | ! width="50%" |Bonus |
− | ! |
+ | ! width="15%" |[[Civilization (Age of Empires III)|Civ.]] |
− | |- |
||
− | |[[File:Argentina flag revolt.png|66px|center]]<center>'''Argentina'''</center> |
||
− | |[[File:José_de_San_Martín.png|66px|center]]<center>[[José de San Martín]]</center> |
||
− | |Ships 6 [[Mortar]]s and upgrades Mortars to Imperial Howitzers |
||
− | |[[Germans]] |
||
− | |- |
||
− | |[[File:Brazil flag revolt.png|66px|center]]<center>'''Brazil'''</center> |
||
− | |[[File:Bonifacio.png|66px|center]]<center>[[José Bonifácio de Andrada e Silva]]</center> |
||
− | |Ships 20 [[Tupi Blackwood Archer]]s and grants [[Legendary Native Warriors]] |
||
− | |[[Dutch]]<br />[[Portuguese (Age of Empires III)|Portuguese]] |
||
− | |- |
||
− | |[[File:Chile flag revolt.png|66px|center]]<center>'''Chile'''</center> |
||
− | |[[File:Bernardo O'Higgins.png|66px|center]]<center>[[Bernardo O'Higgins]]</center> |
||
− | |Ships 10 [[Hussar (Age of Empires III)|Hussars]] and upgrades Hussars to Imperial/Imperial Guard |
||
− | |[[Ottomans]]<br />[[Spanish (Age of Empires III)|Spanish]] |
||
− | |- |
||
− | |[[File:Colombia flag revolt.png|66px|center]]<center>'''Colombia'''</center> |
||
− | |[[File:Santander.png|66px|center]]<center>[[Francisco de Paula Santander]]</center> |
||
− | |Ships 3 [[Ironclad (Age of Empires III)|Ironclads]] |
||
− | |[[French]]<br />Ottomans<br />[[Russians]] |
||
− | |- |
||
− | |[[File:Haiti flag revolt.png|66px|center]]<center>'''Haiti'''</center> |
||
− | |[[File:L'Ouverture.png|66px|center]]<center>[[Toussaint L'Ouverture]]</center> |
||
− | |[[Colonial Militia]] gets +10% [[hit points]] |
||
− | |[[British]]<br />French |
||
− | |- |
||
− | |[[File:6México.png|66px|center]]<center>'''Mexico'''</center> |
||
− | |[[File:Miguel_Hidalgo.png|66px|center]]<center>[[Miguel Hidalgo]]</center> |
||
− | |Ships 10 [[Outlaw Pistolero]]s and 10 [[Outlaw Rider]]s |
||
− | |Portuguese<br />Spanish |
||
− | |- |
||
− | |[[File:Peru flag revolt.png|66px|center]]<center>'''Peru'''</center> |
||
− | |[[File:Simón Bolivar.png|66px|center]]<center>[[Simón Bolívar]]</center> |
||
− | |All units get +5% hit points |
||
− | |Germans<br />Russians |
||
− | |- |
||
− | |[[File:United States flag revolt.png|66px|center]]<center>'''United States'''</center> |
||
− | |[[File:Revolution_politician_washington.png|66px|center]]<center>[[George Washington]]</center> |
||
− | |[[Gatling Gun]]s get +25% hit points |
||
− | |British<br />Dutch |
||
− | |} |
||
− | |-|Definitive= |
||
− | {| class="wikitable" |
||
− | ! style="width: 20%;" |Nation |
||
− | ! style="width: 15%;" |Home City |
||
− | ! style="width: 55%;" |Bonus |
||
− | ! style="width: 10%;" |[[Civilizations (Age of Empires III)|Civ.]] |
||
|- |
|- |
||
|[[File:Argentina flag revolt DE.png|66px|center]]<center>'''[[Argentina]]'''</center> |
|[[File:Argentina flag revolt DE.png|66px|center]]<center>'''[[Argentina]]'''</center> |
||
|<center>Buenos Aires</center> |
|<center>Buenos Aires</center> |
||
− | | Ships 10 [[ |
+ | | Ships 10 [[Gaucho]]s and 10 [[Cow]]s. Enables the training of Gauchos which can gather from [[Herdable animal|livestock]] and slow enemies with bolas. |
− | | |
+ | |{{3icons|Germans}}<br />{{3icons|Italians}}<br />{{3icons|Spanish}} |
+ | |- |
||
+ | |[[File:Baja California flag revolt.png|66px|center]]<center>'''[[Baja California (revolutionary)|Baja California]]'''</center> |
||
+ | |<center>La Paz</center> |
||
+ | |Settlers become [[Filibuster]]s. Ships 2 [[Frontier Post Wagon]]s. |
||
+ | |{{3icons|Mexicans}} ({{AoE3Age|2}}) |
||
|- |
|- |
||
|[[File:Barbary States flag revolt.png|66px|center]]<center>'''[[Barbary States]]'''</center> |
|[[File:Barbary States flag revolt.png|66px|center]]<center>'''[[Barbary States]]'''</center> |
||
|<center>Algiers</center> |
|<center>Algiers</center> |
||
|Ships 10 [[Corsair Marksman|Corsair Marksmen]] and [[Privateer]]s can be hired from the [[Dock (Age of Empires III)|Dock]]. [[Settler]]s become [[Barbary Warrior]]s instead of [[Revolutionary|Revolutionaries]]. |
|Ships 10 [[Corsair Marksman|Corsair Marksmen]] and [[Privateer]]s can be hired from the [[Dock (Age of Empires III)|Dock]]. [[Settler]]s become [[Barbary Warrior]]s instead of [[Revolutionary|Revolutionaries]]. |
||
+ | |{{AoE3Civ|Italians}} Italians<br />{{3icons|Maltese}}<br />{{3icons|Ottomans}}<br />{{3icons|Portuguese}} |
||
− | |[[Ottomans]]<br />[[Portuguese (Age of Empires III)|Portuguese]] |
||
|- |
|- |
||
|[[File:Brazil flag revolt DE.png|66px|center]]<center>'''[[Brazil]]'''</center> |
|[[File:Brazil flag revolt DE.png|66px|center]]<center>'''[[Brazil]]'''</center> |
||
|<center>Rio de Janeiro</center> |
|<center>Rio de Janeiro</center> |
||
− | | |
+ | |Voluntários da Pátria rally to your cause! |
− | | |
+ | |{{3icons|Dutch}}<br />{{AoE3Civ|Italians}} Italians<br />{{AoE3Civ|Portuguese}} Portuguese |
+ | |- |
||
+ | |[[File:California flag revolt.png|66px|center]]<center>'''[[California (revolutionary)|California]]'''</center> |
||
+ | |<center>Sonoma</center> |
||
+ | |Settlers becomes [[Californio]]s, Cow build limit and fatten rate greatly increased. |
||
+ | |{{AoE3Civ|Mexicans}} Mexicans ({{AoE3Age|4}}) |
||
|- |
|- |
||
|[[File:Canada flag revolt.png|66px|center]]<center>'''[[Canada]]'''</center> |
|[[File:Canada flag revolt.png|66px|center]]<center>'''[[Canada]]'''</center> |
||
|<center>Quebec</center> |
|<center>Quebec</center> |
||
− | | |
+ | |Settlers gain a powerful ranged attack instead of becoming Revolutionaries. |
− | | |
+ | |{{3icons|British}}<br />{{3icons|French}} |
+ | |- |
||
+ | |[[File:Central America flag revolt.png|66px|center]]<center>'''[[Central America (revolutionary)|Central America]]'''</center> |
||
+ | |<center>Guatemala City</center> |
||
+ | |Artillery and Forts are available. Ships 7 Settlers. |
||
+ | |{{AoE3Civ|Mexicans}} Mexicans ({{AoE3Age|2}}) |
||
|- |
|- |
||
|[[File:Chile flag revolt DE.png|66px|center]]<center>'''[[Chile]]'''</center> |
|[[File:Chile flag revolt DE.png|66px|center]]<center>'''[[Chile]]'''</center> |
||
|<center>Santiago</center> |
|<center>Santiago</center> |
||
− | |Grants 10 [[Hussar (Age of Empires III)|Hussars of Death]] which |
+ | |Grants {{tt|8|10 before update 13.27885}} [[Hussar (Age of Empires III)#Hussar of Death|Hussars of Death]] which are Guard Hussars with twice the attack. |
− | |Spanish |
+ | |{{AoE3Civ|Spanish}} Spanish |
|- |
|- |
||
|[[File:Egypt flag revolt.png|66px|center]]<center>'''[[Egypt]]'''</center> |
|[[File:Egypt flag revolt.png|66px|center]]<center>'''[[Egypt]]'''</center> |
||
|<center>Cairo</center> |
|<center>Cairo</center> |
||
|Every shipment delivers an extra [[Mameluke (Age of Empires III)|Mameluke]]. |
|Every shipment delivers an extra [[Mameluke (Age of Empires III)|Mameluke]]. |
||
− | | |
+ | |{{AoE3Civ|Ottomans}} Ottomans |
|- |
|- |
||
− | |[[File:Finland flag revolt.png|66px|center]]<center>'''[[Finland]]'''</center> |
+ | |[[File:Finland flag revolt.png|66px|center]]<center>'''[[Finland (revolutionary)|Finland]]'''</center> |
|<center>Helsinki</center> |
|<center>Helsinki</center> |
||
− | |Delivers 4 [[Blockhouse Wagon|Frontier Blockhouse Wagons]]. |
+ | |Delivers 4 [[Blockhouse Wagon|Frontier Blockhouse Wagons]]. Settlers become [[Skirmisher (Age of Empires III)#Karelian Jaeger|Karelian Jaegers]], which can gather from crates, trees, and construct [[Blockhouse]]s. |
− | | |
+ | |{{3icons|Russians}}<br />{{3icons|Swedes}} |
|- |
|- |
||
|[[File:Gran Colombia flag revolt.png|66px|center]]<center>'''[[Gran Colombia]]'''</center> |
|[[File:Gran Colombia flag revolt.png|66px|center]]<center>'''[[Gran Colombia]]'''</center> |
||
− | |<center> |
+ | |<center>Bogotá</center> |
|Ships 2 [[Ironclad (Age of Empires III)|Ironclads]]. Settlers become Independence Guards, which are powerful but slow-marching [[Musketeer]]s. |
|Ships 2 [[Ironclad (Age of Empires III)|Ironclads]]. Settlers become Independence Guards, which are powerful but slow-marching [[Musketeer]]s. |
||
− | |Germans<br />Portuguese<br />Spanish |
+ | |{{AoE3Civ|Germans}} Germans<br />{{AoE3Civ|Portuguese}} Portuguese<br />{{AoE3Civ|Spanish}} Spanish |
|- |
|- |
||
|[[File:Haiti flag revolt DE.png|66px|center]]<center>'''[[Haiti]]'''</center> |
|[[File:Haiti flag revolt DE.png|66px|center]]<center>'''[[Haiti]]'''</center> |
||
|<center>Port-au-Prince</center> |
|<center>Port-au-Prince</center> |
||
− | | |
+ | |Settlers become [[Revolutionary|Maroons]] which have lower HP but higher range. [[Town Center (Age of Empires III)|Town Centers]], [[Galleon (Age of Empires III)|Galleons]], [[Fort]]s and [[Tavern]]s can train [[Pirate]]s and have a Population cost of 2. Privateers can be hired at Docks and can train units. |
+ | |{{AoE3Civ|British}} British<br />{{AoE3Civ|French}} French |
||
− | |French |
||
|- |
|- |
||
|[[File:Hungary flag revolt.png|66px|center]]<center>'''[[Hungary]]'''</center> |
|[[File:Hungary flag revolt.png|66px|center]]<center>'''[[Hungary]]'''</center> |
||
− | |<center> |
+ | |<center>Buda</center> |
− | |All [[Outpost (Age of Empires III)|Outposts]]/Blockhouses spawn a [[Jaeger|Pandour]]/ |
+ | |All [[Outpost (Age of Empires III)|Outposts]]/Blockhouses spawn a [[Jaeger|Pandour]]/Magyar Hussar/[[Grenadier (Age of Empires III)#Revolution|Hungarian Grenadier]] and every shipment delivers an extra [[Outpost Wagon|Outpost]]/Blockhouse Wagon. Settlers become Grenzers - Revolutionaries with more range but less [[hit points]]. |
− | |Germans<br />Ottomans<br />Russians |
+ | |{{AoE3Civ|Germans}} Germans<br />{{AoE3Civ|Maltese}} Maltese<br />{{AoE3Civ|Ottomans}} Ottomans<br />{{AoE3Civ|Russians}} Russians |
|- |
|- |
||
− | |[[File:Indonesia flag revolt.png|66px|center]]<center>'''[[Indonesia ( |
+ | |[[File:Indonesia flag revolt.png|66px|center]]<center>'''[[Indonesia (revolutionary)|Indonesia]]'''</center> |
|<center>Yogyakarta</center> |
|<center>Yogyakarta</center> |
||
− | |Ships 4 [[Cetbang Cannon]]s and allows |
+ | |Ships 4 [[Cetbang Cannon]]s and allows the player to train them. [[Wokou Junk]]s can be hired from the Docks. Settlers become [[Javanese Spearman|Javanese Spearmen]]. |
− | |Dutch<br />Portuguese |
+ | |{{AoE3Civ|Dutch}} Dutch<br />{{AoE3Civ|Portuguese}} Portuguese |
|- |
|- |
||
− | |[[File: |
+ | |[[File:Maya flag revolt.png|66px|center]]<center>'''[[Maya (revolutionary)|Maya]]'''</center> |
+ | |<center>Chan Santa Cruz</center> |
||
+ | |Infantry units become Cruzob soldiers, cavalry units become Cuatreros, Stables become War Huts, unlocks Mayan Holcan Javelineers and War Huts. |
||
+ | |{{3icons|Yucatán}} |
||
+ | |- |
||
+ | |[[File:Mexico flag revolt DE updated.png|66px|center]]<center>'''[[Mexico (revolutionary)|Mexico]]'''</center> |
||
|<center>Mexico City</center> |
|<center>Mexico City</center> |
||
− | | |
+ | |Settlers become [[Cuerudo]]s which can gather from livestock and are armed with a revolver. |
− | |Spanish |
+ | |{{AoE3Civ|Spanish}} Spanish |
|- |
|- |
||
|[[File:Peru flag revolt DE.png|66px|center]]<center>'''[[Peru]]'''</center> |
|[[File:Peru flag revolt DE.png|66px|center]]<center>'''[[Peru]]'''</center> |
||
|<center>Lima</center> |
|<center>Lima</center> |
||
− | |[[Simón Bolívar]] leads the cause! He grants +5% |
+ | |[[Simón Bolívar]] leads the cause! He grants +5% hit points to nearby units. |
− | |Portuguese<br />Spanish |
+ | |{{AoE3Civ|Portuguese}} Portuguese<br />{{AoE3Civ|Spanish}} Spanish |
+ | |- |
||
+ | |[[File:France flag revolt.png|66px|center]]<center>'''[[Revolutionary France]]'''</center> |
||
+ | |<center>Paris</center> |
||
+ | |[[Coureur des Bois|Coureurs des Bois]] turn into [[Sansculotte]]s, revolutionary gatherers that are better at fighting. |
||
+ | |{{AoE3Civ|French}} French |
||
+ | |- |
||
+ | |[[File:Rio Grande flag revolt.png|66px|center]]<center>'''[[Rio Grande]]'''</center> |
||
+ | |<center>Laredo</center> |
||
+ | |Settlers become Revolutionaries and Guard upgrades are available for free. |
||
+ | |{{AoE3Civ|Mexicans}} Mexicans ({{AoE3Age|3}}) |
||
|- |
|- |
||
|[[File:Romania flag revolt.png|66px|center]]<center>'''[[Romania]]'''</center> |
|[[File:Romania flag revolt.png|66px|center]]<center>'''[[Romania]]'''</center> |
||
|<center>Bucharest</center> |
|<center>Bucharest</center> |
||
− | |All Outposts/Blockhouses spawn a [[Dragoon|Roșior Dragoon]] and every shipment delivers an extra Outpost Wagon. Settlers become |
+ | |All Outposts/Blockhouses spawn a [[Dragoon#Roșior Dragoon|Roșior Dragoon]] and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hit points than Revolutionaries. |
− | |Ottomans<br />Russians |
+ | |{{AoE3Civ|Ottomans}} Ottomans<br />{{AoE3Civ|Russians}} Russians |
|- |
|- |
||
|[[File:South Africa flag revolt.png|66px|center]]<center>'''[[South Africa]]'''</center> |
|[[File:South Africa flag revolt.png|66px|center]]<center>'''[[South Africa]]'''</center> |
||
|<center>Pretoria</center> |
|<center>Pretoria</center> |
||
− | |Settlers gather more quickly instead of becoming Revolutionaries and can garrison in [[Trek Wagon]]s for transport and protection. |
+ | |Settlers gather more quickly instead of becoming Revolutionaries and can garrison in [[Trek Wagon]]s for transport and protection. All houses turn into [[Trek Wagon]]s |
− | |British<br />Dutch |
+ | |{{AoE3Civ|British}} British<br />{{AoE3Civ|Dutch}} Dutch |
+ | |- |
||
+ | |[[File:Texas flag revolt.png|66px|center]]<center>'''[[Texas (revolutionary)|Texas]]'''</center> |
||
+ | |<center>Austin</center> |
||
+ | |Settlers become Volunteers, enables the training of United States units, and Minutemen levies enabled at the Town Center. |
||
+ | |{{AoE3Civ|Mexicans}} Mexicans ({{AoE3Age|4}}) |
||
|- |
|- |
||
|[[File:United States flag revolt DE.png|66px|center]]<center>'''[[United States (revolutionary)|United States]]'''</center> |
|[[File:United States flag revolt DE.png|66px|center]]<center>'''[[United States (revolutionary)|United States]]'''</center> |
||
|<center>New York City</center> |
|<center>New York City</center> |
||
− | |Ships 1 [[Fort Wagon]] |
+ | |Ships 1 [[Fort Wagon]] and a [[General (Age of Empires III)|General]]. All existing and new [[Fort]]s spawn two [[Gatling Gun]]s for free. |
− | |British<br />Dutch<br />French<br />Swedes |
+ | |{{AoE3Civ|British}} British<br />{{AoE3Civ|Dutch}} Dutch<br />{{AoE3Civ|French}} French<br />{{AoE3Civ|Italians}} Italians<br />{{AoE3Civ|Swedes}} Swedes |
+ | |- |
||
+ | |[[File:Yucatán flag revolt.png|66px|center]] <center>'''[[Yucatán (revolutionary)|Yucatán]]'''</center> |
||
+ | |<center>Mérida</center> |
||
+ | |[[Insurgente]]s becomes [[Insurgente#Revolutionary|Yucateco Insurgentes]], [[Hacienda]] upgrades are available for free. |
||
+ | |{{AoE3Civ|Mexicans}} Mexicans ({{AoE3Age|3}}) |
||
+ | |} |
||
+ | |-|Original= |
||
+ | {| class="wikitable" |
||
+ | ! syle="width: 20%" |Nation |
||
+ | ! width="25%" |Leader |
||
+ | ! width="45%" |Bonus |
||
+ | ! width="10%" |[[Civilization (Age of Empires III)|Civ.]] |
||
+ | |- |
||
+ | |[[File:Argentina flag revolt.png|66px|center]]<center>'''Argentina'''</center> |
||
+ | |[[File:José_de_San_Martín.png|66px|center]]<center>[[José de San Martín]]</center> |
||
+ | |Ships 6 [[Mortar]]s and upgrades Mortars to Imperial Howitzers |
||
+ | |[[Germans]] |
||
+ | |- |
||
+ | |[[File:Brazil flag revolt.png|66px|center]]<center>'''Brazil'''</center> |
||
+ | |[[File:Bonifacio.png|66px|center]]<center>[[José Bonifácio de Andrada e Silva]]</center> |
||
+ | |Ships 20 [[Tupi Blackwood Archer]]s and grants [[Legendary Native Warriors]] |
||
+ | |[[Dutch]]<br />[[Portuguese (Age of Empires III)|Portuguese]] |
||
+ | |- |
||
+ | |[[File:Chile flag revolt.png|66px|center]]<center>'''Chile'''</center> |
||
+ | |[[File:Bernardo O'Higgins.png|66px|center]]<center>[[Bernardo O'Higgins]]</center> |
||
+ | |Ships 10 [[Hussar (Age of Empires III)|Hussars]] and upgrades Hussars to Imperial/Imperial Guard |
||
+ | |[[Ottomans (Age of Empires III)|Ottomans]]<br />[[Spanish (Age of Empires III)|Spanish]] |
||
+ | |- |
||
+ | |[[File:Colombia flag revolt.png|66px|center]]<center>'''Colombia'''</center> |
||
+ | |[[File:Santander.png|66px|center]]<center>[[Francisco de Paula Santander]]</center> |
||
+ | |Ships 3 [[Ironclad (Age of Empires III)|Ironclads]] |
||
+ | |[[French (Age of Empires III)|French]]<br />Ottomans<br />[[Russians]] |
||
+ | |- |
||
+ | |[[File:Haiti flag revolt.png|66px|center]]<center>'''Haiti'''</center> |
||
+ | |[[File:L'Ouverture.png|66px|center]]<center>[[Toussaint L'Ouverture]]</center> |
||
+ | |[[Revolutionary]] gets +10% [[hit points]] |
||
+ | |[[British]]<br />French |
||
+ | |- |
||
+ | |[[File:6México.png|66px|center]]<center>'''Mexico'''</center> |
||
+ | |[[File:Miguel_Hidalgo.png|66px|center]]<center>[[Miguel Hidalgo]]</center> |
||
+ | |Ships 10 [[Outlaw Pistolero]]s and 10 [[Outlaw Rider]]s |
||
+ | |Portuguese<br />Spanish |
||
+ | |- |
||
+ | |[[File:Peru flag revolt.png|66px|center]]<center>'''Peru'''</center> |
||
+ | |[[File:Simón Bolivar.png|66px|center]]<center>[[Simón Bolívar]]</center> |
||
+ | |All units get +5% hit points |
||
+ | |Germans<br />Russians |
||
+ | |- |
||
+ | |[[File:United States flag revolt.png|66px|center]]<center>'''United States'''</center> |
||
+ | |[[File:Revolution_politician_washington.png|66px|center]]<center>[[George Washington]]</center> |
||
+ | |[[Gatling Gun]]s get +25% hit points |
||
+ | |British<br />Dutch |
||
|} |
|} |
||
</tabber> |
</tabber> |
||
=== Units === |
=== Units === |
||
+ | The following list encompass all the unique units, variants or skins for the revolting nations: |
||
− | :[[File:Colonial_militia_unit.png|22px]] [[Revolutionary]]: Solid general-purpose infantry. Good against cavalry. |
||
+ | |||
− | :[[File:Gatling_gun.png|22px]] [[Gatling Gun]]: Early automatic-fire weapon. Better against infantry than buildings. |
||
+ | ==== Villagers ==== |
||
− | :[[File:Ironclad_aoe3_unit.png|22px]] [[Ironclad (Age of Empires III)|Ironclad]]: Advanced armored warship. |
||
+ | * {{AoE3Icon|SETTLER}} Citizen: [[Settler]] which cost coin, available through a Home City Card. |
||
− | :[[Vaquero]] |
||
+ | * {{AoE3Icon|COUREUR DES BOIS}} Huguenot Coureur des Bois: [[Coureur des Bois]] variant, with just a unique skin. ([[South Africa]]) |
||
− | :[[Barbary Warrior]] |
||
+ | * {{AoE3Icon|METIS PATHFINDER}} Métis Pathfinder: Settler variant, with more attack. ([[Canada]]) |
||
− | :[[Corsair Marksman]] |
||
+ | * {{AoE3Icon|COUREUR DES BOIS}} Métis Voyageur: Coureur des Bois variant, with more attack. (Canada) |
||
− | :[[Javanese Spearman]] |
||
+ | * {{AoE3Icon|SANSCULOTTE}} [[Sansculotte]]: Coureur des Bois variant that is better at fighting than gathering resources. ([[Revolutionary France]]) |
||
− | :[[Cetbang Cannon]] |
||
+ | |||
− | :[[Trek Wagon]] |
||
+ | ==== Infantry ==== |
||
+ | ;Revolutionary variants |
||
+ | * {{AoE3Icon|DOROBANT}} Dorobant: [[Revolutionary]] with more [[hit points]] but less range. ([[Romania]]) |
||
+ | * {{AoE3Icon|REVOLUTIONARY}} Grenzer: Revolutionary with more [[Line of Sight|LOS]] and range but less hit points. ([[Hungary]]) |
||
+ | * {{AoE3Icon|Revolutionary}} Khevite Fusilier: Solid general purpose infantry. ([[Egypt]]) |
||
+ | * {{AoE3Icon|Levied Gunner}} Maroon: Revolutionary with more range but less hit points. ([[Haiti]]) |
||
+ | * {{AoE3Icon|REVOLUTIONARY}} Peruvian Guard: Upgraded Revolutionary through a Home City Card, which have a secondary ranged attack by throwing grenades. ([[Peru]]) |
||
+ | * {{AoE3Icon|REVOLUTIONARY}} Revolutionary: Solid general-purpose infantry. Good against cavalry. |
||
+ | * {{AoE3Icon|REVOLUTIONARY}} Voluntário da Pátria: Revolutionary with half hit points and attack, but automatically spawned at [[Town Center (Age of Empires III)|Town Centers]]. ([[Brazil]]) |
||
+ | |||
+ | ;Renegado variants |
||
+ | * {{AoE3Icon|BANDIDO}} Bandido: [[Bandido]] variant which costs food and only one population, fires faster, and has more LOS and range, but with less attack. ([[Mexico (revolutionary)|Mexico]]) |
||
+ | |||
+ | ;Other infantry units |
||
+ | * {{AoE3Icon|BARBARY WARRIOR}} [[Barbary Warrior]]: Weaker variant of the [[Barbary Corsair]] that have a multiplier against [[Villager (tag)|villagers]] and with a lower siege rate of fire. ([[Barbary States]]) |
||
+ | * {{AoE3Icon|CORSAIR MARKSMAN}} [[Corsair Marksman]]: [[Skirmisher (Age of Empires III)|Skirmisher]] variant that have a multiplier against villagers and with a lower siege rate of fire. (Barbary States) |
||
+ | * {{AoE3Icon|CRUZOB AVENGER}} [[Cruzob Avenger]]: A variant of the [[Salteador]] unique to the [[Maya (revolutionary)|Maya]], which have more [[Line of Sight|LOS]], range and speed. ([[Maya (revolutionary)|Maya]]) |
||
+ | * {{AoE3Icon|CRUZOB INFANTRY}} [[Cruzob Infantry]]: Cruzob Musketeer that counters cavalry from range. ([[Maya (revolutionary)|Maya]]) |
||
+ | * {{AoE3Icon|FILIBUSTER}} [[Filibuster]]: Freewheeling heavy infantry on an unauthorized military expedition. Constructs buildings or destroys them with dynamite. ([[Baja California (revolutionary)|Baja California]]) |
||
+ | * {{AoE3Icon|GRENADIER}} Hungarian Grenadier: [[Grenadier (Age of Empires III)|Grenadier]] variant with more LOS and range. ([[Hungary]]) |
||
+ | * {{AoE3Icon|HIGHLANDER}} Black Watch: [[Highlander]] with a different name. ([[Canada]]) |
||
+ | * {{AoE3Icon|JAVANESE SPEARMAN}} [[Javanese Spearman]]: Resilient Javanese rebel armed with a spiked bamboo spear to defeat cavalry. ([[Indonesia (revolutionary)|Indonesia]]) |
||
+ | * {{AoE3Icon|KARELIAN JAEGER}} [[Skirmisher (Age of Empires III)#Karelian Jaeger|Karelian Jaeger]]: Skirmisher variant that can gather from crates and trees. ([[Finland (revolutionary)|Finland]]) |
||
+ | * {{AoE3Icon|MUSKETEER}} Independence Guard: [[Musketeer]] variant, with more hit points but less speed. ([[Gran Colombia]]) |
||
+ | * {{AoE3Icon|PIRATE}} [[Pirate]]: A dangerous Pirate. ([[Haiti]]) |
||
+ | * {{AoE3Icon|REVOLUTIONARY SHARPSHOOTER}} [[Revolutionary Sharpshooter]]: Skirmisher with low hitpoints, but a strong attack. Good against infantry. ([[United States (revolutionary)|United States]]) |
||
+ | * {{AoE3Icon|YUCATECO INSURGENTE}} [[Insurgente#Revolutionary|Yucateco Insurgente]]: Veteran Insurgente with 10% more attack and a Lasso ability. ([[Yucatán (revolutionary)|Yucatán]]) |
||
+ | |||
+ | ==== Cavalry ==== |
||
+ | ;{{AoE3Icon|COMANCHERO}} [[Comanchero]] variants |
||
+ | * [[Cowboy (revolution)|Cowboy]] ([[United States (revolutionary)|United States]]) |
||
+ | * [[Cuerudo]] ([[Mexico (revolutionary)|Mexico]]) |
||
+ | * [[Gaucho]] ([[Argentina]]) |
||
+ | * [[Jagunço]] ([[Brazil]]) |
||
+ | * [[Llanero]] ([[Gran Colombia]]) |
||
+ | * [[Morochuco]] ([[Peru]]) |
||
+ | |||
+ | ;Hussar variants |
||
+ | * {{AoE3Icon|HUSSAR OF DEATH}} [[Hussar (Age of Empires III)#Hussar of Death|Hussar of Death]] Hussar of Death: [[Hussar (Age of Empires III)|Hussar]] with twice the attack of regular Hussars. ([[Chile]]) |
||
+ | * {{AoE3Icon|MAGYAR HUSSAR}} [[Hussar (Age of Empires III)#Magyar Hussar|Magyar Hussar]]: Hussar with twice the hit points of regular Hussars. ([[Hungary]]) |
||
+ | |||
+ | ;Dragoon variants |
||
+ | * {{AoE3Icon|INDEPENDENCE DRAGOON}} [[Dragoon#Independence Dragoon|Independence Dragoon]]: [[Dragoon]] variant with a increased hand attack but with removed hand attack multipliers, available through a Home City Card. ([[Brazil]]) |
||
+ | * {{AoE3Icon|ROSIOR DRAGOON}} [[Dragoon#Roșior Dragoon|Roșior Dragoon]]: Dragoon variant with less hit points, but higher attack and speed. ([[Romania]]) |
||
+ | |||
+ | ;Other cavalry units |
||
+ | * {{AoE3Icon|MOUNTED GRANADERO}} [[Mounted Granadero]]: Ranged cavalry with a powerful grenade attack. Very effective against buildings. ([[Argentina]]) |
||
+ | * {{AoE3Icon|WALLACHIAN HORSE ARCHER}} [[Cavalry Archer (Age of Empires III)#Wallachian Horse Archer|Wallachian Horse Archer]]: [[Cavalry Archer (Age of Empires III)|Cavalry Archer]] variant that fires faster and has more speed, but with less hit points. ([[Romania]]) |
||
+ | * {{AoE3Icon|CALIFORNIO}} [[Californio]]: Ranged Cavalry with a Lasso ability. Good against cavalry. ([[California (revolutionary)|California]]) |
||
+ | |||
+ | ==== Artillery ==== |
||
+ | * {{AoE3Icon|GATLING GUN}} [[Gatling Gun]]: Early automatic-fire weapon. Better against infantry than buildings. |
||
+ | * {{AoE3Icon|CETBANG CANNON}} [[Cetbang Cannon]]: Light mobile cannon that can fire and reposition quickly. Good against infantry and ships. ([[Indonesia (revolutionary)|Indonesia]]) |
||
+ | |||
+ | ==== Heroes ==== |
||
+ | * {{AoE3Icon|BOLIVAR}} [[Simón Bolívar#Random map|Bolivar]]: Hero of the revolutions against the Spanish in South America. ([[Gran Colombia]]) |
||
+ | * {{AoE3Icon|CORSAIR CAPTAIN}} [[Corsair Captain]]: A mighty captain armed with a sabre to swashbuckle among his fellow Barbary pirates. ([[Barbary States]]) |
||
+ | * {{AoE3Icon|SAN MARTIN}} [[José de San Martín|San Martin]]: Hero of the revolutions against the Spanish in South America. ([[Argentina]]) |
||
+ | |||
+ | ==== Ships ==== |
||
+ | * {{AoE3Icon|IRONCLAD}} [[Ironclad (Age of Empires III)|Ironclad]]: Ironclad. Advanced armored warship. |
||
+ | |||
+ | ==== Others ==== |
||
+ | * {{AoE3Icon|TREK WAGON}} [[Trek Wagon]]: Wagon that can be used to protect villagers, explore or support the army. ([[South Africa]]) |
||
+ | * {{AoE3Icon|GRIZZLY BEAR}} [[Grizzly Bear#Honcho the Pet Grizzly Bear|Honcho the Pet Grizzly Bear]]: A pet grizzly bear that loves salmon and is good against guardians. ([[California (revolutionary)|California]] and [[Canada]]) |
||
=== Revolution Deck === |
=== Revolution Deck === |
||
+ | In the ''Definitive Edition'', each revolutionary nation have their own, specific decks. In ''The WarChiefs'' and ''The Asian Dynasties'', all revolutions have the same deck. |
||
+ | |||
All of the listed Home City Cards can be sent an INFINITE number of times. |
All of the listed Home City Cards can be sent an INFINITE number of times. |
||
+ | |||
{| class="wikitable" |
{| class="wikitable" |
||
!Card |
!Card |
||
− | ! |
+ | !Description |
|- |
|- |
||
− | |<center>'''16 |
+ | |<center>'''16 Revolutionaries'''</center> |
− | | |
+ | |Ships 16 [[Revolutionary|Revolutionaries]] |
|- |
|- |
||
|<center>'''4 Gatling Guns'''</center> |
|<center>'''4 Gatling Guns'''</center> |
||
Line 210: | Line 326: | ||
|Ships 2 [[Ironclad (Age of Empires III)|Ironclads]] |
|Ships 2 [[Ironclad (Age of Empires III)|Ironclads]] |
||
|} |
|} |
||
− | |||
− | In the ''Definitive Edition'', each revolutionary nation have their own, specific decks. |
||
== Strategy == |
== Strategy == |
||
− | * It is still possible for a revolting player to win by a [[ |
+ | * It is still possible for a revolting player to win by a [[Trade Monopoly]]. |
− | * The "move all military units to one location" button on the right hand corner of the mini map is very useful at the start of a Revolution and allows players to move all of their [[ |
+ | * The "move all military units to one location" button on the right hand corner of the mini map is very useful at the start of a Revolution and allows players to move all of their [[Revolutionary|Revolutionaries]] to one point on the map. |
− | * Have [[Factory|Factories]] in game before initiating a revolution (if the [[Home City Card]]s are available). This will help produce resources as all [[Settler]]s will become |
+ | * Have [[Factory|Factories]] in game before initiating a revolution (if the [[Home City Card]]s are available). This will help produce resources as all [[Settler]]s will become Revolutionaries. [[Trading Post]]s, especially upgraded to Stagecoach or Iron Horse, are also very useful. |
* Ensure that a few shipments are available when revolting. This will help to get a couple of [[Fort Wagon]]s and a few [[Gatling Gun]]s just in case. Or if one feels so and are in a hurry, send important shipments from the [[Home City]] before revolting, such as Factories and unit upgrades. |
* Ensure that a few shipments are available when revolting. This will help to get a couple of [[Fort Wagon]]s and a few [[Gatling Gun]]s just in case. Or if one feels so and are in a hurry, send important shipments from the [[Home City]] before revolting, such as Factories and unit upgrades. |
||
− | * Ensure that a large stockpile of resources are available to build more units as [[Skirmisher (Age of Empires III)|Skirmishers]] and [[Artillery |
+ | * Ensure that a large stockpile of resources are available to build more units as [[Skirmisher (Age of Empires III)|Skirmishers]] and [[Artillery (Age of Empires III)|artillery]] can easily kill Revolutionaries. |
* [[Ironclad (Age of Empires III)|Ironclads]] are good with their special long distance shell, but also have some support ships to protect them in close quarter fights as they can only be sent by Revolutionary Deck cards. |
* [[Ironclad (Age of Empires III)|Ironclads]] are good with their special long distance shell, but also have some support ships to protect them in close quarter fights as they can only be sent by Revolutionary Deck cards. |
||
* After revolting, search for [[Cherokee]] and [[Cree]] native settlements, which gives the [[Sequoyah's Cherokee Syllabary]] improvement (which ships 4 Settlers) and [[Cree Coureur des Bois|Cree Coureurs des Bois]] respectively, allowing the player to have some workers. |
* After revolting, search for [[Cherokee]] and [[Cree]] native settlements, which gives the [[Sequoyah's Cherokee Syllabary]] improvement (which ships 4 Settlers) and [[Cree Coureur des Bois|Cree Coureurs des Bois]] respectively, allowing the player to have some workers. |
||
− | * Ensure that all the important buildings (such as [[Artillery Foundry]], [[Arsenal]] and [[Church]]) are built, since they can't be built anymore after revolting. |
+ | * Ensure that all the important buildings (such as [[Artillery Foundry]], [[Arsenal (Age of Empires III)|Arsenal]] and [[Church]]) are built, since they can't be built anymore after revolting. |
== Trivia == |
== Trivia == |
||
− | * The revolution choices for certain civilizations (e.g. [[Germans]] can become Argentina or Peru and [[Ottomans]] can become Chile or Colombia) in ''The WarChiefs'' are not historically accurate as the revolution mechanic is confined to the colonies in the Americas. |
+ | * The revolution choices for certain civilizations (e.g. [[Germans]] can become Argentina or Peru and [[Ottomans (Age of Empires III)|Ottomans]] can become Chile or Colombia) in ''The WarChiefs'' are not historically accurate, as the revolution mechanic is confined to the colonies in the Americas. |
* The new revolution choices in the ''Definitive Edition'' now reflects the base civilization more accurately. See each revolutionary nation's Trivia section for details. |
* The new revolution choices in the ''Definitive Edition'' now reflects the base civilization more accurately. See each revolutionary nation's Trivia section for details. |
||
+ | * By default, all the revolutionary nations' Home City will use the Black Family Estate's model, with the only difference being the displayed flag, which will change depending on which nation one revolts to. |
||
+ | ** Curiously enough, doing the [[Revolutionary France|French Revolution]] will change the Home City's model to the Black Family Estate but it will still be named "Paris". |
||
+ | * Several [[Home City Shipments]] have the word revolution (or a similar word) in their name and effects typical of revolutions. While sharing some traits, they are not mechanically actual revolutions, and so do not change the flag, demonym, Home City, or the remaining Home City Cards. Some of these are: Flemish Revolution, Belgian Revolution, Tupac Amaru Rebellion, Sepoy Mutiny, March Revolution, and Bear Flag Revolt. The card Napoleonic Era is available to the Revolutionary French, whose effects are closer to a regular revolution rather than the aforementioned cards, as it changes the demonym, card deck, as well as flag. |
||
+ | |||
+ | == Gallery == |
||
+ | <gallery> |
||
+ | Revolutionary Home City Indonesians.jpg|A revolutionary Home City (image for Indonesians). |
||
+ | </gallery> |
||
+ | |||
+ | == Map == |
||
+ | The following map shows real world locations of the Home Cities of all civilizations, including revolutionary nations. |
||
+ | {{Map:AoE3DE civilizations}} |
||
+ | {{Revolutionaries}} |
||
− | [[Category:Age of Empires III]] |
||
+ | {{Ages}} |
||
− | [[Category:Revolution]] |
||
+ | {{Gameplay elements}} |
||
+ | [[Category:Revolution| ]] |
||
+ | [[Category:Ages (Age of Empires III)]] |
||
[[Category:Lists]] |
[[Category:Lists]] |
||
[[Category:The WarChiefs]] |
[[Category:The WarChiefs]] |
Latest revision as of 07:06, 12 April 2024
Revolution is a feature in Age of Empires III: The WarChiefs that allows European civilizations to revolt from their Home City and form a new political entity with additional unit types and specific bonuses. This can greatly boost the player's military strength at the cost of being unable to advance into the Imperial Age while stalling all resource gathering by units.
Revolting is expanded in the Definitive Edition with new mechanics. For most revolutionary nations, new shipments allow for the training of Settlers, enabling players to restart their economies. Selecting Canada and South Africa retains Settlers immediately, improving their ranged attack and gathering rates respectively.
Overview[]
In The WarChiefs and The Asian Dynasties, Revolting allows a choice of one of two revolutionary leaders, or one of two to five revolutionary nations in the Definitive Edition, per European civilization with different bonuses (see below), and is a much cheaper and faster option than advancing into the Imperial Age (which costs 4,000 food, 4,000 coin, and takes 90 seconds).
Once Revolution is researched:
- The player's flag and Home City changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation. In The WarChiefs, the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below).
- All Home City shipments on their way are canceled and the shipment(s) used are refunded.
- All Settlers and their equivalents (Coureurs des Bois, Architect, and Settler Wagons) turn into Revolutionaries or their equivalents for certain revolutionary nations; Settler(s) being trained are canceled with their food costs refunded, and any Settler(s) or their equivalents rescued from treasures turn into Revolutionaries or their equivalents; any buildings being constructed (except by wagons) will thus be left incomplete. This does not occur when the player revolts to Canada or South Africa in the Definitive Edition; the player will retain their Settlers and can continue playing as they were before revolting.
- Each Settler Wagon turns into two Revolutionaries or their equivalents instead of one, with the additional Revolutionaries appearing as a Home City shipment.
- Town Center build limit is automatically increased to 10 and, along with Houses/Manor Houses, are no longer needed to support population; the latter does not apply if the player revolts to Canada, Finland, or South Africa in the Definitive Edition.
As Revolution is not counted as an Age, all units that are automatically upgraded in every Age (Explorer, War Dog, Explorer Dog, Sipahi, Spy, Petard, etc.) will not be upgraded when the player revolts.
Even though a revolting player no longer has Settlers to gather resources, most revolutionary nations can restart their economy through certain units or Home City Cards. In The WarChiefs and The Asian Dynasties, a revolting player still can keep a small economy going through the following:
- Trading Posts built by Explorers on trade routes
- Fishing Boats
- Fishing with Native Canoes and Caravels/Galleys
- Banks
- Factories
- Settlers/Settler Wagons/Villagers sent by allied TEAM shipments or from Sequoyah's Cherokee Syllabary
- Resource trickle Home City Cards (only if they are sent before revolting)
- Cree Coureur des Bois
- Settlers/Villagers/Coureur des Bois rescued from treasures after revolting
Only one player in each team may revolt in a game; after someone revolts, their teammates won't be able to revolt themselves. In The WarChiefs, only a single player may revolt in a game; after someone revolts, all other players may not revolt themselves. Regardless, the other players can still advance to the Imperial Age.
Mexicans[]
The Mexicans have the unique ability to revolt as early as the Commerce Age, with earlier revolutions being much cheaper than later ones. In addition, they are also capable of revolting twice (from Yucatán to Maya).
The Mexicans can undo their revolt and become Mexico once again, keeping all bonuses from revolutionary cards they have sent as well as retaining certain revolutionary cards if they haven't been sent yet and advances the Mexican player into the next two Ages from when they revolted (e.g. if the player revolts to Rio Grande at the Fortress Age, undoing it advances the player to the Imperial Age). However, revolting to California, Maya, and Texas are irreversible.
Features[]
Choices[]
Nation | Home City | Bonus | Civ. |
---|---|---|---|
Ships 10 Gauchos and 10 Cows. Enables the training of Gauchos which can gather from livestock and slow enemies with bolas. | Germans Italians Spanish | ||
Settlers become Filibusters. Ships 2 Frontier Post Wagons. | Mexicans () | ||
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors instead of Revolutionaries. | Italians Maltese Ottomans Portuguese | ||
Voluntários da Pátria rally to your cause! | Dutch Italians Portuguese | ||
Settlers becomes Californios, Cow build limit and fatten rate greatly increased. | Mexicans () | ||
Settlers gain a powerful ranged attack instead of becoming Revolutionaries. | British French | ||
Artillery and Forts are available. Ships 7 Settlers. | Mexicans () | ||
Grants 8 Hussars of Death which are Guard Hussars with twice the attack. | Spanish | ||
Every shipment delivers an extra Mameluke. | Ottomans | ||
Delivers 4 Frontier Blockhouse Wagons. Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses. | Russians Swedes | ||
Ships 2 Ironclads. Settlers become Independence Guards, which are powerful but slow-marching Musketeers. | Germans Portuguese Spanish | ||
Settlers become Maroons which have lower HP but higher range. Town Centers, Galleons, Forts and Taverns can train Pirates and have a Population cost of 2. Privateers can be hired at Docks and can train units. | British French | ||
All Outposts/Blockhouses spawn a Pandour/Magyar Hussar/Hungarian Grenadier and every shipment delivers an extra Outpost/Blockhouse Wagon. Settlers become Grenzers - Revolutionaries with more range but less hit points. | Germans Maltese Ottomans Russians | ||
Ships 4 Cetbang Cannons and allows the player to train them. Wokou Junks can be hired from the Docks. Settlers become Javanese Spearmen. | Dutch Portuguese | ||
Infantry units become Cruzob soldiers, cavalry units become Cuatreros, Stables become War Huts, unlocks Mayan Holcan Javelineers and War Huts. | Yucatán | ||
Settlers become Cuerudos which can gather from livestock and are armed with a revolver. | Spanish | ||
Simón Bolívar leads the cause! He grants +5% hit points to nearby units. | Portuguese Spanish | ||
Coureurs des Bois turn into Sansculottes, revolutionary gatherers that are better at fighting. | French | ||
Settlers become Revolutionaries and Guard upgrades are available for free. | Mexicans () | ||
All Outposts/Blockhouses spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hit points than Revolutionaries. | Ottomans Russians | ||
Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. All houses turn into Trek Wagons | British Dutch | ||
Settlers become Volunteers, enables the training of United States units, and Minutemen levies enabled at the Town Center. | Mexicans () | ||
Ships 1 Fort Wagon and a General. All existing and new Forts spawn two Gatling Guns for free. | British Dutch French Italians Swedes | ||
|
Insurgentes becomes Yucateco Insurgentes, Hacienda upgrades are available for free. | Mexicans () |
Nation | Leader | Bonus | Civ. |
---|---|---|---|
Ships 6 Mortars and upgrades Mortars to Imperial Howitzers | Germans | ||
Ships 20 Tupi Blackwood Archers and grants Legendary Native Warriors | Dutch Portuguese | ||
Ships 10 Hussars and upgrades Hussars to Imperial/Imperial Guard | Ottomans Spanish | ||
Ships 3 Ironclads | French Ottomans Russians | ||
Revolutionary gets +10% hit points | British French | ||
Ships 10 Outlaw Pistoleros and 10 Outlaw Riders | Portuguese Spanish | ||
All units get +5% hit points | Germans Russians | ||
Gatling Guns get +25% hit points | British Dutch |
Units[]
The following list encompass all the unique units, variants or skins for the revolting nations:
Villagers[]
- Citizen: Settler which cost coin, available through a Home City Card.
- Huguenot Coureur des Bois: Coureur des Bois variant, with just a unique skin. (South Africa)
- Métis Pathfinder: Settler variant, with more attack. (Canada)
- Métis Voyageur: Coureur des Bois variant, with more attack. (Canada)
- Sansculotte: Coureur des Bois variant that is better at fighting than gathering resources. (Revolutionary France)
Infantry[]
- Revolutionary variants
- Dorobant: Revolutionary with more hit points but less range. (Romania)
- Grenzer: Revolutionary with more LOS and range but less hit points. (Hungary)
- Khevite Fusilier: Solid general purpose infantry. (Egypt)
- Maroon: Revolutionary with more range but less hit points. (Haiti)
- Peruvian Guard: Upgraded Revolutionary through a Home City Card, which have a secondary ranged attack by throwing grenades. (Peru)
- Revolutionary: Solid general-purpose infantry. Good against cavalry.
- Voluntário da Pátria: Revolutionary with half hit points and attack, but automatically spawned at Town Centers. (Brazil)
- Renegado variants
- Bandido: Bandido variant which costs food and only one population, fires faster, and has more LOS and range, but with less attack. (Mexico)
- Other infantry units
- Barbary Warrior: Weaker variant of the Barbary Corsair that have a multiplier against villagers and with a lower siege rate of fire. (Barbary States)
- Corsair Marksman: Skirmisher variant that have a multiplier against villagers and with a lower siege rate of fire. (Barbary States)
- Cruzob Avenger: A variant of the Salteador unique to the Maya, which have more LOS, range and speed. (Maya)
- Cruzob Infantry: Cruzob Musketeer that counters cavalry from range. (Maya)
- Filibuster: Freewheeling heavy infantry on an unauthorized military expedition. Constructs buildings or destroys them with dynamite. (Baja California)
- Hungarian Grenadier: Grenadier variant with more LOS and range. (Hungary)
- Black Watch: Highlander with a different name. (Canada)
- Javanese Spearman: Resilient Javanese rebel armed with a spiked bamboo spear to defeat cavalry. (Indonesia)
- Karelian Jaeger: Skirmisher variant that can gather from crates and trees. (Finland)
- Independence Guard: Musketeer variant, with more hit points but less speed. (Gran Colombia)
- Pirate: A dangerous Pirate. (Haiti)
- Revolutionary Sharpshooter: Skirmisher with low hitpoints, but a strong attack. Good against infantry. (United States)
- Yucateco Insurgente: Veteran Insurgente with 10% more attack and a Lasso ability. (Yucatán)
Cavalry[]
- Comanchero variants
- Cowboy (United States)
- Cuerudo (Mexico)
- Gaucho (Argentina)
- Jagunço (Brazil)
- Llanero (Gran Colombia)
- Morochuco (Peru)
- Hussar variants
- Hussar of Death Hussar of Death: Hussar with twice the attack of regular Hussars. (Chile)
- Magyar Hussar: Hussar with twice the hit points of regular Hussars. (Hungary)
- Dragoon variants
- Independence Dragoon: Dragoon variant with a increased hand attack but with removed hand attack multipliers, available through a Home City Card. (Brazil)
- Roșior Dragoon: Dragoon variant with less hit points, but higher attack and speed. (Romania)
- Other cavalry units
- Mounted Granadero: Ranged cavalry with a powerful grenade attack. Very effective against buildings. (Argentina)
- Wallachian Horse Archer: Cavalry Archer variant that fires faster and has more speed, but with less hit points. (Romania)
- Californio: Ranged Cavalry with a Lasso ability. Good against cavalry. (California)
Artillery[]
- Gatling Gun: Early automatic-fire weapon. Better against infantry than buildings.
- Cetbang Cannon: Light mobile cannon that can fire and reposition quickly. Good against infantry and ships. (Indonesia)
Heroes[]
- Bolivar: Hero of the revolutions against the Spanish in South America. (Gran Colombia)
- Corsair Captain: A mighty captain armed with a sabre to swashbuckle among his fellow Barbary pirates. (Barbary States)
- San Martin: Hero of the revolutions against the Spanish in South America. (Argentina)
Ships[]
- Ironclad: Ironclad. Advanced armored warship.
Others[]
- Trek Wagon: Wagon that can be used to protect villagers, explore or support the army. (South Africa)
- Honcho the Pet Grizzly Bear: A pet grizzly bear that loves salmon and is good against guardians. (California and Canada)
Revolution Deck[]
In the Definitive Edition, each revolutionary nation have their own, specific decks. In The WarChiefs and The Asian Dynasties, all revolutions have the same deck.
All of the listed Home City Cards can be sent an INFINITE number of times.
Card | Description |
---|---|
Ships 16 Revolutionaries | |
Ships 4 Gatling Guns | |
Ships 1 Fort Wagon and Fort build limit +1 | |
Ships 2 Ironclads |
Strategy[]
- It is still possible for a revolting player to win by a Trade Monopoly.
- The "move all military units to one location" button on the right hand corner of the mini map is very useful at the start of a Revolution and allows players to move all of their Revolutionaries to one point on the map.
- Have Factories in game before initiating a revolution (if the Home City Cards are available). This will help produce resources as all Settlers will become Revolutionaries. Trading Posts, especially upgraded to Stagecoach or Iron Horse, are also very useful.
- Ensure that a few shipments are available when revolting. This will help to get a couple of Fort Wagons and a few Gatling Guns just in case. Or if one feels so and are in a hurry, send important shipments from the Home City before revolting, such as Factories and unit upgrades.
- Ensure that a large stockpile of resources are available to build more units as Skirmishers and artillery can easily kill Revolutionaries.
- Ironclads are good with their special long distance shell, but also have some support ships to protect them in close quarter fights as they can only be sent by Revolutionary Deck cards.
- After revolting, search for Cherokee and Cree native settlements, which gives the Sequoyah's Cherokee Syllabary improvement (which ships 4 Settlers) and Cree Coureurs des Bois respectively, allowing the player to have some workers.
- Ensure that all the important buildings (such as Artillery Foundry, Arsenal and Church) are built, since they can't be built anymore after revolting.
Trivia[]
- The revolution choices for certain civilizations (e.g. Germans can become Argentina or Peru and Ottomans can become Chile or Colombia) in The WarChiefs are not historically accurate, as the revolution mechanic is confined to the colonies in the Americas.
- The new revolution choices in the Definitive Edition now reflects the base civilization more accurately. See each revolutionary nation's Trivia section for details.
- By default, all the revolutionary nations' Home City will use the Black Family Estate's model, with the only difference being the displayed flag, which will change depending on which nation one revolts to.
- Curiously enough, doing the French Revolution will change the Home City's model to the Black Family Estate but it will still be named "Paris".
- Several Home City Shipments have the word revolution (or a similar word) in their name and effects typical of revolutions. While sharing some traits, they are not mechanically actual revolutions, and so do not change the flag, demonym, Home City, or the remaining Home City Cards. Some of these are: Flemish Revolution, Belgian Revolution, Tupac Amaru Rebellion, Sepoy Mutiny, March Revolution, and Bear Flag Revolt. The card Napoleonic Era is available to the Revolutionary French, whose effects are closer to a regular revolution rather than the aforementioned cards, as it changes the demonym, card deck, as well as flag.
Gallery[]
Map[]
The following map shows real world locations of the Home Cities of all civilizations, including revolutionary nations.
Revolutionary leaders and nations in Age of Empires III | |
---|---|
Age of Empires III: The WarChiefs | |
Bernardo O'Higgins · Francisco de Paula Santander · George Washington · José Bonifácio de Andrada e Silva · José de San Martín · Miguel Hidalgo · Simón Bolívar · Toussaint L'Ouverture | |
Age of Empires III: Definitive Edition | |
European | Argentina · Barbary States · Brazil · Canada · Chile · Egypt · Finland · Gran Colombia · Haiti · Hungary · Indonesia · Mexico · Peru · Revolutionary France · Romania · South Africa · United States |
Mexican | Baja California · California · Central America · Maya · Rio Grande · Texas · Yucatán |
Ages in the Age of Empires series | |
---|---|
Age of Empires | |
Stone Age · Tool Age · Bronze Age · Iron Age Cut: Prehistoric Age · Republic Age | |
Age of Empires II | |
Dark Age · Feudal Age · Castle Age · Imperial Age | |
Age of Mythology | |
Archaic Age · Classical Age · Heroic Age · Mythic Age · Titan Age | |
Age of Empires III | |
Exploration Age · Commerce Age · Fortress Age · Industrial Age · Imperial Age Revolution | |
Age of Empires IV | |
Dark Age · Feudal Age · Castle Age · Imperial Age |