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Revolution is a feature in Age of Empires III: The WarChiefs that allows European civilizations to revolt from their Home City and form a new political entity with additional unit types and specific bonuses. This can greatly boost the player's military strength at the cost of being unable to advance into the Imperial Age while stalling all resource gathering by units.

Revolting is expanded in the Definitive Edition with new mechanics. For most revolutionary nations, new shipments allow for the training of Settlers, enabling players to restart their economies. Selecting Canada and South Africa retains Settlers immediately, improving their ranged attack and gathering rates respectively.


The message that appears when Revolting from the player's civilization

The revolutionary politicians menu in the original Age of Empires III: The WarChiefs; Peru (Simon Bolivar) and Argentina (Jose de San Martin) are shown here

In The WarChiefs and The Asian Dynasties, Revolting allows a choice of one of two revolutionary leaders, or one of two to five revolutionary nations in the Definitive Edition, per European civilization with different bonuses (see below), and is a much cheaper and faster option than advancing into the Imperial Age (which costs 4,000 food and 4,000 coin, and takes 90 seconds).

Once Revolution is researched:

  • The player's flag and Home City changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation. In The WarChiefs, the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below).
  • All Home City shipments on their way are canceled and the shipment(s) used are refunded.
  • All Settlers and their equivalents (Coureurs des Bois and Settler Wagons) turn into Revolutionaries or their equivalents for certain revolutionary nations; Settler(s) being trained are canceled with their food costs refunded, and any Settler(s) or their equivalents rescued from treasures turn into Revolutionaries or their equivalents; any buildings being constructed (except by wagons) will thus be left incomplete. This does not occur when the player revolts to Canada or South Africa in the Definitive Edition; the player will retain their Settlers and can continue playing as they were before revolting.
    • Each Settler Wagon turns into two Revolutionaries or their equivalents instead of one, with the additional Revolutionaries appearing as a Home City shipment.
  • Town Center build limit is automatically increased to 10 and, along with Houses/Manors, are no longer needed to support population; the latter does not apply if the player revolts to Canada, Finland, or South Africa in the Definitive Edition.

As Revolution is not counted as an Age, all units that are automatically upgraded in every Age (Explorer, War Dog, Explorer Dog, Spahi, Spy, Petard, etc.) will not be upgraded when the player revolts.

Even though a revolting player no longer has Settlers to gather resources, most revolutionary nations can restart their economy through certain units or Home City Cards. In The WarChiefs and The Asian Dynasties, a revolting player still can keep a small economy going through the following:

Only one player in each team may revolt in a game; after someone revolts, their teammates won't be able to revolt themselves. In The WarChiefs, only a single player may revolt in a game; after someone revolts, all other players may not revolt themselves. Regardless, the other players can still advance to the Imperial Age.


The Mexicans have the unique ability to revolt as early as the Commerce Age, with earlier revolutions being much cheaper than later ones. In addition, they are also capable of revolting twice (from Yucatán to Maya).

The Mexicans can undo their revolt and become Mexico once again, keeping all bonuses from revolutionary cards they have sent as well as retaining certain revolutionary cards if they haven't been sent yet and advances the Mexican player into the next two Ages from when they revolted (e.g. if the player revolts to Rio Grande at the Fortress Age, undoing it advances the player to the Imperial Age). However, revolting to California, Maya, and Texas are irreversible.



Nation Home City Bonus Civ.
Argentina flag revolt DE.png
Buenos Aires
Ships 10 Gauchos and 10 Cows. Enables the training of Gauchos which can gather from livestock and slow enemies with bolas. Germans
Baja California flag revolt.png
Baja California
La Paz
Settlers become Filibusters. Ships 2 Frontier Post Wagons. Mexicans (Age II tech tree aoe3.png)
Barbary States flag revolt.png
Barbary States
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors instead of Revolutionaries. Italians
Brazil flag revolt DE.png
Rio de Janeiro
Voluntarios da Patria rally to your cause! Dutch
California flag revolt.png
Settlers becomes Californios, Cow build limit and fatten rate greatly increased. Mexicans (Age IV tech tree aoe 3.png)
Canada flag revolt.png
Settlers gain a powerful ranged attack instead of becoming Revolutionaries. British
Central America flag revolt.png
Central America
Guatemala City
Artillery and Forts are available. Ships 7 Settlers. Mexicans (Age II tech tree aoe3.png)
Chile flag revolt DE.png
Grants 10 Hussars of Death which are Guard Hussars with twice the attack. Spanish
Egypt flag revolt.png
Every shipment delivers an extra Mameluke. British
Finland flag revolt.png
Delivers 4 Frontier Blockhouse Wagons. Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses. Russians
Gran Colombia flag revolt.png
Gran Colombia
Ships 2 Ironclads. Settlers become Independence Guards, which are powerful but slow-marching Musketeers. Germans
Haiti flag revolt DE.png
Revolutionaries have 25% more hit points, but are more expensive. Town Centers and Taverns spawn Pirates for free. Privateers can be hired at Docks. French
Hungary flag revolt.png
All Outposts/Blockhouses spawn a Pandour/Magyar Hussar/Hungarian Grenadier and every shipment delivers an extra Outpost/Blockhouse Wagon. Settlers become Grenzers - Revolutionaries with more range but less hit points. Germans
Indonesia flag revolt.png
Ships 4 Cetbang Cannons and allows the player to train them. Wokou Junks can be hired from the Docks. Settlers become Javanese Spearmen. Dutch
Maya flag revolt.png
Chan Santa Cruz
Infantry units become Cruzob soldiers, cavalry units become Cuatreros, Stables become War Huts, unlocks Mayan Holcan Javelineers and War Huts. Yucatán
Mexico flag revolt DE updated.png
Mexico City
Settlers become Cuerudos which can gather from livestock and are armed with a revolver. Spanish
Peru flag revolt DE.png
Simón Bolívar leads the cause! He grants +5% hit points to nearby units. Portuguese
Rio Grande flag revolt.png
Rio Grande
Settlers become Revolutionaries and Guard upgrades are available for free. Mexicans (Age III tech tree aoe3.png)
Romania flag revolt.png
All Outposts/Blockhouses spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hit points than Revolutionaries. Ottomans
South Africa flag revolt.png
South Africa
Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Ships 3 Trek Wagons. British
Texas flag revolt.png
Settlers become Volunteers, enables the training of United States units, and Minutemen levies enabled at the Town Center. Mexicans (Age IV tech tree aoe 3.png)
United States flag revolt DE.png
United States
New York City
Ships 1 Fort Wagon. Gatling Guns have 25% more hit points and all Forts spawn one for free. British
Yucatán flag revolt.png
Insurgentes becomes Yucateco Insurgentes, Hacienda upgrades are available for free. Mexicans (Age III tech tree aoe3.png)

Nation Leader Bonus Civ.
Argentina flag revolt.png
José de San Martín.png
José de San Martín
Ships 6 Mortars and upgrades Mortars to Imperial Howitzers Germans
Brazil flag revolt.png
José Bonifácio de Andrada e Silva
Ships 20 Tupi Blackwood Archers and grants Legendary Native Warriors Dutch
Chile flag revolt.png
Bernardo O'Higgins.png
Bernardo O'Higgins
Ships 10 Hussars and upgrades Hussars to Imperial/Imperial Guard Ottomans
Colombia flag revolt.png
Francisco de Paula Santander
Ships 3 Ironclads French
Haiti flag revolt.png
Toussaint L'Ouverture
Revolutionary gets +10% hit points British
Miguel Hidalgo.png
Miguel Hidalgo
Ships 10 Outlaw Pistoleros and 10 Outlaw Riders Portuguese
Peru flag revolt.png
Simón Bolivar.png
Simón Bolívar
All units get +5% hit points Germans
United States flag revolt.png
United States
Revolution politician washington.png
George Washington
Gatling Guns get +25% hit points British


The following list encompass all the unique units, variants or skins for the revolting nations:


  • Settler aoe3de.png Citizen: Settler which cost coin, available through a Home City Card.
  • Coureur aoe3de.png Huguenot Coureur des Bois: Coureur des Bois variant, with just a unique skin. (South Africa)
  • Metis pathfinder portrait.png Métis Pathfinder: Settler variant, with more attack. (Canada)
  • Coureur aoe3de.png Métis Voyageur: Coureur des Bois variant, with more attack. (Canada)


Revolutionary variants
  • Cruzob infantry portrait.png Cruzob Infantry: Cruzob Musketeer that counters cavalry from range. (Maya)
  • Dorobant portrait.png Dorobant: Revolutionary with more hit points but less range. (Romania)
  • Colonial militia aoe3de.png Grenzer: Revolutionary with more LOS and range but less hit points. (Hungary)
  • Colonial militia aoe3de.png Peruvian Guard: Upgraded Revolutionary through a Home City Card, which have a secondary ranged attack by throwing grenades. (Peru)
  • Colonial militia aoe3de.png Revolutionary: Solid general-purpose infantry. Good against cavalry.
  • Colonial militia aoe3de.png Voluntario da Patria: Revolutionary with half hit points and attack, but automatically spawned at Town Centers. (Brazil)
Renegado variants
  • Hajduk portrait.png Hadjuk: Renegado variant with more speed and only uses one population. (Hungary and Romania)
  • Bandido portrait.png Bandido: Bandido variant which costs food and only one population, fires faster, and has more LOS and range, but with less attack. (Mexico)
Other infantry units


Comanchero icon aoe3de.png Comanchero variants
Hussar variants
Dragoon variants
Other cavalry units


  • Gatlin de.png Gatling Gun: Early automatic-fire weapon. Better against infantry than buildings.
  • Cetbang aoe3de.png Cetbang Cannon: Light mobile cannon that can fire and reposition quickly. Good against infantry and ships. (Indonesia)



  • Ironclad aoe3de.png Ironclad: Ironclad. Advanced armored warship.


Revolution Deck[]

In the Definitive Edition, each revolutionary nation have their own, specific decks. In The WarChiefs and The Asian Dynasties, all revolutions have the same deck.

All of the listed Home City Cards can be sent an INFINITE number of times.

Card Description
16 Revolutionaries
Ships 16 Revolutionaries
4 Gatling Guns
Ships 4 Gatling Guns
1 Fort Wagon
Ships 1 Fort Wagon and Fort build limit +1
2 Ironclads
Ships 2 Ironclads


  • It is still possible for a revolting player to win by a trade monopoly.
  • The "move all military units to one location" button on the right hand corner of the mini map is very useful at the start of a Revolution and allows players to move all of their Revolutionaries to one point on the map.
  • Have Factories in game before initiating a revolution (if the Home City Cards are available). This will help produce resources as all Settlers will become Revolutionaries. Trading Posts, especially upgraded to Stagecoach or Iron Horse, are also very useful.
  • Ensure that a few shipments are available when revolting. This will help to get a couple of Fort Wagons and a few Gatling Guns just in case. Or if one feels so and are in a hurry, send important shipments from the Home City before revolting, such as Factories and unit upgrades.
  • Ensure that a large stockpile of resources are available to build more units as Skirmishers and artillery can easily kill Revolutionaries.
  • Ironclads are good with their special long distance shell, but also have some support ships to protect them in close quarter fights as they can only be sent by Revolutionary Deck cards.
  • After revolting, search for Cherokee and Cree native settlements, which gives the Sequoyah's Cherokee Syllabary improvement (which ships 4 Settlers) and Cree Coureurs des Bois respectively, allowing the player to have some workers.
  • Ensure that all the important buildings (such as Artillery Foundry, Arsenal and Church) are built, since they can't be built anymore after revolting.


  • The revolution choices for certain civilizations (e.g. Germans can become Argentina or Peru and Ottomans can become Chile or Colombia) in The WarChiefs are not historically accurate as the revolution mechanic is confined to the colonies in the Americas.
  • The new revolution choices in the Definitive Edition now reflects the base civilization more accurately. See each revolutionary nation's Trivia section for details.