Age of Empires Series Wiki
Age of Empires Series Wiki

Revolution is a feature in Age of Empires III: The WarChiefs that allows European civilizations to revolt from their Home City and form a new political entity with additional unit types and specific bonuses. This can greatly boost the player's military strength at the cost of being unable to advance into the Imperial Age while stalling all resource gathering by units.

Revolting is expanded in the Definitive Edition with new mechanics. For most revolutionary nations, new shipments allow for the training of Settlers, enabling players to restart their economies. Selecting Canada and South Africa retains Settlers immediately, improving their ranged attack and gathering rates respectively.


The message that appears when Revolting from the player's civilization

The revolutionary politicians menu in the original Age of Empires III: The WarChiefs; Peru (Simon Bolivar) and Argentina (Jose de San Martin) are shown here

In The WarChiefs and The Asian Dynasties, Revolting allows a choice of one of two revolutionary leaders, or one of two to five revolutionary nations in the Definitive Edition, per European civilization with different bonuses (see below), and is a much cheaper and faster option than advancing into the Imperial Age (which costs 4,000 food and 4,000 coin, and takes 90 seconds).

Once Revolution is researched:

  • The player's flag and Home City changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation. In The WarChiefs, the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below).
  • All Home City shipments on their way are canceled and the shipment(s) used are refunded.
  • All Settlers and their equivalents (Coureurs des Bois and Settler Wagons) turn into Revolutionaries or their equivalents for certain revolutionary nations; Settler(s) being trained are canceled with their food costs refunded, and any Settler(s) or their equivalents rescued from treasures turn into Revolutionaries or their equivalents; any buildings being constructed (except by wagons) will thus be left incomplete. This does not occur when the player revolts to Canada or South Africa in the Definitive Edition; the player will retain their Settlers and can continue playing as they were before revolting.
    • Each Settler Wagon turns into two Revolutionaries or their equivalents instead of one, with the additional Revolutionaries appearing as a Home City shipment.
  • Town Center build limit is automatically increased to 10 and, along with Houses/Manors, are no longer needed to support population; the latter does not apply if the player revolts to Canada, Finland, or South Africa in the Definitive Edition.

As Revolution is not counted as an Age, all units that are automatically upgraded in every Age (Explorer, War Dog, Explorer Dog, Spahi, Spy, Petard, etc.) will not be upgraded when the player revolts.

Even though a revolting player no longer has Settlers to gather resources, most revolutionary nations can restart their economy through certain units or Home City Cards. In The WarChiefs and The Asian Dynasties, a revolting player still can keep a small economy going through the following:

Only one player in each team may revolt in a game; after someone revolts, their teammates won't be able to revolt themselves. In The WarChiefs, only a single player may revolt in a game; after someone revolts, all other players may not revolt themselves. Regardless, the other players can still advance to the Imperial Age.



Nation Home City Bonus Civ.
Argentina flag revolt DE.png
Buenos Aires
Ships 10 Gauchos and 10 cows. Enables you to recruit Gauchos which can gather from livestock and slow enemies with bolas. Germans
Barbary States flag revolt.png
Barbary States
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors instead of Revolutionaries. Ottomans
Brazil flag revolt DE.png
Rio de Janeiro
Voluntarios da Patria rally to your cause! Dutch
Canada flag revolt.png
Your Settlers gain a powerful ranged attack instead of becoming Revolutionaries. British
Chile flag revolt DE.png
Grants 10 Hussars of Death which are Guard Hussars with twice the attack. Spanish
Egypt flag revolt.png
Every shipment delivers an extra Mameluke. British
Finland flag revolt.png
Delivers 4 Frontier Blockhouse Wagons. Your Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses. Russians
Gran Colombia flag revolt.png
Gran Colombia
Ships 2 Ironclads. Settlers become Independence Guards, which are powerful but slow-marching Musketeers. Germans
Haiti flag revolt DE.png
Revolutionaries have 25% more hitpoints, but are more expensive. Town Centers and Saloons spawn Pirates for free. Privateers can be hired at docks. French
Hungary flag revolt.png
All Outposts/Blockhouses spawn a Pandour/Hungarian Hussar/Hungarian Grenadier and every shipment delivers an extra Outpost/Blockhouse Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints. Germans
Indonesia flag revolt.png
Ships 4 Cetbang Cannons and allows you to construct them. Wokou Junks can be hired from the Docks. Settlers become Javanese Spearmen. Dutch
Mexico flag revolt DE.png
Mexico City
Your Settlers become Vaqueros which can gather from livestock and are armed with a revolver. Spanish
Peru flag revolt DE.png
Simón Bolívar leads the cause! He grants +5% hitpoints to nearby units. Portuguese
Romania flag revolt.png
All Outposts/Blockhouses spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries. Ottomans
South Africa flag revolt.png
South Africa
Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Ships 3 Trek Wagons. British
United States flag revolt DE.png
United States
New York City
Ships 1 Fort Wagon. Gatling Guns have 25% more hitpoints and all Forts spawn one for free. British

Nation Leader Bonus Civ.
Argentina flag revolt.png
José de San Martín.png
José de San Martín
Ships 6 Mortars and upgrades Mortars to Imperial Howitzers Germans
Brazil flag revolt.png
José Bonifácio de Andrada e Silva
Ships 20 Tupi Blackwood Archers and grants Legendary Native Warriors Dutch
Chile flag revolt.png
Bernardo O'Higgins.png
Bernardo O'Higgins
Ships 10 Hussars and upgrades Hussars to Imperial/Imperial Guard Ottomans
Colombia flag revolt.png
Francisco de Paula Santander
Ships 3 Ironclads French
Haiti flag revolt.png
Toussaint L'Ouverture
Colonial Militia gets +10% hit points British
Miguel Hidalgo.png
Miguel Hidalgo
Ships 10 Outlaw Pistoleros and 10 Outlaw Riders Portuguese
Peru flag revolt.png
Simón Bolivar.png
Simón Bolívar
All units get +5% hit points Germans
United States flag revolt.png
United States
Revolution politician washington.png
George Washington
Gatling Guns get +25% hit points British



Métis Voyageur: Settler variant, with extra attack
Métis Pathfinder: Courer des Bois variant, with extra attack
Huguenot Courer des Bois: Courer des Bois variant, with just an unique skin


Colonial militia unit.png Revolutionary: Solid general-purpose infantry. Good against cavalry.
Us volunteer icon.png Revolutionary Sharpshooter: Skirmisher with low hitpoints, but a strong attack. Good against infantry.
Peruvian Guard: Upgraded Revolutionary variant by a card, armed with grenades
Voluntario da Patria: Revolutionary variant, weaker but easily massed for free
Independence Guard: Veteran Muskeeter, with more hitpoints but slower movement
Chinaco: Cheaper Renegado with a lower but faster attack, and more range
Blackwatch Highlander
Dorobant: Revolutionary variant, with extra hitpoint but lower range
Grenzer: Revolutionary variant, with extra range but lower hitpoints
Hadjuk: Cheaper Renegado with faster movement
Pandour: Faster Jaeger
Hungarian Grenadier: Grenadier with extra range
Barbary Warrior : Weaker variant of the Barbary Corsair that does bonus damage vs villagers
Corsair Marksman : Skirmisher that does bonus damage vs villagers
Karelian Jaeger: Skirmisher that can be upgraded to gather wood, crates and huntables
Java spearman aoe3de.png Javanese Spearman: Resilient Javanese rebel armed with a spiked bamboo spear to defeat cavalry.
Nizam icon.png Nizam Fusilier: Exceptionally well-drilled ranged infantry that specializes in utilizing the advantages of different formations.


Comanchero Portrait.png Vaquero
Comanchero Portrait.png Llanero
Comanchero Portrait.png Gaucho
Comanchero Portrait.png Morochuco
Comanchero Portrait.png Jagunco
Comanchero Portrait.png Cowboy
Mounted Granadero Icon.png Mounted Granadero
Death Hussar Icon.png Hussar of Death: Hussar variant with double attack
Rosior Dragoon Icon.png Rosior Dragoon: Dragoon variant with less hitpoints, but higher attack and speed movement
Independence Dragoon: Dragoon variant with a upgraded melee attack
Wallachian Horse Archer: Horse Archer variant, with faster attack and movement, but less hitpoints
Crabat: Faster Stradiots
Magyar Hussar: Hussar with double hitpoints


Gatling gun.png Gatling Gun: Early automatic-fire weapon. Better against infantry than buildings.
Cetbang aoe3de.png Cetbang Cannon: Light mobile cannon that can fire and reposition quickly. Good against infantry and ships.


Simon Bolivar
Corsair Capitan


Ironclad aoe3 unit.png Ironclad: Advanced armored warship.


Trek Wagon: Wagon that can be used to protect, explore or support the army
Grizzlies: Strong pet

Revolution Deck[]

All of the listed Home City Cards can be sent an INFINITE number of times.

Card Description
16 Colonial Militia
Ships 16 Colonial Militia
4 Gatling Guns
Ships 4 Gatling Guns
1 Fort Wagon
Ships 1 Fort Wagon and Fort build limit +1
2 Ironclads
Ships 2 Ironclads

In the Definitive Edition, each revolutionary nation have their own, specific decks.


  • It is still possible for a revolting player to win by a trade monopoly.
  • The "move all military units to one location" button on the right hand corner of the mini map is very useful at the start of a Revolution and allows players to move all of their Colonial Militia to one point on the map.
  • Have Factories in game before initiating a revolution (if the Home City Cards are available). This will help produce resources as all Settlers will become Colonial Militia. Trading Posts, especially upgraded to Stagecoach or Iron Horse, are also very useful.
  • Ensure that a few shipments are available when revolting. This will help to get a couple of Fort Wagons and a few Gatling Guns just in case. Or if one feels so and are in a hurry, send important shipments from the Home City before revolting, such as Factories and unit upgrades.
  • Ensure that a large stockpile of resources are available to build more units as Skirmishers and artillery can easily kill Colonial Militia.
  • Ironclads are good with their special long distance shell, but also have some support ships to protect them in close quarter fights as they can only be sent by Revolutionary Deck cards.
  • After revolting, search for Cherokee and Cree native settlements, which gives the Sequoyah's Cherokee Syllabary improvement (which ships 4 Settlers) and Cree Coureurs des Bois respectively, allowing the player to have some workers.
  • Ensure that all the important buildings (such as Artillery Foundry, Arsenal and Church) are built, since they can't be built anymore after revolting.


  • The revolution choices for certain civilizations (e.g. Germans can become Argentina or Peru and Ottomans can become Chile or Colombia) in The WarChiefs are not historically accurate as the revolution mechanic is confined to the colonies in the Americas.
  • The new revolution choices in the Definitive Edition now reflects the base civilization more accurately. See each revolutionary nation's Trivia section for details.