“ | Seeking revenge for Stuart's dead, John and Ká:nien chase Warwick across the plains, into the vast, uncharted wilderness of the west. | ” |
Respect is the sixth scenario of Act II: Ice in Age of Empires III. John Black and Ká:nien need to gather enough experience before Warwick kills all the Lakota chiefs.
Summary[]
After finding Stuart's body, John orders Nonahkee to return to the village, while he and Ká:nien continue the journey towards the unexplored west, arriving at a large, flat and inhospitable area unknown to both: the Great Plains.
Objectives[]
Primary objectives[]
- Earn 10,000 XP before the Circle kills all five Chiefs.
Secondary objectives[]
- Bring the White Buffalo from Warwick's pen to the Lakota village. (550 XP)
- Destroy Warwick's Trading Post on the Trade Route. (550 XP)
- Claim the lost gold on Owl Island. (650 XP)
- Find and return the Lakota chief's daughter to the Lakota village to the south. (600 XP)
- Herd five wild horses to the Lakota tribe to the south. (550 XP)
- Build a Trading Post at the Lakota village. (400 XP)
- Destroy Warwick's Outpost on Barren Hill. (500 XP)
Players[]
Player[]
- John Black ( John Black's Mercenaries) - Start at the south of the map with John Black and Ká:nien, together with some Jaegers and a Covered Wagon. The player must collect 10,000 experience by doing objectives to complete the scenario.
Ally[]
- War Chiefs ( Lakota) - Five tribes that are scattered across the map. Each tribe contains a War Chief, protected by Lakota Dog Soldiers. If all War Chiefs are killed before the player gains enough experience, the game is lost.
Enemy[]
- Warwick ( Circle of Ossus) - Warwick himself can be found beside his Town Center in his encampment at the north of the map. He actively launches attacks to each of the Lakota tribes in an attempt to eliminate the War Chiefs. He trains British soldiers such as Musketeers, Longbowmen and Hussars, accompanied by Falconets.
Strategy[]
Booming and building the base[]
The player must immediately use the Covered Wagon to build a Town Center at the south of the map, where there are lots of Bisons to be hunted for food. Since food is bountiful on the map, the player may keep training Settlers until they have at least 10 on each resource type. Once the player has enough Settlers, they should quickly advance to the Fortress Age so they can build Artillery of their own, preferably Falconets.
Since the five Lakota camps are scattered, it is not practical to protect all of them. The player needs a solid force to face Warwick's head-on. Warwick typically uses Falconets in his attacks, which makes it easy to eliminate the War Chiefs. For this reason, the player should protect at least two WarChiefs. In case Warwick manages to kill one, the player will still have a chance to continue the game. It is also a good idea to set up a Fort beside one of the camps, since Warwick is more interested in eliminating the War Chiefs than attacking the player's main town. The Fort has a powerful attack, and the player can train an army to help defend the Warchief.
Destroying Warwick's camp and aftermath[]
Once a Lakota camp or two has been secured, the player may mount an attack on Warwick's stronghold for two reasons: to obtain XP faster to complete the game, and if the player can successfully breach Warwick's main base, he will use his army to defend it instead of attacking the allied tribes, reducing the chance of the Warchief(s) being killed. However, the player must have at least 10 Uhlans in the base to protect the camps in case Warwick manages to attack while the player's own army is attacking Warwick's camp. The player may also simply dedicate their army to protecting the Lakota camp(s), they just have to note that the game will take a bit longer to be completed. Either way, once the player obtains the required XP, the scenario is won.