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Age of Empires Series Wiki
Age of Empires Series Wiki

How much blood can stain one man's hands? There is nowhere to run as long as I wear this red coat. I am beginning to understand what that boy who was executed must have felt. When you have nowhere to run, you must create a new path.
—Description in the Definitive Edition

Resist is the third scenario of Act III: India in Age of Empires III: The Asian Dynasties. It is based on the beginning of the Sepoy Rebellion (10 May 1857) in the city of Meerut.

Summary[]

This scenario is considered quite difficult, and is a turning point. After mistakenly leading Indian soldiers to an ambush by the British army, as well as witnessing Muslim Sepoy refusing to use the new Enfield rifles due to them containing pig fat, Nanib becomes disillusioned by the British company and wholly devotes himself to the Indian cause. The scenario introduces the player to Pravar Patel, a revolutionary Sepoy as a unit and a new character.

Objectives[]

  • Defeat all of the Company soldiers in the town. (1,000 XP)
  • Destroy the Command Post. (10,000 XP)
  • Fight your way into the eastern Mines. (1,000 XP)
  • Destroy the Weapon Caches in the mine. (4,000 XP)

Players[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Player[]

  • Indian Mutineers ( Indians): The player starts out with a colony on the southern part of the map. A Town Center, Barracks, Hindu Villagers, and a few Houses are provided. A Trade Route is close by and east of the settlement. Walls and Castles can be built along the edges of the colony to prevent the large British army invading.

Enemy[]

Treasures[]

There are 9 treasures on the map:

Click for a list of treasures and their guardians related to the "Resist!" scenario
Treasure Reward Guardians Location
Delicious kiwi fruit worth 100 food 2x Lion In the north of the playe's base
A wounded tiger that can be tamed. 1x Axehilt the Tame Tiger 2x Tiger In the south of the playe's base
Empress Zoe's cookbook, which increases the maximum population cap of whomever recovers it by 5. Population cap +5 2x Tiger In the west of the map
Possible remnants of the fabled valley Shangri-La worth 450 coin 6x Fugitive Dacoit In the west of the enemy base
A menacing king cobra worth 270 XP 4x Rhino In the center of the map
A grove of aspen worth 40 wood 1x Tiger In the southeast of the map
An iridescent dragonfly worth 90 coin 2x Tiger Between the enemy base and the southern entrance to the cave
A chest of wokou loot worth 190 coin 4x Smuggler Inside the cave
A pool of quicksilver worth 75 coin 2x Tiger At the northern entrance to the cave

The map[]

The map is based on the Punjab map. There is wood in the southwest and food in the south of the map. The player can do a turtle strategy and build Rice Paddies until have a big army to attack the main Company bases in the north and east.

Strategy[]

Once the player is able to fend off the early attacks by British troops, then they can start building a large enough army and station them towards each side of the colony to fight off any future aggressors. The company troops come in from all sides, and the player can have having two or more battles happening at once.

When the player reaches the Industrial Age or higher, they can start charging forward if their army is large enough. Heading East towards the eastern mines would be the easier target to attack first due to the weaker walls and lack of units guarding. Once the player heads deeper in the mines, they fight more Company troops until they finally reach the Weapon Caches.

Once the Weapon Caches are destroyed, the Command Post is left in the open. However, the company send their army in and the player may not have enough time to raze the command post from the eastern mines. The walls surrounding the command post are very powerful and resilient making it difficult to destroy them. Choosing the Ottoman Allies as an ally in the Consulate would be helpful at this stage due to the access of Great Bombards which are a good choice for breaching the thick walls. There are Rockets and Falconets firing behind the thick walls, creating a threat for the player's Sepoy and other infantry.

Once the walls are broken, the player can march both sides of their army in and destroy the Forts and Outpost. The Command Post is provided extra protection with walls but once the Command Post is destroyed, the scenario is complete.

Alternative strategy[]

The enemy is initially only set to attack the original base. Thus, the player can escape to east and start afresh there. This is especially useful on Hard.

The enemy still eventually attacks the player, but by then, they should have had enough time to make a defense of Castles and anti-artillery (e.g. Siege Elephants). The player is able to boom and advance through the Ages to the Imperial Age. The Raj card can be useful here to make booming easier.

Finishing the game is a straightforward task of building a forward base of rebuilt Castles, cutting off the enemy from raiding with forward walls, and sieging down enemy buildings with artillery units like Siege Elephants.

Trivia[]

  • The war with Persia started by the British caused the Company government of British India, under Lord Canning, to order a General Recruitment Act of forced recruitment in 1856, which upset the Indian population tired of so many years of war simply because of foreign decisions from London and the Company's desire for expansion.
  • The spark that set off the rebellion was that the sepoy troops were forced to use the new Enfield rifles, which used cartridges greased with cow fat, which is a sacred animal for Hindus, and pig fat, which is an impure animal for Muslims.

Gallery[]

Campaigns in Age of Empires III
Age of Empires III
TutorialMaster the Basics · Try a Game
Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
The WarChiefs
Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
The Asian Dynasties
Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.