| “ | How much blood can stain one man's hands? There is nowhere to run as long as I wear this red coat. I am beginning to understand what that boy who was executed must have felt. When you have nowhere to run, you must create a new path. | ” |
| —Description in the Definitive Edition | ||
Resist is the third scenario of Act III: India in Age of Empires III: The Asian Dynasties. It is based on the beginning of the Sepoy Rebellion (10 May 1857) in the city of Meerut.
Summary[]
This scenario is considered quite difficult, and is a turning point. After mistakenly leading Indian soldiers to an ambush by the British army, as well as witnessing Muslim Sepoy refusing to use the new Enfield rifles due to them containing pig fat, Nanib becomes disillusioned by the British company and wholly devotes himself to the Indian cause. The scenario introduces the player to Pravar Patel, a revolutionary Sepoy as a unit and a new character.
Objectives[]
- Defeat all of the Company soldiers in the town. (1,000 XP)
- Destroy the Command Post. (10,000 XP)
- Fight your way into the eastern Mines. (1,000 XP)
- Destroy the Weapon Caches in the mine. (4,000 XP)
Players[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Player[]
- Indian Mutineers (
Indians): The player starts out with a colony on the southern part of the map. A Town Center, Barracks, Hindu Villagers, and a few Houses are provided. A Trade Route is close by and east of the settlement. Walls and Castles can be built along the edges of the colony to prevent the large British army invading.
Enemy[]
- British India Company (
British): Unlike the earlier scenarios Into the Punjab and Fires of Calcutta, the British troops often come in groups as large 10 Musketeers early in the game. This can cause the player to lose most of their provided army, and sending out Sentries and Irregulars may be necessary at times.
Treasures[]
There are 9 treasures on the map:
- Click for a list of treasures and their guardians related to the "Resist!" scenario
| Treasure | Reward | Guardians | Location |
|---|---|---|---|
| Delicious kiwi fruit worth | 100 food | 2x | In the north of the playe's base |
| A wounded tiger that can be tamed. | 1x | 2x |
In the south of the playe's base |
| Empress Zoe's cookbook, which increases the maximum population cap of whomever recovers it by 5. | Population cap +5 | 2x |
In the west of the map |
| Possible remnants of the fabled valley Shangri-La worth | 450 coin | 6x |
In the west of the enemy base |
| A menacing king cobra worth | 270 XP | 4x |
In the center of the map |
| A grove of aspen worth | 40 wood | 1x |
In the southeast of the map |
| An iridescent dragonfly worth | 90 coin | 2x |
Between the enemy base and the southern entrance to the cave |
| A chest of wokou loot worth | 190 coin | 4x |
Inside the cave |
| A pool of quicksilver worth | 75 coin | 2x |
At the northern entrance to the cave |
The map[]
The map is based on the Punjab map. There is wood in the southwest and food in the south of the map. The player can do a turtle strategy and build Rice Paddies until have a big army to attack the main Company bases in the north and east.
Strategy[]
Once the player is able to fend off the early attacks by British troops, then they can start building a large enough army and station them towards each side of the colony to fight off any future aggressors. The company troops come in from all sides, and the player can have having two or more battles happening at once.
When the player reaches the Industrial Age or higher, they can start charging forward if their army is large enough. Heading East towards the eastern mines would be the easier target to attack first due to the weaker walls and lack of units guarding. Once the player heads deeper in the mines, they fight more Company troops until they finally reach the Weapon Caches.
Once the Weapon Caches are destroyed, the Command Post is left in the open. However, the company send their army in and the player may not have enough time to raze the command post from the eastern mines. The walls surrounding the command post are very powerful and resilient making it difficult to destroy them. Choosing the Ottoman Allies as an ally in the Consulate would be helpful at this stage due to the access of Great Bombards which are a good choice for breaching the thick walls. There are Rockets and Falconets firing behind the thick walls, creating a threat for the player's Sepoy and other infantry.
Once the walls are broken, the player can march both sides of their army in and destroy the Forts and Outpost. The Command Post is provided extra protection with walls but once the Command Post is destroyed, the scenario is complete.
Alternative strategy[]
The enemy is initially only set to attack the original base. Thus, the player can escape to east and start afresh there. This is especially useful on Hard.
The enemy still eventually attacks the player, but by then, they should have had enough time to make a defense of Castles and anti-artillery (e.g. Siege Elephants). The player is able to boom and advance through the Ages to the Imperial Age. The Raj card can be useful here to make booming easier.
Finishing the game is a straightforward task of building a forward base of rebuilt Castles, cutting off the enemy from raiding with forward walls, and sieging down enemy buildings with artillery units like Siege Elephants.
Trivia[]
- The war with Persia started by the British caused the Company government of British India, under Lord Canning, to order a General Recruitment Act of forced recruitment in 1856, which upset the Indian population tired of so many years of war simply because of foreign decisions from London and the Company's desire for expansion.
- The spark that set off the rebellion was that the sepoy troops were forced to use the new Enfield rifles, which used cartridges greased with cow fat, which is a sacred animal for Hindus, and pig fat, which is an impure animal for Muslims.







