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Resist is the third scenario of Act III: India in Age of Empires III: The Asian Dynasties.

Summary[]

This scenario is considered quite difficult, and is a turning point. After mistakenly leading Indian soldiers to an ambush by the British army, as well as witnessing Muslim Sepoy refusing to use the new rifles due to them containing pig fat, Nanib becomes disillusioned by the British company and wholly devotes himself to the Indian cause. The scenario introduces the player to Pravar Patel, a revolutionary Sepoy as a unit and a new character.

Objectives[]

  • Defeat all of the Company soldiers in the town. (1,000 XP)
  • Destroy the Command Post (10,000 XP)
  • Fight your way into the eastern Mines. (1,000 XP)
  • Destroy the Weapon Caches in the mine. (4,000 XP)

Players[]

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Player[]

  • Indian Mutineers (Indians):The player will start out with a colony on the southern part of the map. A Town Center, Barracks, Villagers, and a few Houses will be already be provided.

Enemy[]

  • British India Company (British):The British troops will often come very groups as large 10 Musketeers early in the game.

Strategy[]

Players will start out with a colony on the southern part of the map. A Town Center, Barracks, Villagers, and a few Houses will be already be provided. A Trade Route will be close by and east of the settlement. It would a wise idea to build walls and Castles along the edges of the colony to prevent the large British army invading.

Unlike the earlier scenarios Into the Punjab and Fires of Calcutta, the British troops will often come very groups as large 10 Musketeers early in the game. This will cause often cause the player to lose most of their provided army, and sending out Sentries and Irregulars may be necessary at times.

Once the player is able to fend off the early attacks by British troops, then they can start building a large enough army and station them towards each side of the colony to fight off any future aggressors. The company troops will come in from all sides and players be having two or more battles happening at once.

When the player reaches to the Industrial Age or higher, They can start charging forward if their army is large enough. Heading East towards the eastern mines would be the easier target to attack first due to the weaker walls and lack of units guarding. Once the player heads deeper in the mines, they will fight more Company troops until they finally reach the Weapon Caches.

Once the Weapon Caches are destroyed, the Command Post will be left in the open. However, the company will send their army in and the player may not have enough time to raze the command post from the eastern mines. The walls surrounding the command post are very powerful and resilient making it difficult to destroy them. Choosing the Ottomans as an ally in the Consulate would be helpful at this stage due to the access of Great Bombards which are a good choice for breaching the thick walls. There will be Rockets and Falconets firing behind the thick walls creating a threat for the player's Sepoy and other infantry.

Once the walls are broken, the player can march both sides of their army in and destroy the Forts and Outpost. The command post will be provided extra protection with walls but once the Command Post is destroyed, the scenario is complete.

Alternative strategy[]

The enemy is initially only set to attack the original base. Thus, the player can escape to east and start afresh there. This is especially useful on Hard.

The enemy will still eventually attack the player, but by then, they should have had enough time to make a defense of Castles and anti-artillery (e.g. Siege Elephants). The player will be able to boom and advance through the Ages to the Imperial Age. The Raj card can be useful here to make booming easier.

Finishing the game is a straightforward task of building a forward base of rebuilt Castles, cutting off the enemy from raiding with forward walls, and sieging down enemy buildings with artillery units like Siege Elephants.

Gallery[]

Campaigns in Age of Empires III
3Icon48px Age of Empires III
TutorialMaster the Basics · Try a Game
Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
3WCIcon48px The WarChiefs
Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
3ADIcon48px The Asian Dynasties
Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Age3DE Icon Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
Age3DE Icon The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.
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