“ | A dangerous outlaw with a rifle. | ” |
—In-game description |
The Renegado is an outlaw in Age of Empires III: The WarChiefs available on the Alaska, Andes, Baja California, Bayou, California, Carolina, Colorado, Dakota, Great Lakes, Great Plains, New England, Rockies, and Texas maps.
Overview[]
The Renegado is an outlaw unit armed with a rifle. As an outlaw it costs little coin but many population slots (5; 3 with the Theaters or equivalent card). It has fewer hitpoints than a Skirmisher but faster attack.
Renegados are, also like most outlaw units, strongest in the Commerce Age and weaker as the game progresses. While it can reach a high output by the Imperial Age, its frailty and heavy population cost make it generally more efficient to field standard Skirmishers.
Upgrades[]
The Renegado upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.
- +30% hit points and damage
- +50% hit points and damage
Civilization differences[]
- Native American civilizations can only train Pistoleros, Comancheros and Renegados as outlaws after researching the Gun Running technology in the Native Embassy, regardless of the map.
- The Lakota can get Renegados through the "Outlaw Band" and "Bandit Gang" Home City Cards, which are included in the pool of random outlaws shipped. They can also upgrade Renegados to Owlhoots through the "Hire Owlhoots" card.
Revolutions[]
- Argentina and the Maya can also get Renegados through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) cards, which are included in the pool of random outlaws shipped.
- Haiti Battleships can train Renegados through the "Brethren of the Coast" card (if they are available in the Tavern).
- Upon revolting to Mexico, the Renegados are replaced by Bandidos in the Saloon.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Weak vs. | Heavy cavalry, hand shock infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Native Americans only) Flint Lock (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Native Americans only) Paper Cartridge (+15%) Smokeless Powder (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Somali Jile Daggers (-35% hand attack Rate of Fire) Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry) Kalthoff Repeaters (+0.1 multiplier vs. light infantry) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Range | Schützenfest (+1) |
Line of Sight | Town Watch (+3) Schützenfest (+1) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Compunction (-50%; Asians only) Folk Heroes (-50%; Europeans only) Wild West (-50%; Native Americans only) Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) Philhellenism (-10%) |
Cost | Philhellenism (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Gun Running (can be trained at Native Embassies; Native Americans only) Meritocracy (-20% upgrade cost) |
Penalties | Tilly's Discipline (+10% cost; Germans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Renegado
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | |
Outlaw Band | Delivers 19 random outlaws; costs 1,000 coin | |
Bandit Gang | Delivers 20 random outlaws; costs 2,000 coin | |
Outlaw Combat | Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California) |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
- "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
- "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
- "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).
Asians[]
Card | Description | Age |
---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians) |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Europeans[]
Card | Description | Age |
---|---|---|
Theaters | Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1) | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Brethren of the Coast | Delivers 1 Battleship with 10 Pirates in it; African, American and European outlaws, Pet Monkeys and some pets can be trained at Battleships; costs 1,000 coin | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Theaters" is not available to the Germans.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Brethren of the Coast" is available to the British and French upon revolting to Haiti.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
Royal Fencing School | Delivers 3 Royal Musketeers; infantry and shock infantry train time -40% | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
Witch Hammer | Delivers 3 Inquisitors; Inquisitors can be trained at Taverns/Mercenary Camps, Town Centers, Church, Outposts, and Command Posts; outlaws take -2 population (to a minimum of 1); +2 Uhlans |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Delivers 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and damage | |
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
Couriers | Infantry, cavalry, and shock infantry train time -45% | |
TEAM Inca Bridges | Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage | |
Zamindars | Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack damage | |
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed | |
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP | |
Hire Owlhoots | Delivers 10 Owlhoots; upgrades Renegados to Owlhoots; costs 500 coin |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Guerrilla Tactics | Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability | |
Plan of Miramare | Turns all Salteadores into Voltigeurs; rifle infantry get +2 Line of Sight and range (including ability range); costs 750 food, 750 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack damage | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; military and economic units get +10 Line of Sight |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Fencing School | Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians) | 10 |
- "Fencing School" is available to Europeans (except the Ottomans) and the Indians.
Asians[]
Card | Description | Age | HC level |
---|---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Villager for the Indians) | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and damage | 40 | |
Acupuncture | All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20% | 10 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Dance Hall | Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population (to a minimum of 1) | 1 |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Ranged Infantry Attack | Gunpowder infantry and archers get +15% damage | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack damage | 40 | |
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points | 10 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack damage | 25 | |
TEAM Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Sioux[]
Card | Description | Age | HC level |
---|---|---|---|
Wind Runner | Infantry get +10% speed | 10 | |
10 Renegado Allies | Delivers 10 Renegados; costs 500 coin | 25 | |
Outlaw Band | Delivers 7 Pistoleros, 5 Comancheros, and 7 Renegados; costs 1,000 coin | 25 | |
Bandit Gang | Delivers 8 Pistoleros, 5 Comancheros, and 7 Renegados; costs 2,000 coin | 40 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Bandit Rifleman[]
The Bandit Rifleman (Outlaw Rifleman before update 38254) is the Treasure guardian variant of the Renegado.
History[]
“ | The term "outlaw" is derived from a Scandinavian designation for the worst sort of criminal imaginable - one who lived outside the protections of the law and should be killed on sight. The gun-slinging, horse-riding, bandana-wearing outlaw of the American frontier is a common image, and one embodied by Thomas Coleman Younger and his two brothers. They joined up with Jesse James and were eventually captured and pardoned, though not before one of Cole's brothers died of tuberculosis while imprisoned and the other killed himself out of grief. Cole was pardoned and lived the rest of his life honestly, making a lecture circuit and performing in a traveling Wild West show. | ” |
Changelog[]
Age of Empires III[]
- Outlaw Riflemen have 20 Line of Sight, 18 ranged attack range, and 25% ranged resistance.
The WarChiefs[]
- Renegados cost 90 coin, take 6 population, have a x2.0 multiplier against heavy infantry, 1.5 melee rate of fire, 40 ranged damage and a 3.0 ranged Rate of Fire.
The Asian Dynasties[]
- With patch 1.01, All Archers and Skirmisher-type units gets ×0.75 ranged multiplier against cavalry and Coyote Runners, and gets ×2.00 ranged multiplier against light cavalry and Eagle Runner Knights.
Definitive Edition[]
- Outlaw Riflemen have 17 Line of Sight and 15 ranged attack range.
- All Archers and Skirmisher-type units gets ×0.75 ranged multiplier against cavalry and hand shock infantry, and gets ×2.00 ranged multiplier against light cavalry and ranged shock infantry.
- With update 23511, Renegados cost 100 coin, take 5 population, have a x1.75 multiplier against heavy infantry, 2.0 melee rate of fire, 18 ranged damage, 2.0 ranged rate of fire, are tagged as Rifle infantry and outlaw and can be trained by Native Americans in the Fortress Age at Native Embassies.
The African Royals[]
- With update 38254, the Outlaw Rifleman was renamed to Bandit Rifleman.
- With update 50830, Renegados take 4 population and have 20 ranged damage.
Knights of the Mediterranean[]
- With update 13.9057, the Renegado is tagged as Light Infantry.
- With update 13.12327, Renegados require Gun Running to be trained by Native Americans in the Commerce Age at Native Embassies.
- With update 13.27885 Renegados have 30% ranged resistance, and 2x ranged attack multiplier against heavy infantry.
- With update 13.58326, Renegados have a ×0.6 ranged multiplier vs. cavalry and ×0.5 shock infantry, ×2.5 against light cavalry and ranged shock infantry.
In-game dialogue[]
Before update 23511[]
The Renegado, as well as Comanchero and Pistolero, speak in Western American English using "Saloon unit" dialogue files, which were used by Sheriff Billy Holme before the Definitive Edition with the pitch raised slightly, while the Outlaw Rifleman and Chinaco speak Spanish using the Spanish Mortar's dialogue files and Hajduk his nation's Mortar's dialogues.
- Select 1 Yeah?
- Select 2 I'm ready
- Select 3 Whatcha need?
- Move 1 Sure thing
- Move 2 Alright
- Move 3 Okay
- Attack 1 You got it!
- Attack 2 I'll get 'em!
- Attack 3 Right
After update 23511[]
After update 23511 and introduction of the United States major civilization the Renegado speaks Spanish using the Spanish Mortar's dialogue files. The exception for this is the United States's units (both major and scenario) that speak in Western American English using Sheriff Billy Holme's dialogue files from the Definitive Edition.
The Outlaw Rifleman (Bandit Rifleman after update 38254) and Chinaco continue to use Spanish Mortar's dialogue files and Hajduk his nation's Mortar's dialogues.
History[]
“ | The broad expanses of the North American Old West offered many different opportunities to make one's fortune – either within the boundaries of the law, or by simply preying on others who had already done so. Anyone known as a rengado - Spanish for "renegade" - was almost certainly a gruff and surly individual who had little use for society's traditions or laws. Mark Twain's "A Horse's Tale" mentions one such character, "Trap-robber, horse-thief, squaw-man, renegado - Hank Butters - I know him very well." | ” |
Trivia[]
- Before update 13.58326, Mexico Renegados could be upgraded to Chinacos through the namesake Home City Card, which were insurgents made up of ranchers who fought against the Spanish during the Mexican War of Independence. A proper Mexican unit with the same name was added in the Mexican DLC.
- Before Knights of the Mediterranean, Hungary and Romania Renegados were named after the Hajduks, known for being both freedom fighters and outlaws. A proper outlaw unit with the same name was introduced in Knights of the Mediterranean.
- The Renegado is armed with what appears to be a Winchester Model 1894.
- The specific appearance of the Renegado's rilfe is anachronistic, as Act II: Shadow for The WarChiefs is set in 1876, yet the rifle's appearance is based upon the Winchester Model 1894, which has a smaller iron band present on the forward handle. In contrast, the more accurate Winchester Model 1873 (which was famously known as "The Gun That Won the West") has the band located in front of the forward handle.
Gallery[]
See also[]
- Owlhoot – United States counterpart
- Bandido – Mexican counterpart