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โ€œ Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites. โ€
Age of Empires IV generic description

As a general rule, religious units are non-combat support units in Age of Empires IV available to all civilizations. They are typically available at a civilization's religious building starting in the Castle Age. They can all pick up and carry Relics, capture Sacred Sites, and convert units using Relic Conversion. Additionally, all religious units, with the exception of the Shaolin Monk, can heal allied units.

List of religious units[]

The following units are considered religious units, and are available to civilizations mostly on the basis of their historical religion:

The Monk, Imam and Shaman are identical in all aspects, while the unique religious units (namely the Prelate, Warrior Monk, Buddhist Monk, Shinto Priest, Dervish, and Shaolin Monk) all have particularities that set them apart. In addition to the statistics below, all religious units have 0 melee and ranged armor by default except for the Shaolin Monk, which has 2 melee armor.

Comparison of statistics[]

Unit Age Cost TT HP SP Abilities
Monk / Imam / Shaman 150 gold 30 90 1.12 N/A
Prelate (HRE)
(OotD)
100 gold 20 90 1.12 ยท Holy Inspiration
Scholar 135 or 80 gold 30 90 1.12 ยท Speed up research
ยท Speed up production
Warrior Monk 40 food, 200 gold 35 190 1.62 ยท Saint's Blessing
ยท Combat
ยท Cavalry unit type
Dervish 60 food, 140 gold 40 120 1.62 ยท Mass Heal
ยท Camel Unease
ยท Cavalry unit type
Buddhist Monk 80 gold 30 90 1.25 ยท Buddhist Conversion
ยท Sohei's Sutra
Shinto Priest 150 gold 30 90 1.12 ยท Place Yorishiro
Shaolin Monk 200 food 20 170 1.19 ยท Body of Iron
ยท Regeneration
ยท Combat

Notes[]

Ability[]

The following abilities are common to almost all religious units:

  • Healing: Religious units automatically heal allied units at 7 HP/s. When the units being healed are engaged in combat, they are healed 50% slower.
  • Capturing Relics: Religious units can capture Relics (which are small items randomly scattered on a map) starting in the Castle Age. They can either garrison the Relic in a Religious Building to generate 80 gold/min or use it for conversion. Religious units with Relics move 25% slower.
  • Conversion: Conversion requires the unit to hold a Relic. A religious unit with Relic can convert all enemy units in a 4.5 tiles radius.
  • Capturing Sacred Sites: Religious units can capture Sacred Sites starting in the Castle Age by default. Captured Sacred Sites generate gold, and capturing all of them for 10 minutes grants victory.

Unique[]

The following abilities are unique to specific religious units:

  • Proselytize: The Abbasid Dynasty technology Proselytization allows Imams to convert singular units without needing a Relic.
  • Holy Inspiration (Prelate only): Holy Roman Empire Prelates can inspire Villagers, temporarily and significantly improving their gather rate. Both Holy Roman Empire and Order of the Dragon Prelates can inspire military units after Inspired Warriors is researched, improving their armor and attack damage.
  • Speed up research (Scholar only): Scholars garrisoned in a Mosque or Madrasa will increase the research speed of buildings within their influence based on the amount of Scholars garrisoned globally.
  • Saint's Blessing (Warrior Monk only): Warrior Monks temporarily grant extra attack and armor to all nearby allied units (except other Warrior Monks) every time they attack an enemy unit.
  • Ascetic Recovery (Shaolin Monk only): The Shaolin Monk regenerates 1 hit point per second when out of combat.
  • Body of Iron (Shaolin Monk only): Temporarily reduces incoming ranged damage.
  • Buddhist Conversion (Buddhist Monk only): Whenever attempting a conversion, allied units within the conversion radius gain increased base damage. This ability can be upgraded to Nehan Conversion by researching Nehan, which additionally grants allies within the conversion radius increased movement speed.
  • Sohei's Sutra (Buddhist Monk only): Automatically targets enemy units to temporarily reduce their damage.
  • Place Yorishiro (Shinto Priest only): As long as there are fewer than four Yorishiro in play, Shinto Priests are produced periodically from the Floating Gate landmark for free holding a Yorishiro. They can place these Yorishiro inside various buildings to grant them certain bonuses.
  • Mass Heal (Dervish only): Heals all nearby units slowly by default, or at an increased rate while carrying a Relic.
  • Camel Unease (Dervish only): Like all other units mounted on a camel, the Dervish has the ability to reduce the attack strength of nearby horse-mounted cavalry.

Notes[]

  • The Scholar can begin capturing Sacred Sites as early as the Feudal Age after researching Sanctity.
  • The Warrior Monk is mounted on a horse and can engage in melee combat in addition to other abilities of the generic religious unit.
  • The Shaolin Monk can engage in melee combat, pick up Relics, convert enemies, and capture Sacred Sites. However, unlike most religious units, it does not have the ability to heal.
  • While the Hospitaller Knight of the Knights Templar has the ability to heal other units and is affected by religious technologies such as Herbal Medicine and Piety, it is not considered a religious unit and is selected by military hotkeys.

Further statistics[]

The following boosts affect all religious units within a civilization:

Technologies
Hit points Piety (+40)
Piety Improved: (+60, Mongols)
Biology (+25%, Rus)
Boyar's Fortitude (+25, Rus)
Saint's Veneration (+100, Rus)
Attack Rus
- Bloomery (+1)
- Decarbonization (+1)
- Damascus Steel (+1)
Armor Fitted Leatherwork (+1 melee)
Insulated Helm (+1 melee)
Master Smiths (+1 melee)
Iron Undermesh (+1 ranged)
Wedge Rivets (+1 ranged)
Angled Surfaces (+1 ranged)
Line of Sight All-Seeing Eye (+100%, Delhi Sultanate)
Movement speed Swiftness (+50%, Delhi Sultanate)
Inspired Warriors (+10%, Holy Roman Empire and Order of the Dragon)
Healing Herbal Medicine (+60% faster, except Japanese)
Herbal Medicine Improved: (+90%, Mongols)
Ability Proselytization (Grants single-target conversion ability, Abbasid Dynasty)
Logistics Turns on permanent mass heal; heal rate +0.5 HP/s in the Castle Age, +1 HP/s in the Imperial Age, Ayyubids)
Efficient Production (Garrison inside production buildings and boost work rate, Delhi Sultanate)
Sanctity (Capture Sacred Sites in the Feudal Age, Delhi Sultanate)
Zeal (Healed military units gain +50% ROF for 3 seconds, Delhi Sultanate)
Inspired Warriors (Can inspire military units, Holy Roman Empire and Order of the Dragon)
Devoutness (+25% inspired villager build speed, additional +10% gather rate bonus, Holy Roman Empire)
Field Work (Grants area heal ability, Ottomans)
Divine Light (+10 seconds Saint's Blessing duration, Rus)
Fervor (+5 tiles Saint's Blessing range, +1 damage bonus, Rus)
Other Field Work (spawn two Imams at the Capital Town Center, Ottomans)
Aura and ability enhancements
Hit points Lord of Lancaster Inspiration (+5% per Lord, House of Lancaster)
Regeneration Divine Vitality (2 hp/s out of combat, Zhu Xi's Legacy)
Armor Desert Outposts (+1 melee/ranged, requires Desert Citadels, Knights Templar)
Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Melee Armor Drums (+2 melee, Ottomans)
Mehter Ranged Armor Drums (+1 ranged, Ottomans)
Damage resistance Wall Defense (-25% ranged, -50% siege)
Line of Sight Set up Camp (+30%, English and House of Lancaster)
Movement speed Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship, Byzantines)
Mehter Speed Bonus (+15% when in formation with Mehter, requires Mehter Drums, Ottomans)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Yam Aura (+15%, requires Yam Network, Mongols)
Resource cost Consecrate (-25%, requires Ordinance Company, Jeanne d'Arc)
Creation speed Golden Age Tier 3 (+20%, Abbasid Dynasty, Ayyubids)
Conscriptio Influence (+20% per Cistern water level, Byzantines)
Supervision (+150% for Chinese; +150% for Zhu Xi's Legacy or +300% with Regional Inspection)
Civilization bonuses
Armor Knights Templar (+2 melee with Teutonic Order)
Resource cost Delhi Sultanate (-50% with Dome of the Faith)
Rus (-50% with Abbey of the Trinity)
Zhu Xi's Legacy (-10% in Yuan Dynasty)
Healing Knights Templar (+30% with Knights Hospitaller)
Other Delhi Sultanate (Available in Dark Age)
Holy Roman Empire (Available in Dark Age and from Town Center also)

Specific Upgrades[]

For civilizations with multiple religious units, the following boosts apply only to specific religious units

Technologies
Hit points Biology Improved: (+30%, Khaganate Palace Warrior Monk)
Elite Army Tactics (+15%, Shaolin Monk)
Attack Shaolin Monk
- Bloomery (+1)
- Decarbonization (+1)
- Damascus Steel (+1)
- Elite Army Tactics (+15%)
Movement speed Shinto Rituals (+15%, Shinto Priest)
Healing Shinto Rituals (+60%, Shinto Priest)
Ability Nehan (Conversion additionally enhances allied unit speed by 25% and cooldown reduced to 90 seconds, Buddhist Monk)
Zen (Generate 25 gold every 60 seconds, Buddhist Monk)
Aura and ability enhancements
Attack Kurultai Aura (+20%, Khaganate Palace Warrior Monk)
Ming Dynasty (+15%, Shaolin Monk)
Armor Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Khaganate Palace Warrior Monk)
Movement speed Nehan Conversion (+25% for 20 seconds, Buddhist Monk)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Khaganate Palace Warrior Monk)
Yam Aura (+15%, Khaganate Palace Warrior Monk)

Trivia[]

  • The Shinto Priest, Buddhist Monk, and Shaolin Monk have unused icon files showing tier 3 and 4 pips, suggesting that they were initially envisioned to receive direct upgrades. If so, they would have been the only religious units with access to this type of upgrade.
  • The Knights Templar Hospitaller Knight is a heavy infantry unit that also qualifies as a religious unit for the purpose of Piety and Herbal Medicine due to its ability to heal, but is otherwise unable to perform the basic functions of monks, and is created at the Barracks.

Gallery[]

Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon ยท Huihui Pao
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Golden Horde Batu Khan ยท Torguud ยท Kipchak Archer ยท Kharash ยท Rus Tribute ยท Traction Trebuchet
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Macedonian Dynasty Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Bogmaรฐr ยท Atgeirmaรฐr ยท Riddari ยท Dromon ยท Hippodrome Scout ยท Hippodrome Horseman ยท Hippodrome Scout ยท Huihui Pao
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Sengoku Daimyo Yatai ยท Yumi Ashigaru ยท Naginata Samurai ยท Kanabo Samurai ยท Tanegashima Ashigaru ยท Ozutsu ยท Ikko-Ikki Monk ยท Yari Cavalry ยท Daimyo ยท Mounted Samurai ยท Atakebune
Tughlaq Dynasty Worker Elephant ยท Amir Warrior ยท Raider Elephant ยท Healer Elephant ยท Ballista Elephant ยท War Elephant
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk