|This article is about the Relic in Age of Mythology. For the Relic in Age of Empires II, see Relic (Age of Empires II).|
Relics are magical objects in Age of Mythology that each confer a different bonus to a player once garrisoned in a Temple. Players can collect and garrison multiple Relics, though each Temple can only store five each. They can only be picked up by heroes. (For Egyptian Priests to be able to pick up Relics, the player needs to research the Hands of the Pharaoh technology.)
There are 49 types of Relic in Age of Mythology:
List of Relics Edit
A Pair of Golden Lions Edit
Effect: A pair of Golden Lions appears at a Temple; they respawn one minute after both are killed. Good early on in a rush, or for scouting.
Mythical Reference: The story of Atalanta, who was turned into a lion (along with her lover) as a result of fornicating in a Temple dedicated to Artemis.
Ankh of Ra Edit
Mythical Reference: The ankh was a symbol of eternal life in ancient Egypt. Egyptian gods are often portrayed carrying it by its loop, notably Ra.
Anvil of Hephaestus Edit
Effect: Armory technologies cost 10% less. Saves on techs that players are very likely to research.
Mythical Reference: Hephaestus was the blacksmith god and was commonly identified with an anvil.
Armor of Achilles Edit
Effect: Infantry units have 5% less vulnerability to hack damage. Only beneficial to a player who uses a lot of infantry.
Arrows of the Alfar Edit
Mythical Reference: Alfar is the Old Norse word for 'elves'. The elves lived in Alfheim ('Elfhome'), one of the nine worlds of Norse myth.
Black Lotus Edit
Effect: Villagers collect food from Farms 10% faster. A solid benefit to any player from mid-game.
Mythical Reference: Asian folklore. The Lotus was regarded as a symbol of purity by numerous Asian cultures.
Blanket of Empress Zoe Edit
Effect: Buildings take 20% less crush damage. Useful for defensive players.
Mythical Reference: Possibly named after one of several Byzantine empresses named Zoe.
Blue Crystal Shard Edit
Boots of Kick Everything Edit
Effect: Hero units move 10% faster. Very useful, especially for the slow-moving Egyptian heroes.
Mythical Reference: Magical boots that grant the wearer super-speed are found in numerous fairy tales and myths. The name of the relic itself, however, is something of a joke.
Bow of Artemis Edit
Effect: Archer units cost 15% less resources, Trolls cost 15% less Wood, and Centaurs cost 20% less wood. Also affects Throwing Axemen and Satyr in Age of Mythology:Tale of the Dragon. Any player who uses these units will get a significant saving.
Mythical Reference: Artemis, the virgin Goddess of the Hunt, was a master archer.
Bridle of Pegasus Edit
Canopic Jar of Imsety Edit
Effect: Infantry units are trained 15% faster. Useful for any player using lots of infantry, especially the Norse.
Mythical Reference: Canopic jars were used in mummification in Ancient Egypt. Imsety was one of the four sons of Horus and is commonly depicted as a mummified man.
Catoblepas' Scales Edit
Effect: Myth units take 20% less crush damage. A fairly minor improvement (typically amounting to only 4%).
Mythical Reference: The catoblepas was a mythical beast from Greek folklore. Described as having the body of a bull and a shaggy, heavy head, its gaze or breath could petrify people.
Dwarven Calipers Edit
Effect: Siege Weapons cost 20% less resources. A substantial saving on these very expensive units.
Mythical Reference: Dwarves were said to be master smiths and craftsmen, capable of creating almost any object imaginable, from Mjöllnir, Thor's hammer, to Gullinbursti, Freyr's animated golden boar statue.
Eye of Horus Edit
Effect: Town Centers support +2 population. A welcome boost for any player.
Mythical Reference: The Eye of Horus was a symbol of protection, good health, and royal power in ancient Egypt.
Eye of Ornlu Edit
Reference: Ornlu, the alpha male wolf from the first scenario of the Genghis Khan campaign from Age of Empires II: The Age of Kings.
Fetters of Fenrir Edit
Effect: Worker units can kill nearly all wild animals in a single shot. Useful on some maps, as it means large or dangerous animals can be killed by just one worker.
Mythical Reference: Gleipnir, the ribbon said to hold the monstrous wolf Fenrir (or Fenris) shackled until Ragnarok comes, when he would break free of its bonds.
Flagstone of Buhen Edit
Effect: Walls cost 25% less resources. Not much of a saving except for highly defensive players.
Mythical Reference: The ancient Egyptian town of Buhen, known for its fortress.
Gaia's Book of Knowledge Edit
Girdle of Hippolyta Edit
Grugnir, Odin's Spear Edit
Mythical Reference: As the name states, Grugnir (more commonly known as Gungnir) was the spear of the Norse god Odin.
Harmonia's Necklace Edit
Effect: Worker units collect Gold 10% faster. Useful to everyone, but especially the gold-obsessed Egyptians.
Mythical Reference: Harmonia, the Greek goddess of harmony and concord.
Harter's Folly Edit
Reference: Harter's Folly may be an indirect reference to Harper's Folly, a fishing ground near Charleston, North Carolina, USA.
Head of Orpheus Edit
Effect: Buildings gain +8 Line of Sight. A benefit to any player, but especially defensive ones.
Mythical Reference: Orpheus, the ancient Greek poet, musician and prophet who failed to rescue his beloved Eurydice from the realm of Hades.
Hera's Thundercloud Shawl Edit
Effect: All human soldiers take 5% less pierce damage. A moderately useful all-round benefit.
Khopesh of Horus Edit
Effect: Heroes' damage multiplier against myth units is increased by one. Makes Heroes even better against their target opponents.
Mythical Reference: The khopesh was a type of curved edged weapon in ancient Egypt.
Kithara of Apollo Edit
Effect: Worker units move 10% faster. Always going to come in handy, especially for the Atlanteans, whose Citizens are particularly slow.
Mythical Reference: The kithara was a Greek musical instrument, a variant of the lyre and ancestor of the guitar. Apollo was the God of Music.
Mithril Horseshoes Edit
Effect: Cavalry units move 10% faster. Makes the already quick cavalry units even more devastating.
Reference: Mithril is a fictional metal found in the writings of J. R. R. Tolkien, described as resembling silver but being stronger and lighter than steel.
Monkey Head Edit
Effect: Summons 3 Relic Monkeys 1 minute after garrisoning; they will respawn if all are killed. Definitely a bit of a joke, but the monkeys are adequate scouts.
Easter Egg/Reference: The Monkey Head is a recurring gag in the Age of Empires series since Age of Empires II. It is also a reference to the cheat in Age of Kings, "I LOVE THE MONKEY HEAD".
Nose of the Sphinx Edit
Effect: All buildings have 15% more hit points. Useful for defensive players.
Mythical Reference: The Sphinx was a creature from Egyptian mythology that had the body of a lion and the head of a human or several other creatures. The nose is a reference to the modern-day Sphinx at Giza. Its nose fell off centuries ago.
Odin's Wand Edit
Effect: Temple technologies are 20% cheaper. Helps improve myth units and various other aspects of gameplay.
Mythological Reference: Odin was also called Gondlir, which means Wand-Wielder or Wand-Bearer.
Oseburg Wagon Edit
Effect: Caravans are 25% cheaper and move 15% faster. Increases the generation of gold in the late game, which is typically very important.
Historical Reference: Oseburg is a misspelling of Oseberg, the name given to a Viking ship that was discovered intact.
Pandora's Box Edit
Effect: Myth units are trained 25% faster. Very useful, especially in the heat of battle.
Mythical Reference: Pandora's Box is a famous Greek myth about a woman who opened a box that she was forbidden from opening, causing all the evils of the world to be unleashed.
Pelt of Argus Edit
Effect: All units gain 6 Line of Sight. Always a great benefit.
Mythical Reference: Argus was a giant with a hundred eyes covering his body.
Pygmalion's Statue Edit
Effect: Worker units have 40% more hit points. Makes workers less likely to be eaten by wild predators or slaughtered by enemy troops.
Mythical Reference: Pygmalion was a sculptor in Phoenician-Greek mythology who fell in love with one of his creations, an ivory statue. The statue became a real woman when blessed by Aphrodite.
Reed of Nekhbet Edit
Effect: Naval Myth units do double damage. Makes Naval Myth Units super effective versus enemies.
Mythical Reference: Nekhbet was a Predynastic Egyptian goddess who resembled a vulture.
NOTE: This relic was deemed overpowered and was removed from the relic-spawn list from the Titans Expansion relics.)
Ring of the Nibelung Edit
Effect: Produces a trickle of 18 Gold per minute. A small bonus, but better than nothing.
Mythological Reference: Nibelung was a member of the dwarven race who hoarded gold and magic, they were lead by the leader of the same name, and came from Nibelheim, Land of Mist. Whilst it's name is a reference to Der Ring der Nibelungen, a Richard Wagner musical drama.
Scarab Pendant Edit
Effect: Rams, Scarabs and Behemoths have their attack multiplier against buildings increased by one. Also affects Fire Siphons in Tale of the Dragon. Makes these building-smashers even more dangerous.
Shingles of Steel Edit
Effect: Houses and Manors have triple hit points. Makes the owner much less vulnerable to having their population cap compromised.
Ship of Fingernails Edit
Effect: Produces a trickle of 24 Food per minute. A slightly larger bonus than the Ring of the Nibelung.
Mythical Reference: The Ship of Fingernails (Naglfar, 'nail ship' in Old Norse) was a mythical ship made entirely of the fingernails and toenails of the dead.
Sistrum of Bast Edit
Effect: Worker units cost 10% less. Beneficial if it is collected early enough.
Historical Reference: A sistrum is an Egyptian musical instrument. The sistrum can be seen being held by Bast in Egyptian Hieroglyphs.
Staff of Dionysus Edit
Effect: Villager units can carry 20 extra food. Helpful, especially when hunting. Of no use to the Atlanteans.
Historical Reference: A Thrysus (a type of staff) was commonly associated with Dionysus.
Tail of the Cerberus Edit
Effect: Myth units' special attacks recharge 25% faster. Enables these powerful monsters to further terrorize human units. Especially useful for Myth Units with instant kill special attacks.
Mythical Reference: Cerberus was the three-headed dog that guarded the Underworld in Greek Mythology, keeping the dead in and the living out.
The Titans Treasure Edit
Toothed Arrows Edit
Effect: Archer units and Ballistae have 5% more attack. Also affects Throwing Axemen in Tale of the Dragon. Of some benefit to archer-heavy players.
Historical Reference: A toothed (or broadheaded) arrow is a type of arrow that had barbs on the back end of the head. These caused tremendous pain as they would become lodged in a body part and had to be pushed rather than pulled.
Tower of Sestus Edit
Effect: Towers have 30% extra ranged attack and 10% extra boiling oil attack. Helps with defense and claiming neutral areas.
Historical Reference: Sestus was a Greco-Thracian town near the Hellespont (modern Gallipoli).
Trios Bow Edit
Effect: Archer units have +2 Line of Sight and range. Also affects Throwing Axemen in Tale of the Dragon. Quite useful for archer units.
Trojan Gate Hinge Edit
Effect: Walls have 20% more hit points. Excellent for defensive players.
Literature Reference: The Trojan Walls and Gates were unbreachable if the events of Homer's Illiad, and related stories to the Trojan War are any indication due to the length of the war.
Tusk of the Iron Boar Edit
Effect: Cavalry units and Chariot Archers have 10% more hit points. Helpful to any player who uses these units.
Reference: As with the Eye of Ornlu, this is a reference to Age of Empires II. The Iron Boar was a creature that Attila the Hun hunted in the first level of his campaign.
Wedjat Eye Edit
Effect: Myth units cost 10% less food, wood and gold. Helps reduce the cost of these very expensive units.
Mythical Reference: The eye is personified in the goddess Wadjet.
- There was a Relic in the beta version called "Aeolus Bag of Winds", which boosted ship speed.
- The Aeolus mentioned is the Greek God of winds, who instead of aiding Odysseus and his men, gave them a bag filled with wind, which when opened by the curious sailors, blew them in all directions.
- There are some relics that appear in the The Ancient Relics scenario that grant god powers:
- At one point in development, every relic has a unique appearance, this idea was dropped, but the models for some of the relics are still present in the game's files.
- Every hero has a unique bored animation while carrying a relic.
- Due to a typo, the Immortal doesn't have a bored animation while carrying a relic.
- If a Kronos player timeshifts a Temple with Relics inside, the Relics will automatically un-garrison and will stay next to the temple's original position.
- Unlike in Age of Empires II, players cannot garrison Relics into temples of their allies.