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Heavy ranged infantry with greater range than any other Musketeers. Armed with a bayonet to beat cavalry.
—In-game description

The Regular is a heavy infantry in Age of Empires III: Definitive Edition that is unique to the United States and can be trained at the Barracks, Fort, and Steamer. It is a Musketeer with a higher range and slightly higher attack.

Overview[]

Upgrades[]

Age Upgrade Cost Effect
Ages fortress.jpg
Veteran infantry.png Veteran Regulars 200 wood,
200 coin
Upgrades Regulars to Veteran (+20% hit points and attack)
Ages industrial.jpg
Guard infantry.png Guard Regulars 600 wood,
600 coin
Upgrades Regulars to Guard (+30% hit points and attack); requires Veteran Regulars
Imperial Age
Imperial infantry.png Imperial Regulars 1,500 wood,
1,500 coin
Upgrades Regulars to Imperial (+50% hit points and attack); requires Guard Regulars

Further statistics[]

As Regulars are unique to the United States, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Cavalry, infantry
Weak vs. Skirmishers, archers, artillery
Improvements
Hit points Flint lock.png Flint Lock (+10%)
Grand Encampment.png Grand Encampment (+25%, United States only)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Socket Bayonet.png Socket Bayonet (+20% melee attack)
Paper cartridge.png Paper Cartridge (+15%)
Yoga.png Yoga (+5%)
Smokeless Powder.png Smokeless Powder (+30% siege attack)
Clenched Fist.png Clenched Fist (+10% melee attack)
Speed Military Drummers.png Military Drummers (+10%)
Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

As Regulars are unique to the United States, only their cards and other civilizations' TEAM cards are shown in the following tables:

Historical Battles[]

Solid general-purpose infantry. Good against cavalry.
—In-game description

A variant of the Regular appears in the Battle of New Orleans scenario of the Historical Battles, serving as a replacement for the Musketeer. He has more hit points, more attack, trains in less time and has ranged multipliers against heavy cavalry but cost more food and have less ranged attack range than his equivalent. This variant of the Regular is also accessible in the Scenario Editor under the Units category, as "SPC Regular".

Changelog[]

Definitive Edition[]

  • Originally, the Regular costs 60 food, 50 coin and has a ranged attack of 24. With hotfix 24632, it costs 55 food, 50 coin and has a ranged attack of 25.

Trivia[]

  • The uniform that the Regular wears in his unit portrait is the same one worn by the U.S. Army during the War of 1812, justifying the unit's availability to also the United States in the Battle of New Orleans.
  • The Historical Battles Regular reuses the in-game description of the random map Revolutionary.

History[]

As the American Revolution erupted, the Continental Congress realized the need for a regular, disciplined, and well trained army rather than a patchwork of local militias. The Continental Army was initially at a steep disadvantage when facing the British, but the leadership of influential figures such as George Washington, the Marquis de La Fayette, and Baron von Steuben helped the fledgling force evolve into a disciplined, effective military machine. From that point on, regular troops became the backbone of the American armed forces, drawing on people from all backgrounds and walks of life and bringing them together in the service of the growing nation.

Gallery[]

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