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AOE2 RAVINES SELECTION

Ravines selection

Ravines is a random map in Age of Empires II: The Last Khans.

Description[]

Ravines is a decently forested map featuring scattered groves of trees, but it is otherwise scarce in gold and stone deposits, and lacking in wildlife.

Each player's base starts out in a peculiarly shaped ravine—the Town Center lifted up on a small hill in the center, a number of surrounding outposts circling it, and a deep pit in between the Town Center and the outposts. In this low ring are the only huntable wildlife available on the map, as well as some stone and gold deposits.

Viable tactics[]

The ravines of each players' towns are difficult to build on neatly. Putting buildings in the pit of the ravines will leave them more vulnerable to attacks from the high ground. However, the high ground of the ravines in the center leave little room for constructing buildings, unless putting some redundant Watch Towers at the top of the center hill of the ravine is in order. The Town Center by itself has the elevation advantage to stave off early raids, but other than that, the players are forced to expand early, so that their buildings are situated on more equal ground.

Raiding and rushing are weaker tactics on this map, so civilizations like the Goths or Celts will need to put more effort into their rushing strategy, or utilize a more indirect tactic. Turtling civilizations like the Teutons or Byzantines will be much safer in a map like this, not due to the ease of building upon their starting defenses, but instead in the effectiveness of such.

Gallery[]

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For maps used in high-level tournaments, see liquipedia.
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