โ | Royal Ethiopian hero with a fealty aura. Explores, fights, builds Palaces, Mountain Monasteries, and Trading Posts. Good against infantry. | โ |
—In-game description |
The Ras is a ranged cavalry hero in Age of Empires III: Definitive Edition - The African Royals that is unique to the Ethiopians. It explores uncharted areas of the map and has some special abilities to help itself and its settlement. In standard random map games, the Ethiopians start with a Ras.
Overview[]
The Ras is the hero for the Ethiopians. It can explore and claim treasures, or aid in battle. With its fealty aura, its combat capability can be increased if any allied combatants are nearby. It can also build Palaces, Mountain Monasteries, Trading Posts, and Town Centers.
It can use the Chaos ability to confuse Treasure guardians to attack each other. It can be upgraded to the Mayhem ability to confuse enemies, which is useful in combat.
Special abilities[]
- Chaos: Causes the target treasure guardian and other Guardians in an Area of Effect of 3 around them to attack each other for 5 seconds. 18 range, 90 seconds cooldown.
- Mayhem (replaces Chaos with the "Era of Chaos" Home City Card): Causes the target enemy military unit and others in an AOE of 3 around them to attack each other for 5 seconds. 18 range, 90 seconds cooldown.
- Fealty Aura (passive): Increases the Ras' hit points by 2% and damage by 1% for every friendly military unit in an AOE of 32 around him.
- Roar of the Lion! (requires the "King of Kings" Home City Card): For the next 15 seconds, the Ras and friendly units in an AOE of 32 around him have their speed increased by 10% and ROF reduced by 10%. 450 seconds cooldown.
Upgrades[]
The Ras is upgraded in every Age until the Industrial Age.
- +0% hit points and damage, +1.0 speed
- +0% hit points
- +40% hit points
Further statistics[]
As the Ras is unique to the Ethiopians, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry |
Weak vs. | Light infantry, Spies, Ninja |
Improvements | |
Hit points | Sikh Gurus (+50%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Ranged Cavalry Caracole (+10%) Yoga (+5%) Wind Horses (-10% Rate of Fire) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) |
Range | Ranged Cavalry Caracole (+2) |
Line of Sight | Town Watch (+3) Ranged Cavalry Caracole (+2) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Other | Carib Ambush Party (train Carib Ambushers) Loyal Nootka War Chief (train Nootka War Chief) Tupi Animal Lore (train Buttercup the Pet Cougars) Solomonic Dynasty (ships 1 additional Ras) |
Home City Cards[]
As the Ras is unique to the Ethiopians, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Ras
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Ethiopians[]
Card | Description | Age |
---|---|---|
Era of Chaos | Replaces the Ras' Chaos ability with Mayhem | |
Balambaras | Rases' Fealty Aura increases their hit points and attack by 2% and 1%, respectively, for every non-military unit and building in the Area of Effect; every military unit and building increase Rases' hit points and attack by 3% and 1.5%, respectively | |
Dejazmach | Ships 1 additional Ras; Ras respawn time -30% | |
Tigray Mekonnen | Ships 1 additional Ras; Neftenya get +15% attack | |
King of Kings | Ships 1 Lhota the Pet Lion with every Home City shipment including this one; Rases can use the Roar of the Lion! ability | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
British Firearms | Ships 6 Harquebusiers; Oromo Warriors, Neftenya, Levied Gunners, and Ras get +5% ranged attack; costs 1,000 influence |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Fencing Instructor | Heroes get +20% hit points and attack (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack) | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Random names[]
- Eskender
- Na'od
- Dawit
- Susenyos
- Yohannes
- Iyasu
- Tekle Haymanot
- Tewoflos
- Yostos
- Bakaffa
- Iyoas
- Gelawdewos
- Sarsa Dengel
- Yaqob
- Za Dengel
- Menas
- Fasilides
- Salomon
- Tekle Giyorgis
- Tewodros
- Mikael Sehul
- Wolde Selassie
- Wand Bewossen
- Ras Gugsa
- Ras Ali
- Haile Yosadiq
- Ras Faris
- Ras Aligaz
- Sabagadis Woldu
- Wube Haile Maryam
- Negassie
- Sebestyanos
- Meridazmach Abuye
- Meridazmach Amhayes
- Asfa Wossen
- Wossen Seged
- Sahle Selassie
- Haile Melekot
- Menelik
- Haile Mikael
- Bezabeh
- Mengesha Yohannes
- Gobena Dacche
- Bekere Godana
- Ras Yimam
- Ras Marye
- Ras Dori
- Ras Alula
- Hezqeyas
- Demetros
- Yonas
- Egwale Seyon
- Sahle Dengel
Changelog[]
The African Royals[]
- Originally, the Ras had a speed of 6.75 in all Ages, and a ร3.25 multiplier vs. Treasure guardians. With update 13.690, it has a speed of 5.75 in the Exploration Age, and a ร3.0 multiplier vs. Treasure guardians.
- The Ras gets +25% hit points and attack upon reaching the Commerce Age, and +30% hit points upon reaching the Fortress Age.
Knights of the Mediterranean[]
- With update 13.18214, the Ras' hit points and attack are no longer upgraded upon reaching the Commerce or Fortress Age.
Trivia[]
- Although it attacks using a rifle, the Ras does not have the gunpowder cavalry tag, a tag that all cavalry units that attack using firearms have. The same happens with the Emir.
History[]
โ | Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Ras, an Ethiopian prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one's power base. | โ |
Gallery[]
See also[]
- Emir – fulfills the same role for the Hausa
- Explorer โ fulfills the same role for European civilizations except the Maltese
- War Chief โ fulfills the same role for Native American civilizations
- Monk โ fulfills the same role for Asian civilizations
- General โ fulfills the same role for the United States and Mexicans
- Padre โ fulfills the same role for the Mexicans
- Grand Master – fulfills the same role for the Maltese