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Royal Ethiopian hero with a fealty aura. Explores, fights, builds Palaces, Mountain Monasteries, and Trading Posts. Good against infantry.
—In-game description

The Ras is a ranged cavalry hero in Age of Empires III: Definitive Edition - The African Royals that is unique to the Ethiopians. It explores uncharted areas of the map and has some special abilities to help itself and its settlement. In standard random map games, the Ethiopians start with a Ras.


Special abilities[]

  • Chaos ability.png Chaos: Causes the target Treasure Guardian and other Guardians in an AOE of 3 around them to attack each other for 5 seconds. With the "Era of Chaos" Home City Card, Chaos can be targeted on and affects enemy military units. 18 range, 90 seconds cooldown.
  • Fealty Aura.png Fealty Aura (passive): Increases the Ras' hit points by 2% and attack by 1% for every friendly military unit in an AOE of 32 around him.
  • Roar of the Lion.png Roar of the Lion! (requires "King of Kings" Home City Card): For the next 15 seconds, the Ras and friendly units in an AOE of 32 around him have their speed increased by 10% and ROF reduced by 10%. 450 seconds cooldown.


The Ras is upgraded in every Age until the Industrial Age.

  • Colonial age up.png +25% hit points and attack
  • Fortress age up.png +30% hit points
  • Industrial age up.png +40% hit points

Further statistics[]

As the Ras is unique to the Ethiopians, only technologies that they have access to are shown in the following table:

Home City Cards[]

As the Ras is unique to the Ethiopians, only their cards and other civilizations' TEAM cards are shown in the following tables:


  • Although it attacks using a rifle, the Ras does not have the gunpowder cavalry tag, a tag that all cavalry units that attack using firearms have. The same happens with the Emir.


Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Ras, an Ethiopian prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one’s power base.

See also[]

  • Emir – fulfills the same role for the Hausa
  • Explorer – fulfills the same role for European civilizations
  • War Chief – fulfills the same role for Native American civilizations
  • Monk – fulfills the same role for Asian civilizations
  • General – fulfills the same role for the United States