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Ranged infantry units in Age of Empires IV are a branch of infantry units, and can be considered one of the primary types of land combat units available to all civilizations, along with melee infantry, melee cavalry, and siege engines. They attack from range and deal ranged damage. Ranged infantry are almost always created at Archery Ranges.

Overview[]

All ranged infantry have a ranged attack that they use to attack both at a distance and up close, with the exception of the Streltsy, which also has a strong melee attack. In the original four campaigns, all ranged infantry also have a melee attack which they automatically switch to in melee range. All ranged infantry have the 'light infantry' unit type, although the Ozutsu also has the 'heavy' unit type (the only ranged unit to be classified this way). They can mostly all be classified into three main sub-categories: archer-type units, crossbow-type units, and gunpowder units. The primary purpose of all of these types is to counter different kinds of melee infantry. Archers and their equivalent have low base damage and an attack bonus vs light melee infantry. Crossbowmen have a slower rate of fire but deal medium base damage and have an attack bonus against all heavy units. Gunpowder ranged infantry typically have the slowest rate of fire but deal high base damage and perform better against most types of units. The latter type also does not benefit from the traditional ranged attack upgrades. The main deviation from these categories is the Javelin Thrower, which is primarily used to counter other ranged infantry. Due to its range and higher base damage, it can also perform reasonably well against light melee infantry, albeit less cost-effectively.

Ranged infantry is great at dealing out high DPS (damage-per-second) if used correctly. Their ability to attack from range inherently makes them less affected by pathing and crowding issues that affect melee units and makes them easy to micromanage against enemy units. Large groups of ranged infantry can easily focus-fire enemy units systematically. Too many ranged infantry in a group, however, are susceptible to 'overkilling' a unit, wherein they deal much more damage to a target than is needed to destroy it, thus wasting their attack. One way to mitigate this is to place the ranged infantry in line formation, spreading out their damage more evenly, and attack moving instead of target firing (or splitting them up into multiple smaller groups if the player's micro is good enough). Ranged units are also characterized by having on average the lowest hit points of all other military unit types. Combined with their lack of armor and slow speed, this makes them extremely susceptible to being engaged in close combat, especially by cavalry, which usually has a high attack bonus against them or high base damage. Even Crossbowmen can struggle on their own against heavy cavalry depending on their numbers, despite their attack bonus. This is why ranged infantry function best either from behind a front line of melee units which can guard them, or while 'kiting' enemy units (constantly attacking and moving away instead of remaining stationary).

All ranged infantry can be created at the Archery Range, except for the Wynguard Ranger and Ozutsu, which are trained exclusively at their respective civilizations' Landmarks: the Wynguard Palace for the English and the Tanegashima Gunsmith for the Japanese. Various other landmarks and buildings, such as the Council Hall, can also train ranged infantry, but not uniquely.

Counters[]

Although there are no units which have an attack bonus specifically against ranged infantry, the Horseman (and unique equivalents), Mangonel, and Javelin Thrower have large attack bonuses against all ranged units, including ranged infantry, and are thus the best counters. Heavy cavalry is also a good counter to Archer-type units and Javelin Throwers due to their high damage and armor. They fare worse against Crossbowmen and gunpowder ranged infantry due to their anti-heavy bonus damage or high base damage respectively, but can still do significant damage if they get up close. Heavy infantry is a situational counter to Archer-type units. Their high armor means they take little damage, but their slow speed means they cannot reliably chase ranged units. Against large enough numbers of ranged infantry, even melee cavalry can struggle. In this case Mangonels become the best counter, although the infantry can be placed in spread formation to mitigate even those.

List of ranged infantry[]

The following list of ranged infantry compares some common unit statistics, but should not be used as a direct indicator of combat ability, since attack bonuses, abilities, or other special features which can distinguish these units from each other are not included.

Feudal Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Archer 30 food, 50 wood 15 1.25 70 0 0 5 1.625 5 Most
Longbowman 40 food, 50 wood 15 1.125 70 0 0 6 1.625 7 English
Zhuge Nu 30 food, 20 wood, 30 gold 15 1.125 70 0 0 4 (x3) 1.75 4.5 Chinese / Zhu Xi's Legacy
Yumi Ashigaru 25 food, 35 wood 12.5 1.375 65 0 0 4 1.625 5 Japanese
Gilded Archer 60 food, 100 wood 18 1.25 125 0 0 6 1 5.5 Order of the Dragon
Yumi Bannerman 100 food, 30 gold 15 1.375 140 1 1 6 1.625 5.25 Japanese
Javelin Thrower 80 food, 40 gold 22.5 1.25 70 0 3 8 2.125 6 Malians
Yeoman 50 food, 45 wood 15 1.31 70 0 0 5 1.625 6 House of Lancaster
Bedouin Skirmisher* 62.5 gold / 1.25 80 0 1 8 2.125 6 Ayyubids

Castle Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Veteran Archer 30 food, 50 wood 15 1.25 80 0 0 7 1.625 5 Most
Veteran Longbowman 40 food, 50 wood 15 1.125 80 0 0 8 1.625 7 English
Veteran Zhuge Nu 30 food, 20 wood, 30 gold 15 1.125 80 0 0 5 (x3) 1.75 4.5 Chinese / Zhu Xi's Legacy
Veteran Yumi Ashigaru 25 food, 35 wood 12.5 1.375 70 0 0 6 1.625 5 Japanese
Veteran Gilded Archer 60 food, 100 wood 18 1.25 145 0 0 8 1 5.5 Order of the Dragon
Yumi Bannerman 100 food, 30 gold 15 1.375 170 2 2 8 1.625 5.25 Japanese
Crossbowman 80 food, 40 gold 22.5 1.125 80 0 0 11 2.125 5 Most
Arbalรฉtrier 80 food, 40 gold 22.5 1.125 80 1 0 11 2.125 5 French / Jeanne d'Arc
Gilded Crossbowman 160 food, 80 gold 27 1.125 140 0 0 16 1.75 6 Order of the Dragon
Veteran Javelin Thrower 80 food, 40 gold 22.5 1.25 80 0 3 10 2.125 6 Malians
Veteran Yeoman 50 food, 45 wood 15 1.31 80 0 0 7 1.625 6 House of Lancaster
Bedouin Skirmisher* Varies gold / 1.25 96 0 1 10 2.125 6 Ayyubids
Genoese Crossbowman 80 food, 100 gold 26 1.06 110 0 1 21 2.625 6 Knights Templar
Janissary 60 food, 100 gold 24 1.125 90 0 0 16 1.5 3.5 Ottomans
Early Handcannoneer 120 food, 120 gold 35 1.125 100 0 0 26 2.125 4 House of Lancaster
Early Grenadier 100 food, 60 wood, 60 gold 30 1.125 110 0 0 10 1.625 3.5 Zhu Xi's Legacy

Imperial Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Elite Archer 30 food, 50 wood 15 1.25 95 0 0 8 1.625 5 Most
Elite Longbowman 40 food, 50 wood 15 1.125 95 0 0 9 1.625 7 English
Wynguard Ranger 75 wood, 50 gold 45 1.125 125 0 0 12 1.625 8 English
Elite Zhuge Nu 30 food, 20 wood, 30 gold 15 1.125 95 0 0 6 (x3) 1.75 4.5 Chinese / Zhu Xi's Legacy
Elite Yumi Ashigaru 25 food, 35 wood 12.5 1.375 85 0 0 7 1.625 5 Japanese
Elite Gilded Archer 60 food, 100 wood 18 1.25 160 0 0 10 1 5.5 Order of the Dragon
Yumi Bannerman 100 food, 30 gold 15 1.375 205 3 3 9 1.625 5.25 Japanese
Elite Crossbowman 80 food, 40 gold 22.5 1.125 95 0 0 14 2.125 5 Most
Elite Arbalรฉtrier 80 food, 40 gold 22.5 1.125 95 2 0 14 2.125 5 French / Jeanne d'Arc
Elite Gilded Crossbowman 160 food, 80 gold 27 1.125 170 0 0 19 1.75 6 Order of the Dragon
Elite Javelin Thrower 80 food, 40 gold 22.5 1.25 95 0 3 13 2.125 6 Malians
Elite Yeoman 50 food, 45 wood 15 1.31 95 0 0 8 1.625 6 House of Lancaster
Bedouin Skirmisher* Varies gold / 1.25 115 0 1 12 2.125 6 Ayyubids
Elite Genoese Crossbowman 80 food, 100 gold 26 1.06 120 0 1 23 2.625 6 Knights Templar
Handcannoneer 120 food, 120 gold 35 1.125 130 0 0 38 2.125 4 Most
Streltsy 90 food, 90 gold 35 1.125 130 0 0 35 2.125 4 Rus
Musofadi Gunner 110 food, 130 gold 35 1.25 130 0 0 41 2.125 4 Malians
Elite Janissary 60 food, 100 gold 24 1.125 105 0 0 20 1.5 3.5 Ottomans
Gilded Handcannoneer 240 food, 240 gold 42 1.125 250 0 0 38 1.125 4.5 Order of the Dragon
Grenadier 100 food, 60 wood, 60 gold 30 1.125 150 0 0 12 1.625 3.5 Chinese / Zhu Xi's Legacy
Ozutsu 85 food, 155 gold 35 1 160 0 4 12 4.75 6.5 Japanese

Further statistics[]

All ranged infantry[]

The following boosts affect all ranged infantry:

Technologies
Hit points Boot Camp (+15%, Abbasid Dynasty)
Attack Sultan's Mamluks (+25% for 10 seconds after killing an enemy, Ayyubids)
Military Tactics Training (+20% bonus damage, House of Lancaster)
Armor Fitted Leatherwork (+1 melee)
Insulated Helm (+1 melee)
Master Smiths (+1 melee)
Iron Undermesh (+1 ranged)
Wedge Rivets (+1 ranged)
Angled Surfaces (+1 ranged)
Movement speed Sultan's Mamluks (+20% for 10 seconds after killing an enemy unit, Ayyubids)
Creation speed Military Academy (+33%); Improved: (+53%, Mongols)
Efficient Production (+100%, requires garrisoned Scholar, Delhi Sultanate)
Advanced Academy (+25% at Military School, Ottomans)
Ability Siege Engineering (Can build Battering Rams and Siege Towers)
Improved Siege Engineering (Can build Mangonels, Springalds, and Traction Trebuchets, Mongols)
Infantry Support (+3/+3 armor to nearby camels, Ayyubids)
Forced March (Grants Forced March ability, Delhi Sultanate)
Aura and ability enhancements
Hit points Atabeg Supervision (+20%, Ayyubids)
Lord of Lancaster Inspiration (+5% per Lord, House of Lancaster)
Regeneration Pilgrim Flask (25 hp/s for 6 seconds, Byzantines)
Divine Vitality (2 hp/s out of combat, Zhu Xi's Legacy)
Attack The Long Wall (+25%, Chinese)
Inspiration Bonus (+15%, Holy Roman Empire)
Yumi Bannerman Aura (+15%, Japanese)
Buddhist Conversion (+20% for 20 seconds, Japanese)
Kurultai Aura (+20%, Mongols)
Saint's Blessing (+2, or +3 with Fervor, Rus)
Range Wall Defense (+1)
Desert Outposts (+15%, Knights Templar)
Khan's Hunter Aura (+0.5/+0.75/+1 per Age, Mongols)
Armor Camel Support (+2 melee/ranged, Abbasid Dynasty)
Inspiration Bonus (+1 melee/ranged, Holy Roman Empire)
Desert Outposts (+1 melee/ranged, requires Desert Citadels, Knights Templar)
Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Melee Armor Drums (+2 melee, Ottomans)
Mehter Ranged Armor Drums (+1 ranged, Ottomans)
Saint's Blessing (+1 melee/ranged, Rus)
Damage resistance Wall Defense (-25% ranged, -50% siege)
Attack speed Zeal (+50% for 3 seconds, Delhi Sultanate)
Network of Castles (+20%, or +30% with Network of Citadels, English)
Valorous Inspiration (+35% for 20 seconds, Jeanne d'Arc)
Attack Speed Arrow (+50% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Attack Drums (+15%, Ottomans)
Line of Sight Set up Camp (+30%, English and House of Lancaster)
Movement speed Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship, Byzantines)
Forced March (+100% for 10 seconds, Delhi Sultanate)
Nehan Conversion (+25% for 20 seconds, Japanese)
Farima Leadership (+15%, Malians)
Yam Aura (+15%, requires Yam Network, Mongols)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Speed Bonus (+15% when in formation with Mehter, requires Mehter Drums, Ottomans)
Divine Haste (+15%, Zhu Xi's Legacy)
Resource cost Keep influence (-20%, or -25% with Enlistment Incentives, French)
Consecrate (-25% food, or -25% total with Ordinance Company, Jeanne d'Arc)
Creation speed Golden Age Tier 3 (+20%, Abbasid Dynasty and Ayyubids)
Conscriptio Influence (+20% per Cistern water level, Byzantines)
Supervision (+150% for Chinese; +150% for Zhu Xi's Legacy or +300% with Regional Inspection)
Yorishiro Bonus (+125%, Japanese)
Military Festival (+100% for 90 seconds, Malians)
Blacksmith/University Influence (+20%/30%/40% per Age, +100% with Istanbul Observatory, Ottomans)
Ability Huntress Stealth (Gain stealth, Malians)
Civilization bonuses
Hit points Chinese (+15% in Ming Dynasty)
Attack Knights Templar (+20% near Sacred Sites with Kingdom of Castille)
Attack speed Delhi Sultanate (+20% with Tower of Victory)
Movement speed Chinese (+15% in Yuan Dynasty)
Holy Roman Empire (+10%)
Resource cost Knights Templar (-5% gold with Kingdom of France)
Zhu Xi's Legacy (-10% in Yuan Dynasty)
Creation speed English (+100% from Council Hall, +75% from The White Tower)
Knights Templar (+15% with Kingdom of France)
Malians (24 seconds for group of 5 at Farimba Garrison)
Ability Abbasid Dynasty and Ayyubids (Can build Mangonels and Springalds)
Byzantines (Gain Pilgrim Flask ability with Cistern of the First Hill)
Delhi Sultanate (Can build Palisade Walls by default, and Stone defenses with Compound of the Defender)
Upgrading House of Lancaster (-15% cost with King's College)
Malians (Veteran upgrade cost -50%)
Other English (Available at Keeps)

Archers[]

The following boosts apply specifically to Archers and their unique equivalents: Longbowmen, Wynguard Rangers, Yumi Ashigaru, and Yeomen

Technologies
Attack Steeled Arrow (+1)
Balanced Projectiles (+1)
Platecutter Point (+1)
Incendiary Arrows (+20%, +3 siege damage vs buildings, all except Malians)
Precision Training (+2, Malians)
Poisoned Arrows (+3 over 6 seconds, Malians)
Range Silk Bowstrings (+1.5)
Paiks (+0.5, Delhi Sultanate)
Armor Padded Jack (+3 melee, House of Lancaster)
Scale Armor (+3 ranged, Order of the Dragon)
Attack speed Composite Bows (+33%, Abbasid Dynasty)
Arrow Volley (+70% for 5 seconds, English)
Ability Arrow Volley (Grants Arrow Volley ability, English)
Synchronized Shot (Grants Synchronized Shot ability, House of Lancaster)

Crossbowmen[]

The following boosts apply specifically to Crossbowmen and their unique equivalents: Arbaletriers, Gilded Crossbowmen, as well as Genoese Crossbowmen.

Technologies
Attack Steeled Arrow (+1)
Balanced Projectiles (+1)
Platecutter Point (+1)
Incendiary Arrows (+20%, +3 siege damage vs buildings, all except Malians)
Cranequins (+2, Knights Templar)
Bodkin Bolts (+20 vs siege units, Order of the Dragon)
Range Paiks (+0.5, Delhi Sultanate)
Cranequins (+0.5, Knights Templar)
Additional projectiles 10000 Bolts (Weaker extra projectile added, Zhu Xi's Legacy)
Armor Gambesons (+5 melee, French and Jeanne d'Arc)
Attack speed Crossbow Stirrups (+25%, French and Jeanne d'Arc)
Aura and ability enhancements
Range Deploy Pavise (+1, French and Jeanne d'Arc)
Armor Deploy Pavise (+5 melee, French and Jeanne d'Arc)
Civilization bonuses
Armor Knights Templar (+2 melee with Teutonic Order)

Handcannoneers[]

The following boosts apply specifically to Handcannoneers and their unique equivalents: Streltsy, Musofadi Gunners, Janissaries, and Gilded Handcannoneers.

Technologies
Attack Serpentine Powder (+5 damage vs melee infantry, all except Ottomans)
Janissary Guns (+4, Ottomans)
Range Pyrotechnics (+1.5, Chinese)
Movement speed Serpentine Powder (+20% for 1.5 seconds after attacking, all except Ottomans)
Resource cost Burgundian Imports (-25%, House of Lancaster)
Ability Local Knowledge (Heal 5 HP per attack for 5 seconds when leaving stealth, Malians)
Fort of the Huntress (Deal 2x damage when breaking stealth)
Other Advanced Academy (Can train from Military Schools, Ottomans)
Aura and ability enhancements
Attack speed Static Deployment (+30%, Rus)

Unique type[]

The following boosts specifically apply to unique units that do not fit or replace one of the above two roles

Technologies
Attack Fanaticism (+10%/+30% when below 50%/25% HP, Genoese Crossbowman)
Precision Training (+3, Javelin Thrower)
Enlist Mansa Javelineers (+3 over 6 seconds, Javelin Thrower)
Bolt Magazines (+1 vs light infantry, Zhuge Nu, Zhu Xi's Legacy only)
Range Bolt Magazines (+0.5, Zhuge Nu, Zhu Xi's Legacy only)
Additional projectiles 10000 Bolts (Weaker extra projectile, Zhuge Nu, Zhu Xi's Legacy only)
Movement speed Enlist Mansa Javelineers (+5%, Javelin Thrower)
Other Hard Cased Bombs (Units take +15% melee and ranged damage for 5 seconds after being hit, Grenadier, Zhu Xi's Legacy only)
Civilization bonuses
Attack Zhu Xi's Legacy (+15% in Ming Dynasty, Zhuge Nu and Grenadier)
Ability Chinese (Grants +20% attack speed and 2 hp/s regeneration to nearby units upon dying with Spirit Way, Zhuge Nu)
Other Chinese (The Veteran and Elite Zhuge Nu upgrades cost 50% less and have +150% research speed at the Spirit Way)
Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon ยท Huihui Pao
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Golden Horde Batu Khan ยท Torguud ยท Kipchak Archer ยท Kharash ยท Rus Tribute ยท Traction Trebuchet
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Macedonian Dynasty Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Bogmaรฐr ยท Atgeirmaรฐr ยท Riddari ยท Dromon ยท Hippodrome Scout ยท Hippodrome Horseman ยท Hippodrome Scout ยท Huihui Pao
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Sengoku Daimyo Yatai ยท Yumi Ashigaru ยท Naginata Samurai ยท Kanabo Samurai ยท Tanegashima Ashigaru ยท Ozutsu ยท Ikko-Ikki Monk ยท Yari Cavalry ยท Daimyo ยท Mounted Samurai ยท Atakebune
Tughlaq Dynasty Worker Elephant ยท Amir Warrior ยท Raider Elephant ยท Healer Elephant ยท Ballista Elephant ยท War Elephant
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk