| This article is about the unit type in Age of Empires IV. For the unit type in Age of Empires III, see light ranged cavalry (Age of Empires III). For other uses, see ranged cavalry. |
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Ranged cavalry units in Age of Empires IV are a branch of cavalry units, which are one of the three main combat forces on land along with infantry and siege. They attack from range and deal ranged damage. However, unlike melee cavalry, they are not a core unit for every civilization, and have no representative generic unit; all ranged cavalry are unique units. Most ranged cavalry are created at the Archery Range along with ranged infantry.
Overview[]
Ranged cavalry units have a wide variation in their stats and attributes but can be roughly divided into the categories of horse-mounted archers, camel-mounted archers, and unique exceptions such as the Tower Elephant and Black Rider. Except for hero units, horse-mounted archers have low hit points and deal low-to-moderate damage but are the cheapest, and camel-mounted archers have moderate hit points and damage at a higher cost. Tower Elephants have extremely high hit points and high damage but are also very expensive and take up three population. The Black Rider has high armor and is the only ranged cavalry unit that has the 'heavy' unit type (despite some others having high armor values) and deals extremely high damage. All ranged cavalry cost more than their ranged infantry counterparts.
Horse- and camel-mounted ranged cavalry have high speed and are characterized by their ability to hit-and-run. Their mobility and range makes them exceptional at raiding enemy economies and killing Villagers while avoiding defenses. It also allows them to counter slow melee units to varying degrees, and some have additional attributes which reinforce this role. Camel Archers have an attack bonus against light melee infantry, Onna-Musha have an attack bonus against heavy units such as Men-at-Arms, Desert Raiders have very high melee armor, and Mangudai can attack automatically while moving, thus requiring less micromanagement. However none of these can survive for very long if caught in melee range by a group of Spearmen. Tower Elephants have an entirely different role than other ranged cavalry, acting more like a siege unit with a strong ranged attack. Their speed is among the slowest in the game, making them completely unsuited for raiding, but their melee anti-building attack and high pierce armor make them highly capable of destroying enemy defenses while ignoring ranged damage from units and buildings alike.
Counters[]
No unit has an attack bonus specifically against ranged cavalry. Units either have an attack bonus against the cavalry unit type, or the ranged unit type. Some of these units can also counter ranged cavalry to varying degrees. Horsemen (and their unique equivalents), Mangonels, and Javelin Throwers all deal bonus damage against ranged units in general and have high ranged armor or resistance. Javelin Throwers especially hard-counter ranged cavalry due to outranging them. Horsemen and Mangonels, however, are not quite as effective as against ranged infantry. Mangonel shots can can more easily be dodged by an opponent skilled at controlling their ranged cavalry. Horsemen have higher speed than all ranged cavalry, but by a far smaller amount than ranged infantry, so they cannot catch up to them as effectively. In a similar vein, Camel Riders and heavy cavalry are more of a soft counter or neutral against ranged cavalry, despite the bonus damage of the former and high stats of the latter. Most ranged cavalry has the same speed as these units, making them even harder to catch than with Horsemen, and the higher base damage of ranged cavalry is more effective against the pierce armor of heavy cavalry (or lack thereof in the case of Camel Riders). Desert Raiders are a further exception to the above rules, since they can swap to a melee attack and deal bonus damage against cavalry, or close in on Mangonels and Javelin Throwers.
Rather than chasing ranged cavalry with melee units, it can be more effective to defeat them from range. In addition the aforementioned Javelin Throwers, Archers and their unique equivalents also outrange ranged cavalry and, although less population efficient, can beat them cost-effectively. Most ranged cavalry also has no way of dealing with defensive buildings. While the Spearman has an attack bonus against cavalry, they can be hit-and-run far too easily to be considered good counters to ranged cavalry. However, the opposite of the above is true against Tower Elephants; that is, Spearmen are an effective counter because they can easily close-in, while Archers and defensive buildings are ineffective. Black Riders and Genitours are another exception to this rule, due to their high ranged armor. Black Riders are, however, susceptible to Crossbowmen due to their heavy unit typing.
List of ranged cavalry[]
The following list of ranged infantry compares some common unit statistics, but should not be used as a direct indicator of combat ability, since attack bonuses, abilities, or other special features which can distinguish these units from each other are not included. Units marked with a '*' in the below table can attack while moving. Only the ranged attacks of Tower Elephants and Desert Raiders are included.
Dark Age[]
| Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | RG | Civilizations |
|---|---|---|---|---|---|---|---|---|---|---|
| Free | 120 | 1.625 | 90 | 0 | 0 | 2 | 2 | 5 |
Feudal Age[]
| Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | RG | Civilizations |
|---|---|---|---|---|---|---|---|---|---|---|
| Free | 120 | 1.625 | 115 | 0 | 0 | 3 | 2 | 5.5 | ||
| 90 food 60 gold |
28 | 1.56 | 85 | 0 | 0 | 5 | 0.875 | 3.5 | ||
| 60 food 60 gold |
20 | 1.56 | 75 | 0 | 0 | 4 | 2 | 5.25 | ||
| 170 food 60 wood |
35 | 1.625 | 150 | 0 | 0 | 11 | 1.375 | 3.75 | ||
| 80 food 50 wood 50 gold |
30 | 1.625 | 120 | 5 | 0 | 7 | 1.25 | 4.5 | ||
| 80 food 80 wood |
24 | 1.625 | 95 | 0 | 0 | 7 (x2) | 2.625 | 4.5 |
Castle Age[]
| Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | RG | Civilizations |
|---|---|---|---|---|---|---|---|---|---|---|
| Free | 120 | 1.625 | 300 | 0 | 0 | 6 | 2 | 5.5 | ||
| 90 food 60 gold |
28 | 1.56 | 105 | 0 | 0 | 6 | 0.875 | 3.5 | ||
| 60 food 60 gold |
20 | 1.56 | 90 | 0 | 0 | 5 | 2 | 5.5 | ||
| 170 food 60 wood |
35 | 1.625 | 175 | 0 | 0 | 13 | 1.375 | 3.75 | ||
| 80 food 50 wood 50 gold |
30 | 1.625 | 145 | 6 | 0 | 9 | 1.25 | 4.5 | ||
| 80 food 80 wood |
24 | 1.625 | 105 | 0 | 0 | 9 (x2) | 2.625 | 4.5 | ||
| 80 food 40 wood |
22.5 | 1.625 | 85 | 0 | 0 | 12 | 2.125 | 4.5 | ||
| 80 food 60 gold |
24 | 1.625 | 80 | 0 | 0 | 10 | 2.125 | 5.5 | ||
| 60 food 60 wood |
23 | 1.625 | 105 | 0 | 4 | 5 | 1.625 | 6.5 | ||
| 400 food 600 gold |
60 | 0.88 | 600 | 0 | 7 | 15 (x2) | 2.875 | 5 | ||
| / | / | 1.625 | 280 | 1 | 1 | 15 | 1.625 | 6 |
Imperial Age[]
| Name | Cost | TT | SP | HP | MA | RA | Atk | RoF | RG | Civilizations |
|---|---|---|---|---|---|---|---|---|---|---|
| Free | 120 | 1.625 | 450 | 2 | 2 | 24 | 2 | 5.5 | ||
| 90 food 60 gold |
28 | 1.56 | 120 | 0 | 0 | 8 | 0.875 | 3.5 | ||
| 60 food 60 gold |
20 | 1.56 | 110 | 0 | 0 | 6 | 2 | 5.75 | ||
| 170 food 60 wood |
35 | 1.625 | 200 | 0 | 0 | 14 | 1.375 | 3.75 | ||
| 80 food 50 wood 50 gold |
30 | 1.625 | 175 | 7 | 0 | 11 | 1.25 | 4.5 | ||
| 80 food 80 wood |
24 | 1.625 | 140 | 0 | 0 | 12 (x2) | 2.625 | 4.5 | ||
| 80 food 40 wood |
22.5 | 1.625 | 100 | 0 | 0 | 14 | 2.125 | 4.5 | ||
| 80 food 60 gold |
24 | 1.625 | 95 | 0 | 0 | 13 | 2.125 | 5.5 | ||
| 60 food 60 wood |
23 | 1.625 | 125 | 0 | 7 | 7 | 1.625 | 6.5 | ||
| 400 food 600 gold |
60 | 0.88 | 600 | 0 | 7 | 15 (x2) | 2.875 | 5 | ||
| 150 food 150 gold |
35 | 1.625 | 225 | 4 | 4 | 45 | 2.125 | 4 | ||
| Free | 200 | 0.88 | 600 | 0 | 7 | 38 (x2) | 1.625 | 5 | ||
| / | / | 1.625 | 400 | 2 | 2 | 15 | 1.625 | 6 |
Further statistics[]
All ranged cavalry[]
The following boosts specifically affect all ranged cavalry:
| Technologies | |
|---|---|
| Attack | |
| Armor | |
| Creation speed | |
| Ability | |
| Civilization Bonuses | |
|---|---|
| Attack | |
| Creation speed | |
Unique ranged cavalry[]
The following boosts specifically affect a specific unique ranged cavalry:
| Technologies | |
|---|---|
| Attack | |
| Armor | |
| Ability | |
| Aura and ability enhancements | |
|---|---|
| Armor | |
Trivia[]
- Based on the in-game icon files, it is likely that the Horse Archer was originally intended as a common unit for multiple civilizations, and was available earlier than the Castle Age.