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This article is about the unit type in Age of Empires IV. For the unit type in Age of Empires III, see light ranged cavalry (Age of Empires III). For other uses, see ranged cavalry.
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Ranged cavalry units in Age of Empires IV are a branch of cavalry units, which are one of the three main combat forces on land along with infantry and siege. They attack from range and deal ranged damage. However, unlike melee cavalry, they are not a core unit for every civilization, and have no representative generic unit; all ranged cavalry are unique units. Most ranged cavalry are created at the Archery Range along with ranged infantry.

Overview[]

Ranged cavalry units have a wide variation in their stats and attributes but can be roughly divided into the categories of horse-mounted archers, camel-mounted archers, and unique exceptions such as the Tower Elephant and Black Rider. Except for hero units, horse-mounted archers have low hit points and deal low-to-moderate damage but are the cheapest, and camel-mounted archers have moderate hit points and damage at a higher cost. Tower Elephants have extremely high hit points and high damage but are also very expensive and take up three population. The Black Rider has high armor and is the only ranged cavalry unit that has the 'heavy' unit type (despite some others having high armor values) and deals extremely high damage. All ranged cavalry cost more than their ranged infantry counterparts.

Horse- and camel-mounted ranged cavalry have high speed and are characterized by their ability to hit-and-run. Their mobility and range makes them exceptional at raiding enemy economies and killing Villagers while avoiding defenses. It also allows them to counter slow melee units to varying degrees, and some have additional attributes which reinforce this role. Camel Archers have an attack bonus against light melee infantry, Onna-Musha have an attack bonus against heavy units such as Men-at-Arms, Desert Raiders have very high melee armor, and Mangudai can attack automatically while moving, thus requiring less micromanagement. However none of these can survive for very long if caught in melee range by a group of Spearmen. Tower Elephants have an entirely different role than other ranged cavalry, acting more like a siege unit with a strong ranged attack. Their speed is among the slowest in the game, making them completely unsuited for raiding, but their melee anti-building attack and high pierce armor make them highly capable of destroying enemy defenses while ignoring ranged damage from units and buildings alike.

Counters[]

No unit has an attack bonus specifically against ranged cavalry. Units either have an attack bonus against the cavalry unit type, or the ranged unit type. Some of these units can also counter ranged cavalry to varying degrees. Horsemen (and their unique equivalents), Mangonels, and Javelin Throwers all deal bonus damage against ranged units in general and have high ranged armor or resistance. Javelin Throwers especially hard-counter ranged cavalry due to outranging them. Horsemen and Mangonels, however, are not quite as effective as against ranged infantry. Mangonel shots can can more easily be dodged by an opponent skilled at controlling their ranged cavalry. Horsemen have higher speed than all ranged cavalry, but by a far smaller amount than ranged infantry, so they cannot catch up to them as effectively. In a similar vein, Camel Riders and heavy cavalry are more of a soft counter or neutral against ranged cavalry, despite the bonus damage of the former and high stats of the latter. Most ranged cavalry has the same speed as these units, making them even harder to catch than with Horsemen, and the higher base damage of ranged cavalry is more effective against the pierce armor of heavy cavalry (or lack thereof in the case of Camel Riders). Desert Raiders are a further exception to the above rules, since they can swap to a melee attack and deal bonus damage against cavalry, or close in on Mangonels and Javelin Throwers.

Rather than chasing ranged cavalry with melee units, it can be more effective to defeat them from range. In addition the aforementioned Javelin Throwers, Archers and their unique equivalents also outrange ranged cavalry and, although less population efficient, can beat them cost-effectively. Most ranged cavalry also has no way of dealing with defensive buildings. While the Spearman has an attack bonus against cavalry, they can be hit-and-run far too easily to be considered good counters to ranged cavalry. However, the opposite of the above is true against Tower Elephants; that is, Spearmen are an effective counter because they can easily close-in, while Archers and defensive buildings are ineffective. Black Riders and Genitours are another exception to this rule, due to their high ranged armor. Black Riders are, however, susceptible to Crossbowmen due to their heavy unit typing.

List of ranged cavalry[]

The following list of ranged infantry compares some common unit statistics, but should not be used as a direct indicator of combat ability, since attack bonuses, abilities, or other special features which can distinguish these units from each other are not included. Units marked with a '*' in the below table can attack while moving. Only the ranged attacks of Tower Elephants and Desert Raiders are included.

Dark Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Khan Free 120 1.625 90 0 0 2 2 5 Mongols

Feudal Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Hardened Khan* Free 120 1.625 115 0 0 3 2 5.5 Mongols
Mangudai* 90 food
60 gold
28 1.56 85 0 0 5 0.875 3.5 Mongols
Khan's Hunter* 60 food
60 gold
20 1.56 75 0 0 4 2 5.25 Mongols
Camel Archer 170 food
60 wood
35 1.625 150 0 0 11 1.375 3.75 Abbasid Dynasty
Desert Raider 80 food
50 wood
50 gold
30 1.625 120 5 0 7 1.25 4.5 Ayyubids
Akinji 80 food
80 wood
24 1.625 95 0 0 7 (x2) 2.625 4.5 Ottomans

Castle Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Veteran Khan* Free 120 1.625 300 0 0 6 2 5.5 Mongols
Veteran Mangudai* 90 food
60 gold
28 1.56 105 0 0 6 0.875 3.5 Mongols
Khan's Hunter* 60 food
60 gold
20 1.56 90 0 0 5 2 5.5 Mongols
Veteran Camel Archer 170 food
60 wood
35 1.625 175 0 0 13 1.375 3.75 Abbasid Dynasty
Veteran Desert Raider 80 food
50 wood
50 gold
30 1.625 145 6 0 9 1.25 4.5 Ayyubids
Veteran Akinij 80 food
80 wood
24 1.625 105 0 0 9 (x2) 2.625 4.5 Ottomans
Horse Archer 80 food
40 wood
22.5 1.625 85 0 0 12 2.125 4.5 Rus
Onna-Musha 80 food
60 gold
24 1.625 80 0 0 10 2.125 5.5 Japanese
Genitour 60 food
60 wood
23 1.625 105 0 4 5 1.625 6.5 Knights Templar
Tower Elephant* 400 food
600 gold
60 0.88 600 0 7 15 (x2) 2.875 5 Delhi Sultanate
Jeanne d'Arc - Mounted Archer / / 1.625 280 1 1 15 1.625 6 Jeanne d'Arc

Imperial Age[]

Name Cost TT SP HP MA RA Atk RoF RG Civilizations
Elite Khan* Free 120 1.625 450 2 2 24 2 5.5 Mongols
Elite Mangudai* 90 food
60 gold
28 1.56 120 0 0 8 0.875 3.5 Mongols
Khan's Hunter* 60 food
60 gold
20 1.56 110 0 0 6 2 5.75 Mongols
Elite Camel Archer 170 food
60 wood
35 1.625 200 0 0 14 1.375 3.75 Abbasid Dynasty
Elite Desert Raider 80 food
50 wood
50 gold
30 1.625 175 7 0 11 1.25 4.5 Ayyubids
Elite Akinji 80 food
80 wood
24 1.625 140 0 0 12 (x2) 2.625 4.5 Ottomans
Elite Horse Archer 80 food
40 wood
22.5 1.625 100 0 0 14 2.125 4.5 Rus
Elite Onna-Musha 80 food
60 gold
24 1.625 95 0 0 13 2.125 5.5 Japanese
Elite Genitour 60 food
60 wood
23 1.625 125 0 7 7 1.625 6.5 Knights Templar
Tower Elephant* 400 food
600 gold
60 0.88 600 0 7 15 (x2) 2.875 5 Delhi Sultanate
Black Rider 150 food
150 gold
35 1.625 225 4 4 45 2.125 4 Holy Roman Empire
Sultan's Elite Tower Elephant* Free 200 0.88 600 0 7 38 (x2) 1.625 5 Delhi Sultanate
Jeanne d'Arc - Markswoman / / 1.625 400 2 2 15 1.625 6 Jeanne d'Arc

Further statistics[]

All ranged cavalry[]

The following boosts specifically affect all ranged cavalry:

Technologies
Hit points Biology (+25%, except Jeanne d'Arc)
Improved Biology (+30%, Mongols)
Royal Bloodlines (+35%, Jeanne d'Arc)
Boyar's Fortitude (+20, Rus)
Attack Steeled Arrow (+1)
Balanced Projectiles (+1)
Platecutter Point (+1)
Incendiary Arrows (+20%, siege attack vs buildings)
Siha Bow Limbs (+1, Improved +2, Mongols)
Range Silk Bowstrings (+0.75, except Tower Elephant)
Armor Fitted Leatherwork (+1 melee)
Insulated Helm (+1 melee)
Master Smiths (+1 melee)
Iron Undermesh (+1 ranged)
Wedge Rivets (+1 ranged)
Angled Surfaces (+1 ranged)
Creation speed Military Academy (+33% from Archery Range); Improved: (+53%, Mongols)
Ability Miltary Wing - Reinforcement (can build Battering Rams, Siege Towers, Springalds, and Mangonels, Ayyubids)
Aura and ability enhancements
Hit points Atabeg Supervision (+20%, Ayyubids)
Regeneration Triumph (+2 hp/s while active, Byzantines)
Attack Triumph (+4 while active, Byzantines)
Inspiration Bonus (+15%, Holy Roman Empire)
Buddhist Conversion (+20% for 20 seconds, Japanese)
Uma Bannerman Aura (+15%, Japanese)
Kurultai Aura (+20%, Mongols)
Saint's Blessing (+2, or +3 with Fervor, Rus and Mongols)
Range Desert Outposts (+15%, Knights Templar)
Khan's Hunter Aura (+1/+1.25/+1.5 per Age, Mongols)
Armor Inspiration Bonus (+1 melee/ranged, Holy Roman Empire)
Desert Outposts (+1 melee/ranged, Knights Templar, requires Desert Citadels)
Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Saint's Blessing (+1 melee/ranged, Rus and Mongols)
Mehter Melee Armor Drums (+2 melee/fire, Ottomans)
Mehter Ranged Armor Drums (+1 ranged, Ottomans)
Attack speed Zeal (+50% for 3 seconds, Delhi Sultanate)
Attack Speed Arrow (+50% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Attack Drums (+15%, Ottomans)
Movement speed Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship, Byzantines)
Triumph (+10% while active, Byzantines)
Nehan Conversion (+25% for 20 seconds, Japanese)
Yam Aura (+15%, Mongols)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Speed Bonus (+15% when in formation with Mehter, requires Mehter Drums, Ottomans)
Creation speed Conscriptio Influence (+20% per Cistern water level, Byzantines)
Golden Age Tier 3 (+20%, Abbasid Dynasty and Ayyubids)
Garrisoned Scholar (+100%, requires Efficient Production, Delhi Sultanate)
Yorishiro Bonus (+125%, Japanese)
Blacksmith/University Influence (+30%/40% in Castle/Imperial Age, +100% with Istanbul Observatory, Ottomans)
Civilization Bonuses
Attack Knights Templar (+20% near Sacred Sites with Kingdom of Castille)
Creation speed Knights Templar (+15% with Kingdom of France)

Unique ranged cavalry[]

The following boosts specifically affect a specific unique ranged cavalry:

Technologies
Hit points Howdahs (+25%, Tower Elephant)
Attack Howdahs (+11 vs heavy units, Tower Elephant)
Range Mounted Training (+1, Horse Archer)
Armor Howdahs (+4 ranged, Tower Elephant)
Brigandine (+2 melee/ranged, Genitour)
Steel Barding (+2 melee/ranged, Black Rider)
Movement speed Camel Handling (+15%, Camel Archer)
Mahouts (+10%, Tower Elephant)
Ability Camel Support (+2 melee/ranged armor to nearby infantry, Camel Archer)
Kabura-ya Whistling Arrow (Grants Kabura-ya ability, Onna-Musha)
Mounted Training (Grants Gallop ability, Horse Archer)
Aura and ability enhancements
Range Gallop (+2 for 8 seconds, Horse Archer)
Armor Infantry Support (+3 melee/ranged, Desert Raider)
Attack speed Golden Age: Tier 5 (+20%, Desert Raider)
Movement speed Kabura-Ya (+10% for 10 seconds, Onna-Musha)
Gallop (2 tiles/sec for 8 seconds, Horse Archer)

Trivia[]

  • Based on the in-game icon files, it is likely that the Horse Archer was originally intended as a common unit for multiple civilizations, and was available earlier than the Castle Age.
Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk