Rangeicon aoe2de.png

A comparison of maximum ranges of different units in Age of Empires II: Definitive Edition. From top to bottom: Bombard Cannon, Longbowman, Arbalester, Skirmisher and Cavalry Archer.

Range is the value which measures the maximum distance a unit or building can attack in each of the games in the Age of Empires series.

Overview[edit | edit source]

Range is measured in a variety of different ways depending on the game.

In Age of Empires and Age of Empires II, range measurements are based on tiles. In Age of Mythology, range is measured in feet rather than occupied space.

Note that both units and buildings may also have a minimum range meaning they cannot attack targets that are too close to them.

Units and buildings with long range[edit | edit source]

The following section shows units and buildings (fully upgraded) with the longest range in every game of the series.

Age of Empires[edit | edit source]

Units[edit | edit source]

Buildings[edit | edit source]

Age of Empires II[edit | edit source]

Units[edit | edit source]

Buildings[edit | edit source]

Age of Mythology[edit | edit source]

Units[edit | edit source]

Buildings[edit | edit source]

Age of Empires III[edit | edit source]

Units[edit | edit source]

Buildings[edit | edit source]

Trivia[edit | edit source]

  • The range of defensive buildings effectively creates a tier system based on whether attacking units can safely outrange them. For example, in Age of Empires II, the range of Town Centers is set at 6, a number that can only be surpassed by Castle Age units and technologies. This makes attacking enemy Town Centers a risky enterprise in most situations before the Castle Age. Similarly, a Castle's range of 11 means that only a small handful of units (including a Castle's own Trebuchets) is ever able to attack Castles safely.
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