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Range is the value which measures the maximum distance a unit or building can attack in each of the games in the Age of Empires series.
Overview[]
Range is measured in a variety of different ways depending on the game.
In Age of Empires and Age of Empires II, range measurements are based on tiles. In Age of Mythology, range is measured in feet rather than occupied space.
Note that both units and buildings may also have a minimum range meaning they cannot attack targets that are too close to them.
Units and buildings with long range[]
The following section shows units and buildings (fully upgraded) with the longest range in every game of the series.
Age of Empires[]
Units[]
Priest - 16 (for the Egyptians only, 13 for the other civilizations)
Heavy Catapult - 15
Juggernaught - 12
Helepolis - 12
Composite Bowman - 12 (for the Minoans only, 10 for the other civilizations)
War Galley - 12 (for the Hittites only, 9 for the other civilizations)
Chariot Archer - 10
Elephant Archer - 10
Heavy Horse Archer - 10
Trireme - 10
Buildings[]
Ballista Tower - 12 (for the Choson only, 10 for the other civilizations)
Age of Empires II[]
Units[]
Trebuchet - 19 (for the Tatars only, 17 for the other civilizations)
Elite Cannon Galleon - 17 (for the Turks only, 15 for the other civilizations)
Bombard Cannon - 14 (for the Turks only, 13 for the other civilizations)
Monk - 12
Elite Longbowman - 12 (Britons only)
Arbalester - 11 (for the Britons only, 8 for the other civilizations)
Galleon - 10
Elite Caravel - 10 (Portuguese only)
Elite Longboat - 10 (Vikings only)
Missionary - 10 (Spanish only)
Siege Onager - 10 (for the Koreans only, 9 for the other civilizations)
Thirisadai - 9 (Dravidians only)
Elite Skirmisher - 9 (for the Aztecs and Britons only, 8 for the other civilizations)
Imperial Skirmisher - 9 (for the Aztecs and Britons with a Vietnamese ally only, 8 for the Vietnamese and other allies)
Heavy Scorpion - 9 (Khmer and allies only, 8 for the other civilizations)
Hand Cannoneer - 9 (for the Hindustanis only, 7 for the other civilizations)
Buildings[]
Castle - 13 (for the Teutons only, 11 for the other civilizations)
Keep - 13 (for the Koreans only, 11 for the other civilizations)
Bombard Tower - 13 (for the Turks only, 11 for the other civilizations)
Donjon - 11 (Sicilians only)
Krepost - 10 (Bulgarians only)
Town Center - 9 (for the Lithuanians only, 6 for the other civilizations)
Age of Mythology[]
Units[]
Ballista - 30 feet
Petrobolos - 28 feet
Catapult - 28 feet
Onager - 28 feet
Sitting Tiger - 28 feet
Gastraphetes - 24 feet
Cheiroballista - 20 feet
Fire Lance - 20 feet
Chariot Archer - 20 feet (24 for Ra and Set)
Arcus - 20 feet
Buildings[]
Mirror Tower - 22 feet
All other towers - 20 feet
Town Center - 20 feet
Fortress - 20 feet
Migdol Stronghold - 20 feet
Palace - 20 feet
Castle - 20 feet
Hill Fort - 20 feet
Age of Empires III[]
Units[]
Monitor - 70 (Long-range Bombardment Attack ability)
Ironclad - 80 (Long-range Bombardment Attack ability)
Mortar - 50 (for the Portuguese only, 40 for the other civilizations)
Morutaru - 46 (for the Japanese only, 40 for the other civilizations)
Culverin - 34
Hand Mortar - 34
Light Cannon - 32
Arrow Knight - 30
Frigate - 30
Tlaloc Canoe - 30
War Canoe - 30
Atakabune - 28
Great Bombard - 28
Siege Elephant - 28
Tekkousen - 28
Buildings[]
Outpost - 40 (anti-ship attack)
Fort - 40 (anti-ship attack)
Town Center - 40 (anti-ship attack)
Trivia[]
- The range of defensive buildings effectively creates a tier system based on whether attacking units can safely outrange them. For example, in Age of Empires II, the range of Town Centers is set at 6, a number that can only be surpassed by Castle Age units and technologies. This makes attacking enemy Town Centers a risky enterprise in most situations before the Castle Age. Similarly, a Castle's range of 11 means that only a small handful of units (including a Castle's own Trebuchets) is ever able to attack Castles safely.
Gallery[]
A comparison of maximum ranges using different units in Age of Empires II: Definitive Edition. From top to bottom: Bombard Cannon, Longbowman, Arbalester, Skirmisher and Cavalry Archer.