“ | Most common game; you choose the settings and victory conditions. | ” |
—Age of Empires II description |
Random map is the primary game mode throughout the games of the Age of Empires series. In the mode, the player starts out with a map randomly generated for each game. The overall topography of the map remains the same on each map type, with different landscapes and landforms on every corner of the map. The size of the map and the number of players affect the generated terrain of the map.
Age of Empires
The original Age of Empires offers four random maps. All maps are square, and can be generated in one of several different sizes.
The Rise of Rome
The Rise of Rome introduces four new random maps.
Age of Empires II
The Age of Kings features 14 random maps. All maps are square, and can be generated in one of several different sizes. The Forgotten introduces a new LudiKRIS size that is not available in the original game.
Map size
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Tiny
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Small
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Medium
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Normal
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Large
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Giant
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LudiKRIS
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Player count
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2
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3
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4
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6
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8
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Any
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Any
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Dimensions
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120x120
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144x144
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168x168
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200x200
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220x220
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240x240
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480x480
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The Conquerors
The Conquerors introduces 8 new random maps to the game. Additionally, a new category of maps based on real locations around the world is introduced. The geography of these maps are of fixed size and the layout will always resemble its real-world counterpart. However, resources are randomly distributed around the map every time they are generated.
Ensemble Studios also created additional custom maps for The Conquerors that were originally available for download on the official website. They were later included with Patch 1.0c, Gold Edition and HD Edition. The filenames for all of maps are prefixed with "ES@" to help players find them during multiplayer.
BritainExpect lots of naval combat in the North Sea and across the English Channel. ByzantiumRome never truly fell, it just changed continents. Central AmericaThe Aztecs and Mayans vie for domination of Central America with invaders from across the sea. FranceRe-enact the Moslem invasion and the Hundred Years' War. IberiaThe Iberian Peninsula, including Spain and Portugal. ItalyRome has fallen and the peninsula is up for grabs. MideastWhere continents, cultures and world religions collide. Norse LandsNorway, Sweden, Finland, Denmark and Holland. TexasRelive the classic Mayan and Korean skirmish in the Lone Star State.
Custom maps
CanalsA network of canals creates a spider web effect as they try to connect every player’s starting town. CapriciousStarting food, gold and stone might be at normal levels, in short supply, or in abundance. Starting trees will always be the same. Dingoes
Villagers shepherd their flocks while avoiding rampaging wild animals. Lots of sheep, lots of wolves, no Scout.
GraveyardsControl weed-choked graveyards packed with scary trees and abandoned buildings that conceal resources and ancient relics. MetropolisControl three Town Centers, three sets of villagers, three Scouts and three sets of resources! MoatsEach player’s town is surrounded by a narrow body of water with several land bridges for access and moats narrow enough for ranged units to fire across. Paradise IslandStart on a tropical island with your enemies. The map is loaded with fish, boars, and berries. Find the three relics at the base of the volcano in the center, but beware of the guardians! PilgrimsYour starting island may be small, but there is a whole new world to discover! Hop in your Transport and race your enemies to the new world! PrairieFood is often scarce and there aren’t a lot of natural defenses, but your two Scouts can cover a lot of ground. SeasonsBased on the 4 seasons in a year, with a 25% chance of loading up a Winter map, Spring map, Summer map, or Autumn map. Sherwood ForestMultiplayer only. Your town is surrounded by forests, yet you can walk freely through them. Use your hunting wolf to scout the terrain or for sneak attacks on your enemy’s villagers. Sherwood HeroesSingle player version of Sherwood Forest. Start out with some familiar heroes. ShipwreckA few bruised villagers and their waterlogged sheep stranded on a desert island. Team GlaciersIn the frozen north, each team must defend its own hunk of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare, though strangely, this has led to a bumper crop of deer. The UnknownEverything is random. Everything. From the moment the game starts, you have to scout (with a random number of Scouts, of course) to figure out whether you are on an island, a mainland, or inside a clearing of trees.
The Forgotten
The Forgotten introduces 12 standard random maps, with many featuring a unique variation on standard gameplay. Three additional maps are also available only for Capture the Relic mode, as well as an option to randomly select between these maps.
AcropolisBattle on the barren slopes of your base as you defend your hill and conquer the enemy's. BudapestTwo towns and a plethora of wildlife offer unconventionally intense battles. CenotesAn open land studded with sinkholes but only a few clusters of trees. City of LakesAn endless maze of lakes and rivers winding through a sparsely forested desert. Golden PitA ravine filled with gold beckons but its depths loom treacherously as enemies lie in wait on the other side. HideoutA palisade wall provides only false comfort over the palpable feeling of enemy lurking just around the corner. Hill FortA fortified stronghold perched on a mountain top may be virtually impregnable but scarce resources and lack of space drive players to expand their empires into the lowlands around. LombardiaA handful of cities on opposite ends of a wintry landscape must share, trade and coordinate in their efforts to defeat the enemy. SteppeDare you leave the safe shelter of the trees to hunt the graceful deer roaming the open ground? ValleyA dried up river stands between enemy towns but also poses an opportunity as animals gather there to gulp down the last drops. MegaRandomEver dreamed of an endlessly unpredictable map where anything is possible and nothing is guaranteed? Multiply it by ten and you have... MegaRandom HamburgerThe ultimate Easter Egg map. Located on either side of the tasty burger, will you eat through it, or sail around the bun and surprise the enemy? CtR MonsoonOne of the three most challenging Capture the Relic maps. There is only limited space to build on as most of the map is covered in endless marshes, which in the coldest seasons turn to ice. The relic stands in the centre, enclosed in a sacred grove of trees. CtR Pyramid DescentOne of the three most challenging Capture the Relic maps. Players appear huddled up around the relic atop a vast pyramid but their monasteries lie all the way on the bottom stair. CtR SpiralOne of the three most challenging Capture the Relic maps. The center of the map has been engulfed in a spiral of deep waters and the only way to reach the relic is to follow the current in long and treacherous circles.
The African Kingdoms
The African Kingdoms introduces 5 standard, 8 Real World, and 11 special random maps to the game.
Standard
Real World
Special
Rise of the Rajas
Rise of the Rajas introduces 5 standard, 4 Real World, and 5 special random maps to the game:
Standard
Real World
Special
Definitive Edition/The Last Khans
Age of Empires II: Definitive Edition introduces 6 standard, 5 Real World and 5 special random maps as part of the included The Last Khans expansion.
Standard
Real World
Special
Age of Mythology
Age of Mythology features 23 different random maps, and all can be generated in normal or large sizes. For the first time, maps can differ in shape and dimensions, such as being rectangular instead of square. Age of Mythology: Tale of the Dragon introduces a new giant map size that is not available in the original game.
Two of the maps, Black Sea, and River Styx, were released as preorder bonuses for the game, and are included with Age of Mythology: Extended Edition.
Map size
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Normal
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Large
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Giant
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Player count
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4
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8
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Any
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AcropolisPlayers start with high resources on plateaus with resources in the valleys and around the edges. AlfheimForgotten Relics and terrible beasts hide between the craggy hills. AnatoliaThe cold desert beyond the Mediterranean is carved by cliffs and gorges that protect Gold Mines. ArchipelagoThis sun-swept island chain may isolate players at random. Black SeaThe dark waters of the inland sea divide team lands into two islands. ErebusFace shades, serpents and rivers of molten earth in Hades' underworld realm. Ghost LakeThe sinister, frozen lake in the center of this map may never thaw, but still cannot be built upon. JotunheimMountain passes are the only connections among valleys owned by different teams. King of the HillIn the center, on water, ice or cliffs, is a Plenty Vault. Whoever controls it starts a countdown to victory. MediterraneanThe pastoral countryside surrounding the middle sea supports many herd animals. MidgardThis frozen land is short on food, but the waters surrounding the continent are abundant with life. Nomadour Villagers start scattered with no Town Center. You'll need to find a Settlement to occupy during the time that combat is prevented. OasisMost of the wood lies in 1 to 4 oases in the center. Build walls to the center to stop enemy incursions. River NileA broad river separates the desert lands of different teams. River StyxThe dead waters of the Underworld surround your island and restrict access to enemy islands or the bonus island in the center. SavannahThe grasslands of Africa provide plenty of food to hunt, but little water. Sea of WormsA mysterious ocean covers half the map with the player fortresses huddled to one side. Sudden DeathEveryone starts with a Citadel and no free Settlements exist. If your Citadel is lost, you will lose the game. Team MigrationHow long can you stay on the island shared by your team before you need to move to the central island that protects extra resources? The UnknownOnly the Gods know what this unpredictable map will be. Land or water? Ice or desert? You must explore to find out. Valley of KingsPlayers on the same team share a city while all the Gold is protected by bandit Migdols. VinlandsagaWhen the resources on your small island start to run out, the only choice is to set sail for the New World. But watch out for Skraelings. Watering HoleThe migratory herds stop at these rivers and ponds to drink, but there is no other food available.
The Titans
The Titans introduces 6 new random maps, two of which feature new and unique terrain not found on any other map in the game.
HighlandGrassy hills separated by rivers with defensive narrow crossings. IslandsEach player is on their own island and must transport to reach others. There are also bonus islands that contain resources and perhaps even more Settlements than normal. Land UnknownThe Gods have decreed that water will be scarce on these lands, but beyond that, you'll have to see for yourself. MarshA dangerous swamp surrounded by grassy hills. The center is full of huntable animals and relics. MegalopolisAllies start close to each other and share a large defensible position. TundraA cold, wind-swept land with little wood and herds of arctic animals.
Tale of the Dragon
Tale of the Dragon introduces 7 new random maps, three of which feature a new terrain type. The Regicide game mode from Age of Kings returns as a map, rather than a game mode.
BasinSmall lakes on either side of the map provide players with a safe fishing location. Deep JungleGrassy clearings in a sea of trees. Follow the paths through the forest to find your allies and enemies. Old AtlantisPlayers start on islands that are connected by shallows. Overgrown temples are present on the map that can be used once they are repaired by players. Open FieldsThe outer forests give way to large open expanses perfect for farming. Periodic rain is an integral part of this land. RegicideKill your opponent’s regent before yours meets his fate! All players start with a Fortress. Silk RoadA long map where players can capture trading posts that generate resources similar to Plenty Vaults.
Age of Empires III
Age of Empires III has 17 random maps, with two of the maps being added to the game through patches. All maps are available in standard size, with only five specific maps available in a large size. The Asian Dynasties adds another four maps with a large version.
Hispaniola was introduced with patch 1.05. Unknown was introduced with patch 1.07. A bonus map, Winter Wonderland, was released online by Ensemble to celebrate Christmas, but has never actually been included with any release of the game.
AmazoniaFight along the mighty Amazon River. BayouSwampland with limited space for settlements. CaribbeanA collection of islands in warm ocean waters. CarolinaStart with extra resource crates in this coastal map. Great LakesLarge lakes surrounded by a single circular Trade Route. HispaniolaA large island surrounded by warm tropical seas. New EnglandUnspoiled wilderness with central lakes and an offshore island. PampasA long grassy plain divided by a river with shallow crossings. PatagoniaContinent with Trade Routes, but no Natives. RockiesTeams are separated by a resource-rich valley. SaguenayPlenty of resources and good fishing. Sonora
Cliffs and valleys, and a winding Trade Route. TexasAn open plain with some cliffs, and two Trade Routes. UnknownA mysterious uncharted wilderness. YucatánDense jungles and nearby natives. YukonPlenty of silver, and sometimes a river.
The WarChiefs
The WarChiefs introduces 8 new random maps. Ozarks was introduced with patch 1.03. Plymouth was released online by Ensemble to celebrate Thanksgiving, and is only included with Age of Empires III: Complete Collection.
AndesThe Inca can prove a powerful ally, but watch out for the warlike Huari. AraucaniaFight along the western coast of South America. CaliforniaA wide variety of terrain, from beaches to mountains. Northwest TerritoryA land of cool, lush rainforests, magnificent mountain ranges, high desert plains, rocky coastlines, and rivers teeming with salmon. OrinocoA tropical river map with crossings. OzarksDense thickets filled with wildlife dot this rolling terrain. Painted DesertOpen desert with plentiful resources but no Trade Route. PlymouthA bountiful land of natural treasures and grateful Pilgrims. A map created by combining all loading screens of random maps in The WarChiefs.
The Asian Dynasties
The Asian Dynasties introduces 10 new random maps, as well as introducing four new game modes: Regicide, King of the Hill, Treaty, and Treaty No-Blockade.
BorneoA resource-rich island with lucrative Trade Routes in the interior, and surrounded by well-charted waters. CeylonMigrate by sea to a large, resource-rich continent. DeccanA central, forested plateau overlooking a series of strategically placed trade sites. HimalayasA series of geographic chokepoints stand in the way of abundant natural resources. A Trade Route runs through this mountainous region. Himalayas - UpperThe same chokepoints of the Himalayas but without the Trade Route to obstruct your wall placement. HonshūA narrow strip of land is surrounded with islands, one of which features a tiny Trade Route. IndochinaA resource-rich land with coastal fishing and many possible alliances. MongoliaExplore generous grassland populated with unprecedented herds of grazing animals and a distant northern Trade Route. Regicide - HonshuHonshu! Beginning in a fortified town, search this narrow, resource-rich island for your opponent, being sure to protect your Regent at all costs. SiberiaA frozen river divides the map, and a Trade Route runs along the southern edge, with plentiful hunting among the great forests. Silk RoadTravel the legendary trade route, capturing existing trading posts. You begin with a free Market. Yellow RiverOffers extra resources and choke points when flooded, but is open and fertile when dry. Trade Routes on each side of the map, and many natives
Trivia
- Ensemble Studios held a random map contest in 2007 for Age of Empires III: The WarChiefs, of which the prize was to have the winning map officially included into the game. The winning map would also feature a special building in the centre that would be named after the contest winner:
- RF_Gandalf won the contest with the map Dakota Badlands. The contest ended too close to the then-upcoming patch's release for the map to be included with it. But despite Ensemble's assurances that Dakota Badlands would come with a later patch, the map was ultimately never included for unknown reasons. The map file contains disabled code for spawning the special building in the center, but enabling it does nothing as the building itself was never patched into the game.
- Johnny_Deppig was the runner-up with Sioux Country.
Gallery
In Age of Mythology, selecting Random in the Random Map menu will randomly set the game in a low-water map.
In Age of Mythology, selecting Random All will set the game in a random map selected from all available options.