Age of Empires Series Wiki
Most common game; you choose the settings and victory conditions.
Age of Empires II description
Random map prev.png

Random map is the primary game mode throughout the games of the Age of Empires series. In the mode, the player starts out with a map randomly generated for each game. The overall topography of the map remains the same on each map type, with different landscapes and landforms on every corner of the map. The size of the map and the number of players affect the generated terrain of the map.

Age of Empires[]

The original Age of Empires offers four random maps. All maps are square, and can be generated in one of several different sizes.

The Rise of Rome[]

The Rise of Rome introduces four new random maps.

Age of Empires II[]

The Age of Kings features 15 random maps. All maps are square, and can be generated in one of several different sizes. The Forgotten introduces a new LudiKRIS size that is not available in the original game.

Map size Tiny Small Medium Normal Large Giant LudiKRIS
Player count 2 3 4 6 8 Any Any
Dimensions 120×120 144×144 168×168 200×200 220×220 240×240 480×480

The Conquerors[]

The Conquerors introduces 8 new random maps to the game. Additionally, a new category of maps based on real locations around the world is introduced. The geography of these maps are of fixed size and the layout will always resemble its real-world counterpart. However, resources are randomly distributed around the map every time they are generated.

Ensemble Studios also created additional custom maps for The Conquerors that were originally available for download on the official website. They were later included with Patch 1.0c, Gold Edition and HD Edition. The filenames for all of maps are prefixed with "ES@" to help players find them during multiplayer.

The Forgotten[]

The Forgotten introduces 12 standard random maps, with many featuring a unique variation on standard gameplay. Three additional maps are also available only for Capture the Relic mode, as well as an option to randomly select between these maps.

The African Kingdoms[]

The African Kingdoms introduces 5 standard, 8 Real World, and 11 special random maps to the game.


Real World[]


Rise of the Rajas[]

Rise of the Rajas introduces 5 standard, 4 Real World, and 5 special random maps to the game:


Real World[]


Definitive Edition/The Last Khans[]

Age of Empires II: Definitive Edition introduces 6 standard, 5 Real World and 5 special random maps as part of the included The Last Khans expansion.


Real World[]


  • Journey South
  • Snake Forest
  • Sprawling Streams
  • Swirling River
  • Twin Forests

Age of Mythology[]

Age of Mythology features 23 different random maps, and all can be generated in normal or large sizes. For the first time, maps can differ in shape and dimensions, such as being rectangular instead of square. Age of Mythology: Tale of the Dragon introduces a new giant map size that is not available in the original game.

Two of the maps, Black Sea, and River Styx, were released as preorder bonuses for the game, and are included with Age of Mythology: Extended Edition.

Map size Normal Large Giant
Player count 4 8 Any

The Titans[]

The Titans introduces 6 new random maps, two of which feature new and unique terrain not found on any other map in the game.

Tale of the Dragon[]

Tale of the Dragon introduces 7 new random maps, three of which feature a new terrain type. The Regicide game mode from Age of Kings returns as a map, rather than a game mode.

Age of Empires III[]

Age of Empires III has 17 random maps, with two maps being added to the game through patches. All maps are available in a standard size that scales automatically depending on the number of players, with five specific maps available in a separate large size variant. The Asian Dynasties adds another four maps with a large version.

The map Hispaniola was introduced with patch 1.05, while Unknown was added in patch 1.07. To celebrate Christmas, Ensemble released a bonus map for online download, Winter Wonderland. This map has never been included with any digital or retail release of the game.

Map size Standard Large
Maps All maps Carolina, Great Plains, Saguenay, Sonora, Texas
Deccan, Siberia, Silk Road, Yellow River

The WarChiefs[]

The WarChiefs introduces 8 new random maps. Ozarks was introduced with patch 1.03. Plymouth was released as an online download by Ensemble to celebrate Thanksgiving, and is only included with Age of Empires III: Complete Collection.

The Asian Dynasties[]

The Asian Dynasties introduces 10 new random maps, as well as introducing four new game modes: Regicide, King of the Hill, Treaty, and Treaty No-Blockade.

Definitive Edition[]

Age of Empires III: Definitive Edition introduces 22 new random maps.

The African Royals[]

Age of Empires III: Definitive Edition - The African Royals introduces 24 new random maps.

Knights of the Mediterranean[]

Age of Empires III: Definitive Edition - Knights of the Mediterranean introduces 30 new random maps.

Age of Empires IV[]


  • Ensemble Studios held a random map contest in 2007 for Age of Empires III: The WarChiefs, of which the prize was to have the winning map officially included into the game. The winning map would also feature a special building in the centre that would be named after the contest winner:
    • RF_Gandalf won the contest with the map Dakota Badlands. The contest ended too close to the then-upcoming patch's release for the map to be included with it. But despite Ensemble's assurances that Dakota Badlands would come with a later patch, the map was ultimately never included for unknown reasons. The map file contains disabled code for spawning the special building in the center, but enabling it does nothing as the building itself was never patched into the game.
    • Johnny_Deppig was the runner-up with Sioux Country.