“ | Fast-moving sword gauntlet infantry. Good against cavalry and buildings. | ” |
—In-game description |
The Rajput is a melee heavy infantry in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be trained at Barracks and Galleon, as well as the Agra Fort wonder. It wields a pair of pata blades in battle and are effective at countering cavalry.
Overview[]
The Rajput does hand damage so it is vulnerable when closing in on a target. It is not very significant compared to the Sepoy, which generally outperforms it, as the Sepoy has more hit points, a ranged attack, more line of sight and less cost. But the Rajput has slightly more hand attack as well as speed, making them useful in certain specific situations.
One novel use for Rajputs is to use them to raid enemy villagers. They have a decent hand attack and almost have the same speed as Rodeleros. They become more effective when the Dravidian Martial Arts card is sent, which increases their hand attack by 20%.
Mansabdar Rajput[]
“ | Inspires all nearby Rajputs. Fast-moving sword gauntlet infantry. Good against cavalry and buildings. | ” |
—In-game description |
The Mansabdar Rajput is a stronger version of the Rajput that can be trained from the Charminar Gate wonder. As a Mansabdar unit, the Mansabdar Rajput has twice the hit points of a Rajput and Imperial Service that increases the hit points and attack of nearby Rajputs, but are two times more expensive.
Special ability[]
- Imperial Service (passive): The Mansabdar Rajput increases the hit points and attack of Rajputs in a radius of 24 around him by 10%.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Disciplined Rajput | 200 wood 100 coin |
Upgrades Rajputs and Mansabdar Rajput to Disciplined (+20% hit points and attack) | |
Honored Rajput | 600 wood 600 coin |
Upgrades Rajputs and Mansabdar Rajput to Honored (+30% hit points and attack); requires Disciplined Rajput | |
Exalted Rajput | 1,500 wood 1,500 coin |
Upgrades Rajputs and Mansabdar Rajput to Exalted (+50% hit points and attack); requires Honored Rajput |
Further statistics[]
As (Mansabdar) Rajputs are unique to the Indians, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry, buildings |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Maya Cotton Armor (+20%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Speed | Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Somali Oryx Hide Shields (-10%) |
Other | Meritocracy (-20% upgrade cost) |
Home City Cards[]
As (Mansabdar) Rajputs are unique to the Indians, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Rajput
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
5 Rajputs | Ships 5 Rajputs; +1 Hindu Villager | |
11 Rajputs | Ships 11 Rajputs; +1 Hindu Villager | |
7 Rajputs | Ships 7 Rajputs; +1 Hindu Villager | |
13 Rajputs | Ships 13 Rajputs; +1 Hindu Villager | |
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Fencing School | Infantry and shock infantry train time -40%; +1 Hindu Villager | |
Zamindars | Infantry train time -20%; ships 2 Sepoys instead of 1 Hindu Villager with every Home City shipment; +2 Sepoys | |
Foreign Trading Companies | Gives a trickle of 0.75 export/sec.; banner army cost -15% export; Indian units cost +2.5% (Hindu Villagers, Fishing Boats, and Sacred Cows cost +5% instead); +1 Hindu Villager |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
5 Rajputs | Ships 5 Rajputs; +1 Villager | 1 | |
11 Rajputs | Ships 11 Rajputs; +1 Villager | 1 | |
7 Rajputs | Ships 7 Rajputs; +1 Villager | 10 | |
13 Rajputs | Ships 13 Rajputs; +1 Villager | 10 | |
Dravidian Martial Arts | All units get +15% hand attack; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 | |
Fencing School | Infantry train time -40%; +1 Villager | 10 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
- Rajputs have 5.0 speed and 20 siege damage. They cost 100 food, 35 wood (200 food, 70 wood for Mansabdars), have 18 hand damage, and 1.5 melee Rate of Fire.
- Mansabdar Rajputs cost 2 population and have 20 siege damage.
Definitive Edition[]
- Rajputs have 5.5 speed and 25 siege damage.
- Rajputs get additional 15% hand attack from the Dravidian Martial Arts card.
- Mansabdar Rajputs have 25 siege damage.
- With update 20322, Mansabdar Rajputs cost 1 population.
Knights of the Mediterranean[]
- With update 13.58326, Rajputs cost 90 food, 35 wood (180 food, 70 wood for Mansabdars), have 35 siege damage, 14 hand damage, and 1.25 melee Rate of Fire.
- With update 14.43676, Rajputs have 12 hand damage.
History[]
“ | The Rajput was a primarily Hindu warrior caste located in the northwestern region of India once known as Rajputana, now Rajasthan. Taking great pride in their ancestry and its emphasis on military virtues, the Rajput grew in power until 1616, when all the major clans had no choice but to submit to the might of Akbar and his Mughal Empire. The Rajput warriors were known for using the unique and deadly pata, a sword-like weapon where the blade and the gauntlet were integrated into a single piece that was held by the wielder. Earlier iterations of the pata were said to have started at 10 inches in length, with later variations reaching a length of nearly 44 inches. This sturdy blade was effective at repelling armored cavalry, but could also be used in assaults against infantrymen, swung and slashed like a traditional sword. Supposedly, Emperor Akbar himself used the pata in battle, most notably during the siege of Gujarat in 1576. |
” |