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Raid on Babylon is the second scenario of the Reign of the Hittites campaign in Age of Empires: Definitive Edition. In the demo version, there was a different scenario called Fall of the Mitanni that was the fourth scenario. The Hittites must make their way into Babylonian lands and steal an Artifact.
Scenario instructions[edit | edit source]
Description[edit | edit source]
The stelae erected in Hattusa, and along the goat paths in the far reaches of your domains, tell of the exploits of your grandfather Hattusili. It was he who united the clans of your people. It was he who first among kings rached the seas. It was he who subdued the lands of Alalakh and dethroned the many kings of Arzawa. Who are you to Hattusili?
Tarhunna, storm god, is displeased with your reign. Dark clouds come from the west and the sun's warmth no longer falls upon the land. Your people grow hungry and the warriors are restless. You must lead them south to raid where no Hittite king has ever stood. Be worthy of your grandfather so that stelae one day tell of the conquests of Mursili, King of Hattusa.
Starting conditions[edit | edit source]
- Starting Age: Bronze Age
- Starting resources: 600 food, 450 wood, 200 gold, 100 stone
- Population limit: 50
- Starting units:
- Gaia units:
- 11 Cavalry
Objectives[edit | edit source]
- Capture the Babylonian War Chest and return it to your camp.
Players[edit | edit source]
Player[edit | edit source]
- Player (Hittites): The player starts with two towers, a small land army, some Houses, and one Market.
Enemies[edit | edit source]
- Babylon (Babylonians): The red Babylon starts with a well guarded town. Their garrison contains Cavalry, infantry, Priests and archers. The base is well guarded by multiple towers and walls. They are passive and will not attack unless being provoked. They also have towers guarding an island with gold mines.
- Babylon (Babylonians): The yellow player starts with two poorly guarded towns. They will attack with Stone Throwers, the swordsman line and Cavalry. They also have a small navy at the beginning. They will build multiple towers defending their town. They will also train Priests.
- Yamhads (Assyrians): The brown Player starts with two well-guarded towns and one food gathering site without protection. They will attack with Archers and sometimes Camels. They will also train Stone Throwers. Their navy will be confined to the western lake.
- Gutians (Persians): The orange player starts with three seperated Town Centers. Those settlements are guarded by Axemen and Watch Towers. They hold 4 Gaia Villagers as hostage.
Strategy[edit | edit source]
Due to the fortifications, it is very hard to achieve the objective with the beginning army and Gaia units.
Send most of the beginning army to the closest orange town. Meanwhile, send one chariot across the river via the shore to collect Gaia Cavalry. Eco upgrades could be done at the Market at this point. However, it is advisible to save some wood and food to start the economy faster.
Send around 5 Cavalry to raze the orange town beside the river, and send other Cavalry to the third orange town, as this one is guarded by two towers. Now orange should be removed from the game.
Either send the remaining army to raid yellow/brown's exposed economy, or save them to repel the initial attacks.
Use the captured Villagers to start a town. A recommended spot is to replace the orange town beside the river. This position could be defended by ships, and Hittite War Galleys are effective against all the enemy units apart from the siege. The War Galley could outrange yellow towers, so they are great for harassing.
Either stall the enemy by plugging the shore with ships and walls, or completely destroy their town to end their threat. Then, attack the red town with siege protected by other units, eliminate all their units and acquire the chest.
Trivia[edit | edit source]
- The layout of this scenario is almost identical to the layout of the third scenario of "Underhand Dealings from the Hatti Archive", an Age of Empires I fan campaign.
- The captured Stable cannot produce any unit.