Decoy unit which deals no damage but can take the shape of any common artillery. Good to distract the enemy and to attract enemy fire.
—In-game description

The Quaker Gun is a decoy artillery unit unique to the United States in Age of Empires III: Definitive Edition that can be trained at the Artillery Foundry once the Industrial Age is reached by choosing the South Carolina Federal State and shipping the Marion's Diversions Federal card. It can change its appearance to any common artillery unit to deceive the enemy, but deals no damage. It can only appear in the bombard mode of the artillery units, and has no real appearance for itself. It can also be accessed by shipping the TEAM North Carolina Quakers card.

Ability[edit | edit source]

The Quaker Gun can change its appearance to one of the following artillery units when chosen,

Upgrades[edit | edit source]

The Quaker Gun is automatically upgraded at every Age up starting in the Industrial Age.

Industrial age up.png +30% hit points
Imperial age up.png +50% hit points

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Professional gunners.png Professional Gunners (+10%)
Sight Town Watch.png Town Watch (+2)
Gunners Quadrant.png Gunner's Quadrant (+6)
Speed Trunion.png Trunion (+15%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Incan Chasquis Messengers (-10%)

Home City Cards[edit | edit source]

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