|“||Decoy unit which deals no damage but can take the shape of any common artillery. Good to distract the enemy and to attract enemy fire.||”|
The Quaker Gun is a decoy unit in Age of Empires III: Definitive Edition that is unique to the United States and can be trained at the Artillery Foundry once the Industrial Age is reached and the "Marion's Diversions" Federal Home City Card (given by advancing to the Industrial Age with South Carolina) is sent. It is a harmless artillery unit which can appear as an artillery unit available to the United States for enemies to deceive or trick them.
As Quaker Guns' attacks deal no damage, attentive players can exploit that to distinguish Quaker Guns from other artillery, especially if they are mixed together. In addition, Quaker Guns are always in Bombard Mode and cannot switch to Limber Mode, which could be a dead giveaway.
The following are the artillery units whose appearance can be assumed by Quaker Guns:
When trained, Quaker Guns appear to enemies as a Culverin.
- +30% hit points
- +50% hit points
|Unit strengths and weaknesses|
|Hit points||Professional Gunners (+10%)|
|Sight|| Town Watch (+2)|
Gunner's Quadrant (+6)
|Speed|| Trunion (+15%)|
Apache Endurance (+5%)
|Creation speed||Quechuan Diet (-10%)|
Home City Cards
- Click for a list of Home City Cards related to the Quaker Gun
- Green: TEAM Shipment that is sent to each player in a team
|TEAM Engineering School||Abus Gun, Grenadier, Falconet/Organ Gun, Culverin, Mortar, Horse Artillery, Petard, Ram, Mantlet, Light Cannon, Flamethrower, Hand Mortar, Siege Elephant, Flaming Arrow, and Morutaru train time ; Heavy Cannon, Rocket, Great Bombard, and Flying Crow train time -5%; Black Flag Army and Mongolian Army train time -15%|
|TEAM Artillery Hitpoints||Artillery, Abus Guns, and Grenadiers get +15% hit points|
|TEAM Shivaji's Tactics||All units get +5% hit points and attack|
|TEAM Inquisition||All units get +10 LOS|
|TEAM North Carolina Quakers||Ships 5 Quaker Guns for the entire team; also can be sent infinite times|
Named after the pacifistic Quaker movement, "quaker guns" were false cannons, usually made from logs painted black, that were used to deceive enemy spies or troops into believing a fort or emplacement had more artillery than they actually did. Quaker guns were used throughout the 18th and 19th centuries; one of the first recorded instances came in the American Revolution, when Colonel George Washington had surrounded a group of British Loyalists in a farmhouse and barn near Camden, South Carolina. Washington had a pine log prepared to resemble a cannon, pointed it at the Loyalist position, and threatened to open fire if they didn't surrender. The Loyalists gave up without a fight.
Quaker guns were also occasionally used during World War II to fool enemy reconnaissance. Wooden or inflatable rubber tanks were used for similar purposes.