The Qizilbash is a heavy cavalry unit that is available starting in the Commerce Age. It uses a bow in ranged combat, but has a shorter range than most of mountedarchers, does not deal additional damage, has less speed than other ranged cavalry, and an increased food and wood cost, but has a moderate amount of hit points, resists ranged damage, and has a fast Rate of Fire. Due to this, they can perform hit-and-run tactics easily, being capable of taking down units that have low speed, proving to be more general-purpose cavalry in ranged combat.
In melee combat, the Qizilbash uses a lance, which has a ×2.0 multiplier against infantry, being especially effective against light infantry, such as Skirmishers and foot archers, since these units don't have multipliers against heavy cavalry. However, they can be easily countered by heavy infantry and light ranged cavalry. Although they can counter artillery in melee combat, their lower attack makes them not equally effective as other hand cavalry, such as Hussars.
Additionally, since they don't have the negative multiplier against villagers that light cavalry have, Qizilbashs are capable of raiding enemy settlements and decrease their economy, which can be even more effective if they are combined with Oprichniks.
Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and damage
TEAM Native Weapon Trade
Native warrior train limit +20%
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
"Cavalry Damage" is available to the British and Lakota.
"Cavalry Hitpoints" is available to the British and Haudenosaunee.
"Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
"Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 2 Qizilbashi if the player had built a Trading Post on a Sufi Mosque.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Caballeros" is available to the Mexicans and Spanish, and also Germans and Italians upon revolting to Argentina.
"Liberation March" is available to the Mexicans and Spanish.
"Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 4 Qizilbashi if the player had built a Trading Post on a Sufi Mosque.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Temporarily reveals all enemies and treasures; Axe Riders can loot treasures for double the resources or XP; hand cavalry get +2.0 attack bonus damage against treasure guardians
TEAM Mustangs
Cavalry and shock infantry cost -10%
Black Arrow
Native warriors train time -85%
Winter Counts
Training units grants +40% XP and constructing buildings grants +20% XP
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Seminole Ponies
Delivers 9 Hussars; hand cavalry get +15% hit points and damage, and +5% speed; cavalry train time -10%
The Qizilbash uses a bow in ranged combat, but it does not have the archertag. This is possibly due to balance reasons, as mounted archers are also tagged as light ranged cavalry. However, a similar case happens with the Azap, which is a heavy infantry unit that uses a bow in ranged combat, although it is also classified as an archer.
Qizilbash refers to any member of the seven Turkmen tribes who supported the Safavid dynasty (1501–1736) in Iran. It comes from the Ottomans (their enemies) as a reference to what they wore. The term was applied later to the followers of a mystical Islamic sect in eastern Anatolia.
The Quzilbash excelling at raiding is very flavorful, as the Safavid army had a decentralized command structure, which allowed groups to split up and manage themselves. This allowed devastating raids versus the Ottomans, which were so painful they managed to even out the Ottoman–Safavid wars into being mostly stalemates, despite the Ottomans often being strongly ahead when fighting more stereotypical battles.
While the Ottomans have a Home City Card named "9 Sufi Allies" that sends Qizilbash, historically the Ottoman Empire and the Safavid dynasty were enemies due to their dogmatic differences and the constant warfare over control of Mesopotamia.
History[]
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The Qizilbash were semi-nomadic Turkomans from Anatolia, Caucasia and Mesopotamia who brought ancient Turkic religion and steppe traditions into harmony with Islamic spirituality and Sufi mysticism. The name "qizilbash" means "red head" which refers to their crimson red conic headwear and is a symbol of their allegiance to Shia Twelver Islam.
During the 15th century the Qizilbash were the military backbone of the Safavids, a Sufi order and dynasty from Ardabil. They traveled light on horseback and fought with lances and traditional Turkic bows.
The military successes of the Qizilbash in Persia enabled their Safavid leaders to found their own state, the Safavid Empire.