The Qizilbash is a heavy cavalry unit that is available starting in the Commerce Age. It uses a bow in ranged combat, but has a shorter range than most of mountedarchers, does not deal additional damage, has less speed than other ranged cavalry, and an increased food and wood cost, but has a moderate amount of hit points, resists ranged damage, and has a fast Rate of Fire. Due to this, they can perform hit-and-run tactics easily, being capable of taking down units that have low speed, proving to be more general-purpose cavalry in ranged combat.
In melee combat, the Qizilbash uses a lance, which has a ×2.0 multiplier against infantry, being especially effective against light infantry, such as Skirmishers and foot archers, since these units don't have multipliers against heavy cavalry. However, they can be easily countered by heavy infantry and light ranged cavalry. Although they can counter artillery in melee combat, their lower attack makes them not equally effective as other hand cavalry, such as Hussars.
Additionally, since they don't have the negative multiplier against villagers that light cavalry have, Qizilbash are capable of raiding enemy settlements and decrease their economy, which can be even more effective if they are combined with Oprichniks.
Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
"Cavalry Damage" is available to the British, Lakota, and Swedes.
"Cavalry Hitpoints" is available to the British and Haudenosaunee.
"Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
"Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 2 Qizilbash if the player had built a Trading Post or Tambo (for the Inca) on a Sufi Mosque holy site.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Caballeros" is available to the Mexicans and Spanish, and also Germans and Italians upon revolting to Argentina.
"Liberation March" is available to the Mexicans and Spanish.
"Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.
Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Junín Hussars
Hand cavalry and hand shock infantry train time -30%, speed +5% (train time -20% and no speed bonus if stacked with Liberation March)
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Temporarily reveals all enemies and treasures; Axe Rider can now loot treasures for double the resources or XP; hand cavalry bonus damage against treasure guardian +2.0
Transforms all Dragoons into Chinacos; hand cavalry speed +5%; costs 250 food, 250 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
"Chimayó Genizarios" ships 4 Qizilbash if the player had built a Trading Post on a Sufi Mosque holy site.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Seminole Ponies
Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
"Indian Friendship" ships 4 Qizilbash if the player had built a Trading Post on a Sufi Mosque holy site.
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Seminole Ponies" is available upon selecting the Florida Federal State.
The Qizilbash uses a bow in ranged combat, but it does not have the archertag. This is possibly due to balance reasons, as mounted archers are also tagged as light ranged cavalry. However, a similar case happens with the Azap, which is a heavy infantry unit that uses a bow in ranged combat, although it is also classified as an archer.
Qizilbash refers to any member of the seven Turkmen tribes who supported the Safavid dynasty (1501–1736) in Iran. It comes from the Ottomans (their enemies) as a reference to what they wore. The term was applied later to the followers of a mystical Islamic sect in eastern Anatolia.
The Qizilbash excelling at raiding is very flavorful, as the Safavid army had a decentralized command structure, which allowed groups to split up and manage themselves. This allowed devastating raids versus the Ottomans, which were so painful they managed to even out the Ottoman–Safavid wars into being mostly stalemates, despite the Ottomans often being strongly ahead when fighting more stereotypical battles.
While the Ottomans have a Home City Card named "9 Sufi Allies" that sends Qizilbash, historically the Ottoman Empire and the Safavid dynasty were enemies due to their dogmatic differences and the constant warfare over control of Mesopotamia.
History[]
“
The Qizilbash were semi-nomadic Turkomans from Anatolia, Caucasia and Mesopotamia who brought ancient Turkic religion and steppe traditions into harmony with Islamic spirituality and Sufi mysticism. The name "qizilbash" means "red head" which refers to their crimson red conic headwear and is a symbol of their allegiance to Shia Twelver Islam.
During the 15th century the Qizilbash were the military backbone of the Safavids, a Sufi order and dynasty from Ardabil. They traveled light on horseback and fought with lances and traditional Turkic bows.
The military successes of the Qizilbash in Persia enabled their Safavid leaders to found their own state, the Safavid Empire.