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A mysterious shrine that generates Favor for whomever captures and controls it.
—In-game description

The Qinghai Lake Shrine is an unconstructable building in Age of Mythology: Retold - Immortal Pillars that appears on the Qinghai Lake map. It is an indestructible building that can be captured by keeping units or buildings near it, similar to the Plenty Vault. It generates favor at a rate of 0.1 per second for whomever controls it.

Further statistics[]

General[]

Myth[]

Relics[]

Campaign appearances[]

The Qinghai Lake Shrine also appears in the following campaign scenarios:

Pillars of the Gods[]

  • The God Trap: The Shrine in the center of the Ancient Temple complex is a renamed Qinghai Lake Shrine.

Mythology[]

Qinghai Lake, the largest lake in China, is a location steeped in mythology. Located in Northwest China, the lake was originally a shrine. The White Dragon, also known as Ao Run or Báilóng, is considered the patron of the lake. One legend suggests that the White Dragon created the lake after diverting water from over one hundred other lakes. Another legend states the deity Xiwangmu used the lake to host beautiful banquets for her fellow deities. Either way, the lake holds special significance in Chinese mythological memory.
—In-game help section

Trivia[]

  • The Qinghai Lake Shrine has a nearly identical appearance to a Mythic Age Chinese Temple. One notable difference is that the major god statue is replaced by a five-story pagoda. It shares its appearance with the Scenario Editor-exclusive version of the Chinese Temple introduced in Immortal Pillars.
  • The shrine is likely based on a Buddhist temple located on the western island of Qinghai Lake. Tibetan pilgrims would travel to the temple by foot or horseback when the lake freezes during the winter (which is reflected on the random map's shallows that leads to the temple).[1]

Gallery[]

References[]

  1. Buffetrille, Katia. "The Blue Lake of A Mdo and Its Island: Legends and Pilgimage Guide." The Tibet Journal, vol. 19, no. 4, 1994, pp. 2–22.
Buildings in Age of Mythology
Generic
Economic Town Center · Village Center · House · Farm · Armory · Market
Military Dock · Temple
Walls and gates Wooden Wall · Wooden Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate
Tower Sentry Tower · Watch Tower · Guard Tower
Special Wonder · Titan Gate
Unique
Greeks Granary · Storehouse · Military Academy · Archery Range · Stable · Fortress
Egyptians Granary · Lumber Camp · Mining Camp · Monument · Obelisk · Barracks · Siege Works · Migdol Stronghold · Citadel Wall · Citadel Gate · Ballista Tower · Lighthouse
Norse Longhouse · Dwarven Armory · Great Hall · Ox Cart · Hill Fort
Atlanteans Manor · Economic Guild · Sky Passage · Military Barracks · Counter Barracks · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Palace · Orichalcum Wall · Orichalcum Gate · Mirror Tower
Chinese
(Immortal Pillars)
Silo · Imperial Academy · Machine Workshop · Military Camp · Baolei · Crossbow Tower · Great Wall · Great Wall Gate
Chinese
(Tale of the Dragon)
Storage Pit · Garden · Earthen Wall · Earthen Gate · War Academy · Stable · Castle · Great Wall · Great Gate
Non-constructable (non-campaign exclusive buildings)
God power buildings Asgardian Hill Fort · Citadel Center · Earth Wall · Healing Spring · Hesperides Tree · Lure · Peach Blossom Spring · Plenty Vault · Sentinel · Shennong's Farm · Tartarian Gate · Underworld Passage
Random map Great Wall · Qinghai Lake Shrine · Settlement · Trading Post
Scenario Editor Temple (Chinese SPC)
Cut/Removed
Bandit Migdol · Charioteria