
In-game, the Puru are specified as an elephant and archer civilization.
Overview[]
Civilization bonuses[]
- Villagers gathering from Stone Mines generate 0.69 food per stone.
- Stone Mines last 30% longer.
- Villagers and Fishing Ships gather from Oysters 15% faster.
- Cavalry units[note 1] heal 25 hit points per minute when no enemy units are within 10 tiles radius, starting in the Classical Age.
- Lemboi cost -10/19/27% and gain +1/2/3 attack in the Civic/Classical/Imperial Ages respectively.
Unique units[]
Pattiyodha Longbowman: Heavy foot archer that deals additional damage at point-blank range.
Sannāhya: Melee elephant cavalry that is resistant to conversion and bonus damage, but takes up two population slots.
Unique technologies[]
Vadhāvadha: Sannahyas have improved trample damage.
Leaf-Headed Shafts: Pattiyodha Longbowman point-blank range damage improved.
Vedic Teachings: Each technology researched at the Academy increases Villager work rate by 2% [max 20%].
Skandhavaras: Forts can be individually upgraded with Emplacements.
Team bonus[]
- Trade Carts move 15% faster.
Tech tree key[]
- Rusty red: Generic buildings
- Aqua blue: Generic units
- Forest green: Technologies
- Deep violet: Unique units
- Deep cornflower blue: Regional units
- Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Fort[]
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Port[]
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Shipyard[]
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Temple[]
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Defensive structures[]
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Research[]
Blacksmith[]
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Academy[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
- ↑ Despite the in-game wording being "Stable" units, the bonus indeed affects all cavalry units, including the Armored Elephant line and cavalry heroes.
















































































































































































