“ | Myth unit. Men of clay that divide in two when killed. Good against human soldiers. | ” |
—In-game description |
The Promethean is an Atlantean myth unit available to players who worship Prometheus for their civilization's progression into the Classical Age.
Special ability[]
Earthly Death (Passive): Divides into two Promethean Offspring when they die.
Further statistics[]
God bonuses[]
Kronos: Returns 20% of its resource cost upon death, +1 Promethean spawns when advancing to the next age.
Oranos: +4 Line of Sight.
Myth technologies[]
Specific[]
Alluvial Clay: Upgrades Prometheans, granting +20% hit points (also applies to their Offspring) and +1 Promethean Offspring spawning upon death.
General[]
Mythic Rejuvenation (Hekate): +2 regeneration rate.
Celerity (Hekate): -25% Rate of Fire, +10% speed.*
Eyes of Atlas (Atlas): +9 Line of Sight. (Before Retold)
Age bonuses[]
Heroic Age: +20% hit points, +20% damage.
Mythic Age: +20% hit points, +20% damage.
Wonder Age: +100% hit points, +100% damage, +20% speed.
Relics[]
Jade Hare: +5% movement speed.
Pandora's Box: -15% favor cost.
Pelt of Argus: +6 Line of Sight.
Scales of a Catoblepas: -15%
pierce vulnerability.
Scales of Echidna: -15% cost except favor.
Strategy[]
The Promethean is a moderately powerful melee unit which can handle human soldiers well. In addition, it possesses attack bonus against other myth units. Notably, it also deals a small amount of crush damage to buildings, making the Promethean the only viable Atlantean Classical Age siege unit and a critical part of any early-game raid. However, it is fairly weak compared to most other myth units and is for the most part outclassed by Heroic and Mythic Age units. In addition, it is quite vulnerable to ranged units and buildings, making it poor at taking out enemy defenses.
Mythology[]
“ | Scientific name – Homo Protos Size – 7' tall Diet – fire, coals, eagles Prometheans are slow but have a pretty armor and a decent attack. When they are destroyed, two smaller Prometheans are formed from the clay of the first. Prometheus was one of the few Titans who sided with the Olympians in the Titanomachy. He and his brother Epimetheus were tasked with the creation of humans. These first people were formed from clay and called Prometheans. Seeing their frail mortal forms struggle he gave his creations the gift of fire so that they could be strong. This angered Zeus and the god bound Prometheus to the side of a mountain where he was attacked and partially devoured every day. |
” |
Promethean Offspring[]
“ | Myth unit. Men of clay spawned from a dead Promethean. Good against human soldiers. | ” |
—In-game description |
After being killed, the Promethean will split into two smaller, faster Promethean Offspring, both of which have half the hit points, hack resistance and attack of the parent Promethean, but higher pierce resistance. They are affected by the same improvements as the regular Promethean in the same fashion, except for those which modify the training time or cost. While the Promethean Offspring are not directly trainable, their internal cost has gameplay relevance as it is used for the Kronos bonus. [fact-checking needed]
Strategy[]
Due to the Offspring's fragility, they are not ideal for direct combat and will not last long in battle, but they are perfect to hit the enemy workers and disrupt the economy of an opponent because the villagers stop working when they are attacked.
Mythology[]
“ | Scientific name – Homo Protos Size – Child-sized Diet – fire, coals, eaglets Promethean Offspring are not as tough as Prometheans, but their small size makes them harder to hit with missiles. They make decent scouts, but are very vulnerable to heroes. Prometheus was one of the few Titans who sided with the Olympians in the Titanomachy. He and his brother Epimetheus were tasked with the creation of humans. These first people were formed from clay and called Prometheans. Seeing their frail mortal forms struggle he gave his creations the gift of fire so that they could be strong. This angered Zeus and the god bound Prometheus to the side of a mountain where he was attacked and partially devoured every day. |
” |
—In-game help section |
Changelog[]
The Titans[]
- Originally, Prometheans cost 70 gold, 10 favor and have 8
crush damage. With patch 1.02, they cost 80 gold and have 5
crush damage.
- Prometheans have 10
hack / 5
crush damage, 50%
hack resistance, 4.0 speed, and take 3 population.
- Promethean Offspring have 5
hack damage, 25%
hack / 99%
crush resistance, and 14 Line of Sight, and cost 35 food, 4 favor (e.g. when used with resource-returning effects).
Retold[]
- Prometheans have 12
hack / 4
crush damage, 60%
hack resistance, 4.3 speed, cost 75 food, 8 favor, and take 2 population.
- Promethean Offspring have 6
hack damage, 80%
crush resistance, and 12 Line of Sight.
- Prometheans and their Offspring gain +20% hit points and attack each in the Heroic and Mythic Ages. They further gain +100% hit points, +100% attack, and +20% speed in the Wonder Age.
- With update 17.30764:
- With update 17.64528, Prometheans' favor cost increased (8 → 9 favor).
Immortal Pillars[]
- With update 18.21333, Prometheans have 55%
hack resistance and Promethean Offspring have 15%
hack resistance.
Trivia[]
- A Chinese player can obtain Promethean Offspring in standard games if their opponent has Prometheans. This can be done by using a Sage (or Wen Zhong, if playing as Shennong) to use Replicate/Fox Charm on an enemy Promethean. When the created decoy dies so that the Promethean Offspring are spawned, the latter will join the Chinese player's army as if the Promethean originally belonged to them. This is best done when the opponent has researched Alluvial Clay so that three Offspring spawn instead of two.
Gallery[]
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