The Priest is a Light Infantry unit in Age of Empires: Mythologies. Unlike Priests in Age of Mythology, these can be trained by all civilizations from the Shrine starting in Age III. In Skirmish and Multiplayer games, Ra, Isis and Set players also begin with one Priest.
Special Ability[]
Healer: all Priests can heal the HP of a friendly unit by a small amount once per turn.
Statistics[]
Egyptian[]
- Cost: 100 food, 100 gold, 5 favor
- Type: Light Infantry
- Range: N/A
- Attack: 20
- Defense: 10
- HP: 70
- Movement: 13
- Sight: 2
Greek[]
- Cost: 90 food, 90 gold, 10 favor
- Type: Light Infantry
- Range: N/A
- Attack: 20
- Defense: 15
- HP: 70
- Movement: 13
- Sight: 2
Norse[]
- Cost: 110 food, 110 gold, 5 favor
- Type: Light Infantry
- Range: N/A
- Attack: 20
- Defense: 15
- HP: 70
- Movement: 13
- Sight: 2
God Bonuses and Upgrades[]
Specific[]
Thoth enables Priests to attack at range 2 and melee (they remain Light Infantry)
Osiris increases HP by 10% and Movement by 2
- Holy Orders (Thoth): can be trained from Shrines
- Dedication (Thoth): gains +20% HP and +5% Defense
- Smile of Angrboda (Loki): gains +10% Attack and +5% Defense
General[]
Age I: Attack x0.6, HP x0.6
Age II: Attack x0.75, HP x0.75
Age III: Attack x0.9, HP x0.9
Anubis increases Defense by 5%
Baldr increase Defense by 5%
- Gift of Wisdom (Athena): gains +1 Sight
- Arboreal Passage (Hermes): moves through hills or forests as if they were plains
- Blessing of Aphrodite (Aphrodite): is trained with 40% of its HP instead of the usual 25%
- Mother of Death (Nyx): is reborn in place as a Shade if killed by an enemy Hero
- Mother of Deceit (Nyx): hides its HP from enemy units unless there is an enemy unit directly adjacent to it
- Blades of Anubis (Anubis): gains +10% Attack
- One-Eye's Blessing (Odin): gains +1 Sight and +5% Attack (possible oversight)
- Eyes of the Forest (Loki): can see into Forest tiles in the Fog of War from an extra tile away
Trivia[]
- Regardless of which civilization they belong to, all Priests have the same appearance.
- Occasionally in Skirmishes, the AI can cheat and let their Priests heal units twice per turn.