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This page contains all Home City Cards available for the Portuguese civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Portuguese Home City 1
Card Description Age HC level
Portuguese Home City 1 (1000 Wood) TEAM Crates of 1000 Wood Ships 1,000 wood
Ages industrial
10
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Ages colonial
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food
Ages fortress
10
Portuguese Home City 1 (1600 Food) Crates of 1600 Food Ships 1,600 food
Ages industrial
25
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood) Cords of 700 Wood Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood
Ages fortress
10
French Home City 1 (1600 Wood) Cords of 1600 Wood Ships 1,600 wood
Ages industrial
25
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin) Chests of 700 Coin Ships 700 coin
Ages colonial
10
British Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin
Ages fortress
10
Portuguese Home City 1 (1600 Coin) Chests of 1600 Coin Ships 1,600 coin
Ages industrial
25
Spanish Home City 1 (7 Sheep) 7 Sheep Ships 7 Sheeps
Ages discovery
1
Spanish Home City 1 (15 Sheep) 15 Sheep Ships 15 Sheeps
Ages fortress
1
Spanish Home City 1 (7 Cow) 7 Cow Ships 7 Cows
Ages colonial
1
Spanish Home City 1 (2 Surgeons) TEAM 2 Surgeons Ships 2 Surgeons
Ages colonial
1
French Home City 1 (Master Surgeons) Master Surgeons Surgeons can be trained at the Church and heals +50% hit points
Ages colonial
10
Spanish Home City 1 (Hot Air Balloon) Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Ages colonial
10
Spanish Home City 1 (Advanced Balloon) Advanced Balloon Ships an Advanced Hot Air Balloon
Ages industrial
25
Spanish Home City 1 (Covered Wagon) 1 Covered Wagon Ships 1 Covered Wagon
Ages fortress
1
Portuguese Home City 1 (Donatarios) Donatarios Town Center build limit +2
Ages industrial
10
Ottoman Home City 1 (2 Covered Wagons) 2 Covered Wagons Ships 2 Covered Wagons
Ages industrial
10
Portuguese Home City 1 (Navigators) Navigator The Explorer gets +50% hit points and attack, and +6 radius for his Spyglass ability; also ships an Explorer Dog
Ages discovery
1
Portuguese Home City 1 (2 Explorers) Bandeirantes Ships 2 additional Explorers
Ages industrial
25

Portuguese Home City 2
Card Description Age HC level
Spanish Home City 1 (10 Pikemen) 10 Pikemen Ships 10 Pikemen
Ages fortress
1
Spanish Home City 1 (24 Pikemen) 24 Pikemen Ships 24 Pikemen
Ages industrial
10
French Home City 2 (8 Crossbowmen) 8 Crossbowmen Ships 8 Crossbowmen
Ages colonial
1
French Home City 2 (10 Crossbowmen) 10 Crossbowmen Ships 10 Crossbowmen
Ages fortress
1
Portuguese Home City 2 (7 Halberdiers) 7 Halberdiers Ships 7 Halberdiers
Ages fortress
1
Portuguese Home City 2 (10 Halberdiers) 10 Halberdiers Ships 10 Halberdiers
Ages industrial
1
Portuguese Home City 2 (8 Halberdiers) 8 Halberdiers Ships 8 Halberdiers
Ages fortress
10
British Home City 2 (6 Musketeers) 6 Musketeers Ships 6 Musketeers
Ages colonial
1
British Home City 2 (8 Musketeers) 8 Musketeers Ships 8 Musketeers
Ages fortress
1
British Home City 2 (14 Musketeers) 14 Musketeers Ships 14 Musketeers
Ages industrial
10
British Home City 2 (9 Musketeers) 9 Musketeers Ships 9 Musketeers
Ages fortress
10
British Home City 2 (16 Musketeers) 16 Musketeers Ships 16 Musketeers
Ages industrial
25
Portuguese Home City 2 (10 Musketeers) 10 Musketeers Ships 10 Musketeers
Ages industrial
10
Portuguese Home City 2 (7 Cassadores) 7 Cassadores Ships 7 Cassadores
Ages fortress
1
Portuguese Home City 2 (10 Cassadores) 10 Cassadores Ships 10 Cassadores
Ages industrial
1
Portuguese Home City 2 (8 Cassadores) 8 Cassadores Ships 8 Cassadores
Ages fortress
10
Portuguese Home City 2 (12 Cassadores) 12 Cassadores Ships 12 Cassadores
Ages industrial
10
Portuguese Home City 2 (Gunpowder Infantry Hitpoints) TEAM Gunpowder Infantry Hitpoints Gunpowder infantry gets +15% hit points
Ages industrial
10
Portuguese Home City 2 (Gunpowder Infantry Attack) Gunpowder Infantry Attack Musketeers and Cassadores get +15% attack
Ages industrial
10
Portuguese Home City 2 (Gunpowder Infantry Combat) Gunpowder Infantry Combat Musketeers and Cassadores get +15% hit points and attack
Ages industrial
25
French Home City 2 (4 Dragoons) 4 Dragoons Ships 4 Dragoons
Ages fortress
1
French Home City 2 (6 Dragoons) 6 Dragoons Ships 6 Dragoons
Ages industrial
1
French Home City 2 (5 Dragoons) 5 Dragoons Ships 5 Dragoons
Ages fortress
10
French Home City 2 (8 Dragoons) 8 Dragoons Ships 8 Dragoons
Ages industrial
10
Portuguese Home City 2 (Genitours) Genitours Dragoons get +6 LOS and +6 range
Ages industrial
40
Portuguese Home City 2 (Portuguese Expeditionary Force) Portuguese Expeditionary Force Ships 6 Cassadores and 6 Dragoons
Ages industrial
25
Portuguese Home City 2 (Dragoon Combat) Dragoon Combat Dragoons get +20% hit points and attack; Hussars get +15% hit points and attack
Ages fortress
10
Portuguese Home City 2 (Early Dragoons) TEAM Early Dragoons Dragoons, Cavalry Archers, Ruyters, Musket Riders, Rifle Riders, and Yabusame can be trained in the Colonial Age; Zamburak train time -15%; Ming Army and Mongolian Army train time -7%
Ages discovery
10
British Home City 2 (2 Horse Artillery) 2 Horse Artillery Ships 2 Horse Artillery
Ages industrial
10
British Home City 2 (3 Horse Artillery) 3 Horse Artillery Ships 3 Horse Artillery
Ages industrial
40
Portuguese Home City 2 (2 Organ Guns) 2 Organ Guns Ships 2 Organ Guns
Ages fortress
1
Portuguese Home City 2 (3 Organ Guns) 3 Organ Guns Ships 3 Organ Guns
Ages industrial
1
Portuguese Home City 2 (Artillery Hitpoints) TEAM Artillery Hitpoints Artillery, Abus Guns, and Grenadiers get +15% hit points
Ages fortress
10
Portuguese Home City 2 (2 Culverins) 2 Culverins Ships 2 Culverins
Ages industrial
25
Portuguese Home City 2 (5 Organ Guns) 5 Organ Guns Ships 5 Organ Guns
Ages industrial
40
Spanish Home City 2 (Advanced Artillery) Advanced Artillery Upgrades Organ Guns to Rabaulds and Mortars to Howitzers (if not already)
Ages industrial
1
Spanish Home City 2 (2 Mortars) 2 Mortars Ships 2 Mortars
Ages industrial
1
Spanish Home City 2 (3 Mortars) 3 Mortars Ships 3 Mortars
Ages industrial
10
Spanish Home City 2 (2 Heavy Cannons) 2 Heavy Cannon Ships 2 Heavy Cannons
Ages industrial
10
Portuguese Home City 2 (Rangefinder) Rangefinding Mortars get +10 LOS and +10 range
Ages industrial
25

Portuguese Home City 3
Card Description Age HC level
Spanish Home City 3 (Native Lore) Native Lore Native technologies cost no coin
Ages colonial
1
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Ages colonial
1
Spanish Home City 3 (Native Warriors) Native Warriors Native warriors cost -25%
Ages fortress
10
Spanish Home City 3 (Advanced Trading Post) Advanced Trading Posts Trading Posts get a ranged attack and +50% hit points, and costs -40%
Ages discovery
25
Spanish Home City 3 (Blood Brothers) Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Ages industrial
25
Portuguese Home City 3 (Llama Ranching) Llama Ranching Livestock Pens can train Llamas
Ages discovery
1
Spanish Home City 3 (Fencing School) Fencing School Infantry train time -40%
Ages colonial
10
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%
Ages colonial
10
French Home City 3 (Engineering School) Engineering School Artillery train time -40%; Heavy Cannon train time -10%
Ages colonial
25
Portuguese Home City 3 (Navigation School) Navigation School Warships cost -20% and train time -25%
Ages colonial
25
Spanish Home City Cards 3 (Colonial Militia) Colonial Militia Town Centers get +50% attack and can use Colonial Militia
Ages discovery
1
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points
Ages discovery
1
Portuguese Home City 3 (Improved Walls) TEAM Improved Walls Walls get +50% hit points
Ages colonial
10
Spanish Home City 3 (Improved Buildings) Improved Buildings Buildings get +40% hit points
Ages discovery
10
Spanish Home City 3 (Fort) Fort Ships 1 Fort Wagon
Ages fortress
1
Spanish Home City 3 (Advanced Arsenal) Advanced Arsenal Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies
Ages colonial
10
British Home City 3 (Castramentation) Castramentation Ships 1 Fort Wagon and Fort build limit +1
Ages industrial
25
Portuguese Home City 3 (Cheap Outposts) TEAM Cheap Outposts Outposts, Blockhouses, War Huts, and Castles cost -30%
Ages discovery
1
Spanish Home City (Frontier Defense) Frontier Defences Ships 2 Outpost Wagons
Ages colonial
1
Spanish Home City 3 (Heavy Fortifications) Heavy Fortifications Grants all defensive building upgrades (if not already)
Ages industrial
25
Spanish Home City 3 (5 Spies) 5 Spies Ships 5 Spies
Ages colonial
1
Spanish Home City 3 (8 Spies) 8 Spies Ships 8 Spies
Ages fortress
10
British Home City 3 (Agents) Agents Upgrades Spies to Agents with +50% hit points and +15 LOS
Ages colonial
40
Spanish Home City 3 (Royal Decree) Treaty of Tordesillas Provides the Church with Encomienda Manor, Besteiros, and Order of the Tower and the Sword technologies
Ages colonial
1
Spanish Home City 3 (Advanced Mill) Advanced Mill Mills get +100% hit points and costs -50%
Ages discovery
1
Spanish Home City 3 (Advanced Plantation) Advanced Plantation Plantations get +100% hit points, cost -31% and can be built in the Discovery Age
Ages discovery
25
Spanish Home City 3 (Advanced Market) Advanced Market Markets get +20% buy/sell factors
Ages discovery
1
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
10
Spanish Home City 3 (Factory) Factory Ships 1 Factory Wagon
Ages industrial
1
British Home City 3 (Robber Barons) Robber Barons Ships 1 Factory Wagon
Ages industrial
10

Portuguese Home City 4
Card Description Age HC level
Spanish Home City 4 (Stone Masions) Stonemasons Settlers and wagons build buildings 65% faster
Ages colonial
10
Spanish Home City 4 (Land Grab) Land Grab Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75%
Ages discovery
25
Portuguese Home City 4 (Fish Market) TEAM Fish Market Fishing Boats, Caravels/Galleys/War Junks/Fune Canoes, War Canoes, Tlaloc Canoes, and Marathan Catamarans gather 10% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing Boats and Caravels gather 30% faster
Ages colonial
10
Spanish Home City 4 (Schoners) Schooners Fishing Boats cost -60%
Ages discovery
10
Portuguese Home City 4 (Portuguese White Fleet) Portuguese White Fleet Each Dock spawns 4 Fishing Boats after 80 seconds
Ages industrial
25
British Home City 4 (Whale Oil) Whale Oil Fishing Boats and Caravels gather from whales 35% faster
Ages discovery
40
Spanish Home City Cards (Sawmills) Sawmills Settlers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Settlers gather wood 20% faster
Ages discovery
25
British Home City 4 (Establish Ironmonger) Establish Ironmonger Settlers gather from mines 20% faster
Ages discovery
1
Spanish Home City 4 (Silversmith) Silversmith Settlers gather from mines 20% faster
Ages colonial
10
Spanish Home City 4 (Royal Mint) Royal Mint Settlers gather coin 25% faster
Ages colonial
25
Portuguese Home City 4 (House of Braganca) House of Braganca Trade Route upgrades are free
Ages fortress
40
Spanish Home City 4 (Sustainable Agriculture2) Sustainable Agriculture Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial
10
Spanish Home City 4 (Refrigeration) Refrigeration Settlers gather food 20% faster
Ages fortress
25
Spanish Home City 4 (Furrier) Furrier Settlers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster
Ages discovery
1
Spanish Home City 4 (Spice Trade) Spice Trade Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Spanish Home City 4 (Medicine) Medicine Villager train time -15%
Ages colonial
25
Spanish Home City 4 (Economic Theory) Economic Theory Settlers, Fishing Boats, and Caravels gather 10% faster
Ages discovery
40
Spanish Home City 4 (Rum Distillery) Rum Distillery Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages discovery
1
Spanish Home City 4 (Cigar Roller) Cigar Roller Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Spanish Home City 4 (Textile Mill) Textile Mill Settlers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10

Portuguese Home City 5
Card Description Age HC level
Spanish Home City 5 (1 Caravel) 1 Caravel Ships 1 Caravel
Ages colonial
1
Spanish Home City 5 (2 Caravels) 2 Caravels Ships 2 Caravels
Ages colonial
1
Portuguese Home City 5 (3 Caravels) 3 Caravels Ships 3 Caravels
Ages fortress
10
French Home City 5 (Coastal Defenses) TEAM Coastal Defenses Defensive buildings get +1.0x multiplier against ships
Ages discovery
25
Spanish Home City 5 (1 Galleon) 1 Galleon Ships 1 Galleon
Ages colonial
1
Spanish Home City 5 (1 Frigate) 1 Frigate Ships 1 Frigate
Ages fortress
10
Spanish Home City 5 (1 Monitor) 1 Monitor Ships 1 Monitor
Ages industrial
10
Spanish Home City 5 (1 Monitor TEAM) TEAM 1 Monitor Ships 1 Monitor
Ages industrial
40
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +25% hit points and attack
Ages colonial
10
Spanish Home City 5 (Admiralty) Admiralty Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1
Ages colonial
1
Spanish Home City 5 (Dance Hall). Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population
Ages colonial
1
British Home City 5 (Hire Barbary Corsairs) Hire Barbary Corsairs Ships 9 Barbary Corsairs; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Hire Elmeti) Hire Italian Elmeti Ships 6 Elmeti; costs 1,000 coin
Ages industrial
10
Portuguese Home City 5 (Hire Mamelukes) Hire Egyptian Mamelukes Ships 5 Mamelukes; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Mediterranean Mercenary Army) Hire Mediterranean Mercenary Army Ships a 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin
Ages industrial
25
Ottoman Home City 5 (Hire Barbary Force) Hire Barbary Corsair Force Ships 15 Barbary Corsairs; costs 2,000 coin
Ages industrial
40
Portuguese Home City 5 (Passage to Nippon) Passage to Nippon Ships 5 Ronin; costs 1,000 coin
Ages fortress
10
Portuguese Home City 5 (Hire Asian Mercenary Army) Hire Asian Mercenary Army Ships 7 Manchu and 5 Ronin; costs 2,000 coin
Ages industrial
25
Portuguese Home City 5 (Hire Ninjas) Hire Japanese Ninja Ships 12 Ninja; costs 1,000 coin
Ages industrial
10
Portuguese Home City 5 (Hire Hackapells) Hire Finnish Hackapells Ships 8 Hackapells; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25%
Ages fortress
25
British Home City 5 (Hire Lil Bombards) Hire Li'l Bombards Ships 3 Li'l Bombards; costs 2,000 coin
Ages industrial
25
Spanish Home City 5 (Recruit Privateer) Recruit Privateers Ships 2 Privateers; costs 500 coin
Ages colonial
1
British Home City 5 (Recruit Privateer Fleet) Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
Ages fortress
10
Portuguese Home City 5 (30 Tupi Allies) 30 Tupi Allies Ships 30 Tupi Blackwood Archers and upgrades them to Elite (if not already); costs 2,000 coin
Ages industrial
40

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