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This page contains all Home City Cards available for the Portuguese civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Portuguese Home City 1
Card Description Age Home City level
Portuguese Home City 1 (1000 Wood)
TEAM Crates of 1000 Wood
Ships 1,000 wood
Ages industrial
10
Spanish Home City 1 (300 Food)
Crates of 300 Food
Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food)
Crates of 600 Food
Ships 600 food
Ages colonial
1
Spanish Home City 1 (700 Food)
Crates of 700 Food
Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food)
Crates of 1000 Food
Ships 1,000 food
Ages fortress
10
Portuguese Home City 1 (1600 Food)
Crates of 1600 Food
Ships 1,600 food
Ages industrial
25
Spanish Home City 1 (300 Wood)
Cords of 300 Wood
Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood)
Cords of 600 Wood
Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood)
Cords of 700 Wood
Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood)
Cords of 1000 Wood
Ships 1,000 wood
Ages fortress
10
French Home City 1 (1600 Wood)
Cords of 1600 Wood
Ships 1,600 wood
Ages industrial
25
Spanish Home City 1 (300 Coin)
Chests of 300 Coin
Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin)
Chests of 600 Coin
Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin)
Chests of 700 Coin
Ships 700 coin
Ages colonial
10
British Home City 1 (1000 Coin)
Chests of 1000 Coin
Ships 1,000 coin
Ages fortress
10
Portuguese Home City 1 (1600 Coin)
Chests of 1600 Coin
Ships 1,600 coin
Ages industrial
25
Spanish Home City 1 (7 Sheep)
7 Sheep
Ships 7 Sheeps
Ages discovery
1
Spanish Home City 1 (15 Sheep)
15 Sheep
Ships 15 Sheeps
Ages fortress
1
Spanish Home City 1 (7 Cow)
7 Cow
Ships 7 Cows
Ages colonial
1
Spanish Home City 1 (2 Surgeons)
TEAM 2 Surgeons
Ships 2 Surgeons
Ages colonial
1
French Home City 1 (Master Surgeons)
Master Surgeons
Surgeons can be trained at the Church and heals +50% hit points
Ages colonial
10
Spanish Home City 1 (Hot Air Balloon)
Hot Air Balloons
The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Ages colonial
10
Spanish Home City 1 (Advanced Balloon)
Advanced Balloon
Ships an Advanced Hot Air Balloon
Ages industrial
25
Spanish Home City 1 (Covered Wagon)
1 Covered Wagon
Ships 1 Covered Wagon
Ages fortress
1
Portuguese Home City 1 (Donatarios)
Donatarios
Town Center build limit +2
Ages industrial
10
Ottoman Home City 1 (2 Covered Wagons)
2 Covered Wagons
Ships 2 Covered Wagons
Ages industrial
10
Portuguese Home City 1 (Navigators)
Navigator
The Explorer gets +50% hit points and attack, and +6 radius for his Spyglass ability; also ships an Explorer Dog
Ages discovery
1
Portuguese Home City 1 (2 Explorers)
Bandeirantes
Ships 2 additional Explorers
Ages industrial
25

Portuguese Home City 2
Card Description Age Home City level
Spanish Home City 1 (10 Pikemen)
10 Pikemen
Ships 10 Pikemen
Ages fortress
1
Spanish Home City 1 (24 Pikemen)
24 Pikemen
Ships 24 Pikemen
Ages industrial
10
French Home City 2 (8 Crossbowmen)
8 Crossbowmen
Ships 8 Crossbowmen
Ages colonial
1
French Home City 2 (10 Crossbowmen)
10 Crossbowmen
Ships 10 Crossbowmen
Ages fortress
1
Portuguese Home City 2 (7 Halberdiers)
7 Halberdiers
Ships 7 Halberdiers
Ages fortress
1
Portuguese Home City 2 (10 Halberdiers)
10 Halberdiers
Ships 10 Halberdiers
Ages industrial
1
Portuguese Home City 2 (8 Halberdiers)
8 Halberdiers
Ships 8 Halberdiers
Ages fortress
10
British Home City 2 (6 Musketeers)
6 Musketeers
Ships 6 Musketeers
Ages colonial
1
British Home City 2 (8 Musketeers)
8 Musketeers
Ships 8 Musketeers
Ages fortress
1
British Home City 2 (14 Musketeers)
14 Musketeers
Ships 14 Musketeers
Ages industrial
10
British Home City 2 (9 Musketeers)
9 Musketeers
Ships 9 Musketeers
Ages fortress
10
British Home City 2 (16 Musketeers)
16 Musketeers
Ships 16 Musketeers
Ages industrial
25
Portuguese Home City 2 (10 Musketeers)
10 Musketeers
Ships 10 Musketeers
Ages industrial
10
Portuguese Home City 2 (7 Cassadores)
7 Cassadores
Ships 7 Cassadores
Ages fortress
1
Portuguese Home City 2 (10 Cassadores)
10 Cassadores
Ships 10 Cassadores
Ages industrial
1
Portuguese Home City 2 (8 Cassadores)
8 Cassadores
Ships 8 Cassadores
Ages fortress
10
Portuguese Home City 2 (12 Cassadores)
12 Cassadores
Ships 12 Cassadores
Ages industrial
10
Portuguese Home City 2 (Gunpowder Infantry Hitpoints)
TEAM Gunpowder Infantry Hitpoints
Gunpowder infantry gets +15% hit points
Ages industrial
10
Portuguese Home City 2 (Gunpowder Infantry Attack)
Gunpowder Infantry Attack
Musketeers and Cassadores get +15% attack
Ages industrial
10
Portuguese Home City 2 (Gunpowder Infantry Combat)
Gunpowder Infantry Combat
Musketeers and Cassadores get +15% hit points and attack
Ages industrial
25
French Home City 2 (4 Dragoons)
4 Dragoons
Ships 4 Dragoons
Ages fortress
1
French Home City 2 (6 Dragoons)
6 Dragoons
Ships 6 Dragoons
Ages industrial
1
French Home City 2 (5 Dragoons)
5 Dragoons
Ships 5 Dragoons
Ages fortress
10
French Home City 2 (8 Dragoons)
8 Dragoons
Ships 8 Dragoons
Ages industrial
10
Portuguese Home City 2 (Genitours)
Genitours
Dragoons get +6 LOS and +6 range
Ages industrial
40
Portuguese Home City 2 (Portuguese Expeditionary Force)
Portuguese Expeditionary Force
Ships 6 Cassadores and 6 Dragoons
Ages industrial
25
Portuguese Home City 2 (Dragoon Combat)
Dragoon Combat
Dragoons get +20% hit points and attack; Hussars get +15% hit points and attack
Ages fortress
10
Portuguese Home City 2 (Early Dragoons)
TEAM Early Dragoons
Dragoons, Cavalry Archers, Ruyters, Musket Riders, Rifle Riders, and Yabusame can be trained in the Colonial Age; Zamburak train time -15%; Ming Army and Mongolian Army train time -7%
Ages discovery
10
British Home City 2 (2 Horse Artillery)
2 Horse Artillery
Ships 2 Horse Artillery
Ages industrial
10
British Home City 2 (3 Horse Artillery)
3 Horse Artillery
Ships 3 Horse Artillery
Ages industrial
40
Portuguese Home City 2 (2 Organ Guns)
2 Organ Guns
Ships 2 Organ Guns
Ages fortress
1
Portuguese Home City 2 (3 Organ Guns)
3 Organ Guns
Ships 3 Organ Guns
Ages industrial
1
Portuguese Home City 2 (Artillery Hitpoints)
TEAM Artillery Hitpoints
Artillery, Abus Guns, and Grenadiers get +15% hit points
Ages fortress
10
Portuguese Home City 2 (2 Culverins)
2 Culverins
Ships 2 Culverins
Ages industrial
25
Portuguese Home City 2 (5 Organ Guns)
5 Organ Guns
Ships 5 Organ Guns
Ages industrial
40
Spanish Home City 2 (Advanced Artillery)
Advanced Artillery
Upgrades Organ Guns to Rabaulds and Mortars to Howitzers (if not already)
Ages industrial
1
Spanish Home City 2 (2 Mortars)
2 Mortars
Ships 2 Mortars
Ages industrial
1
Spanish Home City 2 (3 Mortars)
3 Mortars
Ships 3 Mortars
Ages industrial
10
Spanish Home City 2 (2 Heavy Cannons)
2 Heavy Cannon
Ships 2 Heavy Cannons
Ages industrial
10
Portuguese Home City 2 (Rangefinder)
Rangefinding
Mortars get +10 LOS and +10 range
Ages industrial
25

Portuguese Home City 3
Card Description Age Home City level
Spanish Home City 3 (Native Lore)
Native Lore
Native improvements cost no coin
Ages colonial
1
Spanish Home City 3 (Native Treaties)
Native Treaties
Each different allied native tribe sends a shipment of their respective native warriors
Ages colonial
1
Spanish Home City 3 (Native Warriors)
Native Warriors
Native warriors cost -25%
Ages fortress
10
Spanish Home City 3 (Advanced Trading Post)
Advanced Trading Posts
Trading Posts get a ranged attack and +50% hit points, and costs -40%
Ages discovery
25
Spanish Home City 3 (Blood Brothers)
Blood Brothers
Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Ages industrial
25
Portuguese Home City 3 (Llama Ranching)
Llama Ranching
Livestock Pens can train Llamas
Ages discovery
1
Spanish Home City 3 (Fencing School)
Fencing School
Infantry train time -40%
Ages colonial
10
Spanish Home City 3 (Riding School)
Riding School
Cavalry train time -40%
Ages colonial
10
French Home City 3 (Engineering School)
Engineering School
Artillery train time -40%; Heavy Cannon train time -10%
Ages colonial
25
Portuguese Home City 3 (Navigation School)
Navigation School
Warships cost -20% and train time -25%
Ages colonial
25
Spanish Home City Cards 3 (Colonial Militia)
Colonial Militia
Town Centers get +50% attack and can use Colonial Militia
Ages discovery
1
Spanish Home City 3 (Pioneers)
Pioneers
Villagers get +65% hit points
Ages discovery
1
Portuguese Home City 3 (Improved Walls)
TEAM Improved Walls
Walls get +50% hit points
Ages colonial
10
Spanish Home City 3 (Improved Buildings)
Improved Buildings
Buildings get +40% hit points
Ages discovery
10
Spanish Home City 3 (Fort)
Fort
Ships 1 Fort Wagon
Ages fortress
1
Spanish Home City 3 (Advanced Arsenal)
Advanced Arsenal
Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion improvements
Ages colonial
10
British Home City 3 (Castramentation)
Castramentation
Ships 1 Fort Wagon and Fort build limit +1
Ages industrial
25
Portuguese Home City 3 (Cheap Outposts)
TEAM Cheap Outposts
Outposts, Blockhouses, War Huts, and Castles cost -30%
Ages discovery
1
Spanish Home City (Frontier Defense)
Frontier Defences
Ships 2 Outpost Wagons
Ages colonial
1
Spanish Home City 3 (Heavy Fortifications)
Heavy Fortifications
Grants all defensive building upgrades (if not already)
Ages industrial
25
Spanish Home City 3 (5 Spies)
5 Spies
Ships 5 Spies
Ages colonial
1
Spanish Home City 3 (8 Spies)
8 Spies
Ships 8 Spies
Ages fortress
10
British Home City 3 (Agents)
Agents
Upgrades Spies to Agents with +50% hit points and +15 LOS
Ages colonial
40
Spanish Home City 3 (Royal Decree)
Treaty of Tordesillas
Provides the Church with Encomienda Manor, Besteiros, and Order of the Tower and the Sword improvements
Ages colonial
1
Spanish Home City 3 (Advanced Mill)
Advanced Mill
Mills get +100% hit points and costs -50%
Ages discovery
1
Spanish Home City 3 (Advanced Plantation)
Advanced Plantation
Plantations get +100% hit points, cost -31% and can be built in the Discovery Age
Ages discovery
25
Spanish Home City 3 (Advanced Market)
Advanced Market
Markets get +20% buy/sell factors
Ages discovery
1
British Home City 3 (Advanced Dock)
Advanced Dock
Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
10
Spanish Home City 3 (Factory)
Factory
Ships 1 Factory Wagon
Ages industrial
1
British Home City 3 (Robber Barons)
Robber Barons
Ships 1 Factory Wagon
Ages industrial
10

Portuguese Home City 4
Card Description Age Home City level
Spanish Home City 4 (Stone Masions)
Stonemasons
Settlers and wagons build buildings 65% faster
Ages colonial
10
Spanish Home City 4 (Land Grab)
Land Grab
Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75%
Ages discovery
25
Portuguese Home City 4 (Fish Market)
TEAM Fish Market
Fishing Boats, Caravels/Galleys/War Junks/Fune Canoes, War Canoes, Tlaloc Canoes, and Marathan Catamarans gather 10% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants)
Rendering Plant
Fishing Boats and Caravels gather 30% faster
Ages colonial
10
Spanish Home City 4 (Schoners)
Schooners
Fishing Boats cost -60%
Ages discovery
10
Portuguese Home City 4 (Portuguese White Fleet)
Portuguese White Fleet
Each Dock spawns 4 Fishing Boats after 80 seconds
Ages industrial
25
British Home City 4 (Whale Oil)
Whale Oil
Fishing Boats and Caravels gather from whales 35% faster
Ages discovery
40
Spanish Home City Cards (Sawmills)
Sawmills
Settlers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood)
Exotic Hardwoods
Settlers gather wood 20% faster
Ages discovery
25
British Home City 4 (Establish Ironmonger)
Establish Ironmonger
Settlers gather from mines 20% faster
Ages discovery
1
Spanish Home City 4 (Silversmith)
Silversmith
Settlers gather from mines 20% faster
Ages colonial
10
Spanish Home City 4 (Royal Mint)
Royal Mint
Settlers gather coin 25% faster
Ages colonial
25
Portuguese Home City 4 (House of Braganca)
House of Braganca
Trade Route upgrades are free
Ages fortress
40
Spanish Home City 4 (Sustainable Agriculture2)
Sustainable Agriculture
Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial
10
Spanish Home City 4 (Refrigeration)
Refrigeration
Settlers gather food 20% faster
Ages fortress
25
Spanish Home City 4 (Furrier)
Furrier
Settlers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster
Ages discovery
1
Spanish Home City 4 (Spice Trade)
Spice Trade
Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Spanish Home City 4 (Medicine)
Medicine
Villager train time -15%
Ages colonial
25
Spanish Home City 4 (Economic Theory)
Economic Theory
Settlers, Fishing Boats, and Caravels gather 10% faster
Ages discovery
40
Spanish Home City 4 (Rum Distillery)
Rum Distillery
Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages discovery
1
Spanish Home City 4 (Cigar Roller)
Cigar Roller
Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Spanish Home City 4 (Textile Mill)
Textile Mill
Settlers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10

Portuguese Home City 5
Card Description Age Home City level
Spanish Home City 5 (1 Caravel)
1 Caravel
Ships 1 Caravel
Ages colonial
1
Spanish Home City 5 (2 Caravels)
2 Caravels
Ships 2 Caravels
Ages colonial
1
Portuguese Home City 5 (3 Caravels)
3 Caravels
Ships 3 Caravels
Ages fortress
10
French Home City 5 (Coastal Defenses)
TEAM Coastal Defenses
Defensive buildings get +1.0x multiplier against ships
Ages discovery
25
Spanish Home City 5 (1 Galleon)
1 Galleon
Ships 1 Galleon
Ages colonial
1
Spanish Home City 5 (1 Frigate)
1 Frigate
Ships 1 Frigate
Ages fortress
10
Spanish Home City 5 (1 Monitor)
1 Monitor
Ships 1 Monitor
Ages industrial
10
Spanish Home City 5 (1 Monitor TEAM)
TEAM 1 Monitor
Ships 1 Monitor
Ages industrial
40
Spanish Home City 5 (Improved Warships)
Improved Warships
Warships get +25% hit points and attack
Ages colonial
10
Spanish Home City 5 (Admiralty)
Admiralty
Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1
Ages colonial
1
Spanish Home City 5 (Dance Hall).
Dance Hall
Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population
Ages colonial
1
British Home City 5 (Hire Barbary Corsairs)
Hire Barbary Corsairs
Ships 9 Barbary Corsairs; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Hire Elmeti)
Hire Italian Elmeti
Ships 6 Elmeti; costs 1,000 coin
Ages industrial
10
Portuguese Home City 5 (Hire Mamelukes)
Hire Egyptian Mamelukes
Ships 5 Mamelukes; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Mediterranean Mercenary Army)
Hire Mediterranean Mercenary Army
Ships a 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin
Ages industrial
25
Ottoman Home City 5 (Hire Barbary Force)
Hire Barbary Corsair Force
Ships 15 Barbary Corsairs; costs 2,000 coin
Ages industrial
40
Portuguese Home City 5 (Passage to Nippon)
Passage to Nippon
Ships 5 Ronin; costs 1,000 coin
Ages fortress
10
Portuguese Home City 5 (Hire Asian Mercenary Army)
Hire Asian Mercenary Army
Ships 7 Manchu and 5 Ronin; costs 2,000 coin
Ages industrial
25
Portuguese Home City 5 (Hire Ninjas)
Hire Japanese Ninja
Ships 12 Ninja; costs 1,000 coin
Ages industrial
10
Portuguese Home City 5 (Hire Hackapells)
Hire Finnish Hackapells
Ships 8 Hackapells; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Mercenary Loyalty).
Mercenary Loyalty
Mercenary shipments cost -10% to -25%
Ages fortress
25
British Home City 5 (Hire Lil Bombards)
Hire Li'l Bombards
Ships 3 Li'l Bombards; costs 2,000 coin
Ages industrial
25
Spanish Home City 5 (Recruit Privateer)
Recruit Privateers
Ships 2 Privateers; costs 500 coin
Ages colonial
1
British Home City 5 (Recruit Privateer Fleet)
Recruit Privateer Fleet
Ships 4 Privateers; costs 1,000 coin
Ages fortress
10
Portuguese Home City 5 (30 Tupi Allies)
30 Tupi Allies
Ships 30 Tupi Blackwood Archers and upgrades them to Elite (if not already); costs 2,000 coin
Ages industrial
40

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