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The Portuguese are a versatile civilization due to them possessing bonuses in many categories.

Strengths[]

The key economic bonus available to the Portuguese is that they gain a Covered Wagon every time they advance in age. This allows for rapid expansion across the map and quick training of Settlers in the mid-game. They also start with one extra settler, although this early-game advantage is extremely brief as they have no home-city settler cards.

Their Explorer is fairly unique - he possesses a "Spyglass" feature, allowing him to temporarily view a selected spot, essentially mimicking a static Hot Air Balloon. In addition, the Portuguese can send two additional Explorers with the Bandierantes card, essentially tripling their Explorers' capabilities.

The Portuguese have a fairly strong coastal defense - they have the unique TEAM Coastal Defenses card, allowing Town Centers and Outposts to gain an additional damage multiplier against ships. They also have the best walls, though they can share it with their allies if it is enabled with the TEAM Improved Walls card. They also possess the TEAM Early Dragoons card, allowing them to create Dragoons (and Cavalry Archers/Ruyters for the civilizations who have them) in the Colonial Age, allowing for an early ranged cavalry counter to the dominant Hussars and Cossacks in the Colonial Age.

Along with the Ottomans and Spanish, the Portuguese are able to hire Ronins in the original game - however, they do have an early game advantage as they are the only civilization to be able to hire them in the Fortress Age, a nod to the explorers who visited Japan far earlier compared to the other nations.

They also possess strong Musketeers and Dragoons, who are their Royal Guard units. The Cassador is their version of the Skirmisher, possessing less health, but higher damage and ranged resistance. The Organ Gun is also their version of the Falconet, although they lean more towards more concentrated burst damage.

In other words, the Portuguese army is made up of more specialized units than many other civilizations, but when properly coordinated and micromanaged, they can be extremely difficult to defeat. However, this means that they require a degree of subtlety that makes them ill-suited to inexperienced players.

The Portuguese are often disliked for their difficulty to play, and this is plausible, since there are so many different directions a Portuguese player could go.

Weaknesses[]

Compared to other civilizations, the Portuguese do not have access to early siege units, since the Organ Gun is extremely ineffective at taking out enemy buildings, and thus they must wait until the Industrial Age for Monitors and Mortars. Their army must also be diverse to maintain effectiveness; an army of only Cassadors and Organ Guns will mean an attack will surely fail, as properly upgraded units like Imperial Czapkas can easily destroy them in seconds due to their low health. Indeed, in some ways and respects, the Portuguese unique units are both superior and inferior to their common and typical counterparts.

They do not have any Settler Cards, so the only way to get more settlers is by training them at Town Centers, which can be problematic with low resources. Although the Covered Wagons can be spread out to avoid being detected, they will be eventually found and destroyed if their economy is still weak. Strategically placed Forts will prove troublesome without Mortars or Monitors to assist in destroying them, as high casualties are expected unless the cannon trick is used - where the attacked unit goes next to the location of the cannons to avoid taking damage from them.

The nature of how the Portuguese are played also means that they must quickly advance in Age, since they demand a diverse army which requires significantly more resources compared to other civilizations. Failure to do so means they will lag significantly behind and be overwhelmed.

Strategy pages in the Age of Empires series
General
Blitzkrieg ยท Boom ยท Build order ยท Castle drop ยท Containment ยท Deathball ยท Indirect approach ยท Map control ยท Micromanagement ยท Rush ยท Sling/Springboard ยท Support ยท Tower control ยท Trash pile ยท Turtle
Age of Empires
Age of Empires Assyrians ยท Babylonians ยท Choson ยท Egyptians ยท Greeks ยท Hittites ยท Minoans ยท Persians ยท Phoenicians ยท Shang ยท Sumerians ยท Yamato
The Rise of Rome Carthaginians ยท Macedonians ยท Palmyrans ยท Romans
Return of Rome Lac Viet
Age of Empires II
The Age of Kings Britons ยท Byzantines ยท Celts ยท Chinese ยท Franks ยท Goths ยท Japanese ยท Mongols ยท Persians ยท Saracens ยท Teutons ยท Turks ยท Vikings
The Conquerors Aztecs ยท Huns ยท Koreans ยท Maya ยท Spanish
The Forgotten Inca ยท Indians (legacy) ยท Italians ยท Magyars ยท Slavs
The African Kingdoms Berbers ยท Ethiopians ยท Malians ยท Portuguese
Rise of the Rajas Burmese ยท Khmer ยท Malay ยท Vietnamese
The Last Khans Bulgarians ยท Cumans ยท Lithuanians ยท Tatars
Lords of the West Burgundians ยท Sicilians
Dawn of the Dukes Bohemians ยท Poles
Dynasties of India Bengalis ยท Dravidians ยท Gurjaras ยท Hindustanis
Return of Rome Romans
The Mountain Royals Armenians ยท Georgians
The Three Kingdoms Jurchens ยท Khitans ยท Shu ยท Wei ยท Wu
Age of Mythology
Greeks Greeks Hades ยท Poseidon ยท Zeus
Egyptians Egyptians Isis ยท Ra ยท Set
Norse Loki ยท Odin ยท Thor ยท Freyr
Atlanteans Gaia ยท Kronos ยท Oranos
Chinese Chinese
(Immortal Pillars)
Fuxi ยท Nรผwa ยท Shennong
Japanese Japanese Amaterasu ยท Tsukuyomi ยท Susanoo
Chinese Chinese
(Tale of the Dragon)
Fu Xi ยท Nรผ Wa ยท Shennong
Age of Empires III
Age of Empires III British ยท Dutch ยท French ยท Germans ยท Ottomans ยท Portuguese ยท Russians ยท Spanish
The WarChiefs Aztecs ยท Haudenosaunee ยท Lakota
The Asian Dynasties Chinese ยท Indians ยท Japanese
Definitive Edition* Swedes ยท Inca ยท United States ยท Mexicans
The African Royals Ethiopians ยท Hausa
Knights of the Mediterranean Italians ยท Maltese