Each different allied native tribe sends a shipment of their respective native warriors
1
Native Warriors
Native warriors cost -25%
10
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit
Villagers gather food from huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; huntable animals last 7,5% longer; Berry Bushes and Cherry Orchards last 10% longer
1
Spice Trade
Villagers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
10
Medicine
Villager cost and train time -15%
25
TEAM Rum Distillery
Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather coin 15% faster
N/A
Economic Theory
Villagers, Fishing Boats, and Caravels gather 10% faster
40
Cigar Roller
Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster
1
Textile Mill
Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
Work in Progress; some changes may still be missing
The following cards are now INFINITE: "10 Crossbowmen", "10 Pikemen", "2 Mortars", "2 Culverins", "Frontier Defenses", "1 Caravel", "1 Monitor", "Hire Mediterranean Mercenary Army".
"7 Sheep + 1 Homestead Wagon" added.
"15 Sheep" now also ships 1 Homestead Wagon and are renamed accordingly.
"Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers).
Originally, "2 Organ Guns" (III) ships 2 Organ Guns. With update 13.27885, "Feitorias" (I): Causes Town Centers to slowly generate resources 0.6 Food, 0.3 Wood, 0.3 Coin, 0.3 XP per second (1.5 total per Town Center), "2 Organ Guns" (III) ships 3 Organ Guns, "3 Organ Guns" (IV) is infinite, "Estremoz Field Guns" (III): Sends an increasing amount of (upgraded) Falconets per age (Age3: 1 Field Gun; Age4: 3 Field Guns; Age5: 5 Field Guns), "Donatarios" (III): Removed the displayed number on the card that implied the card sends 2 Town Centers (only increases build limit), "Dragoon Combat" (III) no longer affects Hussars, "Constable" (III): Improves the hit points and damage of all Portuguese melee units by +15%, "Grapeshot" (IV) improves Organ Gun rate of fire (-0.5) and area of effect (+0.5), "Carracks" (III) improves Caravel Hit points by +15%, "Naval Infantry" (III): Enables Portuguese Warships to train Infantry, "4 Mamelukes" (III) card replaced with "8 Armored Pistoleers" (III), "9 Barbary Corsairs" (III) card replaced with "8 Landsknechts" (III), "INF 15 Barbary Corsairs" (IV) card replaced with "24 Akan Allies" (IV), "8 Cannoneers" (II) added to Home City, "8 Wettin Allies" (II) added to Home City, sends 8 Trabants, costs 500c.
With update 13.38085, Feitorias (I) reduce the effectiveness of Town Center resource rates by -50%.
With update 13.58326, Engineering School (II) no longer reduces the train time of Grenade troopers and Abus Gunners, Nossa Senhora da Conceição (IV, 1500c) is added, Feitorias (I) no longer adds XP generation to Town Centers, but rates for food increased to 0.5 food per second and for wood and coin increased to 0.24 wood and coin per second, Bandeirantes (II) now also removes the ransom cooldown for Explorers, and Constable (III) Now assigns the same hand damage increase to Spies in all stances.
With update 15.59076, Rum Distillery (I) was replaced with TEAM Rum Distillery (I), and Naval Infantry (I) now also classifies other ships than Galleons as Training Ships, resulting in them taking less damage from Culverins.
This section is most likely incomplete and may need expansion. You can help by adding to it.