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Age of Empires Series Wiki

This page contains all Home City Cards available for the Portuguese civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Card Description Age HC level
Crates of 300 Food Ships 300 food
1
Crates of 600 Food Ships 600 food
1
Crates of 700 Food Ships 700 food
10
Crates of 1000 Food Ships 1,000 food
10
Crates of 1600 Food Ships 1,600 food
25
Cords of 300 Wood Ships 300 wood
1
Cords of 600 Wood Ships 600 wood
1
Cords of 700 Wood Ships 700 wood
10
Cords of 1000 Wood Ships 1,000 wood
10
Cords of 1600 Wood Ships 1,600 wood
25
Chests of 300 Coin Ships 300 coin
1
Chests of 600 Coin Ships 600 coin
1
Chests of 700 Coin Ships 700 coin
10
Chests of 1000 Coin Ships 1,000 coin
10
Chests of 1600 Coin Ships 1,600 coin
25
TEAM Crates of 1000 Wood Ships 1,000 wood
10
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
1
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
1
1 Covered Wagon Ships 1 Covered Wagon
1
Donatarios Town Center build limit +2
10
2 Covered Wagons Ships 2 Covered Wagons
10
Bandeirantes Ships 1 additional Explorer; removes the ransom cooldown for Explorers
25
TEAM 2 Surgeons Ships 2 Surgeons
1
Master Surgeons Surgeons can be trained at the Church and heals +50% hit points
10
Navigator Heroes get +50% hit points and attack, and +6 radius for The Explorer's Spyglass ability; also ships an Explorer Dog
1
Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
10
Advanced Balloon Ships an Advanced Hot Air Balloon
25

Card Description Age HC level
8 Crossbowmen/Ordinance Riflemen Ships 8 Crossbowmen/Ordinance Riflemen
1
10 Crossbowmen/Ordinance Riflemen Ships 10 Crossbowmen/Ordinance Riflemen
1
10 Pikemen Ships 10 Pikemen
1
24 Pikemen Ships 24 Pikemen
10
7 Halberdiers Ships 7 Halberdiers
1
10 Halberdiers Ships 10 Halberdiers
1
8 Halberdiers Ships 8 Halberdiers
10
Constable Pikemen, Halberdiers, Hussars, and Llaneros get +15% hit points and attack; Spies get +15% hit points and +6 hand attack
N/A
6 Musketeers Ships 6 Musketeers
1
8 Musketeers Ships 8 Musketeers
1
14 Musketeers Ships 14 Musketeers
10
10 Musketeers Ships 10 Musketeers
10
9 Musketeers Ships 9 Musketeers
10
16 Musketeers Ships 16 Musketeers
25
7 Cassadores Ships 7 Cassadores
1
10 Cassadores Ships 10 Cassadores
1
8 Cassadores Ships 8 Cassadores
10
12 Cassadores Ships 12 Cassadores
10
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10
Gunpowder Infantry Attack Musketeers and Cassadores get +15% attack
10
Gunpowder Infantry Combat Musketeers and Cassadores get +15% hit points and attack
25
4 Dragoons Ships 4 Dragoons
1
6 Dragoons Ships 6 Dragoons
1
5 Dragoons Ships 5 Dragoons
10
8 Dragoons Ships 8 Dragoons
10
Order of Aviz Dragoons get +4 Line of Sight and range
40
Portuguese Expeditionary Force Ships 6 Cassadores and 6 Dragoons
25
Dragoon Combat Dragoons get +20% hit points and attack*
10
TEAM House of Aviz Dragoons, Ruyters, Cavalry Archers, Rifle Riders, Musket Riders, Yabusame, and Carbine Cavalry can be trained in the Commerce Age; Zamburak, Eagle Runner Knight, Bolas Warrior, Black Rider, and Ming Army train time -15%; Mongolian Army train time -7%
10
Artillery Hitpoints Grenade troopers get +30% hit points; artillery get +15% hit points
10
3 Organ Guns Ships 3 Organ Guns; costs 300 coin
1
3 Organ Guns Ships 3 Organ Guns
1
5 Organ Guns Ships 5 Organ Guns
40
Grapeshot Organ Guns get -0.5 Rate of Fire and +0.5 Area of Effect; removes Organ Gun packing animation
N/A
Estremoz Field Guns Upgrades Falconets to Field Guns and ships an increasing amount of Field Guns per Age: 1 Field Gun in the Fortress Age; 2 Field Guns in the Industrial Age; 2 Field Guns in the Imperial Age
N/A
2 Culverins Ships 2 Culverins
25
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
1
2 Mortars Ships 2 Mortars
1
3 Mortars Ships 3 Mortars
10
Rangefinding Mortars get +8 Line of Sight and Cannon attack range, and +3 Barrage attack range
25
2 Heavy Cannon Ships 2 Heavy Cannons
10
2 Horse Artillery Ships 2 Horse Artillery
10
3 Horse Artillery Ships 3 Horse Artillery
40
Grenade Launchers Grenadiers available at the Artillery Foundry, Fort, and Galleon; Incendiary Grenades available at the Arsenal; Grenadiers use a hand mortar to attack, and get +2 Line of Sight and range
N/A

Card Description Age HC level
Native Lore Native technologies 20% cheaper
1
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
1
Native Warriors Native warriors cost -25%
10
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit
25
Advanced Trading Posts Trading Posts get a ranged attack and +20% hit points, and costs -35%
25
TEAM Natural Lookouts Outposts, Outpost Wagons, Blockhouses, War Huts, Castles and Watch Towers cost -30% wood; Nobles' Huts and Palaces cost -15% wood and coin
1
Town Militia Town Centers get +50% attack and can use Town Militia
1
Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
1
TEAM Improved Walls Walls get +200% hit points
10
Improved Buildings Buildings get +40% hit points
10
Frontier Defences Ships 2 Outpost Wagons
1
Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
25
Advanced Arsenal Arsenals can be built in the Commerce Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies
10
Castramentation Ships 1 Fort Wagon and Fort build limit +1; enables Explorer to construct Forts and Outposts
25
Fort Ships 1 Fort Wagon and Fort build limit +1
1
Fencing School Infantry and shock infantry train time -40%
10
Riding School Cavalry train time -40%; Gatling Camels train time -20%
10
Engineering School Artillery train time -30%; Heavy Cannons and Gatling Camels train time -10%
25
Navigation School Warships cost and train time -20%
25
Treaty of Tordesillas Provides the Church with Encomienda Manor, Ordenança, and Order of the Tower and the Sword technologies
1
Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
1
Advanced Market Markets get +20% buy/sell factors
1
Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
25
Advanced Dock Docks get +100% attack and heal ships 85% faster, and war ship train time -33%
10
Factory Ships 1 Factory Wagon
1
Robber Barons Ships 1 Factory Wagon
10
Llama Ranching Livestock Pens can train Llamas
1
Agents Upgrades Spies to Agents with +50% hit points and +15 LOS; unlock Charged Pistol Attack
40
6 Spies Ships 6 Spies
1
10 Spies Ships 10 Spies
10

Card Description Age HC level
Feitorias Town Centers generate 0.4 food, 0.24 wood, 0.24 coin/sec.
N/A
TEAM Fish Market Fishing boats gather food from fishes and coin from whales 10% faster
1
Rendering Plant Fishing boats gather food from fishes 30% faster and coin from whales 25% faster
10
Schooners Fishing Boat cost -20 wood and train time -30%
10
Portuguese White Fleet Each Dock spawns 4 Fishing Boats after 80 seconds
25
Whale Oil Fishing Boats and Caravels gather coin from Whales 30% faster
40
Sawmills Villagers gather wood from Trees and Mango Groves 15% faster; Trees and Mango Groves last 15% longer
10
Exotic Hardwoods Villagers gather wood from trees and Mango Groves faster 20% faster
25
Establish Ironmonger Villagers gather coin from mines and Mountain Monasteries 20% faster
1
Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
10
Royal Mint Villagers gather coin 25% faster; Haciendas auto gather coin 25% faster
25
Sustainable Agriculture Villagers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
10
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
25
Furrier Villagers gather food from huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; huntable animals last 7,5% longer; Berry Bushes and Cherry Orchards last 10% longer
1
Spice Trade Villagers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
10
Medicine Villager cost and train time -15%
25
TEAM Rum Distillery Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather coin 15% faster
N/A
Economic Theory Villagers, Fishing Boats, and Caravels gather 10% faster
40
Cigar Roller Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 20% faster; Haciendas auto gather coin 20% faster
1
Textile Mill Villagers gather coin from Estates, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
10
Stonemasons Villagers build buildings 65% faster
10
Land Grab Mills, Livestock Pens, and Estates cost -40% and build time -75%
25
TEAM House of Bragança Trade Route upgrades are free and available in any age
40

Card Description Age HC level
1 Caravel Ships 1 Caravel
1
2 Caravels Ships 2 Caravels
1
3 Caravels Ships 3 Caravels
10
Carracks Caravels get +15% hit points
N/A
TEAM Coastal Defenses Buildings get +0.8 attack multiplier against ships
25
1 Galleon Ships 1 Galleon
1
1 Frigate Ships 1 Frigate
10
Improved Warships Warships get +25% hit points and attack
10
1 Monitor Ships 1 Monitor
10
TEAM Gunboat Diplomacy Ships 1 Monitor
40
Naval Infantry Caravels can train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads can train Musketeers, Cassadores, and Grenadiers (if available); Frigates can train all Barracks units; Battleships can train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships
N/A
Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60%
1
Hire Mediterranean Mercenary Army Ships 4 Zouaves, 3 Elmetti, and 1 Li'l Bombard; costs 2,000 coin
25
Hire Asian Mercenary Army Ships 7 Manchu and 5 Ronin; costs 2,000 coin
25
Hire Band of Cannoneer Mercenaries Ships 7 Cannoneers; cost 500 coin
N/A
Passage to Nippon Ships 5 Ronin; costs 1,000 coin
10
Hire Japanese Ninja Ships 12 Ninja; costs 1,000 coin
10
Hire British Harquebusiers Ships 6 Harquebusiers; costs 1,000 coin
10
Hire Landsknecht Mercenaries Ships 8 Landsknechts; costs 1,000 coin
10
Hire Armored Pistoleers Ships 7 Armored Pistoleers; costs 1,000 coin
10
Hire Italian Elmetti Ships 6 Elmetti; costs 1,000 coin
10
Hire Li'l Bombards Ships 3 Li'l Bombards; costs 2,000 coin
25
Mercenary Loyalty Mercenary shipments cost -10% to -25%
25
Recruit Privateers Ships 2 Privateers; costs 500 coin
1
Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
10
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population
1
8 Wettin Allies Ships 8 Trabants; cost 500 coin
N/A
15 Tupi Allies Ships 15 Tupi Blackwood Archers; upgrades Tupi Blackwood Archers to Elite and Champion (if not already); costs 1,000 coin
40
Nossa Senhora da Conceição Ships 1 Battleship; Battleships can now heal other ships; costs 1,500 coin
N/A
1 Battleship Ships 1 Battleship; costs 1,000 coin
N/A
24 Akan Allies Ships 24 Akan Ankobias; upgrades Akan Ankobias to Elite (if not already); costs 1,000 coin
N/A

Changelog[]

Definitive Edition[]

Work in Progress; some changes may still be missing
  • The following cards are now INFINITE: "10 Crossbowmen", "10 Pikemen", "2 Mortars", "2 Culverins", "Frontier Defenses", "1 Caravel", "1 Monitor", "Hire Mediterranean Mercenary Army".
  • "7 Sheep + 1 Homestead Wagon" added.
  • "15 Sheep" now also ships 1 Homestead Wagon and are renamed accordingly.
  • "Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers).
  • "Grenade Launchers" added.
  • "Rangefinding" reduced to 8 LOS/8 range.
  • "Native Lore" moved from Commerce Age to Exploration Age.
  • "Advanced Trading Post" now increase the hit points of Trading Posts by 20% (down from 40%).
  • "Colonial Militia" renamed to "Town Militia".
  • "Frontier Defenses" no longer increase the hit points of Outposts by 25%.
  • "Fort" now also increases the build limit of Forts by 1.
  • "Castrametation" now also allows the Explorer to build Outposts and Forts.
  • "Advanced Dock" now no longer reduce the train time of Fishing Boats and increases the ship repair rate of Docks by 50% (down from 100%).
  • "Advanced Plantation" renamed to "Advanced Estate".
  • "Engineering School" train time effect reduced to 30%; effect on Factory units unchanged at 10%.
  • "Navigation School" train time effect reduced to 20%.
  • "5 Spies" now ships 6 Spies and are renamed accordingly.
  • "8 Spies" now ships 10 Spies and are renamed accordingly.
  • "Schooners" effect changed to reducing the cost of Fishing Boats by 20% and train time by 40% (from reducing the cost of Fishing Boats by -60%).
  • "Portuguese White Fleet" moved from the Industrial Age to the Fortress Age.
  • "Sawmills" now also make trees last 15% longer.
  • "Silversmith" now also make mines last 15% longer.
  • "Spice Trade" now also make huntable animals and Berry Bushes last 10% longer.
  • "Medicine" now also reduces the cost of villagers by 15% but no longer affect Fishing Boats.
  • "Whale Oil" effect reduced to 30%.
  • "Admiralty" effect changed to reducing the cost of Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade by 40% (from increasing warship build limit).
  • "Offshore Support" now increase warship attack by 15% (down from 20%) and LOS and range by 2 (down from 5).
  • Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
  • "Hire Egyptian Mamelukes" now ships 4 units instead of 5.
  • "Hire Highland Mercenary Army" now ships 6 Harquebusiers instead of 8 Hackapells.
  • "Bandeirantes" reduced to 1 extra explorer but available in Commerce Age.
  • "Donatarios" available in Fortress Age.
  • Added "TEAM Crates of 1000 Wood" in Industrial Age.
  • "Genitours" reduced to 4 Range/4 LOS.
  • "TEAM Artillery Hitpoints" no longer a TEAM card. Now increases Grenadier Hitpoints to 30%.
  • "TEAM Improved Walls" improved to 200% health.
  • "TEAM Cheap Outposts" now affects Nobles Huts at 15% cost reduction.
  • "House of Braganca" now available in Commerce Age.
  • "30 Tupi Allies" reduced to 15 Tupi Allies and cost of 1000 coin.
  • Feitorias (I) gives of 0.3 food and 0.15 wood and coin per second.

Knights of the Mediterranean[]

  • Originally, "2 Organ Guns" (III) ships 2 Organ Guns. With update 13.27885, "Feitorias" (I): Causes Town Centers to slowly generate resources 0.6 Food, 0.3 Wood, 0.3 Coin, 0.3 XP per second (1.5 total per Town Center), "2 Organ Guns" (III) ships 3 Organ Guns, "3 Organ Guns" (IV) is infinite, "Estremoz Field Guns" (III): Sends an increasing amount of (upgraded) Falconets per age (Age3: 1 Field Gun; Age4: 3 Field Guns; Age5: 5 Field Guns), "Donatarios" (III): Removed the displayed number on the card that implied the card sends 2 Town Centers (only increases build limit), "Dragoon Combat" (III) no longer affects Hussars, "Constable" (III): Improves the hit points and damage of all Portuguese melee units by +15%, "Grapeshot" (IV) improves Organ Gun rate of fire (-0.5) and area of effect (+0.5), "Carracks" (III) improves Caravel Hit points by +15%, "Naval Infantry" (III): Enables Portuguese Warships to train Infantry, "4 Mamelukes" (III) card replaced with "8 Armored Pistoleers" (III), "9 Barbary Corsairs" (III) card replaced with "8 Landsknechts" (III), "INF 15 Barbary Corsairs" (IV) card replaced with "24 Akan Allies" (IV), "8 Cannoneers" (II) added to Home City, "8 Wettin Allies" (II) added to Home City, sends 8 Trabants, costs 500c.
  • With update 13.38085, Feitorias (I) reduce the effectiveness of Town Center resource rates by -50%.
  • With update 13.58326, Engineering School (II) no longer reduces the train time of Grenade troopers and Abus Gunners, Nossa Senhora da Conceição (IV, 1500c) is added, Feitorias (I) no longer adds XP generation to Town Centers, but rates for food increased to 0.5 food per second and for wood and coin increased to 0.24 wood and coin per second, Bandeirantes (II) now also removes the ransom cooldown for Explorers, and Constable (III) Now assigns the same hand damage increase to Spies in all stances.
  • With update 15.59076, Rum Distillery (I) was replaced with TEAM Rum Distillery (I), and Naval Infantry (I) now also classifies other ships than Galleons as Training Ships, resulting in them taking less damage from Culverins.
This section is most likely incomplete and may need expansion. You can help by adding to it.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"