Age of Empires Series Wiki
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|CAttack = 40
 
|CAttack = 40
 
|Range =
 
|Range =
|HP = 215
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|HP = {{tt|225|250 before patch 1.07, 215 before patch 2.7}}
|HArmour = 5
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|HArmour = {{tt|10|5 before patch 2.7}}
 
|PArmour = 99
 
|PArmour = 99
 
|CArmour = 90
 
|CArmour = 90
|Speed = 3.25
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|Speed = {{tt|3.5|3.60 before patch 1.07, 3.25 before Tale of the Dragon}}
 
|LOS = 14
 
|LOS = 14
 
|Train At = [[File:HillFort.png|22px]] [[Hill Fort (Age of Mythology)|Hill Fort]]
 
|Train At = [[File:HillFort.png|22px]] [[Hill Fort (Age of Mythology)|Hill Fort]]
|Train Time =17
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|Train Time ={{tt|15|20 before Tale of the Dragon}}
 
|Other = }}
 
|Other = }}
The '''Portable Ram''' is a ram-type [[Siege weapons (Age of Mythology)|siege weapon]] available to the [[Norse]]. It is trained at the [[Hill Fort (Age of Mythology)|Hill Fort]] from the [[Heroic Age]].
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The '''Portable Ram''' is a ram-type [[Siege weapons (Age of Mythology)|siege weapon]] available to the [[Norse]]. It is trained at the [[Hill Fort (Age of Mythology)|Hill Fort]] from the [[Heroic Age]].
   
== God Bonuses and Upgrades ==
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== God bonuses and upgrades ==
 
=== Specific ===
 
=== Specific ===
 
* [[File:DwarvenAuger.png|22px]] [[Dwarven Auger]] <small>([[Baldr]])</small> increases speed and attack by 20% and reduces training time by 50%.
 
* [[File:DwarvenAuger.png|22px]] [[Dwarven Auger]] <small>([[Baldr]])</small> increases speed and attack by 20% and reduces training time by 50%.
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== Strategy ==
 
== Strategy ==
Portable Rams are the cheapest of all true siege weapons and can therefore be mass-produced easily. They do massive damage to buildings and are virtually immune to ranged fire. As such defensive buildings are useless against them (unless they have [[Boiling Oil (Age of Mythology)|Boiling Oil]]). When in groups they can destroy walls and defensive buildings rapidly while taking little damage in return. This makes reaction teams against them a must if one is playing defensively. They have weak hack armor but a lot of hit points so can survive fairly long if under attack by enemy units but must be deployed with an escort if they expect to survive.
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Portable Rams are the cheapest of all true siege weapons and can therefore be mass-produced easily. They do massive damage to [[Buildings (Age of Mythology)|buildings]] and are virtually immune to ranged fire. As such defensive buildings are useless against them (unless they have [[Boiling Oil (Age of Mythology)|Boiling Oil]]). When in groups they can destroy [[wall]]s and defensive buildings rapidly while taking little damage in return. This makes reaction teams against them a must if one is playing defensively. They have weak hack armor but quite a bit of hit points so can last for a while if under attack by enemy units but, like all siege weapons, must be deployed with an escort if they expect to survive.
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  +
== Changelog ==
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=== ''Age of Mythology'' ===
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* Originally, Portable Rams had 250 hit points and 3.60 speed. With [[Patch 1.07 (Age of Mythology)|patch 1.07]], they have 215 hit points and 3.25 speed.
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* Portable Rams train in 20 seconds.
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* Portable Rams have 5% hack armor.
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=== ''Tale of the Dragon'' ===
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* Portable Rams have 3.5 speed and train in 15 seconds.
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* With [[Patch 2.7 (Tale of the Dragon)|patch 2.7]], Portable Rams have 225 hit points and 10% hack armor.
   
 
== History ==
 
== History ==

Revision as of 11:13, 4 June 2020

Info icon
This article is about the unit in Age of Mythology. For similar units in other games of the series, see Ram (disambiguation).

Template:Infobox units The Portable Ram is a ram-type siege weapon available to the Norse. It is trained at the Hill Fort from the Heroic Age.

God bonuses and upgrades

Specific

  • DwarvenAuger Dwarven Auger (Baldr) increases speed and attack by 20% and reduces training time by 50%.

General

Odin increases hit points by 20%.

Strategy

Portable Rams are the cheapest of all true siege weapons and can therefore be mass-produced easily. They do massive damage to buildings and are virtually immune to ranged fire. As such defensive buildings are useless against them (unless they have Boiling Oil). When in groups they can destroy walls and defensive buildings rapidly while taking little damage in return. This makes reaction teams against them a must if one is playing defensively. They have weak hack armor but quite a bit of hit points so can last for a while if under attack by enemy units but, like all siege weapons, must be deployed with an escort if they expect to survive.

Changelog

Age of Mythology

  • Originally, Portable Rams had 250 hit points and 3.60 speed. With patch 1.07, they have 215 hit points and 3.25 speed.
  • Portable Rams train in 20 seconds.
  • Portable Rams have 5% hack armor.

Tale of the Dragon

  • Portable Rams have 3.5 speed and train in 15 seconds.
  • With patch 2.7, Portable Rams have 225 hit points and 10% hack armor.

History

When taking an enemy town quickly was important, one simple, expedient solution was to cut down a strong tree, trim the trunk, attach some handholds, and use the tree to batter down a gate or wall section. Although very dangerous work for the men holding the ram, it could be put into action with hours of arriving outside the city walls. The Portable Ram was particularly effective in surprise attacks and against fortifications of weak design. Such a ram was popular with raiding armies and those who could not linger outside a city for a protracted siege.

Gallery

Template:Human units