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The Poles are a civilization that focuses on cavalry. Despite their cavalry focus, the Poles are a "jack of all trades" civilization with access to a large variety of units with a strong economic building, the Folwark. Due to the high strategic planning of the utilization of the Folwark, the civilization is designed for more experienced players than for beginners. Strengths[]The Poles are a versatile civilization with a wide variety of units. Their Archery Range is solid, having nearly all the necessary upgrades for the Arbalester, Heavy Cavalry Archer, and Elite Skirmisher, only lacking the Hand Cannoneer and Parthian Tactics. Their cavalry is solid with the Winged Hussar and Cavalier. Their cavalry can be further boosted with their unique technologies, Szlachta Privileges and Lechitic Legacy. The former makes their Knight-line units cost less gold, while the latter allows their Light Cavalry to deal trample damage. Their infantry is near complete, only lacking the Halberdier; and their unique unit, the Obuch, is an infantry unit that can shred through enemy armor. Their economy is also solid, with the Folwark immediately gathering 10% of the Farm's total food into the player's stockpile and their Stone Miners slowly generating gold. Their Villagers also slowly regenerate health, making them less vulnerable to enemy raids. Weakness[]While the Poles have a broad and diverse tech tree, they are not without weaknesses. Their cavalry and archers are essentially glass cannon units, as they lack Plate Barding Armor and Ring Archer Armor. The loss of Ring Archer Armor isn't much of a huge loss, as Blacksmith upgrades that boost attack and range are prioritized over armor. However, the lack of Plate Barding Armor makes their cavalry more vulnerable to arrow-fire. For gameplay design purposes, the Poles also lack the Paladin, meaning their heavy cavalry puts emphasis on quantity over quality with Szlachta Privileges and their heavy cavalry will lose out in toe to toe fights with civilizations with stronger cavalry. They also lack the Halberdier upgrade, which forces the Poles to rely on the Obuch to shred a bit of armor on heavily armored cavalry units such as Paladin and Boyar in order for their Pikemen to deal significant anti-cavalry damage. To make matters worse, the combination of Obuchs and Pikemen will not be enough to deal with cavalry units with high amounts of hit points (such as War Elephants and Battle Elephants). Their siege is average at best, as they have access to Bombard Cannon, Siege Ram, and Siege Engineers, but they lack Siege Onager and Heavy Scorpion. Their navy is below-average, since they are missing several key technologies such as Shipwright and Dry Dock. Their Monastery is average at best, as they lack Heresy, Atonement, and Illumination. The Folwark is an economic building that is seen as a high risk, high reward economic bonus. In order for the Poles to maximize food production, farm placement should be prioritized around the Folwark over the Town Center, leaving their Villagers more vulnerable to enemy raids. Placed properly, however, the Poles will not only have constant supply of food with their Folwark, but their Villagers can safely retreat from enemy raids thanks to their health regeneration. As such, the maximizing the food production effect of the Folwark requires long term strategic planning and placement. Much like the Malians and Chinese, the Poles can attack and defend equally well without any significant advantages. Strategy[]The Poles are a very peculiar civilization to play. All of their three main bonuses are geared towards economy and Villagers, which allows them to have a very solid economy since the Dark Age. They have a slightly unusual start, due to the Folwark, as this building allows 5 population space. The first Folwark should be placed near the Berry Bushes as soon as they find them, and the next ones should be placed three tiles away from the Town Center in order to allow farmers working around those Folwarks to get Town Center shelter in case of a raid. Also, unlike any other civilization, they should start gathering stone instead of gold early because, their stone miners generate a trickle of gold when working; approximately 2 stone miners equal 1 Villager collecting gold. The gold trickle also increases with each stone mining technology researched. Polish Villagers are also better equipped for Boar hunting, since they can slowly regenerate hit points (5 HP per minute), so the hunter may recover its HP after luring Boars. This regeneration ability also comes handy when recovering from an enemy raid. The Poles are a natural fit for cavalry rushes, like Scout Cavalry in the Feudal Age. Since Poles are able to gather food quickly due to the Folwark, they can use the food surplus for performing a Scout rush in the Feudal Age, and their team bonus gives +1 attack vs archers. In case the player does not want a scout rush, they are also able to perform archer rushes, Men-at-Arm rushes or Tower rushes, since they can gather gold while mining stone. In the case of a Tower rush, their Villagers are able to regenerate if they get caught while performing this strategy. The solid economy of the Poles also allows for a Fast Castle strategy followed by a Castle Drop or by Cavalry rushes, particularly Light Cavalry rushes. However, Knight rushes are also viable. For a Castle drop, they usually get enough stone in the early Castle Age for placing two Town centers and a Castle; they can then use part of the gold generated by the stone miners for researching Slachta Privileges, which can help for a Knight rush, or for creating Obuchs. As the game progresses, the typical Pole army will be spearheaded by cheap Cavaliers and powerful Winged Hussars. The Poles have some unfortunate holes in their technology tree, but can still back these units with reasonably strong Champions and Obuchs, along with not fully upgraded (but still useful) Pikemen, Arbalesters, Elite Skirmishers, and Bombard Cannons. Fortunately for the Poles, the combined effects of Szlachta Privileges and their mining bonus will mean that they will have a healthy supply of gold for longer than many opponents, allowing them to use their stronger unit options for longer. The Obuch is a very peculiar unit; is an infantry similar in functionality to the Militia line that is highly resilient, as it has beefy hit points (80 non elite, 95 the elite) 2/2 armor, but with lower attack than a Two-Handed Swordsmen even in its Elite Version (8 non elite, 10 elite). However, what makes this unit really special is its unique ability of damaging the armor (both pierce and melee) of any unit they fight. This ability only applies to units and not buildings, and it allows the Obuch to weaken armies of highly armored units before the next wave of Polish attackers comes to the battlefield. Since this unit can tear down Pierce armor, it can also be used as a counter for anti-archer units to a degree, or a counter against rams or Huskarls which can tear down Castles. In the Imperial Age, the Poles can continue to raid with cavalry. In this regard, they get two very important improvements: the Winged Hussar and the Lechitic Legacy technology. Winged Hussars are basically a better Hussar upgrade that gives more attack, hit points and a useful bonus against gunpowder units. With this in mind, Polish players can defeat armies of gunpowder units, especially Hand Cannoneers. Lechitic Legacy, on the other hand, allows trample damage for the Winged Hussar, which is a great advantage in mass battles. Winged Hussars make the Poles a good civilization in trash wars, despite their lack of Halberdiers. They have a mediocre navy, so unless control of the seas is necessary, they should avoid the use of ships. Patch changes[]In update 56005, the Obuch training time was increased to 12 seconds, making it harder to mass produce. To compensate, the Poles gain access to Siege Engineers, adding more versatility to their already diverse tech tree. Alliances[]The Poles can work well with other civilizations that use the Scout Cavalry line, since their team bonus improves their performance against archer units. These include the Berbers, Bulgarians, Burmese (with Manipur Cavalry upgrade), Huns, Lithuanians, Magyars, Mongols, Tatars, and Turks. Likewise, the Poles can benefit from other civilizations' team bonuses that support their use of the Scout Cavalry line, including the Huns (Stable workrate is better), Hindustani (+2 attack against buildings) and Mongols (+2 LOS for the Scout line). Team bonuses that increase the stats of heavy cavalry, like the Frank (Knight line +2 LOS) and Persian (Knight line +2 attack vs archers) team bonuses are also welcome to Polish players, since Polish Cavaliers become the cheapest ones in the game after Szlachta Privileges is researched. Considering the Folwark, having a Chinese ally will further improve farm gathering rates, since the 10% gathering ability of the Folwark takes into account the +10% food for farm from the Chinese team bonus. Since their unique unit (the Obuch) is a unit with fast creation speed (third place after Shotel Warrior and Karambit Warrior, and on par with the Samurai), having a Berber ally can be very helpful, as Kasbah can reduce the training time of Obuchs further. A few civilizations do a good job at compensating for the holes in the Poles' technology tree. For example, the Byzantines can compensate for the Poles' weak Spearman line and lackluster archers with their own cheap Halberdiers and fully upgraded Arbalesters and Hand Cannoneers. Likewise, the Japanese have fully upgraded archery range units combined with powerful infantry, and can benefit from the Poles' powerful cavalry. Compared Advantages and disadvantages[]Advantages vs other civilizations[]
Disadvantages vs other civilizations[]
Situational advantages[]
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