| This article is about the unit in Chronicles: Battle for Greece. For the unit upgrade in Age of Mythology, see Centaur. |
| “ | Powerful heavy infantry unit that makes nearby military units attack 15% faster. Immune to conversion and slowly regenerates HP. Becomes stronger each age and limited to one at a time (two at a time starting in the Classical Age). | ” |
| —Technology tree description | ||
The Polemarch is a Civic Age infantry unique unit in Chronicles: Battle for Greece available at the Town Center to the Spartans in the Civic Age. It is a free hero unit with lots of abilities, but with a very low build limit.
Abilities[]
Personal abilities[]
- Cannot be converted
- Free unit
- Free stat buffs upon Aging up
Skeuophoroi: Can dodge five projectiles over 45 seconds (similar to the Shrivamsha Rider)
Aura abilities[]
The Polemarch has an aura of radius 8 in which military units receive the following benefits:
- Attack 18% faster (i.e. -15% reload time)
Morai: Move 15% faster and +4 aura radius
Ephorate: Regenerate hit points
- Polemarchs affect each other too.
- The effect on a unit does not stack with multiple Polemarchs.
Tactics[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
The Polemarch benefits all non-siege non-ship military units, and is an important cornerstone of any Spartan army. As their boosts do not stack, the player can have two separate armies, each boosted by a Polemarch; on the other hand, Polemarchs also boost each other, and can be used simultaneously depending on the game situation and the Polemarch technologies chosen (such as to heal them up faster with Ephorate while on the march). Their aura boosts the Spartan unique unit at the Fort, the Hippeus, more than other units, and so should be paired with them when infantry is viable.
Further statistics[]
As Polemarchs are unique to the Spartans, only technologies that are available to them are shown in the following table:
| Technologies | |
|---|---|
| Attack | |
| Armor | |
| Ability | |
| Aura and ability enhancements | |
|---|---|
| Team bonuses | |
|---|---|
| Line of Sight | |
Changelog[]
Battle for Greece[]
- With update 153015:
- Pierce armor in the Archaic Age changed from 3 → 1.
- HP increased from 40/55/60/80 through the ages → 40/65/80/120.
- Speed changed from 1.15 → 1.05 in Archaic/Civic Age and 1.15 for Classical/Imperial Age.
- Train time changed from 75/60/50 for Civic/Classical/Imperial Age → 50/35/25.
Heroes[]
The following untrainable heroes in the game have the appearance of a Polemarch:
Trivia[]
- When considering Chronicles as a game mode for Age of Empires II: Definitive Edition, this is the first hero in the game that is available in regular Skirmish games, predating the trainable heroes (Cao Cao, Liu Bei, and Sun Jian) introduced with The Three Kingdoms.
- The Polemarch loses pierce armor when advancing to the Civic Age.
- The limit on the Polemarch does not come from an attribute on the unit, but a hidden resource. This resource is always zero. When a Polemarch dies, it adds to the resource. When Polemarchs are spawned, they do not cost any resources, but add to this resource when dying.
- This means that if a player starts with non-zero Polemarchs in the Scenario Editor, the build limit is increased by the number of existing Polemarchs. This ensures that killed Polemarchs can always be replaced.
- "Polemarch" (Greek: πολέμαρχος polemarchos) is an ancient Greek term to refer to senior military officers assigned as "warlords" during times of conflict. The limit of two Polemarchs may relate to the unusual feature of ancient Sparta having two kings who ruled simultaneously.
- The Polemarch is equipped with a Corinthian helmet, a muscle cuirass, an aspix (shield) featuring a bull-head with down-turned horns, a common Spartan shield pattern,[1] and a dory spear.
- Unlike the Hippeus, who uses the Spartan lambda on its shield, the Polemarch uses a "brazen bull head" symbol.
Gallery[]
Notes[]
- ↑ Morai does affect packed Palintonons.
