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This article is about the technology in Age of Mythology. For similiar technologies in other games of the series, see Plow. |
Plow is a generic technology in Age of Mythology. It improves the rate at which workers gather food from Farms.
Effects[]
- +10% farming rate for workers.
- +10% food gather rate from Peach Blossom Springs.
Further statistics[]
God bonuses[]
Isis: -10% cost.
Freyr: Plow costs 25 wood, 50 gold but takes 100 seconds to research.
Gaia: -35% cost and can be researched in the Archaic Age.
Shennong: Gain Plow for free upon reaching the Classical Age.
Relic bonuses[]
Shennong's Ochre Whip: Grants +5% farming rate.
Changelog[]
Age of Mythology[]
- It increases Laborer farming rate by a total of +22% rather than +10%.
Retold[]
- Compared to its effects on other worker units, it has no separate effect on Laborer gather rates.
History[]
“ | The advance of agricultural production was greatly enhanced by the improvement of the plow, especially when the plow was harnessed to a strong pulling animal. Prior to the plow, farming was practical only in relatively soft ground that could be broken with digging sticks for the placement of seeds. The continually improving plow harnessed to an ox or horse could break open dryer and tougher ground much more quickly than hand tools. This allowed more land to be farmed and increased farm worker productivity. | ” |
—In-game help section |
Trivia[]
- Before Retold, Egyptians workers received +22% farming rate from this technology. Although it may seem unfair that the Egyptians received such a large boost, it was only to counteract the fact that Egyptian Farmers work around 20% slower than those of other civilizations (for other resources, they are only 10% slower at gathering). That was to discourage Archaic Age farming, which the Egyptians are the only civilization capable of, and Plow (which requires the Classical Age) was meant to nullify that initial handicap.
- The technology icon is identical to the Heavy Plow in Age of Empires II.