This article is about the unit in Age of Empires III. For other uses, see Pirate. |
“ | A dangerous Pirate who is quick on his feet. Ideal for early raids. Good against skirmishers and artillery. | ” |
—In-game description |
The Pirate is a trainable outlaw in Age of Empires III available in the maps Amazonia, Caribbean, Hispaniola, New England, Orinoco, Patagonia, and Saguenay.
Before the Definitive Edition, the Spanish can train Pirates (as Buccaneers) from Galleons and the Saloon regardless of map with the Spanish Gold Home City Card.
Overview[]
The Pirate is a Shock Infantry outlaw for hire. It is essentially an outlaw version of the Coyote Runner. Before it was reworked into a shock infantry, it fulfilled the role of an outlaw Rodelero; fast anti-cavalry heavy infantry.
While the Pirate is cheap in terms of coin, It costs 4 population (2 with the Theaters Home City Card). The player can utilize Pirates when the coin is plenty, but food is too low to train heavy cavalry.
Upgrades[]
The Pirate upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Wild West are researched.
- +30% hit points and damage
- +50% hit points and damage
Civilization differences[]
- The Lakota can get Pirates through the "Outlaw Band" and "Bandit Gang" Home City Cards, in the pool of random outlaws shipped.
Revolutions[]
- Argentina and the Maya can also get Pirates through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) cards, in the pool of random outlaws shipped.
- Upon revolting to Haiti, Town Centers and the Tavern begin to automatically spawn Pirates. They also can be upgraded to Buccaneers with the "Letter of Marque" Home City Card, which gives them a ranged attack, ×3.0 attack multiplier against treasure guardians, as well as loot treasures and the enemy's resource crates to increase its usefulness. Also, Haiti's Battleships can train Pirates if the "Brethren of the Coast" card is sent.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, counter-skirmishers, artillery, treasure guardians (with the "Letter of Marque" card) |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Americans only) Maya Cotton Armor (+20%) Flint Lock (+10%; if the "Letter of Marque" is sent) Infantry Breastplate (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Customized Merc Weapons (+30%; John Black's Mercenaries only) Compunction (+20%; Asians only) Folk Heroes (+20%; Europeans only) Wild West (+20%; Americans only) Zapotec Cult of the Dead (+20%) Paper Cartridge (+15% ranged attack) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) Pillage (+25% siege attack multiplier vs. buildings) Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Apache Endurance (+5%) |
Train time | Compunction (-50%; Asians only) Folk Heroes (-50%; Europeans only) Cheyenne Horse Trading (-40%) Quechuan Diet (-15%) Immigrants (-10%) Philhellenism (-10%) Shaman Drums (-10%) |
Cost | Philhellenism (-10%) Somali Oryx Hide Shields (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Penalties | High Crusade (-5% hit points; Knights of St. John only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Pirate
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | |
Outlaw Band | Delivers 19 random outlaws; costs 1,000 coin | |
Bandit Gang | Delivers 20 random outlaws; costs 2,000 coin | |
Outlaw Combat | Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California) |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
- "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
- "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
- "Outlaw Combat" is available to Europeans (upon revolting to the Barbary States, Hungary, and Mexico) and Mexicans (upon revolting to Baja California).
Asians[]
Card | Description | Age |
---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Hindu Villager for the Indians) |
Chinese[]
Card | Description | Age |
---|---|---|
Western Reforms | All units get +8% hit points and damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
Europeans[]
Card | Description | Age |
---|---|---|
Theaters | Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population (to a minimum of 1) | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Brethren of the Coast | Delivers 1 Battleship with 10 Pirates in it; African, American and European outlaws, Pet Monkeys and some pets can be trained at Battleships; costs 1,000 coin | |
Letter of Marque | Upgrades Pirates to Buccaneers, which get +12 Line of Sight, a ranged attack, and can gather crates; Privateers generate 0.5 coin/s; Buccaneers and Privateers get +3.0 bonus damage against treasure guardians and can collect treasures with doubled resource and XP yield | |
Junín Hussars | Hand cavalry and hand shock infantry get +5% speed and -30% train time (only get -20% train time if stacked with "Liberation March") | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Theaters" is not available to the Germans.
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Brethren of the Coast" is available to the British and French upon revolting to Haiti.
- "Junín Hussars" is available to the Portuguese and Spanish upon revolting to Peru.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% damage | |
Royal Fencing School | Delivers 3 Royal Musketeers; infantry and shock infantry train time -40% | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Germans-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead | |
Witch Hammer | Delivers 3 Inquisitors; Inquisitors can be trained at Taverns/Mercenary Camps, Town Centers, Church, Outposts, and Command Posts; outlaws take -2 population (to a minimum of 1); +2 Uhlans |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Italian-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% damage | |
Archaic Infantry Hitpoints | Hand infantry and foot archers get +15% hit points; Rodeleros get +20% hit points instead | |
Archaic Infantry Combat | Hand infantry and foot archers get +15% hit points and damage | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; military and economic units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% damage | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Fencing School | Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians) | 10 |
- "Fencing School" is available to Europeans (except the Ottomans) and Indians.
Asians[]
Card | Description | Age | HC level |
---|---|---|---|
Atonement | Iron Troops/Jat Lancers/Yojimbos can be trained at the Monastery and available one age early; outlaws take -2 population (to a minimum of 1) (also +1 Villager for the Indians) | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and damage | 40 | |
Acupuncture | All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20% | 10 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Dance Hall | Upgrades the Saloon to the Dance Hall which can train Ronin; outlaws take -2 population (to a minimum of 1) | 1 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack damage | 40 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack damage | 25 | |
TEAM Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% damage | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 | |
Spanish Gold | Galleons and the Saloon can train Pirates; Galleons and Pirates get +50% hit points; the Saloon gets +100% hit points | 40 |
Variants[]
“ | A pirate in the New World. | ” |
—In-game description |
In the Act I: Blood campaign, Pirates (as Buccaneers) can be trained from Lizzie's Flagship during The Fountain of Youth and Spanish Treasure Fleet scenarios. They are slightly more expensive and lack the heavy hand resistance of their outlaw counterparts, yet they have more hit points, speed, and use fewer population.
During the Spanish Treasure Fleet scenario, a lot of them can be trained very quickly due to the captured Spanish Galleons' coin production. They are an adequate replacement for the Inca that are freed in the beginning as they have better hit points. They are essentially fodder units used to keep the Spanish and Boneguard units from attacking more valuable targets such as the Scottish Highlanders, Falconets and Mortars.
The Treasure guardian variant of the Pirate has unusually high hit points. It is recommended to tame these units due to the long time it takes for an Explorer, War Chief, or Monk to defeat it.
“ | A pirate in the New World. | ” |
—In-game description |
Changelog[]
Age of Empires III[]
- The Pirate has an Infantry tag and a Heavy Infantry tag.
- The Pirate has a ×4.0 multiplier against shock infantry.
- The Treasure guardian Pirate have 600 hit points.
Definitive Edition[]
- The Counter Infantry Rifling, Flint Lock, and Paper Cartridge improvements now also affect the Pirate's ranged attack when enabled by the "Letter of Marque" card.
- The Treasure guardian Pirate have 400 hit points.
- Haitian Pirates take 1 population.
- With update 13088, the Pirate has a ×2.8 multiplier against shock infantry.
- With update 23511, the Pirate is tagged as outlaw.
Knights of the Mediterranean[]
- With update 13.27885, Pirates lost their infantry and heavy infantry tags, and were converted to hand shock infantry.
- With update 14.43676, Haitian Pirates take 2 population. Treasure guardian Pirate hit points changed from 400 to 360. The Pirate's portrait was updated.
- With update 15.30007, ranged attack Rate of Fire improved to 2.5 from 3.
In-game dialogue[]
The Pirate and the Buccaneer speak Kabyle language using dialogue files of the Barbary Corsair. Except for the Pirates trained by Haiti, who use the British Mortar dialogue files.
Trivia[]
- Although the history section of the game and its icon shows the Pirate with a pistol, it uses a sword in-game instead.
- Pirates are the only outlaw or Treasure guardian unit characterized by five different appearances: Caucasian with a solid-color shirt and a whole body, Caucasian with a solid-color shirt and a hook for one hand, Caucasian with a striped shirt and a whole body, Caucasian with a striped shirt and a peg leg, and African with a vest and an eye patch. This last appearance resembles the Pirate's unit portrait.
- The term "buccaneer," while nowadays a synonym for "pirate," originally referred to primarily French pirates operating off of the island of Hispaniola (now home to the nations of Haiti and the Dominican Republic) in the 17th and 18th centuries. They were named after the "boucans," smokehouses originally designed by the indigenous Caribbean peoples that the buccaneers used to make jerky that they would sell to other pirates. Later, the buccaneers were hired by the French, Dutch, and British to prey on Spanish shipping, which makes their appearance as a Spanish unique unit prior to the Definitive Edition rather ironic.
History[]
“ | Pirates, or buccaneers, are sailors who prowl sea lanes, killing sailors, capturing ships, and looting cargo. The centuries following the Spanish plunder of the Aztec, Inca, and Maya was the golden age of piracy. Spanish galleons, wallowing low in the water from all the treasure taken onboard, were returning from the Carribean to Spain, where the gold would fund wars against the French, the Ottomans, and the Dutch. The treasure galleons were slow, fat targets, very well-defended and wholly irresistible to pirates. In 1628, five years after he had arrived in the West Indies, Piet Hien, a Dutch trader for the West India Company, could not resist taking on the treasure fleet. He managed to corner part of the fleet in the Bay of Matanzas and captured millions upon millions of guilders in gold, silver, and trade goods. Some pirate bands were highly democratic, electing their captains and making important decisions by vote. Food, drink, and wealth were split between all crew members, with larger shares going to officers. Pirates disabled while crewing a ship were given a large lump sum as compensation. There were very harsh punishments for stealing from or striking crew members, and gambling was generally restricted. |
” |