This article is about the unit. For campaign scenario, see Pirates!.

The Pirate or Buccaneer (for Home City cards) is a standard outlaw unit in Age of Empires III. They can be trained from the Saloon or Monastery beginning in the Colonial Age, while Spain can train them from a Galleon with the Spanish Gold Home City Card.

Overview Edit

Pirates are an outlaw unit armed with a sword. While cheap in terms of gold, they require six population (four with the Dance Hall card). They are fast (though not as fast as Pikemen) and have a high resistance to melee attacks, which, along with their 4x multipliers against cavalry and light infantry, makes them solid answers to opposing cavalry.

Pirates are especially useful in the Colonial Age, when they outdamage both the standard Pikeman and the Qiang Pikeman. Indian players should never use the Pirate, as both Rajputs and melee-stance Sepoys can perform the same role while being both cheaper and more powerful.

History Edit

"Pirates, or buccaneers, are sailors who prowl sea lanes, killing sailors, capturing ships, and looting cargo. The centuries following the Spanish plunder of the Aztec, Inca, and Maya was the golden age of piracy. Spanish galleons, wallowing low in the water from all the treasure taken onboard, were returning from the Carribean to Spain, where the gold would fund wars against the French, the Ottomans, and the Dutch. The treasure galleons were slow, fat targets, very well-defended and wholly irresistible to pirates. In 1628, five years after he had arrived in the West Indies, Piet Hien, a Dutch trader for the West India Company, could not resist taking on the treasure fleet. He managed to corner part of the fleet in the Bay of Matanzas and captured millions upon millions of guilders in gold, silver, and trade goods.

Some pirate bands were highly democratic, electing their captains and making important decisions by vote. Food, drink, and wealth were split between all crew members, with larger shares going to officers. Pirates disabled while crewing a ship were given a large lump sum as compensation. There were very harsh punishments for stealing from or striking crew members, and gambling was generally restricted.

Lizzie's Buccaneers Edit

These units can only be trained from Lizzie's Flagship during The Fountain of Youth and Spanish Treasure Fleet battles in Act I: Blood. If her ship is destroyed, they can no longer be trained. They are slightly more expensive and lack the heavy melee resistance of their saloon or galleon counterparts, yet they have more hitpoints, speed, and use fewer population.

During the Spanish Treasure Fleet a lot of them can be trained very quickly due to the captured Spanish Galleons production of gold. They are an adequate replacement for the Inca that are freed in the beginning as they have better hitpoints. They are essentially fodder units used to keep the Spanish and Boneguard units from attacking more valuable targets such as the Scottish Highlanders, Falconets and Mortars.

Pirate (Treasure Guardian) Edit

The Pirate is a treasure guardian. It has unusually high hit points. It is recommended to tame these units due to the long time it takes for an Explorer, War Chief, or Monk to defeat it.

Trivia Edit

  • Even though the history section of the game and its icon shows the pirate with a pistol, he uses a sword in-game instead.
  • Pirates are the only outlaw or treasure guardian unit characterized by five different appearances: Caucasian with a solid-color shirt and a whole body, Caucasian with a solid-color shirt and a hook for one hand, Caucasian with a striped shirt and a whole body, Caucasian with a striped shirt and a peg leg, and African with a vest and an eye patch.

In-game dialogue language (Berber) Edit

Like the Barbary Corsairs, the pirates speak Berber.

  • Ea
  • Atik
  • Akrivmen
  • Bousdalla
  • Ajuoh
  • Ajuviri
  • A machawer
  • As dam (attack)
  • Asili (attack)

Gallery Edit