|This article is about the unit. For the map, see Pilgrims.|
At the beginning of the game, Pilgrims can be found seated around a table with food on it. They are dressed in black and white clothes, with the women with the same type of dress as a regular Settler and the men wearing tall hats.
Similarly, to other gatherers, Pilgrims are meant to gather natural resources at early game, construct structures and in late game, to gather from Farms and Plantations.
What sets them apart from the rest of the gatherers is their slightly improved hit points; they have improved survivability against early rushes, and are even capable of facing and beating early units, such as Pikemen, and Crossbowmen.
Being similar to Settlers and Villagers, Pilgrims can be assigned with the following tasks:
- Pilgrims can build most of the buildings given the colony has the right amount of resources, space and is at the right Age.
- Pilgrims can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Pilgrims may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
- Pilgrims can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
- Pilgrims can gather coin from Mines and tasking settlers to work on a Plantation or Rice Paddy will generate Coin, similarly to a Mill.
- When resource shipments arrive from the Home City, they do so in the form of Crates (food), Cords (wood), and Chests (coin) at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer in order to add them to your resources.
- Similarly to Explorers and other heroes, the Pilgrim may also collect Treasures.
- While the game lacks a history section for the Pilgrims, it is clear they are meant to represent the Pilgrims of Massachusetts, a well-known group of Calvinist English settlers and one of the many to seek religious freedom in the Americas.
|Civilian units in Age of Empires III|
|Age of Empires III|
|General||Settler · Fishing Boat · Priest · Surgeon · Hot Air Balloon · Native Scout · Cree Coureur des Bois · Wagon (Arsenal* · Bank · Blockhouse* · Church* · Covered · Factory · Fort · Outpost)|
|French||Coureur des Bois|
|General||Villager · Fishing Boat · Town Travois|
|Aztecs||Warrior Priest · Trading Post Travois · Farm Travois · War Hut Travois · Nobles' Hut Travois|
|Iroquois||Medicine Man · Travois|
|Sioux||Medicine Man · Trading Post Travois · Farm Travois · War Hut Travois|
|The Asian Dynasties|
|General||Villager · Fishing Boat · Rickshaw (Castle · Dock · Market · Monastery · Town · Trading Post) · Mongol Scout|
|Indians||Grove Rickshaw · Sacred Field Rickshaw|
|Japanese||Dojo Rickshaw · Military Rickshaw · Orchard Rickshaw · Rice Paddy Rickshaw · Shrine Wagon|
|* introduced in The Asian Dynasties|