This article is about the unit. For the map, see Pilgrims. |
“ | Hardy settler that constructs buildings and gathers resources. | ” |
—In-game description |
The Pilgrim is an economic unit in Age of Empires III: The WarChiefs. It is similar to the Settler, but can only be found on the Plymouth map along with a Intrepid Turkey Scout. The United States can ship Pilgrims with the Plymouth Settlers Home City card.
At the beginning of the game, Pilgrims can be found seated around a table with food on it. They are dressed in black and white clothes, with the women with the same type of dress as a regular Settler and the men wearing tall hats.
Overview[]
Similarly to other gatherers, Pilgrims are meant to gather resources at early game, construct buildings and towards the late game, gather from Farms and Estates. Pilgrims construct buildings 10% faster, but Houses, Churches, and Manor Houses 20% faster, and have about 10% more base gathering rates than Settlers.
What sets them apart from the rest of the gatherers is their slightly improved hit points; they have improved survivability against early rushes, and are even capable of facing and beating early units, such as Pikemen and Crossbowmen.
Their extra hit points also makes them more ideal for assisting heroes and Explorers at fighting treasure guardians, especially animal ones, who fight exclusively in melee.
Pilgrims count against the creation limit of Settlers.
Tasks[]
Being similar to Settlers and Villagers, Pilgrims can be assigned with the following tasks:
- Pilgrims can build most of the buildings given the colony has the right amount of resources, space and is at the right Age.
- Pilgrims can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Pilgrims may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
- Pilgrims can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
- Pilgrims can gather coin from Mines and tasking settlers to work on an Estate or Rice Paddy will generate Coin, similarly to a Mill.
- When resource shipments arrive from the Home City, they do so in the form of Crates (food), Cords (wood), and Chests (coin) at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer in order to add them to your resources.
- Similarly to Explorers and other heroes, the Pilgrim may also collect treasures.
Gathering rates[]
Pilgrims gather resources from different sources at a different speed. The table below shows all gathering rates in descending order.
Resource | Source | Gathering rate | |
---|---|---|---|
per second | per minute | ||
All resources | Crate | 10 | 600 |
Food | Crate of Surströmming | 9.6 | 576 |
Herded animal | 2.2 | 132 | |
Hunted animal | 0.88 | 52.8 | |
Berry Bush | 0.7 | 42 | |
Mill | |||
Cherry Orchard | 0.69 | 41.4 | |
Farm | 0.55 | 33 | |
Rice Paddy | |||
Field | |||
Hacienda | 0.5 | 30 | |
Wood | Tree | 0.55 | 33 |
Mango Grove | |||
Hacienda | 0.5 | 30 | |
Field | 0.374 | 22.44 | |
Coin | Mine | 0.65 | 39 |
Estate | 0.55 | 33 | |
Field | 0.4147 | 24.882 | |
Rice Paddy | 0.37 | 22.2 | |
Hacienda | 0.34 | 20.4 |
Home City Cards[]
As the Pilgrim is a villager, all Home City Cards that affect that tag (Settlers, Villagers, and their counterparts) also affect Pilgrims. The table below shows cards that directly affect Pilgrims:
- Click for a list of Home City Cards related to the Pilgrim
Dutch[]
Card | Description | Age |
---|---|---|
Flemish Revolution | Turns all Settlers, Coureurs des Bois, Cree Coureurs des Bois, Berber Nomads, Villagers, Pillgrims, and Hindu Villagers into Halberdiers; costs 750 food, 750 wood, 750 coin |
Federal Americans[]
Card | Description | Age |
---|---|---|
Bear Flag Revolt | Turns all Settlers, Coureurs des Bois, Cree Coureurs des Bois, Villagers, Pillgrims, and Hindu Villagers into Californios; the General gains access to the Inspiring Bear Flag ability, which also spawns 6 Pet Grizzly Bears; Pet Grizzly Bears take 2 population, and get a ×0.1 attack multiplier against artillery; costs 1,000 food, 1,000 wood, 1,000 coin |
- "Bear Flag Revolt" is available to the United States upon selecting the California Federal State, and also Mexicans upon revolting to California.
Germans[]
Card | Description | Age |
---|---|---|
March Revolution | Turns all Settlers, Coureurs des Bois, Cree Coureurs des Bois, Berber Nomads, Villagers, Pillgrims, Hindu Villagers, and Pikemen into Revolutionaries, and Settler Wagons into Guard Hussars; costs 1,000 food, 1,000 wood, 1,000 coin |
Inca[]
Card | Description | Age |
---|---|---|
Tupac Rebellion | Turns all Settlers, Coureurs des Bois, Cree Coureurs des Bois, Villagers, Pillgrims, and Hindu Villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin |
Indians[]
Card | Description | Age |
---|---|---|
Sepoy Resistance | Turns all Settlers, Coureurs des Bois, Cree Coureurs des Bois, Villagers, Pillgrims, and Hindu Villagers into Sepoys; +1 Hindu Villager; costs 2,000 wood |
Japanese[]
Card | Description | Age |
---|---|---|
Forty Seven Ronin | Turns all Settlers, Coureurs des Bois, Berber Nomads, Villagers, Pillgrims, Hindu Villagers, and Shrines into Masterless Samurai, Castles into Wokou Ronins, Wonders and Town Centers into Ronin; costs 1,000 food, 1,000 wood, 1,000 coin |
United States[]
Card | Description | Age |
---|---|---|
Plymouth Settlers | Ships 3 Piles of Squash (300 food) and 1 Native Scout; all existing Town Centers spawn 3 Pilgrims |
- "Plymouth Settlers" is available upon selecting the Massachusetts Federal State.
Trivia[]
- While the game lacks a history section for the Pilgrims, it is clear they are meant to represent the Puritans of Massachusetts, a well-known group of Calvinist English settlers. Their movement lasted in New England from 1620 with the arrival of the Mayflower, until 1697 following the aftermath of the Salem Witch Trials.
- When playing as any civilization other than the British, the Pilgrims speak the language of the player's civilization.