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This article is about the unit in Age of Empires III. For other uses of the term, see Pikeman.

Archaic heavy infantry. Good against cavalry and buildings.
—In-game description

The Pikeman is a melee heavy infantry in Age of Empires III that can be trained at Barracks, Fort, and Galleon/Fluyt.

Pikemen are available to European civilizations except Ottomans and Russians.

Overview[edit | edit source]

An archaic unit, the Pikeman has low attack and three main advantages: high siege damage, high speed, and large multipliers against cavalry. While they are not suited to fighting any other units except cavalry, they are effective at supporting other units who are harassing the enemy. This is mainly by threatening their key buildings such as their military production. If they are engaged by infantry at all, their best move is to simply run out of range, thanks to their high speed. For example, Pikemen themselves should not be engaging Settlers/Villagers because Settlers actually have higher melee damage and can actually defeat the Pikemen in a duel. Despite having more speed than most infantry, they are not fast enough to pursue cavalry and are better used defensively to respond against cavalry attacks, rather than chasing them.

Pikemen are usually created in small numbers and rarely created outside of the Commerce Age. This is for multiple reasons: firstly, while the Pikeman is 20% cheaper in raw resources than a Musketeer, it costs wood, which is slower to chop. Secondly, the other anti-cavalry units (Musketeers and Dragoons) are vastly more versatile unit options because they can engage other units than cavalry without requiring overwhelming numbers. Thirdly, army sizes increase to the point that dedicated siege warriors are no longer necessary to threaten buildings. Fourthly, the other units can be further upgraded to stay useful in later ages, whereas archaic units largely cannot be upgraded. In short, other infantry units replace its siege role while also having melee capabilities, while ranged cavalry replaces its ability to quickly fend off cavalry attacks, and while they can't fulfill an identical role to the Pikemen, overall these units are a better replacement.

They can be defeated by most other units, but are particularly countered by ranged infantry and artillery. In the Commerce Age, they are useful for destroying buildings, since most civilizations lack artillery at that stage. Pikemen are useful as a front line defense for ranged units to position behind. Using them with Crossbowman is an effective combo early in the game, as they can take out infantry at long range while the Pikemen defeat any cavalry that get too close.

Spanish players have the option of being able to almost instantly (2.7 seconds) train Crossbowmen and Pikemen in the Commerce Age, due to the "TEAM Archaic Soldier Training" and "Fencing School" Home City Cards. If Standing Army from the Church is used, Pikemen and Crossbowmen can be created instantly.

The Definitive Edition: If The Papal Guard is choosen to age up into the Industrial Age, the unit can be upgraded to guard for free, and the Imperial upgrade is unlocked. This opens some new strategies for the five European civilizations in question. A French player, for example, should consider them as a faster and cheaper alternative to Halbediers if they just serve to protect artillery/Skirmishers from melee cavalry or boost anti-building damage of the player's own cavalry. All civilizations in question, except for the Swedes, can do the same with their Crossbowmen, which allows the player to keep using the archaic combo into the late game. Keep in mind that gather rates for wood and infinite coin are equal (when equally upgraded) and Skirmishers have better multipliers agains heavy infantry, so this strategy is best if the player a) already has a big stockpile of food and wood, but lacks coin (most likely to be the case immediately after reaching the Industrial Age), b) really likes investing coin into expensive artillery or c) has access to additional upgrades for either archaic infantry in general or archers in particular, be it through native civilizations or TEAM cards.

Upgrades[edit | edit source]

Age Upgrade Cost Effect Civ.
Ages fortress.jpg
Veteran spear infantry.png Veteran Pikemen 200 wood,
200 coin
Upgrades Pikemen to Veteran (+20% hit points and attack) British
Ages industrial.jpg
Guard spear infantry.png Guard Pikemen 600 wood,
600 coin
Upgrades Pikemen to Guard (+30% hit points and attack); requires Veteran Pikemen and The Papal Guard politician for French, Germans and Portuguese British
Guard spear infantry.png Tercio 1,000 wood,
1,000 coin
Upgrades Pikemen to Tercios (+10% hit points and attack, as well as upgrading to Guard, granting another +30% hit points and attack); requires Veteran Pikemen Spanish
Guard spear infantry.png Dalkarl Upgrades Pikemen to Dalkarls (+10% hit points and attack, as well as upgrading to Guard, granting another +30% hit points and attack); requires Veteran Pikemen Swedes
Imperial Age
Imperial spear infantry.png Imperial Pikemen 1,500 wood,
1,500 coin
Upgrades Pikemen to Imperial (+50% hit points and attack); requires Guard Pikemen and The Papal Guard politician for French, Germans and Portuguese British
Imperial spear infantry.png Imperial Tercio Upgrades Tercios to Imperial (+50% hit points and attack); requires Tercio Spanish
Imperial spear infantry.png Imperial Dalkarl Upgrades Dalkarls to Imperial (+50% hit points and attack); requires Dalkarl Swedes

Civilization differences[edit | edit source]

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Cavalry, light infantry, buildings
Weak vs. Skirmishers, archers, artillery
Hit points Infantry Breastplate.png Infantry Breastplate (+10%)
Thin Red Line.png Thin Red Line (+20%, British only)
Corselet.png Corselet (+25%, Spanish and Knights of St. John only)
Grand Encampment.png Grand Encampment (+25%, United States only)
Cree Tanning.png Cree Tanning (+5%)
Maya Cotton Armor.png Maya Cotton Armor (+20%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Mapuche Tactics.png Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead.png Zapotec Cult of the Dead (+20%)
Yoga.png Yoga (+5%)
Master Lessons.png Master Lessons (+10%)
Speed Military Drummers.png Military Drummers (+10%)
Tillys Discipline.png Tilly's Discipline (+20%, Germans only)
Push of Pike.png Push of Pike (+10%, Swedes only)
Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%)
Other Merritocracy.png Meritocracy (-20% upgrade cost)
Penalties Thin Red Line.png Thin Red Line (-25% speed, British only)
Coffee Trade.png Coffee Trade (-10% speed, Dutch only)
Tillys Discipline.png Tilly's Discipline (+10% cost, Germans only)
High Crusade.png High Crusade (-5% hit points, Knights of St. John only)
Corselet.png Corselet (-15% speed, Spanish and Knights of St. John only)
Push of Pike.png Push of Pike (+15% training time, Swedes only)
Grand Encampment.png Grand Encampment (-25% speed, United States only)

Home City Cards[edit | edit source]

Trivia[edit | edit source]

  • Spanish Royal Guard and Consulate Pikemen are named after the Tercio infantry organization system used by Spain during the Habsburg era.
  • Swedish Royal Guard Pikemen's name refers to the Dalecarlians.
  • The Russians originally had the Pikeman, as there are voice files for Russian Pikeman in the game files and in the Scenario Editor which are used by the Russian Petard.

History[edit | edit source]

Pikemen fought in very tight formations that maximized the danger to enemies as they approached. The front rank would set their pikes against a cavalry charge, placing the butt of the staff against the ground, braced by the instep of their back foot, with the tip raised up at an angle. The rank standing just behind the first would hold their pikes straight out at about shoulder height to add still more stabbing spearheads. As firearms developed, they were integrated into units of pikemen. By the mid-seventeenth century an infantry regiment might be composed of two-thirds musketeers and a third pikemen. Eventually firearms with mounted bayonets came to replace pikes, which were little seen or used after the nineteenth century.

A typical pike was a 10- to almost 20-foot spear-like wooden staff with a steel or iron spear point. Some pikemen also carried swords and axes to attack any enemies who survived the deadly bristling of pike formation. They wore helmets, and sometimes breastplates, to defend themselves against attacks.

Gallery[edit | edit source]

See also[edit | edit source]

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