This article is about the unit in Age of Empires II. For other uses of the term, see Pikeman.
Stronger than Spearman. Medium infantry.
Age of Empires II description

The Pikeman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units".

Pikemen are available to all civilizations except for the Turks.

Tactics Edit

The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Cavalry
Weak vs. Archers, Scorpions, Cataphracts, Janissaries, infantry, Slingers
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
Unique-tech Garland Wars (+4, Aztecs only)
Unique-tech Druzhina (Slavs only, gives trample damage)
CastleAgeUnique Chieftains (Vikings only, gives +5 attack against cavalry and +4 against camels)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
Unique-tech Tower Shields (+1 Pierce Armor, Lithuanians only)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Unique-tech Perfusion (+100%, Goths only)
Upgrades Halberdier-research Halberdier

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age.

The Conquerors Edit

The Forgotten Edit

  • Pikemen now have +16 attack against camels and ships.

The African Kingdoms Edit

Rise of the Rajas Edit

  • With patch 5.7, Pikemen now deal +18 damage against camel units.
  • Ethiopians: With patch 5.7, the free Halberdier upgrade was removed.
  • Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels.

Definitive Edition Edit

Trivia Edit

  • The Spearmen line units are the cheapest of all military units, tied with the Skirmisher, costing only 60 resources and no gold.
  • The Spearman line units are the only trash units and also only common infantry units that don't have any base pierce armor.
  • Even though the Pikeman is a Castle Age unit, it loses outright to a Villager with Loom if it has no upgrades itself.
  • Even though their name is Pikeman, their weapon is actually a glaive-guisarme not a pike, as evident by the weapon's broad blade and hook. Actual pikes resemble spears but are significantly longer.
  • Pikemen deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
  • Spearmen and Pikemen use the same attack animation as Villagers in the Iron Age in Age of Empires.

History Edit

Pike aok
The success of spearmen against cavalry led to innovation in the equipment and tactics they used. Pikemen were an innovation of towns and communities that did not have the resources to field large armies of heavy cavalry. Pikes were cheap and could be quite effective in training. One important change was the lengthening of the weapon shaft. Where the spear had been 6 to 8 feet long, the pike had a shaft up to 18 feet long. The longer weapon meant that more spear points could be extended beyond the bodies of the men in the front rank. Pikemen combined with crossbowmen or hand cannoneers to make a useful combined arms unit. The pikemen prevented cavalry from overrunning the group, while the missile troops caused casualties to the enemy at range. Working together, this combination dominated battlefields at the end of the age. As firearms improved after the Middle Ages, the pikeman component became less necessary. The bayonet made the pike component obsolete and allowed the musketeer to defend himself against cavalry.

Gallery Edit

Community content is available under CC-BY-SA unless otherwise noted.