|This article is about the unit in Age of Empires II. For other uses of the term, see Pikeman.|
"Stronger than Spearman. Medium infantry."—Age of Empires II description
The Pikeman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units".
Pikemen are available to all civilizations except for the Turks.
The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be.
Further statistics Edit
|Unit strengths and weaknesses|
|Weak vs.||Archers, Scorpions, Cataphracts, Janissaries, infantry, Slingers|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
Garland Wars (+4, Aztecs only)
Druzhina (Slavs only, gives trample damage)
Chieftains (Vikings only, gives +5 attack against cavalry and +4 against camels)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
Tower Shields (+1 Pierce Armor, Lithuanians only)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Perfusion (+100%, Goths only)
Civilization bonuses Edit
- Aztecs: Pikemen are created 18% faster.
- Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper.
- Byzantines: Pikemen are 25% cheaper.
- Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age.
- Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster.
- Japanese: Pikemen attack 33% faster.
- Lithuanians : Pikemen move 10% faster.
- Magyars: Forging, Iron Casting, and Blast Furnace are free.
- Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age.
- Slavs: Tracking is free.
- Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold.
- Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation.
- Teutons: Starting in the Castle Age, Barracks units gain +1 armor.
- Vietnamese: Conscription is free.
- Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age.
Team bonuses Edit
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster.
- A team containing Teutons: Pikemen are more resistant to conversion.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster.
The Age of Kings Edit
- Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age.
The Conquerors Edit
- Pikemen gain +11 attack against camel units and ships.
- Heresy introduced.
- Aztecs: Garland Wars introduced.
- Goths: With patch 1.0c, Pikemen are 35% cheaper. Perfusion introduced.
The Forgotten Edit
- Pikemen now have +16 attack against camels and ships.
The African Kingdoms Edit
- Arson introduced.
- Ethiopians: The Halberdier upgrade is free.
- Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels.
Rise of the Rajas Edit
- With patch 5.7, Pikemen now deal +18 damage against camel units.
- Ethiopians: With patch 5.7, the free Halberdier upgrade was removed.
- Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels.
Definitive Edition Edit
- Koreans: Pikemen costs -15% wood.
- Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead.
- Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age.
- Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor.
- The Spearmen line units are the cheapest of all military units, tied with the Skirmisher, costing only 60 resources and no gold.
- The Spearman line units are the only trash units and also only common infantry units that don't have any base pierce armor.
- Even though the Pikeman is a Castle Age unit, it loses outright to a Villager with Loom if it has no upgrades itself.
- Even though their name is Pikeman, their weapon is actually a glaive-guisarme not a pike, as evident by the weapon's broad blade and hook. Actual pikes resemble spears but are significantly longer.
- Pikemen deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
- Spearmen and Pikemen use the same attack animation as Villagers in the Iron Age in Age of Empires.
"The success of spearmen against cavalry led to innovation in the equipment and tactics they used. Pikemen were an innovation of towns and communities that did not have the resources to field large armies of heavy cavalry. Pikes were cheap and could be quite effective in training. One important change was the lengthening of the weapon shaft. Where the spear had been 6 to 8 feet long, the pike had a shaft up to 18 feet long. The longer weapon meant that more spear points could be extended beyond the bodies of the men in the front rank. Pikemen combined with crossbowmen or hand cannoneers to make a useful combined arms unit. The pikemen prevented cavalry from overrunning the group, while the missile troops caused casualties to the enemy at range. Working together, this combination dominated battlefields at the end of the age. As firearms improved after the Middle Ages, the pikeman component became less necessary. The bayonet made the pike component obsolete and allowed the musketeer to defend himself against cavalry."