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'''Pierce armor''' is an armor type used in the ''[[Age of Empires]]'' and ''[[Age of Empires II: The Age of Kings|Age of Empires II]]''. Unlike ordinary [[armor]] which resists melee damage, pierce armor resists missile damage.
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[[File:Range-armoricon aoe2de.png|40px|left]]'''Pierce armor''' is an armor type used in the ''[[Age of Empires]]'' and ''[[Age of Empires II: The Age of Kings|Age of Empires II]]''. Unlike ordinary [[armor]] which resists melee damage, pierce armor resists missile damage.
   
 
== ''Age of Empires'' ==
 
== ''Age of Empires'' ==
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* '''''p'' denotes pierce attack / armor'''
 
* '''''p'' denotes pierce attack / armor'''
 
* If the target belongs to the category ''i'' and the attacker has a bonus ''AttackBonus'' against ''i'', then the bonus (minus ''BonusResist'' if the target has one) is added to the total damage.
 
* If the target belongs to the category ''i'' and the attacker has a bonus ''AttackBonus'' against ''i'', then the bonus (minus ''BonusResist'' if the target has one) is added to the total damage.
* ''k<sub>elev</sub>'' is the elevation multiplier <span style="font-weight:normal;line-height:21px;">(applied to both cliffs and hills), equal to 2/3 if a melee unit attacks below its target, 3/2 if a ranged unit attacks above its target or 1 otherwise.</span>
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* ''k<sub>elev</sub>'' is the elevation multiplier (applied to both cliffs and hills), equal to 2/3 if a melee unit attacks below its target, 3/2 if a ranged unit attacks above its target or 1 otherwise.
   
 
=== Units dealing pierce damage ===
 
=== Units dealing pierce damage ===
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<nowiki>*</nowiki>Fire Ships and Fast Fire Ships also deal melee damage.
 
<nowiki>*</nowiki>Fire Ships and Fast Fire Ships also deal melee damage.
   
Also, all [[Buildings (Age of Empires II)|buildings]] deal pierce damage. (The [[Bombard Tower]] only since patch 1.0c.)
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Also, all [[Buildings (Age of Empires II)|buildings]] deal pierce damage (The [[Bombard Tower]] only since patch 1.0b).
   
 
=== Units with high pierce armor ===
 
=== Units with high pierce armor ===
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* {{2icons|Condottiero}} - 7 (for the Malians only, 4 for the other civilizations)
 
* {{2icons|Condottiero}} - 7 (for the Malians only, 4 for the other civilizations)
 
* {{2icons|Pikeman}} - 7 (for the Malians only, 4 for the other civilizations)
 
* {{2icons|Pikeman}} - 7 (for the Malians only, 4 for the other civilizations)
* {{2icons|Villager}} - 6 (for the [[Incas (Age of Empires II)|Incas]] only, 4 for the [[Spanish (Age of Empires II)|Spanish]] only, 2 for the other civilizations)
 
   
 
'''Archers'''
 
'''Archers'''
 
* {{2icons|Elite Rattan Archer}} - 10 ([[Vietnamese]] only)
 
* {{2icons|Elite Rattan Archer}} - 10 ([[Vietnamese]] only)
* {{2icons|Imperial Skirmisher}} - 9 ([[Vietnamese]] and allies only; 10 for the [[Lithuanians]])
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* {{2icons|Imperial Skirmisher}} - 9 ([[Vietnamese]] and allies only; {{tt|11|after patch 39606}} for the [[Lithuanians]])
 
* {{2icons|Elite Elephant Archer}} - 9 ([[Indians (Age of Empires II)|Indians]] only)
 
* {{2icons|Elite Elephant Archer}} - 9 ([[Indians (Age of Empires II)|Indians]] only)
 
* {{2icons|Elite War Wagon}} - 8 ([[Koreans]] only)
 
* {{2icons|Elite War Wagon}} - 8 ([[Koreans]] only)
 
* {{2icons|Elite Genitour}} - 8 ([[Berbers]] and allies only; 9 for the [[Tatars]])
 
* {{2icons|Elite Genitour}} - 8 ([[Berbers]] and allies only; 9 for the [[Tatars]])
* {{2icons|Elite Skirmisher}} - 8 (9 for the [[Lithuanians]])
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* {{2icons|Genitour}} - 8 ([[Berbers]] and allies only; 9 for the [[Tatars]])
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* {{2icons|Elite Skirmisher}} - 8 ({{tt|10|9 before patch 39606}} for the [[Lithuanians]])
 
* {{2icons|Heavy Cavalry Archer}} - 7 (for the [[Tatars]] only, 6 for the other civilizations)
 
* {{2icons|Heavy Cavalry Archer}} - 7 (for the [[Tatars]] only, 6 for the other civilizations)
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'''Cavalry'''
 
'''Cavalry'''
 
* {{2icons|Elite Tarkan}} - 8 ([[Huns]] only)
 
* {{2icons|Elite Tarkan}} - 8 ([[Huns]] only)
 
* {{2icons|Elite War Elephant}} - 7 ([[Persians (Age of Empires II)|Persians]] only)
 
* {{2icons|Elite War Elephant}} - 7 ([[Persians (Age of Empires II)|Persians]] only)
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* {{2icons|Elite Boyar}} - 7 ([[Slavs]] only)
 
* {{2icons|Elite Battle Elephant}} - 7 (8 for the [[Burmese]])
 
* {{2icons|Elite Battle Elephant}} - 7 (8 for the [[Burmese]])
 
* {{2icons|Elite Ballista Elephant}} - 7 ([[Khmer]] only)
 
* {{2icons|Elite Ballista Elephant}} - 7 ([[Khmer]] only)
 
* {{2icons|Paladin}} - 7
 
* {{2icons|Paladin}} - 7
 
* {{2icons|Hussar}} - 7 (for the [[Tatars]] only, 6 for the other civilizations)
 
* {{2icons|Hussar}} - 7 (for the [[Tatars]] only, 6 for the other civilizations)
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* {{2icons|Imperial Camel Rider}} - 5 (Indians only)
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* {{2icons|Heavy Camel Rider}} - 5 (for the Indians only, 4 for the other civilizations)
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'''Siege units'''
 
'''Siege units'''
 
[[File:Siegeraminfo.png|thumb|The [[Siege Ram]], the horror of all Castles]]
 
[[File:Siegeraminfo.png|thumb|The [[Siege Ram]], the horror of all Castles]]
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* {{2icons|Trebuchet}} - 150 (unpacked; packed: 8)
 
* {{2icons|Trebuchet}} - 150 (unpacked; packed: 8)
 
* {{2icons|Siege Tower}} - 100
 
* {{2icons|Siege Tower}} - 100
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'''Ships'''
 
'''Ships'''
 
* {{2icons|Elite Caravel}} - 10 ([[Portuguese (Age of Empires II)|Portuguese]] only)
 
* {{2icons|Elite Caravel}} - 10 ([[Portuguese (Age of Empires II)|Portuguese]] only)
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* {{2icons|Elite Cannon Galleon}} - 9 (10 for the Portuguese)
 
* {{2icons|Elite Cannon Galleon}} - 9 (10 for the Portuguese)
 
* {{2icons|Transport Ship}} - 9 (10 for the Portuguese)
 
* {{2icons|Transport Ship}} - 9 (10 for the Portuguese)
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* {{2icons|Fishing Ship}} - 7 (for the [[Japanese (Age of Empires II)|Japanese]] only, 6 for the Portuguese only, 5 for the other civilizations)
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'''Other'''
 
* {{2icons|Villager}} - 6 (for the [[Incas (Age of Empires II)|Incas]] only, 4 for the [[Spanish (Age of Empires II)|Spanish]] only, 2 for the other civilizations)
   
 
=== Technologies ===
 
=== Technologies ===
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* [[Pavise]]: Improves pierce armor of archers ({{tt|+1|only for Genoese Crossbowmen in The Forgotten}}).
 
* [[Pavise]]: Improves pierce armor of archers ({{tt|+1|only for Genoese Crossbowmen in The Forgotten}}).
 
* [[Supremacy]]: Improves pierce armor of [[Villager (Age of Empires II)|Villagers]] (+2).
 
* [[Supremacy]]: Improves pierce armor of [[Villager (Age of Empires II)|Villagers]] (+2).
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* [[Tower Shields]]: Improves pierce armor of the [[Skirmisher (Age of Empires II)|Skirmisher]] and [[Spearman (Age of Empires II)|Spearman]] lines (+2).
   
 
[[Buildings (Age of Empires II)|Buildings]] can also get their pierce armor upgraded at the [[University]].
 
[[Buildings (Age of Empires II)|Buildings]] can also get their pierce armor upgraded at the [[University]].
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In ''[[Age of Empires III]]'', pierce armor has been replaced by the [[Resists|resist]] parameter.
 
In ''[[Age of Empires III]]'', pierce armor has been replaced by the [[Resists|resist]] parameter.
 
{{main|Resists}}
 
{{main|Resists}}
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[[es:armadura anti-proyectil]]
 
[[Category:Age of Empires]]
 
[[Category:Age of Empires]]
 
[[Category:Age of Empires II]]
 
[[Category:Age of Empires II]]

Revision as of 19:15, 10 June 2020

Range-armoricon aoe2de

Pierce armor is an armor type used in the Age of Empires and Age of Empires II. Unlike ordinary armor which resists melee damage, pierce armor resists missile damage.

Age of Empires

Damage formula

In Age of Empires, the damage formula is:

  • n denotes normal attack / armor
  • p denotes pierce attack / armor
  • If the target belongs to the category i and the attacker has a bonus AttackBonus against i, then the bonus (minus BonusResist if the target has one) is added to the total damage.
  • kelev is the elevation multiplier (applied to both cliffs and hills), equal to 2/3 if a melee unit attacks below its target, 3/2 if a ranged unit attacks above its target or 1 otherwise.

Units dealing pierce damage

The following units and buildings deal pierce damage and are affected by their target's pierce armor:

Technologies

To improve pierce armor for all infantry based units, technologies from the Storage Pit must be researched.

Age of Empires II

Damage formula

In Age of Empires II, the damage formula is:

  • n denotes normal attack / armor
  • p denotes pierce attack / armor
  • If the target belongs to the category i and the attacker has a bonus AttackBonus against i, then the bonus (minus BonusResist if the target has one) is added to the total damage.
  • The elevation multiplier kelev is 5/4 if a unit attacks above its target (hills and cliffs), 3/4 if a unit attacks below its target (hills only) or 1 otherwise.

Units dealing pierce damage

The following units deal pierce damage and are affected by their target's pierce armor:

*Fire Ships and Fast Fire Ships also deal melee damage.

Also, all buildings deal pierce damage (The Bombard Tower only since patch 1.0b).

Units with high pierce armor

The following units have high pierce armor and excel at battle against units dealing pierce damage (values for fully upgraded units):
Infantry

File:Huskarlinfo.png

The Huskarl, the horror of all archers

Archers

Cavalry

Siege units

File:Siegeraminfo.png

The Siege Ram, the horror of all Castles

Ships

Other

  • MaleVillDEFEMALEVILLDE Villager - 6 (for the Incas only, 4 for the Spanish only, 2 for the other civilizations)

Technologies

The first place to upgrade a military unit's pierce armor is the Blacksmith. Infantry, cavalry, and archers can get +4 pierce armor there.

Additionally, Cavalry Archers can be further improved at the Archery Range:

At the Dock, the pierce armor of all ships can be improved:

  • Careening: Improves pierce armor of ships (+1).

At the Town Center, Villagers are improved:

  • Loom: Improves pierce armor of Villagers (+2).

Also, a few unique technologies researched at the Castle improve the pierce armor of certain units:

Buildings can also get their pierce armor upgraded at the University.

Furthermore, most buildings gain +1 pierce armor per Age.

If the pierce armor of a unit is improved with technologies, the added value is separately shown in the infobox (see image above).

Age of Empires III

In Age of Empires III, pierce armor has been replaced by the resist parameter.

Main article: Resists