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'''Pierce Armor''' is an armor type used in the ''[[Age of Empires]]'' and ''[[Age of Empires II: The Age of Kings|Age of Empires II]]''. Unlike ordinary [[armor]] which resists melee damage, pierce armor resists missile damage.
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'''Pierce armor''' is an armor type used in the ''[[Age of Empires]]'' and ''[[Age of Empires II: The Age of Kings|Age of Empires II]]''. Unlike ordinary [[armor]] which resists melee damage, pierce armor resists missile damage.
   
==''Age of Empires''==
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== ''Age of Empires'' ==
===Damage Formula===
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=== Damage formula ===
 
In ''[[Age of Empires]]'', the damage formula is:
 
In ''[[Age of Empires]]'', the damage formula is:
[[File:DamageFormula_AoE.png|left]]{{-}}
 
*''n'' denotes normal [[attack]] / [[armor]]
 
*'''''p'' denotes pierce attack / armor'''
 
*If the target belongs to the category ''i'' and the attacker has a bonus ''AttackBonus'' against ''i'', then the bonus (minus ''BonusResist'' if the target has one) is added to the total damage.
 
*''k<sub>elev</sub>'' is the elevation multiplier <span style="font-weight:normal;line-height:21px;">(applied to both cliffs and hills), equal to 2/3 if a melee unit attacks below its target, 3/2 if a ranged unit attacks above its target or 1 otherwise.</span>
 
   
 
[[File:DamageFormula_AoE.png|left]]
===Units dealing Pierce Damage===
 
  +
  +
{{-}}
 
* ''n'' denotes normal [[attack]] / [[armor]]
 
* '''''p'' denotes pierce attack / armor'''
 
* If the target belongs to the category ''i'' and the attacker has a bonus ''AttackBonus'' against ''i'', then the bonus (minus ''BonusResist'' if the target has one) is added to the total damage.
 
* ''k<sub>elev</sub>'' is the elevation multiplier <span style="font-weight:normal;line-height:21px;">(applied to both cliffs and hills), equal to 2/3 if a melee unit attacks below its target, 3/2 if a ranged unit attacks above its target or 1 otherwise.</span>
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=== Units dealing pierce damage ===
 
The following units and [[Buildings (Age of Empires)|buildings]] deal pierce damage and are affected by their target's pierce armor:
 
The following units and [[Buildings (Age of Empires)|buildings]] deal pierce damage and are affected by their target's pierce armor:
*[[Slinger (Age of Empires)|Slingers]]
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* [[Slinger (Age of Empires)|Slingers]]
*All [[Archery Range (Age of Empires)|Archery Range]] units
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* All [[Archery Range (Age of Empires)|Archery Range]] units
*[[Ballista (Age of Empires)|Ballistas]] and [[Helepolis (Age of Empires)|Helepolis]]
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* [[Ballista (Age of Empires)|Ballistae]] and [[Helepolis (Age of Empires)|Helepolises]]
*[[Scout Ship]] line
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* [[Scout Ship]] line
*[[Watch Tower (Age of Empires)|Towers]]
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* [[Watch Tower (Age of Empires)|Towers]]
   
===Technologies===
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=== Technologies ===
To improve pierce armor for all [[infantry]] based units, [[Technology (Age of Empires)|technologies]] from the [[Storage Pit]] must be researched.
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To improve pierce armor for all [[infantry]] based units, [[Technology (Age of Empires)|technologies]] from the [[Storage Pit (Age of Empires)|Storage Pit]] must be researched.
   
 
== ''Age of Empires II'' ==
 
== ''Age of Empires II'' ==
===Damage Formula===
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=== Damage formula ===
 
In ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'', the damage formula is:
 
In ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'', the damage formula is:
[[File:DamageFormula_AoE.png|left]]{{-}}
 
*''n'' denotes normal [[attack]] / [[armor]]
 
*'''''p'' denotes pierce attack / armor'''
 
*If the target belongs to the category ''i'' and the attacker has a bonus ''AttackBonus'' against ''i'', then the bonus (minus ''BonusResist'' if the target has one) is added to the total damage.
 
*The elevation multiplier ''k<sub>elev</sub>'' is 5/4 if a unit attacks above its target (hills and cliffs), 3/4 if a unit attacks below its target (hills only) or 1 otherwise.
 
   
 
[[File:DamageFormula_AoE.png|left]]
===Units dealing Pierce Damage===
 
  +
  +
{{-}}
 
* ''n'' denotes normal [[attack]] / [[armor]]
 
* '''''p'' denotes pierce attack / armor'''
 
* If the target belongs to the category ''i'' and the attacker has a bonus ''AttackBonus'' against ''i'', then the bonus (minus ''BonusResist'' if the target has one) is added to the total damage.
 
* The elevation multiplier ''k<sub>elev</sub>'' is 5/4 if a unit attacks above its target (hills and cliffs), 3/4 if a unit attacks below its target (hills only) or 1 otherwise.
  +
 
=== Units dealing pierce damage ===
 
The following units deal pierce damage and are affected by their target's pierce armor:
 
The following units deal pierce damage and are affected by their target's pierce armor:
*All [[Archery Range (Age of Empires II)|Archery Range]] units
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* All [[Archery Range (Age of Empires II)|Archery Range]] units
*All [[Unique Unit (Age of Empires II)|unique]] [[archers|archer]] units
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* All [[Unique unit (Age of Empires II)|unique]] [[Archer units (Age of Empires II)|archer]] units
*[[Janissary (Age of Empires II)|Janissaries]]
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* {{2icons|Janissaries}}
*[[Conquistador (Age of Empires II)|Conquistadors]]
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* {{2icons|Conquistadors}}
*[[Organ Gun (Age of Empires II)|Organ Guns]]
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* {{2icons|Organ Guns}}
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* {{2icons|Scorpions}}
*[[Scorpion]]s
 
  +
* {{2icons|Trebuchets}}
*[[Trebuchet]]s
 
*[[Galley (Age of Empires II)|Galley]] line
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* {{2icons|Galley}} line
*[[Fire Ship (Age of Empires II)|Fire Ships]]*
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* {{2icons|Fire Ships}}*
*[[Longboat (Age of Empires II)|Longboats]]
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* {{2icons|Longboats}}
*[[Caravel (Age of Empires II)|Caravels]]
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* {{2icons|Caravels}}
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<nowiki>*</nowiki>Fire Ships and Fast Fire Ships also deal melee damage.
  +
 
Also, all [[Buildings (Age of Empires II)|buildings]] deal pierce damage. (The [[Bombard Tower]] only since patch 1.0c.)
 
Also, all [[Buildings (Age of Empires II)|buildings]] deal pierce damage. (The [[Bombard Tower]] only since patch 1.0c.)
   
===Units with high Pierce Armor===
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=== Units with high pierce armor ===
The following units have high pierce armor and excel at battle against units dealing pierce damage (values for fully upgraded units):<br>
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The following units have high pierce armor and excel at battle against units dealing pierce damage (values for fully upgraded units):<br />
 
'''Infantry'''
 
'''Infantry'''
*[[Huskarl (Age of Empires II)|Elite Huskarl]] (10)[[File:Huskarlinfo.png|thumb|The [[Huskarl (Age of Empires II)|Huskarl]], the horror of all archers]]
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[[File:Huskarlinfo.png|thumb|The [[Huskarl (Age of Empires II)|Huskarl]], the horror of all archers]]
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* {{2icons|Elite Huskarl}} (10)
*[[Elite Eagle Warrior]] (8)
 
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* {{2icons|Elite Eagle Warrior}} (8; 10 for the [[Incas (Age of Empires II)|Incas]])
 
'''Archers'''
 
'''Archers'''
*[[Elephant Archer (Age of Empires II)|Elite Elephant Archer]] (10)
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* {{2icons|Elite Rattan Archer}} (10)
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* {{2icons|Imperial Skirmisher}} (9)
*[[War Wagon (Age of Empires II)|Elite War Wagon]] (8)
 
*[[Elite Skirmisher]] (8)
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* {{2icons|Elite Elephant Archer}} (9)
*[[Genitour (Mounted)|Elite Genitour]] (8)
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* {{2icons|Elite War Wagon}} (8)
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* {{2icons|Elite Genitour}} (8)
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* {{2icons|Elite Skirmisher}} (8)
 
'''Cavalry'''
 
'''Cavalry'''
*[[Tarkan|Elite Tarkan]] (7)
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* {{2icons|Elite Tarkan}} (8)
*[[War Elephant (Age of Empires II)|Elite War Elephant]] (7)
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* {{2icons|Elite War Elephant}} (7)
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* {{2icons|Elite Battle Elephant}} (7; 8 for the [[Burmese]])
*[[Paladin]] (7)
 
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* {{2icons|Elite Ballista Elephant}} (7)
'''Siege Units'''
 
 
* {{2icons|Paladin}} (7)
*[[Siege Ram]] (195)[[File:Siegeraminfo.png|thumb|The [[Siege Ram]], the horror of all Castles]]
 
 
'''Siege units'''
*[[Trebuchet]] (packed: 8, unpacked: 150)
 
 
* {{2icons|Siege Ram}} (195)[[File:Siegeraminfo.png|thumb|The [[Siege Ram]], the horror of all Castles]]
*[[Siege Tower (Age of Empires II)|Siege Tower]] (100)
 
 
* {{2icons|Trebuchet}} (packed: 8, unpacked: 150)
  +
* {{2icons|Siege Tower}} (100)
 
'''Ships'''
 
'''Ships'''
*[[Fast Fire Ship]] (10)
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* {{2icons|Elite Caravel}} (10)
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* {{1icons|Fast Fire Ship}}{{2icons|Fast Fire Ship}} (9)
*[[Caravel (Age of Empires II)|Elite Caravel]] (10)
 
*[[Longboat (Age of Empires II)|Elite Longboat]] (9)
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* {{2icons|Elite Longboat}} (9)
*[[Galleon (Age of Empires II)|Galleon]] (9)
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* {{2icons|Galleon}} (9; 10 for the [[Portuguese (Age of Empires II)|Portuguese]])
*[[Elite Cannon Galleon]] (9)
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* {{2icons|Elite Cannon Galleon}} (9; 10 for the Portuguese)
*[[Transport Ship (Age of Empires II)|Transport Ship]] (9)
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* {{2icons|Transport Ship}} (9; 10 for the Portuguese)
   
===Technologies===
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=== Technologies ===
The first place to upgrade a military unit's pierce armor is the [[Blacksmith]]. [[Infantry]], [[cavalry]], and [[archers]] can get +4 pierce armor there.
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The first place to upgrade a military unit's pierce armor is the [[Blacksmith]]. [[Infantry units (Age of Empires II)|Infantry]], [[Cavalry units (Age of Empires II)|cavalry]], and [[Archer units (Age of Empires II)|archers]] can get +4 pierce armor there.
*Infantry: [[Scale Mail Armor]] (+1), [[Chain Mail Armor]] (+1), [[Plate Mail Armor]] (+2)
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* Infantry: [[Scale Mail Armor]] (+1), [[Chain Mail Armor]] (+1), [[Plate Mail Armor]] (+2)
*Cavalry: [[Scale Barding Armor]] (+1), [[Chain Barding Armor]] (+1), [[Plate Barding Armor]] (+2)
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* Cavalry: [[Scale Barding Armor]] (+1), [[Chain Barding Armor]] (+1), [[Plate Barding Armor]] (+2)
*Archers: [[Padded Archer Armor]] (+1), [[Leather Archer Armor]] (+1), [[Ring Archer Armor]] (+2)
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* Archers: [[Padded Archer Armor]] (+1), [[Leather Archer Armor]] (+1), [[Ring Archer Armor]] (+2)
 
Additionally, [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] can be further improved at the [[Archery Range (Age of Empires II)|Archery Range]]:
 
Additionally, [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] can be further improved at the [[Archery Range (Age of Empires II)|Archery Range]]:
*[[Parthian Tactics]]: Improves pierce armor of Cavalry Archers (+2).
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* [[Parthian Tactics]]: Improves pierce armor of Cavalry Archers (+2).
At the [[Dock (Age of Empires II)|Dock]], the pierce armor of all [[Naval Vessel|ships]] can be improved:
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At the [[Dock (Age of Empires II)|Dock]], the pierce armor of all [[Ships (Age of Empires II)|ships]] can be improved:
*[[Careening]]: Improves pierce armor of ships (+1).
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* [[Careening]]: Improves pierce armor of ships (+1).
 
At the [[Town Center (Age of Empires II)|Town Center]], [[Villager (Age of Empires II)|Villagers]] are improved:
 
At the [[Town Center (Age of Empires II)|Town Center]], [[Villager (Age of Empires II)|Villagers]] are improved:
*[[Loom]]: Improves pierce armor of Villagers (+2).
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* [[Loom]]: Improves pierce armor of Villagers (+2).
Also, a few [[Unique Technology|unique technologies]] researched at the [[Castle (Age of Empires II)|Castle]] improve the pierce armor of certain units:
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Also, a few [[Unique technology|unique technologies]] researched at the [[Castle (Age of Empires II)|Castle]] improve the pierce armor of certain units:
*[[Pavise]]: Improves pierce armor of archers (+1 (only for [[Genoese Crossbowman|Genoese Crossbowmen]] in ''[[Age of Empires II HD: The Forgotten|The Forgotten]]'')).
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* [[Carrack]]: Improves pierce armor of ships (+1).
*[[Carrack]]: Improves pierce armor of ships (+1).
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* [[Couriers]]: Improves pierce armor of [[Eagle Warrior]]s, [[Kamayuk]]s, and [[Slinger (Age of Empires II)|Slingers]] ({{tt|+2|since The African Kingdoms}}).
*[[Orthodoxy]]: Improves pierce armor of [[Monk (Age of Empires II)|Monks]] (+3).
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* [[Howdah (Age of Empires II)|Howdah]]: Improves pierce armor of [[Battle Elephant]]s ({{tt|+1|+2 before patch 5.7}}).
*[[Couriers]]: Improves pierce armor of [[Eagle Warrior]]s, [[Kamayuk]]s, and [[Slinger (Age of Empires II)|Slingers]] (+2, only in ''[[Age of Empires II HD: The African Kingdoms|The African Kingdoms]]'').
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* [[Orthodoxy]]: Improves pierce armor of [[Monk (Age of Empires II)|Monks]] (+3).
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* [[Pavise]]: Improves pierce armor of archers ({{tt|+1|only for Genoese Crossbowmen in The Forgotten}}).
  +
* [[Supremacy]]: Improves pierce armor of [[Villager (Age of Empires II)|Villagers]] (+2).
  +
  +
[[Buildings (Age of Empires II)|Buildings]] can also get their pierce armor upgraded at the [[University]].
  +
* [[Masonry]] (+1), [[Architecture (Age of Empires II)|Architecture]] (+1)
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Furthermore, most buildings gain +1 pierce armor per [[Age]].
   
 
If the pierce armor of a unit is improved with [[Technology (Age of Empires II)|technologies]], the added value is separately shown in the infobox (see image above).
 
If the pierce armor of a unit is improved with [[Technology (Age of Empires II)|technologies]], the added value is separately shown in the infobox (see image above).
   
==''Age of Empires III''==
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== ''Age of Empires III'' ==
 
In ''[[Age of Empires III]]'', pierce armor has been replaced by the [[Resists|resist]] parameter.
 
In ''[[Age of Empires III]]'', pierce armor has been replaced by the [[Resists|resist]] parameter.
 
{{main|Resists}}
 
{{main|Resists}}
 
[[Category:Age of Empires]]
 
[[Category:Age of Empires]]
 
[[Category:Age of Empires II]]
 
[[Category:Age of Empires II]]
[[Category:Gameplay Elements]]
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[[Category:Gameplay elements]]

Revision as of 17:13, 7 September 2019

Pierce armor is an armor type used in the Age of Empires and Age of Empires II. Unlike ordinary armor which resists melee damage, pierce armor resists missile damage.

Age of Empires

Damage formula

In Age of Empires, the damage formula is:

  • n denotes normal attack / armor
  • p denotes pierce attack / armor
  • If the target belongs to the category i and the attacker has a bonus AttackBonus against i, then the bonus (minus BonusResist if the target has one) is added to the total damage.
  • kelev is the elevation multiplier (applied to both cliffs and hills), equal to 2/3 if a melee unit attacks below its target, 3/2 if a ranged unit attacks above its target or 1 otherwise.

Units dealing pierce damage

The following units and buildings deal pierce damage and are affected by their target's pierce armor:

Technologies

To improve pierce armor for all infantry based units, technologies from the Storage Pit must be researched.

Age of Empires II

Damage formula

In Age of Empires II, the damage formula is:

  • n denotes normal attack / armor
  • p denotes pierce attack / armor
  • If the target belongs to the category i and the attacker has a bonus AttackBonus against i, then the bonus (minus BonusResist if the target has one) is added to the total damage.
  • The elevation multiplier kelev is 5/4 if a unit attacks above its target (hills and cliffs), 3/4 if a unit attacks below its target (hills only) or 1 otherwise.

Units dealing pierce damage

The following units deal pierce damage and are affected by their target's pierce armor:

*Fire Ships and Fast Fire Ships also deal melee damage.

Also, all buildings deal pierce damage. (The Bombard Tower only since patch 1.0c.)

Units with high pierce armor

The following units have high pierce armor and excel at battle against units dealing pierce damage (values for fully upgraded units):
Infantry

File:Huskarlinfo.png

The Huskarl, the horror of all archers

Archers

Cavalry

Siege units

Ships

Technologies

The first place to upgrade a military unit's pierce armor is the Blacksmith. Infantry, cavalry, and archers can get +4 pierce armor there.

Additionally, Cavalry Archers can be further improved at the Archery Range:

At the Dock, the pierce armor of all ships can be improved:

  • Careening: Improves pierce armor of ships (+1).

At the Town Center, Villagers are improved:

  • Loom: Improves pierce armor of Villagers (+2).

Also, a few unique technologies researched at the Castle improve the pierce armor of certain units:

Buildings can also get their pierce armor upgraded at the University.

Furthermore, most buildings gain +1 pierce armor per Age.

If the pierce armor of a unit is improved with technologies, the added value is separately shown in the infobox (see image above).

Age of Empires III

In Age of Empires III, pierce armor has been replaced by the resist parameter.

Main article: Resists