|This article is about the Egyptian hero unit in Age of Mythology. For the hero in Age of Empires: Definitive Edition, see Pharaoh (Age of Empires).|
|“||A new Pharaoh has arisen to lead your people!||”|
|—In-game notification whenever a Pharaoh spawns from the Town Center|
The Pharaoh is the leader of the Egyptians in Age of Mythology, and their most powerful regular hero. Egyptian players start with a Pharaoh; they do not take up any population slots but cannot be trained. If killed, Pharaoh will return from the dead 90 seconds later at the player's starting Town Center, free of charge. Normally a player can only control one Pharaoh at a time, though worshipers of Osiris can research the New Kingdom technology to control two. Osiris worshipers can also use his God Power to turn Pharaoh into a demigod unit, the Son of Osiris.
As with Hersirs, each Pharaoh is given a unique name on creation. This is the dynastic name, and all the Pharaoh's descendants will share it. For example, if the starting Pharaoh is called Ramses I, his successor will be Ramses II, and so on. If the New Kingdom technology is researched, the second Pharaoh will have a different dynastic name.
Attack bonuses[edit | edit source]
Abilities[edit | edit source]
The Pharaoh has the core abilities of all heroes – he has a large bonus when attacking myth units and can collect Relics. He can also heal other units at 10 HP per second, one of the fastest healing rates in the game.
The Pharaoh's most interesting and important ability, however, is that of empowering buildings. Empowering, which works on almost all buildings, including Wonders but excluding Farms, Obelisks and Titan Gates, improves all of a building's functions, as follows:
- Buildings are built 74% faster.
- Units are trained 30% faster (Excluding Laborer training).
- Technologies are researched 30% faster. (Excluding Age Advance).
- Buildings fire twice as many arrows.
- Drop sites create 20% 'extra' resources. (If a Laborer gathers 10 wood and deposits it at an empowered Lumber Camp, 12 wood is added to the player's stockpile.)
- Monuments accumulate favor 20% faster.
Strategically, empowering is very important to the Egyptian player. In the Archaic Age, it is best to empower a food drop-off site. This offsets the laborers' relatively slow gathering rate and gives the player bonus food in preparation for Age advance.
Later on in the game, empowering can be used to boost other resources as needed, such as gold. Players can also use the Pharaoh to empower buildings to research techs faster and train units faster. However, the most dramatic improvement is with empowering the construction of buildings. This is particularly useful with structures with long building times, such as Town Centers and Migdol Strongholds.
Bonuses[edit | edit source]
Heroes' Age Advance bonus: +20% attack and +10% HP in Classical, Heroic and Mythic Ages. Additional Age Advance bonuses:
- Classical Age: +8 range
- Heroic Age: +6 range, +6 LOS
- Mythic Age: +2 range, +2 LOS
Two major gods grant further bonuses to the Pharaoh.
Ra[edit | edit source]
When empowering, Ra's Pharaoh creates 25% extra resources, and increases a monument's favor generation rate by 25%.
Set[edit | edit source]
Set's Pharaoh can quickly summon Animals of Set at a small cost of favor.
Upgrades[edit | edit source]
Specific[edit | edit source]
- Spirit of Ma'at (Nephthys) makes the Pharaoh heal units twice as fast.
- Funeral Rites (Nephthys) increases Pharaoh multiplier against myth units by 1.5 (i.e. from ×7 to ×10.5)
- City of the Dead (Nephthys) grants Pharaoh +30% HP and +20% attack and enables him to return from the dead in 40 seconds (instead of 90).
- New Kingdom (Osiris) grants a second Pharaoh.
General[edit | edit source]
- Copper Weapons, Bronze Weapons, and Iron Weapons increase attack by 10%.
- Copper Mail, Bronze Mail, and Iron Mail decrease hack vulnerability by 15%.
- Copper Shields, Bronze Shields, and Iron Shields decrease pierce vulnerability by 15%.
Changelog[edit | edit source]
Age of Mythology[edit | edit source]
- The Pharaoh has 4 range in the Archaic Age.
Tale of the Dragon[edit | edit source]
- The Pharaoh has 3 range in the Archaic Age.
- Pharaoh damage reduced by 50% (does not affect Archaic Age damage). Hands of the Pharaoh restores normal values.
History[edit | edit source]
|“||The material wealth and relative isolation of the Nile Valley allowed a monarchial government to arise in Egypt at a very early date. There was little need for a strong man to hold sway by might for the defense of the realm and the control of food production. Instead, the pharaoh came to be accepted as the living god of the world who was responsible for the daily passage of the sun and annual flooding of the river, the two events upon which food production depended. The greatest of the pharaohs were also the battle leaders of their armies and the builders of Egypt’s greatest monuments.||”|
|—In-game help section|
Pharaoh Names[edit | edit source]
Amenemnisu, Amenemope, Amenemhet, Amhose, Amhotep, Bubba Joe, Cambyses, Cleopatra, Djedkare, Djer, Djoser, Hakor, Harnedjheriotef, Hatshepsut, Horemheb, Hotepsekhemwy, Imhotep, Intef, Khasekhemwy, Khendjer, Khufu, Larry, Menes, Menkauhor, Menkaure, Mentuhotep, Namer, Nebkaure, Nefaarud, Neferhotep, Neferirkare, Nimlot, Niuserre, Nynetjer, Osorkon, Pedibastet, Peftjauabstet, Ptolomy, Psusennes, Ramses, Raneb, Raneferef, Sahure, Semerkhet, Sethnakhte, Seti, Shebitku, Sheshonq, Siamun, Siptah, Smendes, Smenkhkare, Sobekemsaf, Sobekhotep, Sobeknerfu, Steve, Sunusret, Shepseskare, Shepseskaf, Snofru, Taharka, Tanutamun, Thutmose, Tutankhamen, Twosret, Userkaf, Wadjkheperre, Wahibre.
Trivia[edit | edit source]
- The highest possible roman numeral that a successor Pharaoh can have is XX (20). Afterwards, future Pharaohs will all have XX in their name.
- The Pharaoh's appearance is based on Yul Brynner's King Rameses, from the movie The Ten Commandments (1956).