Unction boosted regular Petards with all available upgrades are capable of inflicting 3257 damage versus buildings in a single explosion. They will also possess 393 hit points, 4.40 speed and double (12) their usual hand attack power. However their hand attacks are still ineffective in actual combat.
Asian civilizations can get Petards by allying with the British and Portuguese at the Consulate, which provides shipments that includes Petards listed below.
Siege warrior that dies when it attacks buildings, but does lots of damage.
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—In-game description
The Nitroglycerin Petard (Nitro Petard before the Definitive Edition) is a counterpart of the Petard.
Civilization differences[]
The Germans can ship four Nitroglycerin Petards through the "Demolition Squad" Home City Card which have more than thrice the hit points and almost triple the siege attack of regular Petards, allowing them to destroy most buildings in one hit.
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Petard with the ability to use stealth.
”
—In-game description
The Stealth Petard is a counterpart of the Petard, which has Stealth mode.
Civilization differences[]
The Mexicans can ship 4 Stealth Petards upon revolting to the Maya through the "Poot's Plan" Home City Card.
The British, Dutch, French, Italians, and Swedes can ship 6 Stealth Petards upon revolting to the United States through the "Bushnell's Continental Sappers" Home City Card. This shipment arrives 25% faster if the "American Patriotism" Home City Card was previously sent.
Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) (also +1 Hindu Villager for the Indians)
Ships 5 Petards and 2 Depot Wagons; ships 1 Depot Wagon with all future shipments
Bushnell's Continental Sappers
Ships 6 Stealth Petards; Petards can use stealth; costs 500 coin
American Patriotism
State Militia train time -45%; Regular and Revolutionary Sharpshooter train time -35%; Carbine Cavalry and Legion Grenadier train time -25%; Home City Cards' that enables unique units for the Revolution arrive time -25%
"Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
"Powder Alarm", "Bushnell's Continental Sappers", and "American Patriotism" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
When the Petard attacks a building, it shows that the soldiers who carry the bomb will attempt to escape from the explosion, but do not succeed and die.
Despite the model featuring two men carrying the bomb, the Petard only uses a single population slot.
Although Petards are excellent for destroying buildings, they are very weak at fighting other units by using hand combat. Petards cannot blow up on units to kill them, making them defenseless to any soldiers.
History[]
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The term petard first emerged during medieval times, referring to a small and notoriously unstable explosive device similar in concept and usage to the modern grenade. The name probably derives from the Latin "petar," which means, "to break wind" (an example of the military mind's wry sense of humor.)
To be "hoisted by one's own petard" is a phrase commonly thought to mean something along the lines of "being hung with your own rope"; or, to stay true to the actual context of an explosive device, to be blown up by your own bomb. The saying is derived from Shakespeare's Hamlet. The bard wrote:
"For 'tis the sport to have the engineer Hoist with his own petar"