
In-game, the Persians are specified as a cavalry civilization.
Overview[]
Unique units[]
War Elephant: Slow but extremely powerful cavalry unit.
Savar: Unique upgrade of the Cavalier, replacing the Paladin.
Unique technologies[]
Kamandaran: Archer-line cost changed from 25 wood, 45 gold to 60 wood.
Citadels: Castles +4 attack, +3 against rams, +3 against infantry, and receive -25% bonus damage.
Civilization bonuses[]
- Start the game with +50 food, +50 wood.
- Town Centers and Docks have double hit points and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
- Parthian Tactics available in the Castle Age.
- Can build Caravanserais in the Imperial Age.
Team bonus[]
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
|
||||||||
![]() | ![]() | ![]() | ![]() | |||||
|
|
|
| ![]() | ||||
|
|
|
||||||
|
|
|||||||
|
Archery Range[]
![]() |
||||||
|
|
|
| |||
|
|
| ||||
|
|
|||||
|
| |||||
![]() | ||||||
![]() |
Stable[]
![]() |
||||||||
|
|
|
|
|||||
|
|
|
||||||
|
|
| ||||||
![]() |
| |||||||
|
|
Siege Workshop[]
![]() |
||||||||
|
|
|
|
|||||
|
|
| ||||||
|
|
| ||||||
|
|
|||||||
|
![]() |
|
Castle[]
|
|||||||
|
|
|
|
||||
|
|
| |||||
|
|
| |||||
|
|
| |||||
|
Dock[]
|
|
|||||||
|
|
|
|
|||||
|
|
|
||||||
|
|
|
|
|||||
|
|
|
||||||
|
![]() |
|
||||||
|
![]() |
|
||||||
![]() |
|
Monastery[]
![]() |
|||||||
![]() |
![]() |
![]() |
![]() | ||||
![]() |
![]() |
![]() | |||||
![]() |
![]() |
![]() | |||||
![]() |
![]() |
![]() | |||||
![]() |
![]() |
![]() |
Defensive structures[]
|
|
|
| |||
|
|
|
| |||
|
|
|||||
|
|
|
|
Research[]
Blacksmith[]
|
||||||
|
|
|
| |||
|
|
| ||||
|
|
| ||||
|
|
| ||||
|
|
| ||||
|
|
|
University[]
|
||||||||
|
|
|
|
|||||
|
|
|||||||
|
![]() | ➞ |
| |||||
|
|
|||||||
|
|
|||||||
|
|
|||||||
|
||||||||
|
Economy[]
Town Center[]
|
![]() |
|||||
|
|
|
| |||
|
|
|
||||
|
|
|
||||
![]() | ![]() | ![]() |
Mining Camp[]
|
||||||
|
|
|
| |||
![]() | ![]() | |||||
![]() | ![]() |
Lumber Camp[]
|
||||||
|
|
|
| |||
![]() | ![]() |
|
Mill[]
|
|
|||||
|
|
|
| |||
![]() | ![]() |
|
Market[]
![]() |
||||||
|
|
|
| |||
|
|
| ||||
![]() |
|
Others[]
|
|
| ||||||
|
|
|
|
| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |




































































































































































