Emerging from inner Persia, the House of Sasan toppled feeble Parthia, establishing a dynasty capable of challenging their Roman neighbors to the west. Even after the Muslim conquest, the Sasanian legacy lived on in the structure of the medieval Persian states. Stun your enemies with a stampede of mahouted War Elephants and hails of arrows thick enough to blot out the sun while your Savaran ride them down, or field an army of gunpowder units worthy of the great Safavid Empire. Nothing is beyond your grasp!
The Persians are a Middle Eastern civilization in Age of Empires II based on various Persian states such as the Safavid dynasty, Sasanian Empire, various Sogdian city-states, and the Samanid Empire. They focus on cavalry. Gameplay wise, the Persian army puts emphasis on "quality over quantity", which is reflected on their access to Paladins, their unique unit, and access to gunpowder units. To balance their gold intensive army, the Persians lack Heresy, making their units vulnerable to conversion. They also excel in trash wars thanks to their Castle Age unique technology, Kamandaran, which makes their Crossbowmen and their trash units supplement to their expensive late-game army.
The Persians share similarities with their predecessors in Age of Empires, as both civilizations focus on cavalry with strong elephants, and have all economic technologies while being well-suited in land-water hybrid maps.
The Persians are a cavalry civilization. They have access to Hussars, Paladins, and Heavy Camels, with all their Stable and Blacksmith upgrades, which also benefits their unique unit, the War Elephant. And these food- and gold-intensive Cavalry units are sustained thanks to faster-working Town Centers, which provide Persians with a quick economic boom that aids into achieving the required Villager production of their key units.
In the water, the Persian navy is above average until the Castle Age, thanks to the faster working rate of their Docks. But once they hit Imperial Age, the lack of Shipwright can be unfavorable in longer games, and the lack of Bracer for their Galleons does not go unnoticed.
The Persian Monks are among the weakest of all civilizations. The lack of Heresy is unfortunate, as the Persians rely on expensive Heavy Cavalry units that are prone to conversion: the Paladin and the War Elephant.
About their defenses, they lack Fortified Wall and Keep as upgrades, and also they're missing on Bombard Towers, and the absence of Bracer and Siege Engineers haunts Persians again in the aspect of their defensive options. Nevertheless, Persians can fully upgrade the armor and HP of their buildings, having both access to Hoardings and Architecture, and it is very worth noting that Persian Town Centers and Docks have a massive double HP. In the HD Edition, they used to have Boiling Oil as their unique technology, but due to their disuse, it was replaced with Kamandaran in the Definitive Edition.
Their economy is simply excellent; they get all economic upgrades, as well as a head start with additional resources given at the start of the game. All of this is further bolstered by their faster working Town Centers and Docks across all Ages, which also gets them villager lead over their opponents, furthermore, translating into economic, and military production advantages.
In the game, Persian units speak modern Persian (Persian : فارسی, Farsi). It is a pluricentric language predominantly spoken in Iran, Afghanistan and Tajikistan. The Persian speech in the game uses modern Iranian accent in a robotic, dreary tone that is devoid of proper emotional intonation. Words and phrases are often poorly chosen, without regards to context.
Select 1Āri? (آری؟) - Affirmative? (Intended to be "Yes?")
Select 2Salām (سلام) - Hello
Select 3Āmāde (آماده) - Ready
Select 4Farmān? (فرمان؟) - Order?
Move 2Āri (آری) - Affirmative
Move 3Sahih (صحیح) - Correct (actually Arabic)
Move 4Mikonam (میکنم) - I'll do
AI player names
When playing a random map game against the computer, the player may encounter any of the following Persian AI characters:
Ala ad-Din Muhammad II (علاءالدین محمد خوارزمشاه): was the Shah of the Khwarezmian Empire from 1200 to 1220. His ancestor was a Turkic slave who eventually became a viceroy of a small province named Khwarizm. He is perhaps best known for inciting the Mongol invasion of Khwarezmia, which resulted in the utter destruction of his empire.
Emp. Hormizd (شاهنشاه هرمز چهارم): A name of rulers of the Sasanian Empire, in early Age of Empires II era Hormizd III/Hormizd IV/Hormizd V/Hormizd VI.
Emp. Kavadh (شاهنشاه قباد): A name of rulers of the Sasanian Empire, Kavadh I/Kavadh II.
Emp. Yazdgerd (شاهنشاه یزدگرد): A name of kings of the Sasanian Empire, Yazdegerd I/Yazdegerd II/Yazdegerd III.
Ismail Samani: (اسماعیل سامانی) was the Samanidamir of Transoxiana (892–907) and Khorasan (900–907). His reign saw the emergence of the Samanids as a powerful force.
Khosrau Anushirvan (خسرو انوشیروان): Khosrow I was the Sasanian Emperor of Iran from 531 to 579. He inherited the Sassanid empire at war with the Byzantines. He made a peace treaty with them that will be known as the Perpetual Peace. He was remembered as a patron of the arts.
King Bahram (شاه بهرام): Many of the Sasanian Empire rulers held this name. In early Age of Empires II era, it could refer to Bahram V or Bahram VI Chobin.
King Chosroes II (خسرو پرویز دوم): The last great king of the Sasanian Empire, reigning from 590 to 628.
Malik Nasir (مَلک ناصر): The Ayyubid Emir of Syria from his seat in Aleppo (1236–1260) and the Sultan of the Kurdish Ayyubid Empire from 1250 until the sack of Aleppo by the Mongols in 1260.
Mahmud Ghaznavi (محمود غزنوی): The first independent ruler of the Ghaznavid dynasty, ruling from 999 to 1030. At the time of his death, his kingdom had been transformed into an extensive military empire, which extended from northwestern Iran proper to the Punjab in the Indian subcontinent, Khwarazm in Transoxiana, and Makran.
Mohammad Shah (محمد شاه): In the Age of Empires II era the last Seljuq amir of Kerman, from 1183 until 1186.
Mondhir (ٱلْمُنْذِر): Munzir ibn Sawa Al Tamimi, the governor of the Persian Sasanian Empire in some parts of the Southern Persian Gulf.
Shahanshah Hormizd (شاهنشاه هرمز): Hormizd I, was the third shahanshah of Persia. He is the founder of the city of Hormizd-Ardashir which will be later called the city of Ahvaz of Iran which is an important fragment of Persian history.
Shah Rukh (شاهرخ): Shahrukh Mirza, son of Tamerlane was the Timurid ruler of the eastern portion of the empire established by his father.
Shah Takash (شاه تكش): Ala ad-Din Tekish, the Shah of Khwarezmian Empire from 1172 to 1200.
Shapur the Great (شاپور بزرگ): The second Sasanian emperor of Iran. The dating of his reign is disputed, but it is generally agreed that he ruled from 240 to 270, with his father Ardashir I as co-regent till the death of the latter in 242.
Yakub (يعقوب) or Yaqub al-Saffar (یعقوب الصفْار): Ya'qūb-i Layth-i Saffārī, a Persian coppersmith, was the founder of the Saffarid dynasty of Sistan.
The Persian civilization's icon is based on a real 7th-8th century Sassanid silver plate depicting the Simurgh, a fantastic creature from Persian mythology with the wings of a bird, the head of a dog, and the claws of a lion.
The user interface image in the Definitive Edition displays the Faravahar symbol.
The Persians are the first civilization to ever have three different unique technologies with a different name, although not at the same time. The second are the Koreans, the third are the Mayans.
The Persians are the only civilization whose Castle Age unique technology costs more than the Imperial Age one.
After the Byzantines were changed to the Mediterranean building set in the Definitive Edition, the Persians are the only Middle Eastern civilization with access to the Paladin and Halberdier, and one of only two that does not have one of the European building sets (the other being the Cumans).
The Persian Imperial Age unique technology, Mahouts, is a possible callback to the Persians' civilization bonus in Age of Empires, where elephant units move 25% faster (56% before the Definitive Edition).
The Persians are the civilization with the fewest civilization bonuses, with two.
In fact, the Persians preferred using heavy cavalry like Savars in battle rather than War Elephants.
Their former buff of extra 5% workrate for Town Centers and Docks in the Dark Age at release of the Definitive Edition, and the introduction of their new technology Kamandaran, boosted Persians to be one of the "top tier" civilizations on Arabia, Nomad and Hybrid maps, to the point that most of the match-ups at higher levels of competitive games were Persian mirrors. Following update 36906, they lost the extra workrate in the Dark Age and aren't considered the strongest in those settings, thus no longer being highly picked in non-land-water hybrid or non-nomad maps. What is more, they are already one of the weakest civilizations on land maps in 1vs1 matches.
The Persians are the only civilization with access to only two Castle Age Monastery technologies. They and the Britons are the only civilizations with access to more Imperial Age Monastery technologies than Castle Age ones.
The Persians and the Burgundians are the only civilizations with access to Paladins but not Heresy.
Although Iran is located in Western Asia (and the Central Asian architecture is loosely based on Persian architecture), the Persians use the Middle Eastern building set.
The Persian Empire had existed for many centuries when the Middle Ages began. It had been reassembled following the conquest by Alexander in the fourth century BC and the subsequent breakup of his empire in later centuries. The Persians had been fighting the Romans since the third century AD.
The Persian Empire stretched from Mesopotamia to India and from the Caspian Sea to the Persian Gulf, encompassing the modern nations of Iraq, Iran, and Afghanistan. They fought the Romans, and later the Byzantines, for control of modern Syria, Turkey, Palestine, Israel, Egypt, and Arabia. The capital of the Persian Empire was Ctesiphon, called Baghdad today.
During the third and fourth centuries, the Romans made several attempts to subdue the Persians. In 364 a peace treaty was signed between the two that allowed the Persians to consolidate their power to the east and north. Beginning with the sixth century, the Persians began attacking the Byzantine Empire in Syria, Palestine, Egypt, and modern Turkey. The war between the two powers went back and forth. In 626 the Persians besieged Byzantium itself without success, and the Byzantines were able to invade Persia the following year. Peace was made between the two exhausted empires in 628.
The Persians were unprepared for the fury of the Islamic Arabs in the seventh century. The Sassanid dynasty of Persia ended in battle in 636. The Persians did not have a capital with defenses comparable to those of Constantinople. Muslim conquest of Persia was complete by 651.