With Perfusion researched, the Goths become fastest creator of military units in the game, making them able to create masses of Swordsmen, Pikemen, and Huskarls in a single minute whereas it takes several minutes for other civilizations to build up an army of similar strength.
Perfusion is increased even more with their team bonus, which adds a further 20% work rate boost for a total boost of 140%. Furthering this with Conscription, the total increase to the working rate of Barracks is +219%. When combined with Anarchy, the other Goth unique technology researched in the Castle Age, the Goths are capable of quickly and efficiently swarming their enemies with Huskarls.
Team bonuses Edit
"A migratory people like the Goths had the ability to put armies in the field quickly. Their whole civilization was in a sense an army in the field. The youth of the Goths learned the skills of a warrior at an early age. The entire male population could become fighters in hours. Rivals learned not to let the Goths get close, if possible, and not to antagonize them if they did approach."
|Garland Wars | Yeomen | Logistica | Furor Celtica | Rocketry | Bearded Axe | Anarchy | Perfusion | Atheism | Kataparuto | Shinkichon | El Dorado | Drill | Mahouts | Zealotry | Supremacy | Crenellations | Artillery | Berserkergang|
|Atlatl | Warwolf | Greek Fire | Stronghold | Great Wall | Chivalry | Marauders | Andean Sling | Couriers | Sultans | Shatagni | Pavise | Silk Road | Yasama | Panokseon | Mercenaries | Recurve Bow | Obsidian Arrows | Nomads | Boiling Oil | Madrasah | Orthodoxy | Druzhina | Inquisition | Ironclad | Sipahi | Chieftains|
|The African Kingdoms|
|Kasbah | Maghrabi Camels | Tigui | Farimba | Royal Heirs | Torsion Engines | Carrack | Arquebus|
|Rise of the Rajas|
|Howdah | Manipur Cavalry | Tusk Swords | Double Crossbow | Thalassocracy | Forced Levy | Chatras | Paper Money|